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Posts
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Joined
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Quote:Clockwork are "robots," it's ok to kill robots unless they're sentient androids like Citadel. When you find out what they really are it's even more ok to kill them.The non-human low-levels, the clockworks, are always taking stuff apart, and are attributed to a crime-wave that started before the events of Paragon City as the players encountered them start.
Quote:Of the other low-level enemies, the Vahzilok and the Circle of Thorns, they are also of an established criminal wave. Again though, the mob animations and chat dialog have been adjusted so that there's no confusion that these are simply people dressing UP as either villain group. -
If you're reusing your custom villain group in 16 different places, it may very well be the problem. Try deleting and retyping the group's name, if that doesn't work try the same with all the custom critters, or open up your local text file and try to find the error there.
HTML sometimes sneaks into places where it shouldn't be. Our editor, it has emotional issues. -
There's a mini-arc from Indigo that has you set up a Malta operative to make him look like a traitor, essentially marking him for death.
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Quote:I've never done Barracuda, but having AT-specific temp powers means you need specific ATs on your team. This game has long ago moved away from the Tank-Healer-DPS model of other games. You can succeed at most tasks with a large variety of team configurations (all Trick Arrow STF, all Scrapper ITF), and in many cases that requires more teamwork and coordination than grabbing a meatshield, a bunch of buff/debuffers and some damage.Is there something wrong with designing a Task Force (by definition a team-based activity) that requires an actual Team and some coordination to accomplish? What makes beating on Reichsman for 10 min straight different than beating on Lord Recluse for 5 min, or beating on Marauder for 3 min? If the length of time it takes to defeat something determines whether something is fun or not, using that metric is going to make for some boring content. At best it will be trivial and at worst it's a time sink.
There is no difference between beating on Reichsman for 10 minutes and beating on Recluse for 5 minutes, except that beating on Reichsman for 10 minutes requires an optimal team (otherwise it's more like 30), and beating on Recluse for 5 minutes is actually more dangerous. -
Quote:Maybe it's an issue early, but some people who have helped arrest Vahzilok and even earned the Thanks of the World are looking forward to committing despicable crimes.Considering a lot of the storyline for I-17, it's good to know that the Reichsman TF/SF is NOT a strong indicator of the direction of the writing for the game. Sure, the new arcs are a little strong on the assumption side (Villain: "No, I don't want an army of people who can do exactly what I can! I can see hundreds of ways that can go WRONG!" Hero: "...I helped arrest Vahzilok... I disassembled the Wheel of Destruction! How can you even BEGIN to think I would commit these despicable crimes!?"), but they've got solid writing in them.
Quote:My biggest gripe with the Reichsman SF, however, the one thing that KILLS me on the whole storyline (aside from his costume being a Fifth Column outfit OUT OF THE BOX; how did they get it to him in the first place!?) is his line "I serve the Fifth Column!"
He doesn't. He simply has too much power to be shackled to the whims of a group that didn't have the gumption to stay in the game in the first place. If he serves anybody, he serves Axis Amerika. However, I don't see that being the case. I see him being a leader in his own right (much like Tyrant/Emperor Cole). Where the Praetorians are intent on making a "Lie of Utopia" world, Reichsman has no qualms about keeping his world in a state of perpetual war (a la Nineteen Eighty-Four).
Quote:I'm not saying it doesn't make sense, I'm saying it invalidates the gravity of Angus McQueen's arc and the importance of being given this information, when the Dark Watcher is handing it out like leaflets. The War Zone arcs are interesting, but they are made so at the expense of older arcs and older stories.
Quote:I wanted to tell you that the Federal Bureau of Super-Powered Affairs was very happy with your help in saving that SERAPH lab. Months of Rikti research was almost wiped out entirely, and we have you to thank for saving it. It took a call from the Vice President, and a background check, but you now have Omega clearance! I can tell you what SERAPH has learned from analyzing the Rikti. Are you ready for this?
