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Quote:You don't play redside much do you?
Why? I’ve played arcs that were much, much worse – that’s for sure. But of all the arcs that had a coherent storyline and that weren’t flat out broken, this arc stands out for one reason: unless the Iron Chancellor were a character I created myself, and I wanted to write an homage arc to his greatness (which, to be fair, is *exactly* what I think this arc is), why the heck would I want to spend ten missions helping this jerk build his empire (of which, apparently I will not hold any sort of position of power) and conquer the world, all the while having him treat me like dirt?!
And thanks for saying more nice things about my arc...well technically arcs, even though one doesn't exist anymore. There is a good chance the Mega Mech will be back, because I love the Mega Mech. However, the arc itself just wasn't up to my standards anymore, and I got tired of replacing my generator with a crate labelled "Power Core: do not smash." -
Quote:Merits were a gigantic nerf to people running quick Katies. To people who actually wanted to run other TFs, or maybe even run actual story arcs instead of grinding papers, they were very much an improvement.this is funny in a gallows humor sort of way as merits themselves were a GIGANTIC nerf, and yet most embraced them with open arms.
If you assume that everyone who plays the game is a crazy min-maxer who ONLY cares about the most efficient time/reward ratio, then yes, all the merit system did is move the farming to a different TF. However, my personal experience has shown otherwise. I see discussions like "Who wants to do Sara Moore?" "I think so-and-so's forming up a Moonfire:" namely, people playing whatever they feel like and still being rewarded for it, in a manner that is far less punitive towards players that value fun over efficiency than the old "20 minutes for a Crap of the Hunter vs three hours for a Crap of the Hunter" system. -
From the SFMA search:
#99458: The Unbearable Being of Lightness
Another old arc that hasn't been updated in forever. The Legacy Chain, a group dedicated to preventing the irresponsible use of magic, is about to use magic irresponsibly. Good intentions, road to hell, blah blah. Serafina is involved for some reason, I don't know why because she has no bio and the text is very sparse, as is the mission design. The final mission includes standard critters who have been appropriated into a custom group but still have default bios, and a final EB with rad blast for some reason. My irritation at this EB is possibly due to his powerset dropping my defense from two lucks' worth into the negatives with his first shot, but after all the other problems, it really ticked me off. I could see where the author was going with this, but execution counts. A lot.
#175803: For Love or Monkeys
The first rule of Monkey Fight Club is you do not steal all the monkeys from Monkey Fight Club. Another short-ish, lighthearted arc, with mostly Standard enemies. I seem to be having decent luck with those. I turned up my difficulty to x2 before starting this since x1 was getting boring.
I just dinged 24 (it took another four exploration badges, let's call them ally patch tax, or maybe Monkey Tax), and now have Dull Pain. Two or three more arcs of decent length and without too many allies should get me to 25. -
Quote:People who have a problem with the lack of level 50 stuff can just hop on a 50 and generate more stuff. People who have a problem with the lack of lower-level stuff have to resort to gimping their characters in order to generate more stuff. So, who does lack of stuff impact more, the guy who has to do more of what he'd already be doing, or the guy who has to do something he otherwise wouldn't do?That can be said of all game changes. The intent isn't to benefit everyone. That isn't possible. The intent is to benefit the largest number of players with the proposed changes. Since far fewer people play at level 50 than at lower levels it is clear that steps need to be taken to change the under supply at low and mid levels.
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Quote:If you're after maximum merits/time, then no, it doesn't matter how much content is available, everybody will still be doing speed ITF runs. Soloists have a room full of Nazis. Those are available to both sides.I don't understand why so many redsiders complain about the lack of merit-earning opportunities there. Aside from the RSF (a paltry 25 merits, despite the fact that it's harder than the STF which rewards 37) most villain content is pretty in-line with hero content in terms of time:reward. There is less content, yes, but that's largely irrelevant because most people won't be running the same thing multiple times on a single character within 18 hours. I don't know about other players, but I'd rather do several pieces of content that add up to 120 merits than do a single Dr. Q for the same reward.
