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I hide if I'm busy and won't be accepting invites anyway. If I'm locked in an Ouro TF, or doing marketing or an AE arc, or working on an AE arc, there's no point in making people think I'm available to team, because I'm not. I'm busy, and I don't like turning down polite requests to team (I ignore the "r u lft?" and such entirely, but if it's polite and I don't want to join I'll at least respond) so I just preemptively avoid them. I also tend to hide on Freedom because most invites I get there tend to be of the "r u lft?" variety.
If I'm base editing I hide from everything, since I don't keep my chat window up, I'll miss the tell noise if I have my sound turned off to listen to music, and I don't want my friends to think I'm ignoring them. -
Quote:I really, really wish they would just let us set the level range of individual critters. Then it would be possible to make a 1-54 custom group, by treating them like the canon groups with wide level ranges; they spawn different critters in each range.I agree with you completely. Thats the real challenge with custom critters; how to design ones that are challenging for as wide of a range of characters as possible. The arc in my sig is one that I am still perfecting. Just recently it was changed to level 22-54. I would prefer it was possible for all levels of play, but there was just no way to make it satisfactory for pre-SO levels.
Of course making a varied group like this would use up a ton of file size, but it would still be preferable to what we have now, where even a 25-50 group results in critters that are either murder at the low end or a pushover at the high end. -
Multiple different patrols are the easy way. They can have two lines of dialogue each. Just don't overdo them, try to space them out between "front," "middle" and "back," or have some of them spawn when other objectives are completed, or they might all spawn in a clump and say their dialogue all at once, which results in NPC dialogue box spam rather than some nice flavor.
What Zamuel said, about allies set to "wander," also works, except you set the guarding group difficulty to "single" rather than setting the group to "empty." Allies and captives have been changed recently, they don't count as rescued until you actually walk up to them, so that means you can use the "rescued" dialogue, "lost" dialogue, and "reacquired" dialogue boxes for unguarded allies. -
Title: Until the End of the World
Arc ID: 431270
Faction: Villainous
Level Range: 40-50
Difficulty: Average. One custom EB, and a custom group that is designed to be of reasonable difficulty for the level range.
Enemy Groups: Arachnos, Council, Freakshow, Customs.
Synopsis: A contact points you to an unexpected opportunity. Someone else takes the fall. An Arbiter demands justice, and he'll pay to get it. And an obsessed thief learns that sometimes it's not better to have loved and lost; not when someone like you has so much to gain.
Feedback: Please.
This was my attempt to write an arc with the "Romance" flag. The result...er, well, it's a very loose interpretation of the "Romance" flag. It does assume a certain amount of greed on your character's part, as well as a pre-existing association with your contact. Also, there are robots. -
It's been a while since I updated this thread, so here's an update.
From the random search ("Looking for Feedback" and "Final," "My level," "Not completed," Enemy group that I felt like fighting that day. I tried Wyvern and Coralax and didn't get any bites....somebody make some more arcs with Wyvern and Coralax. I've outlevelled them now though.)
#32801 Sharkhead Isle and the Circle of Banished Warriors
#97774 A Simple Misunderstanding
#14030 The Secret of the Curse of Pirate Jefferies' Treasure Island
Nothing too impressive or memorable in those, but nothing overly offensive either.
#25622 Teh Freakshow Artz Klub
Had some cute jokes. Could have used more though.
After that I got tired of slogging through random search results and replayed some arcs I'd already played with other characters:
#1709 Amulet of J'Gara
This is a pretty good arc, has some nice custom work and a neat premise.
#259920 In Poor Taste
Low-brow humor, but it's pretty funny if you pretend you're twelve or have a few beers before you play it. Decently put together for what it is.
So I'm now level 30. I have more inf than I know what to do with (for now), and got my Atlas Medallion. Next up: bronze rolls, bronze rolls and more bronze rolls, dual-box myself the Visionary badge for that sweet sweet eyeball katana, replay "Task Force Mutternacht," run Fredrik Svanberg's Frostfire arc, and more bronze rolls. -
A friend of mine had one, way way back in the day. He got much use out of Ice Patch.