Rikti are humans. Biologically, they're not aliens at all, just highly mutated human beings. That means that the Rikti homeworld is not another planet, but an alternate Earth. You can imagine the panic if this was to get out. Not like anyone would really believe it though.
One thing we aren't sure of is if the Rikti themselves know this fact. If they did, they would most likely try to use it to their advantage somehow.
Quote:However, as story arcs have shown us, you CAN'T condense a story indefinitely. Even if you have excellent writing, some stories just take longer to tell. Granted, a lot of hero-side arcs are padded with missions that accomplish nothing, but a lot actually aren't. The response to "story arcs are too long" can be seen in CoV, where stories are still long, but split between several arcs and several contacts. For instance, all four of a villain Ptron's story arcs put together aren't longer than Crimson's World Wide Red, but the story is still staggered.
World Wide Red also could stand to be rewritten under the new system. It's one of the best stories in the game, but its SOOOO long and tedious. It's pretty much in three parts anyway, so just tweak a bit of contact dialogue, tweak the design of the missions a bit, split it into three parts and call it a day. -
For the first time in my history on online forums I am tempted to use that Picard facepalm picture as a response to this post.
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Quote:Detention field is not autohit. Again, inspirations drop like rain on x6. Eat a purple.His problem wasn't being able to hit. It was being allowed to try in the first place. Boss-level Ascendants cast Detention Field and a PFF variant. He was likely spending most of his time either caged or unable to deal damage by any means. Fighting these mobs, even in canon content, is slightly less exciting than watching paint dry.
I have never had to deal with an Ascendant using his PFF more than once. Then again, I've never tried to fight one with a tank, if I'm going to solo I bring a character that can actually deal damage. Now Ballistas, those are tedious. -
Just for the record, I ran this to get my "play a DC arc" badge on an AR/Dark Corruptor, set to x4 or x5 or something equally silly for a squishy without a lot of defense and more red than purple in my insp tray fighting stuff that mezzes. No complaints about the difficulty.
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You can pay more than 1800. According to ParagonWiki:
Storage Items: 100x18
Auto-Doc: 100
Robo-surgery: 100x20 (possibly higher if you can have more than one medlab)
Advanced and Expert worktables: 100x4
Robotic Fabricator: 100x6 (one for each workbench)
1st tier buff station: 100x2
2nd tier buff station: 200x2
3rd tier buff station: 300x2
That's 5700 prestige, possibly more for huge Secure plots or if my quick head math sucks. Of course nobody really needs all that stuff except for decoration, and it's still pretty trivial.
If I were given an option to toss 100k prestige at the registrar to put against my base rent so I wouldn't have to pay it every few weeks I would take it in a second. -
Quote:Yellow inspirations are available regardless of difficulty. On x6, they drop like rain. If you can't hit, eat them. It's no different than running a dev-created mission where some Vanguard idiot aggros a giant group of Rikti with three Guardians who have triple-bubbled everyone before you get there, accidentally aggroing two spawns of CoT with Death Mages in them, or every single Nemesis mission ever.As I've said before, I wouldn't change my difficult settings to play my mother's arc.
If the devs finally wise up, do away with the stupid "difficulty slider" NPCs and let us change diffiuclty any time outside of an instance (like The Other Game is about to) then I'd consider it. But travel (usually) halfway across a zone and back just because some twit thought spiking his arc's difficulty was cool? Not happening.
If you've never run into any of those situations because "they're too hard" then you really should stick to farming. -
1: The Ascendant boss is a dev-created critter, and not the most difficult or annoying of the available dev-created critters by far. If you can't beat him, you're not as uber as you think you are.
2: Player-created arcs do not have to follow the pattern set by dev-created arcs. If you want the required boss to be the only named guy and to be in the end room all the time, stick to papers.
3: If you're going to give out "Pro tips" you should be a pro, or at least an active participant in MA. The fact that you expect a player-created arc that a dev judged interesting enough to award Dev's Choice to play like a paper mission shows that you are not. -
Quote:And before that it was a flat out tax on your group's total worth. It included prestige you had saved up but hadn't spent.Base rent is a pittance compared to what it was when I started playing 2 years ago. It used to be based off plot size. So prestige cost was ginormous for big bases.