If you hate doing the same thing over and over to the point that *gasp* you get tired of fighting a room full of Nazis, or if you have to rely on badgers to run TFs with you, then it is a problem. -
The Reichsman battle would play out the same way if he had half the HP, it would just be a lot less tedious.
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Quote:One jump backwards is also good at keeping things out of melee, and it doesn't cost a ton of end to run.You have a toggle version of caltrops, but way better. Unfortunately it doesn't mesh with the cone/ranged nature of AR other than being decent at keeping things out of melee, but not all combo's can be high in synergy.
Yeah, it was my first character. On the upside, Build Up + Full Auto every 25 seconds is sweet, and if I'd actually asked "what's good with AR?" I would have probably ended up AR/Dev like everybody else was back then, with no Aim, no Build Up, and no seeing my costume. -
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Quote:Base rent is a joke. You can earn a month's rent on a base with maxed out storage in a few hours tops, and during that time you're earning full XP, inf (admittedly at a diminished rate after 25) and full drops.Why is base rent so much. I think bases should be free. Or at least only a little. Also bases are very expensive to make i think its unfair that people can have a totallly finished base from old prestige now that server pop is so low its like totally impossible to build an sg.
I don't know about the rest of the people with "totally finished" bases, but we had to work for our prestige. My group has been accumulating prestige since CoV launch. Back in the days when running in SG mode resulted in earning ABSOLUTELY NO influence past level 35, and there was no market to earn inf on. We had to choose between prestige and SOs, on our villains. We also had to walk uphill, barefoot, in the snow to get to the mission.
We now have more prestige than we know what to do with, due to our insistence that everyone run in SG mode until level 25. That's about 100k prestige per alt.
Quote:This game seems unfreindly to new players. Everything is so much influ or prestige.
If all the new players want to do is complain, then yeah, I'd see how the game might be unfriendly to them. Oh, and a forum join date in 2007 doesn't make you "new." -
Forced rolls when you accumulate enough merits would force people to roll low-level garbage instead of allowing people who ALREADY ROLL to save up until they reach a level where there is a good chance the stuff they roll will be desirable. That is why I'm completely and firmly against them.
Fix the level slider, let it go up to +3, and see if that helps mid-level supply. People are bidding on these things, so obviously they want them, but as it stands if want to generate pool Cs that I can use for my level 35 exemp-friendly build I have to level-lock my character at 35. I've done that once, and I'm not doing it again. -
Quote:Sure, if you're /dev. My mitigation from my secondary is....well, look at my sig and tell me how much mitigation I have in that PoS secondary. Knockback, knockdown and Cryo Freeze Ray, that's about all I've got unless I want to deal with redraw with Ring of Fire.I can see it having some utility as bonus mitigation, but I very, very rarely need anything besides caltrops to keep me cozy and warm. Plus as I mostly solo he doesn't exemp much, so I've usually got the full panoply of ar/dev goodness (such as it is) to draw on.
Quote:The problem with Sniper Rifle isn't unique to it, it's a common problem with all snipes currently in the game. Their damage just BAD for what they cost to use, both in terms of opportunity, buff, time and endurance. I'm always told that I can just use snipes to take out dangerous lieutenants, which ignores the fact that anything which isn't AR/Dev has faster, safer ways to take out Lieutenants which STILL leave you with more time on Aim and Build Up to deliver more damage longer. A snipe's base power is 2.76 scale damage, which is actually worse than what a lot of melee sets get multiples of, and that's not counting things like Super Strength, Energy Melee or Fiery Melee that have ~3.56 scale damage attacks that don't suffer interruptibility and 4+ second cast times. -
Ally behavior is wonky, so if you go back and reacquire the ally it might just get up and start following you. I haven't checked to see if non-combat allies do this for the last few patches though, so it might have been fixed for them.
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Quote:I find it useful, both as additional mitigation and especially while exemped. I've gotten used to compensating for the scatter knockback....but this is on a character with over 2000 hours logged. It's certainly not attractive to a player new to the set. I easily skipped it on my Corruptor.crummy damage + sending people flying all over the map = skip it.
if it did good damage or didn't send people flying all over the place (knockdown instead of back, or a stun component or something) I'd certainly give it a chance.