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Take whatever combo looks interesting, get to 25, go to Ouroboros, turn on "enemies buffed" and/or "player debuffed." Problem solved.
If that's not good enough, I'd probably go with Energy/something. Energy/Fire maybe? Or Electric/Fire? -
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Quote:In a perfect world, I would play AE for story with no xp, and after playing an arc or two I would hit a "level up" button that would level me up and give me a bunch of play-moneys.In my opinion, in a perfect world you wouldn't need to because people would play AE for the story regardless of reward. I happen to be one who would still play AE if all exp and tickets were turned off.
In this world though, where you still need XP to level and tickets to earn play-moneys, AE with no rewards would be mostly useless to people like me. -
Quote:"But he knocked back my boss!""...and if I catch you scrappers leaping into combat ahead of the team one more time..."
"He's killing my guys!"
"He stole my drop!"
"He keeps buffing me!"
"If you guys don't knock it off RIGHT NOW I'm turning this team around and the next mission we do will be rescue 20 guys in Oranbega!" -
Quote:is it ok with u if i use informal language too? i think i'll use it anway b/c it doesnt mater coz i'm not riting an essayI'm only repeating myself if you only read the final line of my post. Also, "irregardless" is a word. It may not be a formal word but then, I'm writing on a forum not writing an essay. So is it ok with you if I use informal words here? Actually I think I'll use it irregardless of what you say.
Quote:I don't agree. The problem is *bad players* or inexperienced players don't necessarily think like that and can follow the wrong person and not realise so-and-so is going a different way on their own. Then some others might follow that person, whilst the other half of the team stay with whoever was leading the way before, then you get a split, people die, the whole mission takes longer then it would have originally. So I maintain my position that when on a team you should generally stick together and work as a team by default, and do your own thing only when the situation requires it.
That's actually where a lot of the problem stems from I think; I've seen from some of the people I play with that they get too comfortable with the "follow the tank, stay together, buffers will buff, everybody else pew pew pew and heal if needed" playstyle, and when they are forced to diverge from that, they don't know what to do. Other people, who haven't been babysat like that, do know what to do, they know their capabilities, and most importantly they know when not to follow the suicidal Scrapper. -
Quote:CoT at 50 are pretty much a joke, and don't throw unresistable def debuffs and Hurricanes at you. If you're melee you may well be better off with them than BP.Wow, I don't think Gavin is the unusual one here.
You don't like BP, who are like wheat before a combine harvester to most characters, but you "kinda dig CoT"? That's like "I hate Council/Freakshow but I kinda dig Malta/Knives".
Then again I fight Malta all the time, so I'm probably just weird. If Rularuu didn't completely negate my defense I'd fight them too. -
No, it isn't. A support character's job is to SUPPORT the team. The team should do better with you, but if they can't do without you, (barring something like a +4 AV) it's time to find a better team.
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Quote:They expect you to pack inspirations for tough fights. For Malta, they expect you to have the ability to deal with these tough enemies, because you're level 40 and should have chosen your powers appropriately. I do agree that Sappers having end drain resistance is just....wrong, and those grenades last far too long unless the intent is just to annoy the crap out of squishies.I wonder if the devs actually expect us to pack inspirations appropriately? Because I sure as hell don't. I expect my character to be able to function without them, not crutch on breakfrees and blues vs Malta or yellows and purples vs PPD at level 20 :/
No excuse for having such high debuff values with such a long duration on a minion that shows up in every spawn at level 25. None.
For that matter, what sadistic creep decided to give Mu -recovery before you have access to Stamina? -
Quote:I inform the team that I am suicidally insane and anyone who follows me does so at their own risk. Sure, I'll try to keep them from dying, if they're suicidally insane like me but not as survivable, because I encourage suicidal insanity in all its forms, but if they die anyway and complain about it, then it's not my problem.What about the people who die trying to tag along with you, and please no "not my problem".
