Eva Destruction

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    What could probably be removed is the backflip in the Eagle's Claw animation.
    No it can't, because the cool factor is the only reason to still play the set. What could be removed is all the pauses in the Eagle's Claw animation. It would do better DPS and be more fluid so it would look better.

    Also, it could have a chance of knockdown. If I'm using a guy's head as a springboard, there's a good chance he's going to fall down. And when he does, it looks really cool.
  2. Quote:
    Originally Posted by Starjammer View Post
    I think the real flaw in the concept design for Arachnos is that it's set up like it's a super-mafia without the back story that makes actual organized crime syndicates work.
    Organized crime is also organized.

    Quote:
    I kind of like the four-factions approach to Arachnos mentioned earlier. If I could wave my wand and re-design CoV from scratch, I'd have four primary contacts in each level range, one for each faction. You initially choose which faction you want to join coming out of the training scenario, which would be redone as a "demonstration" of your power and will to get things done. Whichever faction your character has greatest standing with when they hit that range, that's the contact who offers you a primary story arc for those levels. BUT... I'd design each stage of each arc so that you can talk with EACH contact from each faction, who will each offer you different incentives to either complete the mission for the original faction or sell out in some fashion to one of the rivals. Standing with the faction would influence the offers/threats made or received.
    I wouldn't put that choice to players right away. The first ten levels could have you working for various random hangers on, just to get a feel for the isles. As you get into the teens, you start having representatives of the factions take notice of you, and try to recruit you to their side. Once you hit the 20s you're actually doing missions directly for the factions (note that I didn't say faction) that your actions suggested loyalty to earlier. It's a more organic progression that doesn't shove a choice in the face of a potentially new player who doesn't know who these patrons are, picks Ghost Widow cause she's hawt, and is either stuck with consequences of that decision, or if the content is written so you can change sides freely and whenever you feel like it loses a lot of their sense of immersion.
  3. Quote:
    Originally Posted by Durakken View Post
    You do realize good and evil is based on public perception of your actions and not your own perception. Any writer worth anything knows that there is no such thing as a person who views what they are doing to be evil. They either view their actions as good or a necessary evil that will lead to good.
    Yes, there are. There are people who are fully aware that they are acting for purely selfish reasons, and do evil things with no delusions that they are benefiting anyone but themselves.

    The mercenary who will kill anyone for the right price.

    The would-be dictator who is in it for personal power rather than trying to further any particular ideology.

    The jerk who kicks puppies because he can.

    The monster who realizes that's what he is and still enjoys it.

    This game is full of them.
  4. My Elec/Elec/Mu Brute does well against Rikti on +1/x8 despite being barely IOd. I have other characters that tear through them faster but they've all spent a lot more inf to be able to do it.
  5. Quote:
    Originally Posted by Peacemoon View Post
    It all started wrong with the tutorial. "You're only free because we freed you from prison, now you owe us." Not a great way to start a career, in debted to Arachnos for saving your ***.
    I wonder what's going to happen when villains start coming over from Praetoria, who are not beholden to Recluse for breaking them out of prison and aren't on his list.
  6. It isn't. You can't get the fluffies either.

    The only thing you can get is the shadow cyst destructible, which doesn't do anything.
  7. Well I've finally rolled over 10,000 tickets in bronze rolls, sold off a bunch of stuff, made a bunch of inf, and I'm back to playing more arcs.

    The next two arcs I chose were villainous, and both quite good:

    #128109 All in the Family

    Why I chose it: recommended in several forum threads

    In this arc I am hired by a somewhat squeamish family Capo to pull some hits so he doesn't have to get his hands dirty. The contact is quite well-written, and the arc is engaging, despite all the PPD. PPD at this level SUUUUUUCK.

    #29262 Hopeless


    Why I chose it: I played it way way back in the day, and a bunch of recommendations reminded me to play it again.