As is it's a power with several drawbacks and no real selling points.
That said, I would not object to the knockback being changed to knockdown, or at least lowering the mag to that of Buckshot, so at least it'll be knockdown against higher-conning foes (the kind you're likely to face on a team, which don't like scatter knockback). -
Yes, I agree it is a catastrophic failure in encounter design. Have I completed it with a sub-optimal team? Yes, I think we had a /kin Controller and a Storm Defender on my first run. Was it difficult? No, the only times anyone died was when squishies stood too close, and they were immediately rezzed. Was it tedious? Very.
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You're trying to have your EBs spawn alone, correct? That's the only way you can guarantee you'll only fight each EB once.
Each EB has to be set as a "fight a boss" detail. The mission enemy group needs to be set to Empty, and the boss's surrounding enemy group needs to be set to Empty. Otherwise it will default to surrounding the boss with either the mission's main enemy group, or they boss's own group, and since your group is only EBs, you will get multiples. -
Quote:It depends on who's showing skin, and in what context. Generic plastic hollywood blondes are allowed to go around in string bikinis. But [deity of choice] forbid you expose impressionable minds to unconventional notions of attractiveness and/or sexuality...or even worse, show skin in a non-sexualized context.This is America! Violence and gore is what we eat for breakfast. But show some ankle skin, and we'll grab our pitchforks!
And don't forget bad words. "They train young men to drop fire on people, but their commanders won't let them paint [badly bleeped swear] on their airplanes because it's obscene." --Apocalypse Now Redux, as shown on daytime American TV. Chef's severed head is ok to show though. I wonder if they realized the irony.
Quote:That's not coincidence. I heard about it a while ago but forget exactly the reason, but it has something to do with primary colors...Something like since most heroes wear Red and Blue and villains are supposed the be opposing them and need to stand out they wear the opposite color prime/secondary colors which are green, yellow, purple, and orange...Green is probably the one that best mixes with the others, gives reaction wanted, and has a larger range of dark-> light...
Also Orange is more or less thrown out as it is too close to red and purple with different printers can get close to blue so that leave green and yellow... and i don't know about you but i'd choose green more over yellow. -
My problem with Ignite, now that it is no longer spammable, is its cast time. It's just too long for a power like this. A solo character has to factor the cast time of their immobilize, plus redraw, into the cast time (unless you took Cryo Freeze Ray or have a tentacle-spamming fluffy...powers shouldn't be balanced around corner cases though) while a teamed character often finds that the enemies are dead or knocked out of the patch before they have time to take any damage. A 4-second cast time for a power that isn't guaranteed to do its full damage is too long. Compare other "burst" powers (except Shout, that one kinda bites for DPA); even Power Burst, half the cast time, almost half the damage and the enemy is guaranteed to take all of it.
Full Auto. 16 targets. That is all. I would even argue that Flamethrower should be expanded to 16 as well. It's a huge cone. If AR is intended to be an AoE-focused set, and its AoE output is mostly in the form of cones, it can break a few rules, especially since unlike the other AoE sets (Fire, Archery, Rad Blast to an extent) it suffers in the single-target department.
Hmm, a passing thought....add a +tohit +dam buff to Sniper Rifle, kind of like Follow Up? Conceptually, it would make sense, as you've taken the time to get a bead on your targets and can more accurately shoot them where they'd take the most damage.
M30 Grenade: possibly add a slight Fire DoT effect to it? Or replace the lethal component with Fire...this power seems to be considered one of the skippables, so something should be done to make it more attractive within the context of the set without unbalancing it. Adding a less-resisted damage type makes sense to me. -
A few things that come to mind:
Parks that are more parklike, rather than just random bits of greenery. Playgrounds, picnic tables, washrooms, barbecue pits -- something to indicate they are used for recreational purposes, not just random green places for villains to hang out.
An old "downtown" district. Storefronts on older buildings, narrow streets, narrow sidewalks. An area that is old but well-maintained and high-traffic. Port Oakes would be great for something like this, it could be near Marconeville.
