Eva Destruction

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  1. Quote:
    Originally Posted by Luminara View Post

    Skulls, Hellions, Trolls, Outcast, none of them are shown to be willing to give anything away to another enemy group, so the Lost aren't getting free weapons from any of them.
    Who says they're giving them away? What's to stop the Lost from just taking them? As a group, they are more powerful than these gangs, they go to 30 while the Skulls and Hellions stop at 14 and the Trolls and Outcasts stop at 20.

    High-level Lost come out of Terra Volta and go rampaging through the Hollows when nobody is looking, beating up greys and taking their guns.

    Lower-level Lost wander through Kings Row and Skyway when nobody is looking, picking up all the guns the Skulls and Trolls dropped when some hero beat them up.
  2. Quote:
    Originally Posted by Dalghryn View Post
    THIS is something I'd like to see changed. The auto-labeler they use is horribly inaccurate. Both my arcs have auto-generated Extreme labels peppered through the orange section like candy, but the truth is, only the scalable EB and AV (1 in each arc) can be extreme, and that's dependent on the player's difficulty settings.
    "Extreme" in that case refers only to custom critters using the "Extreme" power settings. In your case, that would be the allies. The system doesn't distinguish (another flaw); if there is a critter inside with its powers set to "Extreme," you get the warning.

    Your AV is a dev-created critter, and those generate no warnings. You could make a custom group out of Ring Mistresses, Rularuu eyeballs, Longbow Nullifiers and Sappers and get no warnings.

    If you want to remove those warnings, hand-pick the powers for your allies. It's kinda cheating, but the warning makes your arc look harder than it is, when you are really using the setting to make allies more survivable (at least I was). Then it will say "Enemies with custom power selections" just like half of all the other arcs out there.

    (And I played your arc after reading a review, my first attempt was a long time ago back in the days when higher-level enemies didn't scale down properly and +7 Hro'Dotz hurt me lots...the point is I read a review and knew I'd be fighting Rikti, so I assumed the warnings referred to allies.)
  3. [QUOTE=Kitsune9tails;2906086]There are police, but they have no internal or peer review, they do what they want how they want and keep up appearances just enought to keep Arachnos from replacing them. I doubt that the Rogue Isles hold elections, and their idea of a social program is likely feeding the homeless to the Arachnoids.

    From the official website Rogue Island Police Info:

    Quote:
    Often found guarding banks, expensive homes, and private clubs, the Rogue Island Police are a vast network of security forces that patrol the isles.

    Police Chief Kyle “Cal” Calhoun is well known among the elite of the Rogue Isles.

    A blustery, corpulent man who is welcome at the finest parties and swankiest restaurants, Calhoun rubs shoulders with those closest to Lord Recluse and has been accused of running his organization as Recluse’s personal dragoon.

    Indeed, tales of abuse, evidence planting, and general corruption surround the RIP as they enforce a somewhat unique interpretation of the “law” across Arachnos territory.

    Word on the street is that the RIP gather their recruits from dirty ex-cops of Paragon, soldiers gone bad, and paramilitary buffs with something to prove.

    Seen as on the take and power hungry, few citizens believe that they are there to protect and serve.

    Although rumors oftheir malfeasance have surfaced many times, those who complain have always retracted their accusations against Calhoun and his officers.

    Even if they do only look after the interests of the highest bidder, their tactics of fear, intimidation, and violence inadvertently prevent crime from getting out of control on the Rogue Isles.

    Whether on the take or not, the RIP can be a dangerous foe to anyone that might interfere with that which they are well paid to protect.
    That makes it sound like Arachnos deliberately turns a blind eye to their operations.

    The Rogue Isles don't hold elections, Recluse assassinated the previous president and took over, and he's been a dictator ever since.

    They have social programs, it's called Haven House. Of course if you don't like it, Arachnos always needs redshirts.