    No PPD in this one. I am hired by a wealthy businessman to get revenge for the kidnapping of his granddaughter. It's not that simple of course, and the arc gives the player the option for some truly self-serving cold-blooded villainy (my favorite kind, by the way.) Again, the contact here is very well-written.
  8. Quote:
    Originally Posted by Dr_Mechano View Post
    Once again I agree, it's a shame there's no option to let Ghost Widow succeed in her mission since all she wants is to be amongst the living but then it would be a debate as to which version of Ghost Widow you'd see in all the places she features. The other three would have to fail through other means or you engineering them to fail (Scirocoo's arc would need this, you don't want the world to be all shiney and happy and thus would covertly work against him yourself).
    Oh, Scirocco has to fail, obviously. I would just like his arc not to play me for an idiot, by having Daos spell out to me why he must be stopped. I know he must be stopped, I like being bad. Even villains who don't like being bad, or think they're not bad, could see that what he's planning is a bad idea.

    Ghost Widow and Black Scorpion only need to fail in order to maintain the persistent world. If this were a single-player game they would be allowed to succeed.

    Quote:
    It would also open up to allow for a larger variety of patron pools, you could align yourself with Nemesis, the Freakshow, the Council/5th Column and so on. It would require some work so that your friendly status is applied to that particular faction only and not complete invisibility as it is now but it would definitely add something to villainside.
    I don't see Nemesis accepting player villains into his army, even those dumb enough to sign up. He isn't the type to tolerate initiative in his minions, so working for him would have to pretty much exclude other content.

    Freakshow, Crey, Council, sure, I can see that. Having the faction con friendly to you while you're working for them would be a nice touch too.
    Quote:
    Like I said none of my ideas are anti-change, infact I'm all for it, it's just showing the massive amount of work required to actively strip out Lord Recluse and Arachnos as the main feature of villainside and open it up to more freelance villainy.
    Yeah, that's why we're always going to be lackeys of the man, isn't it? Forever chasing the new shiny while what we already have sits there and rots in all its moldering unglory.
  9. Quote:
    Originally Posted by Dr_Mechano View Post
    1) Major rewrite of quite a large number of arcs due to the fact that Arachnos is nolonger a single unified front (it's only the power of Recluse and the Arbiters that stop it tearing itself apart, this is said a LOT ingame) and would have splintered into individual factions behind each Patron.
    It would make for far more interesting arcs though. It would also make for a more pro-active feel; no longer are you doing what Arachnos says just because they say so. If the various Arachnos factions want you to work from them, they have to give you incentive. It would open up a lot more opportunity for profiteering, backstabbing, power-grabbing, working both sides against each other, and assorted other villainy.

    Quote:
    2) There's now no reason to stop any of the patrons (apart from Sircocoo who wants to make the world a cartoony shiney happy place with no evil whatsoever) from doing what they plan to do in their patron arcs since there would be no Arbiter Daos to tell you to go stop them 'or else'. All but one of the Patrons goals simply run against Arachnos and Lord Recluse, it's the only reason you stop them ESPECIALLY Ghost Widow.
    I'm not sure I'd feel comfortable with letting Mako have the power of the Leviathan at his command. I should have it, not him. Scirocco's arc would have been far better without Arbiter Daos leaving the sour aftertaste of Arachnos lackey all over it. Black Scorpion's arc could be rewritten so that he fails, even without your interference, as could Ghost Widow's, thereby removing the overreaching hand of Recluse but still keeping all the patrons around...although Black Scorpion's arc is really just a hissy fit caused by the constant patron squabbling that Recluse encourages.

