Eva Destruction

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  1. Quote:
    Originally Posted by Super_Ready View Post
    My suggestion would have to be Martial Arts - the attack animations are so much fun, and you get a choice if you don't like any of them. However (and this is debateable) the set is considered by some to be a little underpowered compared to other scrapper primaries.
    It is, if you're getting into heavy duty number-crunching, multi-billion inf builds and trying to solo AVs or running on +4/x8, and comparing yourself to other Scrapper sets. In everything else though, it's fine, it's fun, it looks way cool, and it has the benefit of getting good attacks earlier than many other Scrapper sets, which means a newer player like the OP seems to be can have a powerful character right away instead of limping along until the good attacks open up.

    My first Scrapper was MA/Regen, and she was and still is loads of fun to play. Besides, since MA is considered a bit underpowered, it's due for a buff, dontcha think?
  2. #329000 Backwards Day 25-30

    Why I chose it: Recommended somewhere.

    Another villainous arc, this time I'm working with Diviner Maros, who is to the timey wimey ball as a hyperactive ferret on caffeine is to household pets. As the title suggests, the story is told backwards. It works out pretty well, although a bit confusing (well duh, it's Maros), with some nice custom work, although it isn't really villainous except for some extraneous little comments here and there. This would be a good candidate for the new "Rogue" flag.

    #318983 Ignition of the Machine 25-32

    Why I chose it: I played it months ago, and wanted to check out what kind of updates it's had.

    And now for something completely different....this time I'm a hero. So heroic in fact, that I'm asked to be a good influence on a "baby" android. This arc has excellent characterization, and it's a very sweet story, plus it has robots and robots are cool. The clues and dialogue are all very well written; the story is written to be very personal to the player without making a whole lot of assumptions.
  3. So, kick the AE baby and don't team with them anymore.

    PLd idiots have existed long before AE, they will continue to exist regardless of what is done with AE. Avoid them and move on.
  4. Eva Destruction

    Farming or not

    Quote:
    Originally Posted by Rigel_Kent View Post
    The January 2010 DC I was referring to was 137561 "Ctrl + Alt + Reset!", published May 2009 by Bubbawheat (@Bubbawheat). The March 2010 DC I was referring to was 374002 "Two Tickets to Westerly", published Feburary 2010 by PoliceWoman (@PW). They are the only two current DC arcs rated as Medium length, the shortest rating of any current DC arc.

    Hope to see and play (repeatedly!) more arcs like these rather than the Long and Very Long slogs popular with, uh, whoever was picking the DCs in '09.
    Agreed. Nothing wrong with Long and Very Long arcs, but DC should represent a greater variety of arcs. Dr. Aeon has been quite good for choosing arcs that are very different from each other.
  5. Any SG that will immediately accept you as a member, knowing nothing about you, will accept anyone and isn't an SG you want to be part of.

    My SG is small. It will always be small. We have maybe fifteen active members, on both sides on two servers. We only invite people if we've played with them and enjoyed the experience. We ask people to stay in SG mode until 25, and consequently have more prestige than we know what to do with. The bases aren't oversized mazes, but they have transporters, a medbay, storage, crafting, and yes, a garden in one of them.

    We simply do not care if we're a "top group" (whatever that means) or not. Nobody grinds prestige, we don't have to listen to inane chatter in group channels, everybody pretty much knows everybody else, we don't annoy people with broadcast spam and blind SG invites, I have made some in-game friends and had way more fun playing with them than some random PuG, I can pick up a Photonic Weapon if I need one in a pinch, and I can get to Perez from Founder's Falls without zoning a million times.
  6. You can do it the way you described, using a custom minion or lieutenant for the "defeat a boss" detail. Unfortunately you can't use standard minions or lieutenants.

    Patrols work as well, except soloers might run into a problem if a few patrols bunch up in one spot.
  7. Quote:
    Originally Posted by Rigel_Kent View Post
    I
    Reinforcing the notion of "Welcome to MA! Story or leveling, pick one" may backfire. I'd prefer to see either a 'story+leveling' 'leveling only' split, or a 'story only' 'leveling only' 'story+leveling' split.
    There are actually very few stories (before the ally nerf anyway) that are unsuitable for leveling. We've been told the ally nerf will be done away with in Going Rogue, so presumably the vast majority of story-focused arcs will be suitable for leveling again.

    Is it as fast as running through "Freakshow on the Steel Canyon" map yet again? No. But you can, and do, level off story based arcs without the author really having to put much effort into the reward side of things.