    Quote:
    Feeding all of the lawyers to the Arachnoids (but not the Snakes; common courtesy) is probably the first thing Recluse did.
    [insert lawyer joke here]. Seriously though, it would be in their best interest to at least keep up the pretense of a justice system, even though anyone they want to go free is miraculously "not guilty" despite DNA evidence, security camera footage, multiple witnesses, and showing up in court covered in blood and chewing on a human arm.
  4. Quote:
    Originally Posted by BrandX View Post
    And if you go the route I'm killing everyone, there really isn't a revolving door, I have to ask? You killed Tyrant once, why is he back from the same dimension as always.
    Technically you can't kill Tyrant again. You can kill him again through time travel, but as far as your hero's storyline is concerned, he's dead. (Let's ignore helping a teammate kill him....there's really no way around that without removing any pretense at story resolution).

    Characters do die in canon. If you have done Maxwell Christopher's arc, the original Nemesis is presumed dead for you. There is an arc from Crimson where you condemn a Malta agent to death. You kill Ms Liberty on the RSF (again, ignoring the fact that the RSF must be repeatable for gameplay reasons.) There are other arcs where an NPC gets killed...and yet when you run it again with an alt he is still alive.

    At some point the game designers have to throw up their hands and decide that, in order to maintain a persistent world and yet allow some resolution to story arcs, each character's journey through the game must be self-contained.

    Quote:
    Originally Posted by VileTerror View Post
    As a counter, rian, think of it this way:
    "I just got away with robbing a little old lady! Sure, I may have been burnt/punched/necro'd . . . but I got instant medical care, a lawyer who got me off the hook in no time, and I'm back on the street. I'MMA DO IT AGAIN!"

    If someone committed the crime in the first place, and had no lasting repercussions they're not about to change their tune because they felt a little* pain.
    We are talking about the same guys who toss torches around a place called OIL SLICK, right? Yeah, they would totally do it again.

    Quote:
    Originally Posted by Golden Girl View Post
    Shouldn't they ask the Rikti for food instead of guns then? Or maybe sell their weapons and buy food with the cash they get?
    Sale of Rikti tech is illegal, there is a mission where you have to stop Crey from doing it. So the kind of people who would be willing to "buy" the Rikti tech wouldn't necessarily be inclined to pay for it, especially once they have a ginormous Rikti sword. Rikti sword beats TV on your head every time.
  5. Eva Destruction

    Scenic Places

    Quote:
    Originally Posted by RobertoLyon View Post
    Thanks Eva that does look pretty!

    I wish I could do more TFs but my work and RL schedule often preclude such pursuits.

    I'll go wiki Faathim's and try to find a way to wriggle my way onto one.
    The Shadow Shard zones are zones. You don't need to join a TF to enter, just go to Firebase Zulu and walk through the portal. You do need to do Faathim's TF to get inside the Storm Palace Death Star itself, but the interior is pretty much a darker, gloomier version of the one in the Chantry, where Faathim is. I'm pretty sure you can just stroll into that one, since Faathim is the contact for a TF, and I don't think there is a prerequisite to start his TF.

    If I'm wrong, you there is an instance of the Chantry interior in the redside "Alone in the Darque" arc.
  6. Quote:
    Originally Posted by NobleFox View Post
    Oh. I thought she was trying to say I had to be wearing some sort of sexual costume in order to notice a society that is geared to funnel all the wealth upwards into the hands of those who already have more than they will ever need on the backs of those unable to defend themselves was not all that different from a society that is geared to funnel all the wealth upwards into the hands of those who already have more than they will ever need on the backs of those unable to defend themselves except it's different because some of the superpowered weirdoes on that side are "legally" able to set people on fire for looking at them wrong as compared to it not being "legal" on the other side.

    Just because someone isn't holding a doomsday device out to ransom the city doesn't mean they're not committing evil.
    But this game isn't "City Where Everybody is Good." It's "City of Heroes." There are heroes. We are them. Everybody else is pretty much...like everybody else is in the real world. As heroes, we usually only meet the good ones, because they're the ones who want to help us, but there is nothing in the game canon that says the average inhabitant of Paragon City isn't as much of a self-serving, complacent jerk as the average inhabitant of wherever you live.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    How about the hobo NPCs?