Hopping through Steel Canyon, it is far too open for a "big business" district. Those places often have a claustrophobic air, property costs are so high that empty space is minimized. There isn't any grass, there are maybe some deliberately planted trees in planters along the narrow sidewalk, and that's it. Steel Canyon currently looks more like "skyscraper park" than a true canyon.
I agree that the train stations need more variety. Look at real life transit systems. I'm thinking of the Toronto subway system because that's the one I'm familiar with, and I could tell what station I was in without looking at the sign, because they all had a slightly different layout. Even just adding different skins would make for some variety.
And update the billboards already! "Earth for humans?" Seriously? How un-pc is that? I'm surprised Kheldians aren't up in arms over those. Add some less controversial Vanguard recruitment billboards, and there should be some for Longbow too, along with the usual business advertisements. -
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Quote:It should also exist in a place where players who refuse to set foot in a PvP zone have the opportunity to blow their inf on these powers, possibly at a slightly inflated price compared to buying them in Siren's.One such store already exists in Siren's Call. Unlike the Arena Powers, these are available to use at all times.
The timed powers all last 30 minutes of real time (think of the difference between the jingle jet and the raptor pack), the rest have few charges except the emp glove which gets 30.
I love these and use them on nearly all characters who aren't core damage dealers. The venom grenades I use on everyone.
It should also be very visible, with a few convenient locations, marked on the map, or perhaps place temp power vendor NPCs at the markets. Many players are probably completely unaware these temp powers exist. The more convenient you make it for people to blow their inf, the better.
I support these ideas, along with having Shivans for sale. I'm sure there are players who would like to have these items but don't want to go into PvP zones to get them. They could also be sold by temp power vendors. -
Quote:A bajillion? Really? I've seen a few but nowhere near a bajillion.Not only no, but HELL NO. I have witnessed a bajillion newbies (not noobs) go from "eh, this game is neat, I'll think about subbing at the end of my trial" to "wow, this community is awesome, I'm totally subbing RIGHT NOW!" in the space of one thread. Every account needs to have access to the forums, whether they will utilize it or not.
Quote:And anyway, help channel is still broken... selecting the Help tab and submitting your question still results in an error that /help does not take any args. (/help opens the support window now.) The Help tab still has not been updated to the new /hc command to talk into the Help channel. A newbie isn't going to know what the hell that error means.
Quote:I hate to say "I told you so," but back when everyone was clamoring for removing or gimping the e-mail system because of spam, one of the points I made was that if the e-mail system were nerfed enough, the spammers would move on to more annoying means of spamming people. In Issue 16, they changed the e-mail system so that you have the option to block e-mail from everyone except your friends and/or supergroup mates.
Whether you think this was a good or a bad idea, one of the side effects of shutting down this avenue of spam is that the spammers are going to resort to new, more annoying ways of spamming people. Seriously, did anyone think they would just give up? -
More from the SFMA search:
#135563: Forever Lost
This has issues with characterization, and bosses named "Random Boss1" It does have a story, just not very well done.
#176460: Just Say "No" to Dihydrogen Monoxide!
The Council's latest diabolical plans involve Dihydrogen Monoxide, a substance that has been linked to tumors, catastrophic brake failure, and That Room. It has the usually dreaded 1-54 level range, but it's Council so it's ok. At three missions it only slightly stretches the joke, and I get a free towel. -
Filters never work.
I agree that trial accounts have no need to post except maybe in the "Player Questions" forum. If they're limited to one forum, it should be far easier to moderate. But really, trial accounts have no need to post. Most people on paid accounts don't post, and yet still manage to play the game. Asking questions in-game usually gets you an answer anyway. -
Quote:Actually quite a few of them have nice spacious warehouses to live in, so until some enterprising individual comes along and decides to convert them all into fancy lofts for bored rich kids....#1. The Lost are not technically homeless...well not all of them... many were just kidnapped and turned
Quote:#2. the more important question is who keeps smashing old style TVs over their heads and who finances that! -
Quote:They should have sent BOSS_NAME. He can infiltrate any villain group.There's one I had recently that sort of works into this. The mission was to rescue a cop who tried to go under cover into a villain group, but got found out and is now in trouble. The Villain group he was trying to get into? Circle of Thorns. And he wondered why his disguise didn't work.