Base stuff is also far cheaper than it used to be. -
Quote:Any guy willing to run around calling himself a Widow is probably comfortable enough with his masculinity to wear a buttcape. Mine is. (He's also completely crazy, but I honestly couldn't think of any other reason a character I'd actually want to play would join Arachnos). Free your mind of these restrictive gender stereotypes.I dont know about you but a buttcape on a male doesnt really look very masculine of course unless it is attached to a tuxedo or a trenchcoat. Just picturing a Buttcape on a male Widow doesnt make him look masculine either so that is probably why it is not a choice.
Also, free your butt of ill-fitting underwear. I'm convinced that's the reason male characters run like gorillas. They have a really bad perma-wedgie and can't get rid of it. -
I can't remember if you can target it, but you cannot taunt it. My point is you do not need to, since the guys who can survive the aggro (ie the guys who would be taunting if they could) will have all the aggro because everyone else should be out of line of sight.
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Quote:Words cannot describe how much that ticked me off. Although he is not technically their leader, just one of the board of directors...who are supposed to be a bunch of Cold War relics sitting around a table, sending faceless lackeys to do all their dirty work, not running around with six-shooters. At least the Slinger is just a jumped up faceless lackey.The rest, though, are just dull and Grimfalcon or whatever his name is just... Makes no sense! The Malta Group don't have "a leader." They're not like the Trolls where one tough guy is sitting on a throne and slapping everyone else on the back of the head for kicks and giggles. They're an international conspiracy with enough bureaucracy to sink the Soviet Union and whose leaders - the Directors - are not not defined by being kickass fighters, but rather by being able politicians, capable leaders and cunning bastards. They don't go out and fight things because they don't HAVE to. No-one is ever supposed to be able to so much as connect them to Malta, and even then, no-one can lay a finger on them. And suddenly we have a jacked-up Gunslinger as "the boss" because someone needed another AV and didn't feel like using someone that made sense.
Quote:I honestly wouldn't be too opposed to this, provided they drop the concept of ridiculous offence along with the concept of ridiculous hit points. There is NOTHING WORSE than the intangible Thorn Tree in the Villain Respec trial that you have to run in plain sight of, taking huge damage while not even being able to taunt it. Why do boss fights always have to come with such ridiculous damage output, anyway?
Quote:Again, a lot like the Hydra Head. Yes, if you approach it it will smoke you, but you can take down the shield generators without having to face the head, itself, instead fighting lots of Rikti, perplexingly all bosses.
Quote:Actually GreyFalcon is a 'stand in replacement' AV for the original Circle of Thorns AV, unfortunately whoever wrote the Taskforce didn't know the lore well enough that Akarist (who was the AV at the time *said in Grampa Simpson voice*) wasn't actually an evil member of the Circle of Thorns but a traitor to the Circle and got called on the fact it made no sense for Akarist to be fighting the heroes.
Quote:To them a Super-powered Nazi represents actually the kind of thing Malta hates personified into an evil gloaty form.
Quote:Speaking of that, the Omega Clearance Rikti info is given out in a 40-45 arc, and only as an extreme exception.
Quote:Or WAS. Right now the Dark Watcher is handing it out to anyone who walks by like he's giving out free dinner vouchers. "Just say you learned it elsewhere." This isn't quite the same level of BAD as how villains learn about it, of course - which is basically Timothy Raymond dropping an afterthought to the effect of "Oh, and by the way, the Rikti are altered humans. You know, just sayin'." Ugh... Who wrote that?!?
Quote:Speaking of clandestine secret organisations, what THE HELL are the Malta Group doing calling you out in broad daylight? No-one is supposed to know they even exist, much less be printing their manifestos. That's what the definition of hidden conspiracy is. The Malta are suppose to be the Illuminati, the Templars, the Freemasons, the guys who rule our lives without us knowing and have fun putting pyramids on dollar bills just to show how cool they are that we don't understand the symbolism. They don't go around the streets yelling threats at people on the news!