    Edit: Hmm, scratch that. Almost all of the pedestrians look like hobos.
    Every time I walk down the street half the pedestrians look like hobos. I don't live in a bad neighborhood either, people are just slobs.

    Quote:
    Originally Posted by Wicked_Wendy View Post
    In a sense they are mercenaries but they consider themselves at war with Arachnos and most countries around the world have Special Forces that conduct covert ops behind enemy lines and on enemy soil during a war.
    Longbow/Freedom Corps are not countries. They don't get to declare war.


    Quote:
    To emphasis the fact that the Isles probably are not recognized as a nation, and as mention here in other posts, Recluse has established military bases in Faultline and Siren's Call and is even engaged in open warfare in Siren's Call with Longbow. I don't see a single US military member in either of these locations and seriously doubt the US Government wouldn't respond with military if a nation covertly established a base and began attacking us.
    Comic book militaries are incompetent. If they were competent you couldn't make up your own super-powered military that follow whatever rules are convenient for the plot.

    Quote:
    Now with all that said lets step back and have a reality check. Its a game and a fantasy one where we can fly and have super powers. If it was based on reality explain why the RIKTI invaded earth intent or either destoying or enslaving all of mankind but a Mothership filled with them still operates in the RWZ and the only military forces their are Vangaurd? Vanguard is a UN based organization of Superheroes so where exactly are the US Air Force and the Marines? LOL Somehow I doubt US taxpayers would be happy with a President and Congress that took the stance .. "Yes we have Alien invaders on US soil but the United Nations has their Vanguard troops working on the situation so we are going to just let them handle things."
    The US army is present in the War Zone. They were more present in the Crash Site, mostly they have been replaced by Vanguard, but their tanks are still there. They just never actually did anything, because they're a comic book military, so they were replaced by one with cooler stuff.
  7. Eva Destruction

    Scenic Places

    Quote:
    Originally Posted by RobertoLyon View Post
    Eva I've never actually seen the Storm Palace, mind sharing some of those screenies?
    You really should go. Screenshots don't do it justice. Buy a jetpack if you can't fly, and look around. It's pretty easy to avoid the enemies even if you aren't 50 (and being 50 won't save you anyway unless you're melee), and it's a really pretty zone.

    Here's some pretty purple sky:



    Quote:
    And what is it used for - it's part of a Shadow Shard TF?
    Yep, the big "Death Star" is Lanaruu's palace. You enter it at the end of Faathim the Kind's TF. That is the only thing it's used for.

    It used to be one of the few places you could find large groups of level 54 enemies, so it was used for Stupid Scrapper Tricks, but that was before X4XP and AE.
  8. Eva Destruction

    Custom AE mobs

    Quote:
    Originally Posted by leChuck12 View Post
    @Eva: You made my point for me. AE custom mobs are more powerful than standard mobs and often in a way that can make them dangerously OP
    Did you miss the "at lower levels part?"

    Quote:
    I'm arguing that custom mobs shouldn't be more difficult than standard ones by default. If players need to know specific work arounds to make mobs they can face in groups of more than 1 or 2 at a time there's something wrong here.
    What workarounds? Choose reasonable powers for your custom mobs. Know what powers do what. How is that a specific workaround? It is called "knowing what you are doing." It also involves something called "playtesting." It's not the system's fault if people don't do it.

    And the "default" setting for custom mobs is "Standard," on that setting many custom mobs are EASIER than standard mobs, especially at higher levels. They also give less XP because they are easier. That is why custom settings were put in.
  9. Eva Destruction

    Scenic Places

    The entire Shadow Shard looks awesome, but I particularly like the Storm Palace. All those twisted trees, the purple sky, the Lanaruu floating off in the distance, the little explodey things hitting the Death Star...it's my favorite screenshot place.

    I also love the Crey Area 51 and the Longbow holding pens in Nerva. A friend told me about the Crey area, and I immediately had to go tell all my other friends. I discovered the Longbow area completely by accident, on a hunt mission. I'm glad they have exploration badges now, so everybody can go see them.
  10. Eva Destruction

    Custom AE mobs

    Custom mobs are overpowered because people don't know how to design them properly. They do not have to be overpowered, they haven't had to be overpowered for a long time, and now it's possible to make reasonably difficult mobs that still give full or near-full XP.