    Quote:
    3) With the factions splintered Grandville would have to be completely redone, that statue of Recluse wouldn't stay standing long and it would be turned into the main warzone between the four Arachnos factions.
    And it would be awesome. The web too would have to come down. Who's to say what else they're building in the Fab...maybe it could be turned into a Crey area.
    Quote:
    4) In the confusion it's rather obvious the power structure of the Isles would shift, the Arachnos war would leave a massive power vacumn and villains like Nemesis or the Council or even good old Dr Aeon himself would try to grab a piece. I imagine Dr Aeon would set himself up as scientific ruler of Cap Au.
    Again, it would be awesome. There would be so much more variety to the missions in such a world than just Arachnos Arachnos Arachnos Longbow Arachnos Longbow Longbow. It would be everyone against everyone, and every man for himself. And there's you. You're an enterprising villain, out to further your own ends. You get to choose who would best help you, and ditch them when they're no longer useful, instead of running errands to pass the time while you become powerful enough to help some other guy take over the world.
  10. You know what I don't like though? AoEs with a chance of knockback. It's not 100% so the mob scatters, instead of all going flying into nice convenient nearby wall.

    You know what I DO like? Shockwave. Shockwave is so much fun I spam it all the time, when I'm solo and there's nobody around to annoy, even though I'm Willpower and would in some cases be better off not doing that.
  11. Quote:
    Originally Posted by Lazarus View Post
    What's even more annoying is when the leader informs the team "Everyone fights in this TF!" but then you all enter the first mission and are right away told to stand at the door while someone stealths the map. Yeah, we're all doing so much fighting...
    That's why I've started bringing characters that can handle team-sized spawns to PuG TFs. I find that if somebody just starts fighting anyway, people will join in.

    I do understand the desire to skip things sometimes, especially in the older, more tedious TFs. But that is no reason to just stand by the door. While the stealther is stealthing, you could be fighting.
  12. Quote:
    Originally Posted by Calaxprimal View Post
    That's exactly what makes things epic... I mean it requires a little imagination but basically you see yourself fly half way across town and impact in a building like you're in the blasted matrix
    If you have no knockback protection you go flying, and I'm sure it's epic, and you get up and you're all "oh, it's on now!"

    If you do have knockback protection, the repel effect still sends you sliding halfway across the map. On your feet. It's not epic at all.

    Quote:
    Originally Posted by Night-Hawk07 View Post
    Also, even though Eagle Elaw doesn't cause KB, it has to be the most epic attack I've seen so far.
    Ah, but it can. Put a Kinetic Combat chance of Knockdown proc in it. It's knockdown not knockback, but it makes more sense for the animation anyway. When that proc fires, it is truly epic.

    Also epic: Ragnarok Chance of Knockdown proc in Full Auto.

    Not as epic but hilarious: Ragnarok Chance of Knockdown proc in Caltrops.

    Totally epic: Trip mine.

    Not so epic: Enemies getting knocked back to get stuck in the walls on cave maps.

    Epic: Using Tornado to get them out. Any problem caused by knockback can be solved by more knockback.
  13. Quote:
    Originally Posted by Ironik View Post
    I generally consider my alts to be engaging in the timeline of Paragon City's history the same way my earliest characters did: from the beginning. Sure, *I* have done all this many times before, but for this new hero, it's 2004 (or 2006, depending on the arc) all over again.
    You kind of have to, if you have alts.

    The problem with McQueen specifically is that his arc, which has you stopping a second Rikti invasion, has a higher level requirement than Levantera's arc, which puts you right in the middle of a second Rikti invasion. And if your new hero is running through a zone and dropships show up, how do you ignore that? Do you actually go to another zone and pretend you didn't see that, and put off the RWZ content until 50 so your character's personal timeline remains consistent?
  14. Quote:
    Originally Posted by Wicked_Wendy View Post
    Speed runs serve the purposes of those that do them but I tend to avoid them simply because I always wonder what I may have missed getting that would add to my wealth or what recipe MIGHT have dropped that would make me tougher because we skipped so much to get done FAST.
    I don't even care about any of that. I make more inf and get more drops solo. I just like to kill things. A task force allows me to kill special things in special circumstances with a shiny badge and some merits at the end.