    Quote:
    Finally, has anyone given any thought to paid arc slots being a possible disincentive for devs to expand HOF availability? If HOF stays unattainable, what are you going to do about it? Buy arc slots, but click angrily while doing so?
    Even if HoF availability were expanded, it would only hand out more slots to a miniscule portion of the author community.
  8. Quote:
    Originally Posted by Zamuel View Post
    Which one? I have entirely different opinions about the two versions of his fight. While I admit that Reichsman has way too much HP, the redside version is an engaging experience overall that attempts to promote real teamwork. Then again, my constant runs through the Abandoned Sewer Trial show that requiring coordination is sometimes a lost cause. With the exception of the MM power, I think the complaints about the temps are vastly overblown.
    I've never done the redside version, so I can only comment on blue. It's not unique. It's twenty minutes of tedium, broken up with four standard AV beatdowns.

    Abandoned Sewer Trial: another encounter with some interesting mechanics, although it does still rely entirely on damage and your teammates understanding the concept of Line of Sight.
  9. The "Stop 30 Fir Bolg" mission, much as some people hate it, is a good example of interesting mission design. I've run it solo, I've run it with teams, I've only failed it when it was bugged and all the waves came at once.

    The "Protect the Henges" mission is another one, although the implementation is a bit too easy I think. As is the Terra Volta reactor...actually make that WAY too easy (although I understand why it is easy, since it's intended for people who screwed up their build). I would like to see more missions like the reactor, only, you know, challenging.

    Other missions that try to encourage playstyles besides "smash everything" aren't so good. Keeping hostages and objects alive doesn't work so well when you're on a team or on a high difficulty, since they don't get any tougher, and escortees are stupid and will run right into a pack of Nemesis and get AoEd into oblivion. The final mission of Levantera's second arc also doesn't work so well; every time I've run it with a team they've waited by the door while I grabbed all the blinkies and completed the mission, then they TPd me back so we could kill everything.

    Encounter that presents an interesting divergence from the norm: the Hamidon encounter in the LGTF.

    Encounter that does not: Reichsman.

    Encounter that does: The first mission in the ITF. It is a survivability challenge, as the ambushes can easily overwhelm the tank's aggro cap, and you don't need to kill them, only survive long enough to get what's-her-face to the altar.

    Encounter that does not: Romulus himself. Bring enough damage and -res to overcome the healing fluffy, you win through the old formula of buff up > taunt > debuff > kill (apply heals and refresh buffs as needed). I'm not entirely sure what the devs were trying for here, but we beat it through brute force as usual.

    Encounter that does: The phalanx. Again, you must only survive the robots long enough to kill the computer.

    Encounter that does not: Eight AR/Dark clones. If they debuff your damage enough, will you actually heal them if you manage to hit?
  10. Eva Destruction

    Farming or not

    Quote:
    Originally Posted by Ukaserex View Post
    Today, I finally got a hold of #6 of a set of purple recipes. So, I needed some of that rare salvage. I thought - hey, AE missions generate tickets which I can use to get that rare salvage - not random drops, but specific salvage.
    I'd save the slot and stick it somewhere else, personally. You get what, a tiny bit of toxic resistance out of most of them?
    Quote:
    Not being terribly familiar with AE (I've returned after 3 and 1/2 years), I asked on this MA cross server channel if the tickets generated varied with mission difficulty. (if I'm set to 1/1, does that give the same # of tickets as 1/2 or 2/1 or 1/8 or -1/5 )
    They vary with enemy difficulty. Your end-of-mission ticket bonus is based on the number of tickets you earned within the mission. Higher-conning enemies do award more tickets.
    Quote:
    My question was answered, and then I got a tell that suggested I could be banned from that channel for farming.
    You could be banned for discussing farming, or promoting farming, or asking for a good farm. I wouldn't blame them. People who don't farm generally don't want to hear about it. Your question however, is legitimate and not only applicable to farms, since *WARNING* DEAD HORSE AHEAD:

    SOME PEOPLE ENJOY BOTH STORY AND REWARDS.

    Quote:
    Now, we reap what we sow. A farming principle, to be sure. But, I'm curious if running the same AE mission (not one I created) over and over because my character has few challenges with it - is that farming?
    Yes.
    Is it exploitative? No.

    Will you get banned, suspended, or have any other developer action taken against you for doing it? No.