    They are still more powerful than standard mobs at lower levels, but after you get SOs, well-designed custom mobs balanced for your level are by no means a death sentence.

    Here's a tip: If an arc with custom mobs is set to level 1-54, you probably don't want to play it; since custom-picked powers no longer unlock based on your level, it's now even more impossible to balance a group for the whole 1-54 range.
  11. Quote:
    Originally Posted by Arcanaville View Post
    It depends on what your goal is. In the absolute sense, probably not in the practical sense. But it is possible to do so in still interesting ways. For example: the current system assigns XP values to critters. A synergy-aware system might attempt to assign XP values to factions. So if you make a faction composed of X, its worth something. But if you put X, Y, and Z in it, then spawn points that are allowed to pick randomly from your faction could be worth more because of synergy factors. That sort of thing is at least something that I can conceptualize how the numbers might work.
    That would probably solve a myriad of problems, wouldn't it? For one thing, your melee/defense critter COULD be worth full XP, if he's the melee heavy-hitter paired with a ranged critter -- or even more so, paired with a critter that debuffs, slows your movement, or mezzes from range.

    For another thing, buffing and debuffing enemies would be inherently worth more if they're paired with high-damage enemies. An /Empathy boss isn't worth much on his own, because he has nobody to heal but himself. But if he starts healing everybody else....you can't one-shot him to make him stop, so it's like adding /regen to your entire group, on top of whatever powersets they already have.

    It would also get rid of the one loophole that you can't close without screwing over legitimate custom groups: enemy groups specifically designed to deal the kind of damage you have capped resistance to. Fire armor farms, I'm looking at you.
  12. DSorrow: I'm not planning on soloing AVs with this character; maybe one or two to see if I can, but I'm not going to make a habit of it. I've managed to squeeze in the Achilles Heel at the cost of 1.25% Energy/Neg def...because I thought about my Katana/Dark, then I thought about Zeus Titans, then about my AR and DB toons, then back to the Zeus Titans....and the -res wins.

    And I didn't even think about the Winter's Gift IO, I'm so used to putting BotZs in Super Jump...I'll be getting one of those, thanks for the idea.
  13. I just thought of something else that could help filter out the dreck:

    There are currently 400 pages of arcs flagged "Looking for Feedback" or "Final." There are 2819 pages of arcs flagged "Work in Progress." My suggestion would be to have the search default to show only arcs flagged "Looking for Feedback" or "Final" instead of "All," the way it defaults to only showing arcs with a Locale flag of "English."

    The results would be twofold: since arcs published before the Status flags were introduced defaulted to "Work in Progress," you wouldn't see any arcs that were published in the initial flurry of AE activity and haven't been touched since. Also, since the stated purpose of the Work in Progress flag was to allow people to test their arcs and still gain rewards, arcs that the author deems fit for public consumption shouldn't be using that flag.
  14. This would be nice, especially considering you can have more boss unaware text than will fit in the actual speech bubble. It all shows up in NPC dialogue, but the speech bubble cuts off.

    And your example sounds much more like a mad scientist soliloquy than the wall of text we're currently limited to.
  15. Oh Mystic Fortune prompt, how I hate and despise thee. It seems like every single person who casts that buff on me does it at the time when the prompt is most inconvenient. The auto-accept was a very welcome QoL change.

    I like the Mystic Fortune buffs, but if it was an option of "disallow Mystic Fortune buffs" or "get the stupid prompt," I would disallow them entirely in a heartbeat.
  16. I've come up with a short list of level 20-25 arcs, by searching "My Level," "Looking for Feedback" and "Final," and "SFMA."

    I started off by helping out some small businesses:

    #258291: Tailor Made

    I help the Facemaker protect the Rogue Isles from the horrors of....bad fashion. Arcs like this are inevitable, and the AE is probably full of them, but this one had some cute detail, and told the joke using standard mobs instead of gratuitous overpowered customs with bad outfits.