Quote:Grimalkin or GrimFalcon or whatever that guy is is just the tip of the iceberg of Malta mischaracterisation. The Malta area group that pretty much no-one aside from Crimson and Indigo even knows about. Their contacts know specific details, but they're not aware of the overarching conspiracy. OK, I can deal with Recluse knowing about them, and Daos through him, but they shouldn't be in the newspaper. Moreover, police scanners shouldn't be mentioning them by name!
The thing is, the Malta group operates behind a veil of secrecy. Being out in the open is the LAST thing they want. If a few people tell the world about them they can have those people discredited or disappeared. But when a large group of respected heroes is willing to back up these "nutjob conspiracy theories," people will start to listen, and the Malta group's methods will become less effective.
Plus, you know, a giant robot rampaging through Founders Falls is a bit hard to hide. -
Quote:Alright, you win. There is a purple set that gives +def.I think it's the only one, but Coercive Persuasion has the highest ranged defense in the game.
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#1444 The Twisted Tongue
Why I chose it: Random search, with the parameters "My level," "Looking for Feedback" or "Final," Freakshow.
t3h fr34k5h0w'5 d14b0l1c4l pl4n 1z t0 m4k3 3v3ryb0dy t4lk l13k th3m. If that hurt your eyes, don't play this arc. Freakshow are always good for a cheap laugh, this has some funny moments.
#350522 Fear and Loathing on Striga
Why I chose it: PoliceWoman's list.
I love Striga, it has a giant robot. This is another of FredrickSvanberg's alternate VEAT arcs, it has me helping Ernesto Hess further Arachnos interests on Striga. A few nitpicks, a few of the canon tie-ins weren't executed quite right in my opinion, but overall a fun ride.
I dinged level 25 around the time I hit my ticket limit. Running on x2 ups the randomly spawning boss quotient, which leads to more tickets. Now I have a LOT of rolling to do. -
Quote:So your suggestion is to essentially force people to make a conscious decision to save up merits rather than roll. Making the roll becomes the path of least resistance, however those who wish to save up can still do so by clicking "Do not roll."Gotcha.
Just so we are all on the same page, my understanding of the suggestion was:
1. Pop-up WHENEVER (arc, tf, etc) you get up to 20 merits.
2. You take the random rolls you can, and have merits left over. (if you have multiples of 20 merits).
3. You don't take ANY random rolls you keep all your merits.
4. NOTHING is forced.
In that case I have one additional suggestion: make it a small pop up and not the usual reward table that takes up your entire screen. -
Quote:I guess from your PoV purples are PvP IOs should be desirable to everyone?Why do you automatically assume that everything must be slotted with purples? Why do automatically assume that every build will need +def? It seems like every post you take to the extreme or only looks at things from your own POV without taking any consideration of other POVs.
Here is a PoV that is not mine, but which many players hold:
Purples are not necessary. Purples are not worth the investment. For the price of a single purple set I can completely kit out a character with decent IOs.
Now, the player that holds this PoV is back to the original choice: do I use lower level sets, because I want the bonuses while I'm exemped, at the cost of lowered performance at 50? Or do I go with the 50s, at the cost of lowered performance while I'm exemped? It isn't a question of what you NEED, it is never a question of what you NEED. It is a question of what do you WANT. If I WANT to be more powerful at level 35 than I would be with just SOs, I really don't give a flying rat's hiney whether a team will take me with just SOs. I want my set bonuses. I have more fun on that level 35 team with my set bonuses. Therefore, I will make the choice to slot level 35 sets at the cost of some performance at 50. End of discussion. -
Quote:Please point me to a purple set that gives +def.Why not acquire them and slot them as much as you can? I wasn't commenting on the difficulty of getting them but you seem to discount them because you consider them so hard to acquire.
I was simply pointing out that your statement that players need to choose between 2 options isn't limited to the two you put forth.