    Quote:
    I was also told that the devs would delete said arc if they knew about it. I certainly doubt this, as the devs know about farming and seem to condone it. Why else would they set it up for us to do over and over again. When I go back to the computer after the arc is done, the same one shows up for me to select. I wonder why.
    The devs have stated that the AE is not to be used for creating farms, so if the arc you're playing is a blatant farm it may well get deleted. There are probably another 50 missions exactly like it though. If it's an actual story that just happens to feature your favorite enemy group, you can run it from now 'till doomsday or until the next patch breaks it.

    Quote:
    I just wanted to know if what I was doing, solo - with no extra account being PL'd or anything, would be a problem for anyone.
    It's not going to be a problem for you anyway, unless your farm gets deleted and you have to find another one.

    Quote:
    Maybe someone could explain it to me, because I don't wish to offend anyone.
    My advice for farming without offending anyone is to do it quietly, don't promote it, report exploits if you find them, and for the love of all that is unholy, don't go publishing yet another clone of the same farm that already has 50 near-exact copies in the system.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's a fair point, the fact that the preferred boss for the boss farms were Maniac Slammers probably contributed as well (since they are very weak for bosses). Even ignoring that though I think that the difficulty of N bosses is less than N times the difficulty of one boss, mostly because certain player powers (AoE attacks and debuffs) become a lot more effective against multiple bosses.
    Bosses also award proportionately more tickets and inf than minions.
  11. I don't like the level-up arrow flashing at me, so even on a team I'll take a minute to stop off at the trainer between missions. I don't go buy the enhancements unless it's very very convenient, I need to sell anyway, or the team has called a break.
  12. Quote:
    Originally Posted by Frosticus View Post
    I'm not opposed to handing out low doses of -regen to some melee sets. It's not a major factor until you start giving it high numbers (like ~150%+). If you look at widows for instance they get a bit of -regen (iirc 25% on a couple powers). It's not a major factor, but does make things a bit smoother as the targets you affect (below high ranking foes) stop receiving ticks of health. It's nice if you hit something with a dot power and it doesn't recover some health running away and survive it.

    I don't see -regen as a solution to any melee set problems, but as a layer in the process it could be a reasonably attractive tool.
    It would be situationally helpful, yes, but only if it's in addition to, not instead of, other buffs.

    In everyday gameplay I don't see it making enough of a difference to make up for the set's other shortcomings. For Stupid Scrapper Tricks, yes. On a team, maybe, although your pitiful -regen would be nothing compared to what some of your teammates bring. In regular gameplay, especially at the high end....well there are Super Arachnoids. Everything else, you're over-killing anyway.
  13. Quote:
    Originally Posted by Iannis View Post
    A future without Superman and without the monolithic 'villains r us' Arachnos organization, please. It could very, very easily be split into the technophiles under Black Scorpion, the murderous lunatics under Mako, the guerillas under Scirocco, and the 'True Arachnos' under Ghost Widow and the Arbiters.
    That makes a certain amount of sense. Since Ghost Widow's spirit is tied to Arachnos, she would be the one who wants to keep the organization going.

    The one thing that bugs me is that the "tech" patron is the stupidest one. Technology is arguably the best origin for a "supergenius" villain, and we get a stereotypical Brute as a patron for them. Dr. Aeon would make a much better Tech patron, maybe with Black Scorpion as his unwitting lackey.

    Quote:
    Nobody in power cares about the common people of the Rogue Isles--that's why they're a ruined 3rd world pit of a country for anybody who isn't rich or powerful. Seriously, must suck to get shaken down by thugs, villains and your friendly Arachnos army protectors every day.
    They do care, somewhat. Any individual shmoe is expendable of course, but Arachnos isn't stupid enough to not let us go around murdering civilians just because we feel like it. They are oppressed, intimidated, undereducated, force-fed propaganda and generally treated like crap, but Arachnos does realize that the common people are necessary to keep the Rogue Isles running.

    Quote:
    Originally Posted by Eiko-chan View Post
    I have a Magician character that is currently carrying around the Malleus Mundi because she'd far rather use its power for herself, rather than turn it over to Scirocco to do whatever stupid plot he has.

    I'd really like for the game to have that as a choice I can make in the game mechanics, instead of having to go around them to do it (I'm still sitting on the "Return to Contact" portion of that mission).
    The Malleus Mundi is too powerful to allow a player character to have. You can literally remake the world with it. There is no mechanical way to account for such a powerful item in a player's hands without irrevocably changing the status quo and leading to a flood of "but my character would use it for [insert your character's perfect world here], why don't I have that option?"