    #163967: Rider's Ribs Restaurant Rescue

    Now I find myself in the middle of a restaurant war. The premise was once again silly, but the mission details in this case didn't really support it. The enemies were all custom, and a bit tough at my level; they would have probably been fine if the level range had been set a little bit higher.
  17. Quote:
    Originally Posted by Lazarus View Post
    You may know that, but there is nothing written on that editor screen to tell the player that the critter AI is only going to use up to 10 of the 12 powers that you are giving him.
    People who don't understand the concept of "no matter how many powers you have, you can only use one power at a time" should be kept away from AE, and possibly sharp objects.

    The "rule of 5" should probably be explained somewhere though, since it isn't immediately obvious. A player might be justified in thinking "well I love power X and power Y, but they have a really long recharge, so I have five more powers to fill out my attack chain, and this eighth power is situational so I have it just in case...every single of those powers make my character more powerful, why don't they do the same for critters?"

    Quote:
    Originally Posted by Arcanaville View Post
    Separately, cap or no cap a critter worth "150%" would *never* under any circumstances give 150% of normal XP. That's simply not how the reward systems in this game are designed. So saying that would lead people to mistakenly believe that if not for the cap, the critter *should* be worth 150%, when the system is not saying that at all.

    The system says a 430 point boss is worth full XP at level 20. It does not say that an 860 point boss is twice as dangerous as a 430 point boss. That's a corruption of the system. Because of that, I'm disinclined to recommend that the system display numbers like "200%." I'm looking to see if there is a compromise that is workable, which is why I'm looking for very specific, down to brass tacks details.
    I wouldn't want the system to default to showing any number above 100% either. You know some idiot will look at that and think, "hey, this critter will give teh uber XPeeez!" no matter how that 200% is presented. You could paint it bright red, you could phrase it as "100% (capped from 200%)," you could put the 200% in tiny letters in the bottom right hand corner of the description screen, and it would still result in maps full of face-splittingly difficult foes placed there by someone who thought they give greater rewards.
  18. Quote:
    Originally Posted by Arcanaville View Post
    They shouldn't be. Charged Bolts, Lightning Bolt, Power Bolt, and Power Blast should all be worth 100 points.
    I admit I am going from memory here, and it may be memory from i17 open beta, so that may have been fixed.

    However it brings up another point: not all secondary effects are created equal. Today I fought a few Rad blast bosses. My defense? What defense? Eat two purples....what defense? Granted, a minion would have dropped before he got the second shot off, but a boss...Rad blast =/= Energy blast, which again doesn't equal Electric blast.
  19. #341196: Signal:Noise

    Why I chose it: It's a Dark Astoria arc by The Cheshire Cat.

    Well, um, it's a Dark Astoria arc by The Cheshire Cat. Which means it's more about atmosphere than anything else, makes clever use of mechanics, and is good at what it does. Whether you would like it or not depends entirely on whether you like what it does.

    I am now 22, so AVs are yes, and bosses are on.

    #261148: All Consuming


    Why I chose it: Author suggestion.

    This one has Dark Astoria in it, but it's more about the plot. As I played this I wondered to myself: why do the Shivans only go up to 25? There is so much potential for so much epicness with that group. This arc hints at some of it, but there is only so much epicness you can deal with at this level.

    Now to find more low-20s arcs....
  20. Quote:
    Originally Posted by FredrikSvanberg View Post
    Thanks for the explanation.

    I'm aware that the numbers don't represent the actual difficulty of a critter, but I still think that showing the real number couldn't hurt. It's an indication of something and it would be useful for me when I try to decide between a power that is worth 10% and one that is worth 20% if I can actually tell which one is worth the most by selecting each one and watching the total percentage change.