    I have ONE travel power (occasionally two, if I took SS because there was nothing else I wanted at 49), and sometimes ONE Stealth power (if it does something useful besides stealth). And a whole bunch of other powers to kill things, keep me alive while I kill things, or help others kill things. I came to fight, not stand around and wait for a TP.
  15. If it's a custom group you just created, it might take a while for the editor to fully acknowledge their existence. Saving and exiting usually does it. If it isn't, then I don't know.
  16. And will downlevelled Council and 5th turn into higher level wolves?
  17. Yeah, Recluse is done. You have shown him you can kick his butt, and only choose not to because destorying the world is bad, it's where you keep all your stuff (although I have three villains who would disagree with that.) The continuation of that storyline has sent us to go settle Recluse's little personal grudge with some guy who ticked him off, leading to the most insulting badge in the game. The Destined One storyline was crap to begin with. Kill it.

    As for the Rikti, that's the problem with maintaining a static world. Sorry Angus, I'm a little late to stop a second Rikti invasion. I've done Levantera's arc, it's already happened, and even if I haven't, look up in the sky. That arc needs to be shunted off to Ouroboros.
  18. Quote:
    Originally Posted by MrCaptainMan View Post
    I second the idea that an unfinished Clave Dark 5 arc is still better than 52,000 other arcs!

    Eco.
    A half-tested WiP is still more tested than most.
  19. Quote:
    Originally Posted by Silver Gale View Post
    Personally I don't mind all the people who are whining about WW being unuseable by their heroes for RP reasons, I'm more annoyed at the ones who will declare that since a market merge was "never going to happen" and it did, raising the level cap/open PvP in all zones/some other terrible idea is obviously next.
    I hereby submit that the devs look at the terrible ideas of allowing us to set the level of random merit rolls and revamping the AE search interface.

    Quote:
    Originally Posted by Kitsune9tails View Post
    Works for me just fine, thanks (I fight Bosses too). Of course, my standards for drops are probably not the same as yours. My entire beef with the current system is when one of my inventories turns red while I'm in the middle of having fun.
    I'm talking about specifically pool C recipes. Granted, I don't memorize every single one, but there are quite a few recipes that I know are pool Cs; you'd think after all this time, running around on x8, and whacking bosses just because they're there, I'd have gotten one.
  20. Quote:
    Originally Posted by Kitsune9tails View Post
    We don't want to take gameplay options away from people in order for them to feed the market.

    People avoid Bosses because they are perceived as a nonoptimal investment for inf/xp. Perhaps they should drop Recipes more frequently, so that they are perceived as a more sound investment for drops and to make fighting them more competitive with spending Merits (but not so much that they are farmed)?
    Until the amount of inf you can earn from boss drops equals the amount of inf made from purples by players who run with bosses off, that's still not going to work. Of course for Controllers who farm, bosses present a risk that is probably not worth any reward.

    Quote:
    Of course, the players can solve this problem themselves by simply choosing to fight Bosses more often if they want to support the market.
    Yeah, you try that and tell me how it works out for you. 'Cause right now it's not working out very well for me. I fight many many bosses (not because I live in some magical pony fairy-tale land where I want to help people, but because I am more concerned with fun than efficiency, I find bosses more fun than no bosses, and I want those pool Cs and the inf they sell for) and I have yet to get a significant pool C drop from one.
  21. Quote:
    Originally Posted by Burning_Brawler_NA View Post
    I'm sure 2 of those WiP that never got changed over are my fault, heh. But you know any work of art is never done




    There is, however, a point where you're sick of staring at it.
    That is why "Looking for Feedback" and "Final" are two separate flags.

    Quote:
    Originally Posted by Lazarus View Post
    Personally I think that the interface should have been designed so that an arc that is flagged "Work in Progress" shouldn't be able to gain ratings during that time. A WiP is not ready for public consumption and it's a rather dick move for someone to play an obviously unfinished arc and then nail it with a poor rating because it's unfinished.
    Then people would change the flags on their farms so they could get tickets from ratings. Thereby removing many of the benefits of filtering out "Work in Progress" arcs.