    Now if they left the arc with a "you have the Malleus Mundi but you haven't figured out how to use it yet...to be continued" ending, it would be possible, although it would then lead to a flood of complaints about an unsatisfying ending.
  14. Quote:
    Originally Posted by Miladys_Knight View Post
    Since I build to exemplar these are level 30 - 40. I have a level locked Dom that will only be moving forward when I have all the IOs I want to progress. I have several hundred million on the toon several hundred million out in bids and all I've been doing is grinding merits and random rolling (I did no twinking. This toon started from scratch with nothing). This particular toon has been stuck here for months. I have other villians in the same boat.
    In that case I feel your pain. I have a Dom in a similar boat...over a month for some frickin' sleeps, confuses and fears.
  15. Quote:
    Originally Posted by Umbral View Post
    Honestly, I really don't care where those frames come from. I'm completely fed up with having to deal with long animation times making powers virtually useless just because BABs wants to make 'em pretty. As far as I'm concerned, it doesn't really matter what it looks like as long as the animation time is appropriate for the power to effective and the animation makes sense. That should be Castle's primary concern as well. It should be up to BABs to make the most out of the animation time that Castle gives him.
    Was BABs doing animations at release?

    Even if he was, animation time wasn't considered in balance equations back then.

    The cottage rule definitely applies here. Significantly changing a flashy animation that people love would tick off a large portion of the playerbase. However....

    Quote:
    Originally Posted by BrandX View Post
    Let's take one of my favorite sets...Dual Blades. My two favorite attacks in the set purely on the animation side of things?

    Vengeful Slice (2.64 animation) and Typhoons Edge (2.508 animation). Those are considered long animations.

    Eagle's Claw...long animation.
    Those powers manage to squeeze more actions into their animation time than Eagle's Claw does. They look faster. Which is why I think it's feasible for Eagle's Claw to be sped up and still keep it's basic uber-cool animation intact.

    Quote:
    Originally Posted by Donna_ View Post
    H
    You obviously don't know me, and yes I will argue this til you give up or /ignore me.
    And I very much doubt that MA is used substantially more in PvE than PvP. As it it a primarily PvP set!
    Apparently when they initially designed MA there was a crystal ball floating around, that told the devs "you will be introducing PvP a year from now. Then a few years after that you will be completely changing PvP so it works completely differently from PvE. You'd better give the players a powerset that will be strong in the new PvP."
  16. Quote:
    Originally Posted by Eschia Mousehold View Post
    Other MMOs such as EQ2 let you do this too, and boy do people like to b**ch about what other people do with their characters. I hope CoH is different. I thought the aspect behind this game was to build your own super hero/villain the way you want it, but if I have to do things a specific way that someone else says is best, that defeats the whole purpose. If this means at level 50 when i finally reach it, people wont team or raid with me because of what enhancements i have, i'm best off soloing or only teaming with my close friends who got me this game. ;p
    In some other games you need the perfect build, apparently. In this game extreme IO'd builds are only required for self-imposed challenge tasks, and even then you have quite a bit of leeway to build to suit your personal tastes and playstyle.

    For every one person who actually cares what IOs you have, there will be a hundred who don't, and another hundred who would rather have your "gimp" character than someone running a multi-billion inf build they copied from the forums, farmed up and don't know how to play very well but use to lord their uberness over everyone else.
  17. Quote:
    Originally Posted by macskull View Post
    Because ranged cones have target caps of 10.
    So do PBAoEs. Exceptions can be made.
  18. Quote:
    Originally Posted by Miladys_Knight View Post
    I have that belief since in my case its true. My villians have multiple slots missing IOs, several unfulled bids up, and a huge pool of unspent inf.

    My heroes on the other hand have full slots, few to no unfilled bids, and little pocket change. The difference is the turnover rate of the 2 disparate markets.
    What levels are these heroes and villains?

    Max level villain stuff is available. True, my mid-level villains have multiple bids up all the time, waiting forever for them to fill, but my 50s usually get their stuff within a few days.
  19. Quote:
    Originally Posted by Santorican View Post
    I'm not sure if I am explaining myself correctly, I beleive that due to the lower population red side there will not be as much supply coming from them as it will be more from blue side and due to having characters with more unspent INF the prices will be driven higher than what the equilibrium is currently at. Of course I can be wrong but that is my prediction.
    Where do you get the belief that villains have more unspent inf? I sell things redside all the time, and it looks to me like villains are spending inf. In fact, the impatient villains are probably spending even more inf than heroes, since "buy it now" blueside translates to "buy it today" redside, and a "buy it today" price blueside might translate to "buy it this week" redside. All relative to the average "going rate" of the item of course...which also often fluctuates far more widely redside, so the "buy it now" villain may have to bid way more than their blueside counterpart.
  20. Quote:
    Originally Posted by ChaosExMachina View Post
    I think what he is implying is that those writers suck.