    Let me give an example: when designing a minion or lieutenant I can usually hit 100% just by picking two or three powers from the primary. Now I have no (easy) way of telling what different powers from the secondary are worth, so I have to turn off powers in the primary and select powers in the secondary to check their numbers. But now that I've turned off some attacks, some of those secondaries won't show accurate numbers because they only have a value if the critter has attacks! If the total was always visible even above 100 I wouldn't have to do this juggling, and I wouldn't have to guess so much.

    I don't think I'm the only one with this problem.
    Check the power stats on the right hand side. It will tell you useful stuff like "KO Blow does 1200 damage at level 50." Then check your character's HP and cringe.

    I honestly don't know what else to tell you. My experimentation with the XP slider has shown that its gauge of "difficulty" is not always accurate anyway, at least not by my gauge of what is "difficult" (Why do the first attacks from Energy Blast give more Xp than the first attacks from Electric Blast?), and it in no way accounts for power synergy across multiple critters (if you're making a whole group).
  21. Quote:
    Originally Posted by Arcanaville View Post
    I couldn't get Television to add a coolness factor into the critter AI. He said it caused MA critters to just cycle Eagle's Claw over and over again and everything else to commit suicide out of jealousy.
    You can make everything else Dual Pistols/Katana and give them black trenchcoats and sunglasses so they at least THINK they're cool.

    Besides, everybody knows that Eagle's Claw isn't really cool unless you put a Kinetic Combat proc in it. Do the math and you'll see I'm right, there's a coolness factor equation on the Scrapper Forum somewhere.
  22. Quote:
    Originally Posted by Arcanaville View Post
    You could also cut the recharge of the ranged attack in half (roughly) and double its score (roughly) to reflect the fact that the attack can be used to deliver twice as much damage by firing twice as fast. But the problem with that is you can't turn that *off* if you really don't want that level of ranged output.
    Yeah, that's why I suggest just adding a second attack. More customization and all. Since a character with a melee primary must take the ranged attack if they don't have an offensive secondary, and not all secondaries are created equal, sometimes you don't need the added difficulty, or XP increase, not to mention what a more frequent ranged attack would do to lower-level critters.

    Quote:
    Adding two powers that are "the same" is not literally possible, but as you suggest you can always add two identical powers that have different names. In that case, the critter will use them both no different than if it just had two ranged attacks. The critters don't actually really "know" what their attacks are called so whether the critter has two power blasts or one power blast and one power bolt really means nothing to them.
    Except that one power blast and one power bolt looks cooler, and more like "I shoot energy blasts 'cause I'm an energy guy" than "I have to shoot this so you don't exploit me." At least I think so.
  23. Here's another thought: It is possible to give a critter the same power twice, since some powers are shared among more than one powerset. If a critter has, say the Dominator Charged Brawl and the Brute Charged Brawl, will they use it more often?

    If that is the case, then perhaps it would be possible to give melee sets a "copy" of their ranged attack, in cases where no second ranged attack exists that is thematically appropriate. So a Superstrength critter could have Hurl and, let's call it Hurl2, which would make them able to use the power twice as often.

    For sets like Fire melee, Electric Melee, and Energy Melee, another 80-foot ranged attack already exists, so that could be added to the list instead.
  24. Rularuu the Ravager

    I am in your dimension.
    Nom nom nom.
  25. Some more arcs I played over the weekend and was too lazy to post at the time:

    #408672: Scheduling Conflict

    Why I chose it: Author suggestion, and it hadn't received any plays yet, so, first.

    It's flagged "work in progress" and still needs work, so I left some suggestions and didn't rate it. Comedy isn't easy.

    #5073: The Bravuran Jobs

    Why I chose it: I enjoyed other arcs by this author.

    It's a villainous arc, more of a collection of tasks with a common thread running through them. Not bad at all, although the common thread could use some expansion.

    #41565: Astoria in D Minor


    Why I chose it: Because it is cool.

    It's a creepy arc set in Dark Astoria. This arc is really more about atmosphere than anything else, and that it pulls off nicely.

    I'll be running another one by The Cheshire Cat next, hopefully that'll get me to 22 for All-Consuming (because, you know, AV. SOs are shiny), then I'll have to do a more thorough search for more arcs in the low 20s.