If they die and say "let's try that again," they can have all my awakens. -
Quote:THIS is the part that bugs me.As stated, I can SOLO at the highest difficulty the game offers.
When the team's difficulty is lower than my solo difficulty, there's no reason for me to be on the team except that I want a reward I can't get solo. Which turns teaming into grinding for rewards. I hate grinding, so if the team isn't going to give me fun, I'm going to make my own.
If people have a problem with that, they can either drop out of their "must babysit everyone" mentality and accept that I'm getting them more xp, inf, and drops, drop out of their "must follow the tank" mentality and run off on their own or come with me, turn up the difficulty so I have a reason to stay with them (whether it be survival or efficiency), or kick me. Getting butthurt because I'm doing what they are UNWILLING to do (not unable. If seven people together can't handle what I can handle solo I won't be on that team for long) accomplishes nothing. -
Blame the eyeballs again. Just for fun, I tried to take some on with my /SR Scrapper, to see if they were really that bad. Yes. Yes they are.
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Under Standard enemy groups there is a group called Empty. It's listed (more or less) alphabetically.
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I had to drop in when I saw the thread title, because the gaggle of pets that sometimes makes it hard to click the Market contact is terribly annoying. I don't appreciate the demons roaring in my face every two seconds either, anymore than I liked the sound of Psi Shockwave or whatever it was on autofire.
If you can use the the "goto" and "stay" commands to get them to hang out somewhere else while you shop...awesome. Thank you. More MM players need to be made aware of this.
Barring that, we need a fence. An anti-pet fence all around WW and the BM. They can wait outside making sad pet faces at their owners. Anyone who tries to summon a pet inside the fence is probably being a ***** and gets a shock, like from the Blue mitos, only it persists through zoning and death and only jumps to them and their pets. -
Quote:Every time I get bored, they throw something new at me to keep me entertained. Inventions and AE have kept me entertained since they came out.o How do you, oh veterans of City of Heroes, make the game feel fresh, or at least somehow continue scrounging up fun?
I also tend to pick a toon and stick with it. I treat it as a project; I don't level too fast, I get IOs on the way up, I allow myself to get attached to the character, and finish them rather than making yet another alt. They all tend to be solo-friendly as well, since I hate being beholden to teams.
Quote:o Do you have any suggestions as to how I can somehow make doing the same lower leveled content feel alright again (like, perhaps building a nifty A.E arc or something)?
Also, this thread contains a player's reviews of arcs submitted for Dr. Aeon's second AE challenge, all of which are low level, and three of which are Dev's Choice, which (I think) means they are exempt from the ally XP nerf if you choose "normal rewards."
Making your own arc works too. Or, you can wait a few months for Going Rogue, which will contain brand new low-level content.
Quote:o Do you have any suggestions as to how I can make the City of Heroes experience feel more social, friendly, and more like an M.M.O.R.P.G rather than a mental abuse machine? -
Quote:This is probably the most epic of epic rants I've read in a while.The Shard is probably the most epic of epic places and storylines in the entire game. It feels like that's why it was made to begin with. But it was handled SO badly I just want to grab whoever originally greenlit the design and slap him upside the head......
I agree completely. And that's all I have to say about that.
Quote:redoing the shard TFs with more Reichsman-esque AV's would certainly make things funner.
I love Ruladak's cave. You can see the glowy stuff on the Rularuu in there, which makes it really creepy. -
Which version of Aeon are you using? IIRC, there are several available in MA.
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I've done this TF a grand total of once. It was our annual "we have no place to go and/or can't get a sitter" New Year's Eve event. I was drinking, that's the only way I made it through the whole thing. It was also the year the self-rez holiday temp power was introduced, we got a little slap-happy and started doing kamikaze runs as soon as those things recharged.....
I'm guessing the person who gave it a 10 was either suffering from a bout of tedium-induced temporary insanity or they really really needed the merits.