    He has a point, to a point. BLAHBLAH I'M EVIL is not a motivation, and is almost always a sign of terrible writing, if not total ignorance of writing. Lots of players do it, as did whoever wrote Arachnos, which is why they suck.

    It can work as a joke or an homage to bad writing, but only works otherwise if the story has considerable advantages in other ways.
    "I'm Evil" is not a motivation. "I'm selfish" is. "I'm a terrible person and I might as well go with it because being good is hard" is. "I'm a bad person but being good is for suckers" is. "I'm lazy," "I'm a coward," "I want shiny".... actually most of it comes down to "I'm selfish."
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    I like fiddling around with the numbers myself on occasion (though I don't take it to the spreadsheet extremes that some do), but at the end of the day the only thing that's REALLY important is the answer to this question: Is this set fun to play?
    Where is it written that we cannot have both?

    Look, I play "fun for me" over "uber" sets all the time. Look at my sig. It doesn't mean that I don't think those sets should be brought up to par with the rest.
  22. Quote:
    Originally Posted by Umbral View Post
    MA sees a decent bit of use in Siren's Call PvP because of Eagles Claw's massive animation time providing it with a lot of burst damage potential, especially since it also allows you to follow up that heavy hit with more hits thanks to stuns (and how there is no more mez prot in PvP so you can guarantee that stun).
    Yeah I figured that much.

    Quote:
    Someone trying to make a claim that the set shouldn't see a fix or variety of fixes because of PvP though, just seem even more selfish to me since it's pretty obvious to anyone that PvP is both used less than PvE but it's also not even remotely balanced in the first place.
    That's why it doesn't make any sense.

    Quote:
    DM has to make some pretty massive sacrifices when using Touch of Fear, but that's partially mitigated by the presence of a decent self healing attack and the native tohit debuffs of the set.
    Ah, I knew I forgot one. Even without using Touch of Fear though, I'll take DM's mitigation (reliably works on any foe except Green Mitos, doesn't sacrifice kill speed) over MA's (unreliable, inconsistent, pretty much never works on anything that you can't one-shot unless you sacrifice kill speed.)
  23. Quote:
    Originally Posted by SpittingTrashcan View Post
    That Stupefy Chance for Knockback I put in EC was the second best investment I ever made.

    The best? A Stupefy Chance for Knockback in Cobra Strike.
    Eagle's Claw's animation suggests knockdown rather than knockback. Cobra Strike, yeah, I agree, looks like knockback.

    Quote:
    Originally Posted by Donna_ View Post
    MA is used in PvP more than it is in PvE, so asking for a tweak to a whole powerset to suit a PvE stance is just....... selfish.
    Does this make any sense to anyone?

    Quote:
    Originally Posted by Shred_Monkey View Post
    Playing with secondary effects is fun and interesting conceptually. Even playing with the mechanics of the effects to make them more benifitial might seem to be of value. However, in a game where either through power selections, through builds, or through teaming, we're dropping the to-hit chance of badguys to very low levels, there's very few situations where I'd trade damage for more status effects, especially on a scrapper.
    In the game you're playing, secondary effects are trivial. Not everyone is able or willing to play that way.

    Looking at the sets from the point of view of a leveling Scrapper running on SOs...is there any other set (not counting Parry and Divine Avalanche) that has to sacrifice kill speed for consistent mitigation to the extent that MA does?
  24. It's $name.

    Also $target, $archetype, $level, $origin, $supergroup (note that if the player is not in an SG it will say "No Supergroup" and look weird), $heshe, $himher, $hisher, $sirmam.
  25. Quote:
    Originally Posted by Durakken View Post
    My happiness is good. You think I'm evil. If i kill you that makes me happy, thus my killing you is good.

    This is basic ethics and story writing stuff.
    So everyone who has created a villain who realizes that killing for their own gratification is evil but does it anyway has moved into advanced ethics and story writing?

    Not so much. Check out some bios sometime.

    Quote:
    Originally Posted by Durakken View Post
    That's not true at all. You are making an assumption that the needs of a group are more important than the need of an individual. You are making a leap where there is no need to try to support a pre-held conclusion rather than thinking it through.

    As I pointed out, can't talk about these things really in depth on the forums, so again, basically... you are just wrong.
    "I can't talk about it so you're wrong" is not an argument.

    Nobody is making any assumptions about the NEEDS of an individual. CoV isn't about your needs. It's about your WANTS...or at least it should be.