    IMO, it's the risk you take when you publish something that's unfinished. We have had changes made to test mode so you can test risk-free. If you want those tickets so badly, you risk someone nailing you with a bad rating, on the off chance they find your arc among the other 18,000 0-star WiPs. You can always unpublish and republish to wipe the bad rating out.
  22. Quote:
    Originally Posted by Megajoule View Post
    Unless demand (greatly) exceeds supply, at any price, which is the case now and which this idea seeks to address.
    This, pretty much. You don't really need to seed items that are already available. They may be expensive now (which makes them a greater inf sink, since market fees are higher), but they are there.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    That's what I was thinking of, yes. But more generally, boosting the multiplier (as one does when farming) doesn't generally increase the number of bosses by nearly as much as it increases the number of minions and lieutenants. In fact, you don't have to fight bosses at all when solo, and frequently people opt not to so that they can sweep groups faster and generate more purples. So that's even more inf and trash being generated, and less pool C/D. And of course in AE bosses don't drop recipes at all. Lastly, I'm not even sure how many people know that pool C/D recipes drop from bosses at all - I had to look it up, and I'm fairly sure I'm better informed than the median player.
    It was in the patch notes, I think. Of course it was a minor thing overshadowed by new shinies so I'm not surprised you and probably many others didn't notice or forgot.

    I'll admit I'm basing my observations entirely on my own playstyle. I don't turn bosses off when I'm running at +something dumb/x8 at 50. I'm a frickin' Scrapper, bosses are my natural prey. I also raise my difficulty as I'm leveling up. At some point around level 40 or so, on a melee toon or a debuff Corruptor, my difficulty gets to the point where bosses start spawning in random groups. Before that, I'm only getting bosses that spawn as mission objectives. And before that, I'm a lowbie and running with bosses turned off.

    Maybe the "no bosses when solo" option should be rethought as well. On lower difficulties it's used by weak soloers or AoE Blasters and such, yes, so it needs to be allowed, but on x8? Who really runs -1/x8/no bosses except farmers?
  23. Quote:
    Originally Posted by RemianenI View Post
    I see your point and what you're getting at though. Like Eva, I tend to only do AE with my strongest characters (one of which is a D3 btw, so using defenders as some kind of pansy proxy isn't always a good fit),
    Using one of the most soloable Defender builds as an example of why Defenders don't suck solo is a bad fit. On the other hand, running arcs with a team-support oriented Empath and complaining that they're too hard is dumb and I will ignore you. Pick a character who can solo well...and by "solo" I mean "solo nearly any dev-created content in the game," not "solo Council radio missions." THEN you can complain when you run into customs that kill you more than a group made of Malta Sappers, Longbow Nullifiers and Rularuu eyeballs.

    Quote:
    I'd love an indicator in the summary as to what percentage range the arc falls in though.
    One thing I learned when some critters gave no XP is that the XP awarded is no indicator of difficulty. For instance, let's say hypothetical author was making an Energy Melee/Electric Armor boss. He gives the critter every single power from both sets....except Power Blast. Now we have a critter with Build Up, hard-hitting melee attacks that stun, auto-hit end drain, mez resistance, and decent damage resistance that only gives 40% XP.
  24. Quote:
    Originally Posted by SpittingTrashcan View Post
    The tricky bit would be determining what price the system should list the recipe at.
    Either an average of the last 5 or the last price. Remember, these are meant to be an inf sink. If they are listed at "buy it NAO" prices, that's fine. It means the guy with more inf than patience gets his bid filled, leaving the guy with more patience than inf to get the next recipe a real person lists.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    I believe that as of Issue 14, Pool C/D recipes are also rare drops off of Boss and higher class enemies. So, technically, they do drop, but infrequently, and from an infrequent enemy type - apparently not enough to fill demand, particularly for recipes that cap out at 30.
    People probably aren't fighting as many bosses at lower levels, so it's not really helping as much where the shortage is the worst.
  25. Quote:
    Originally Posted by Zamuel View Post
    You and your dirty logic!
    Is that like the dirty logic people were using to argue in favor of a market merge?