Please tell me how I am supposed to slot purples into all of my powers. Did they make them not unique while I wasn't looking? Did they add in purple heal, resistance, defense, end mod, tohit buff, tohit debuff?
Oh, and what if, horror of horrors, I don't feel like investing in purples on a character? I wasn't aware that the super-rare, shiniest of shinies were now meant to be something everyone can have on every character.
Players who cannot have the super-rare shiniest of shinies on every character have two options: Create a perfectly good build without them and choose between maximum efficiency at 50 and keeping their bonuses when they exemp, or come to the forums, whine about how much everything costs, get made fun of, and go back to option 1. -
Right, because purples and PvP IOs have every set bonus you could possibly want, you can do a full build with them, and they are easy to acquire for all your Warshades.
Or, you know, maybe the fact that purples and PvP IOs retain their set bonuses while exemped is a sign that the devs acknowledge the choice players have to make when using everything else, and not having to make that choice is part of what makes those IOs so uber.
Quote:I noted that the introduction of merits, which was a gigantic supply nerf, was greeted with hosannas and open arms by the general public, to illuminate the reality that ignorant people who don't understand their environment often hold opinions that are not true.
Tell me this: If pool C acquisition hadn't been changed over to merits, do you honestly think 20-minute Katies would still be possible? And would they still be possible for all those rag-tag teams of whoever felt like showing up? -
Quote:Higher level characters exemping into lower-level content have always been more powerful.I don't think the devs have stated what the reasoning was behind the exemplar changes. Its a little hard to make the leap that the changes reflected that they wanted you to exemp but didn't mind you having set bonuses when exemped. The recent botz nerf could be argued as being a counterexample. If the devs wanted easier access to set bonuses at low level they could have changed the way the bonus rules work. Just a note taking set bonuses into low level content can easily be overpowering.
As it stands, players need to make a decision: Keep set bonuses when exemped, or get the full value out of the enhancements in the set--enhancements that will further lose value when you exemp below a certain level. It seems like a fair trade-off to me. -
Quote:No he didn't. You didn't spell out how to make sure he has editing rights, or that "Edit Base" is not what you click to change your plot size. (It's "Upgrade Plot" by the way. I understand that it might cause undue brain stress to figure out that "Upgrade" must also mean "downgrade" since that is the only button that has "Plot" written on it.)1. Make sure you have editing rights for your base.
2. Enter your base.
3. Start clicking with the mouse pointer randomly all over your screen. You can close your eyes, if you want.
3. Wait till something happens. Eventually you will enter base editing mode. If you kept your eyes shut you have a 33% chance to end up in the right place to change your base plot.
5. Open your eyes again. Are you in base editing mode? - No? Close your eyes and continue clicking. - Yes? Is there an option to change plot size? - No? Exit base editor and go back to no.3 - Yes? Change plot size.
6. Congratulations, you managed to change the plot size of your SG base and saved your brain from undue wear off.
See, I too have done an overstressed brain a service. That is my good deed for the day. I have also challenged Myriad's unrealistic assumptions about how much brainpower people are willing to expend on their own behalf. That takes up my expenditure of brain power on somebody else's behalf for the day, so I will leave it to some other altruistic individual to explain how to make sure you have editing permissions. -
Quote:I would suggest the character's level +3. That's as high as the slider goes, and it gives you the highest level IO you can use. People who can roll for "the best thing I can use right now" might be more temped to roll than if they can only roll for "my level, but I can buy and use something three levels higher."- Selectable roll levels up to the rolling character's level.
(Also because I am selfish and would like to start rolling my 35s at 32, because that is when I start buying them and sometimes I could use the inf generated by a good but unneeded roll.)
Here, I'm done with my sledgehammer for now, you may use it if you wish. -
Or, looking at it from the other side, quick Katies were a massive exploit. Actually, there is no other way to look at it. The Task Force as it was when i9 went live was horrifically exploitable. This was entirely the devs' fault. It set player expectations to a level that was too high and based entirely on this one, broken piece of content.