Eva Destruction

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  1. You can actually. Set an ally to betray on the completion of an optional objective, such as a blinky. Unfortunately you can't set the betraying ally's defeat to be required for mission complete.
  2. Quote:
    Originally Posted by Clave_Dark_5 View Post
    So - could be a conspiracy, or partly one, but yeah, I have my reasons for trying to avoid falling into that trap 100% (altho Wrong Number's experience is troublesomely hard to ignore).
    In other news, people are jerks. Film at 11.

    There is no conspiracy. Just a bunch of jerkwads. They don't so much keep Atlantis off the maps and keep the Martians under wraps as griefed Atlantis into oblivion and convinced the Martians that the human race isn't worth their time so they went home. Thanks jerkwads, you probably cost us the cure for cancer and infinite clean energy.

    Where am I going with this....oh yeah:

    Quote:
    What this really boils down to: yes, we could just getting low-balled "sooner or later", but ultimately if that small, small percentage of random haters/dumb players and other bad seeds mentioned above can pull almost any arc down from five stars, then our bell curve is deformed at one end, which means the mechanic needs another look-see by the devs.
    This. With a side order of DOOOOOMMMM.

    Also, you should play Fred's arc cause he put Fusionette in sewage. And the bugs made me giggle for some reason. It's a pretty good arc overall too, I'll have to put it on the list for the 1-50 in AE thing.
  3. Quote:
    Originally Posted by FredrikSvanberg View Post
    So that's why they changed this! I had to unpublish four of my arcs that used the feature of allies remaining non-combat when they betrayed to deliver scripted dialogue. I hope we get an option to get this functionality back, eventually.
    Yeah, I'd much rather deal with a single guy not giving XP than say, a whole map full of guys giving next to no XP.

    Ideally of course, betraying allies set to Aggressive or Defensive would give XP, but ones set to Passive wouldn't. And of course they'd get their low health lines back. It's weird to beat up a named boss who doesn't say anything.
  4. A lot of maps have "middle" and "back" switched for blinky placement. Try setting your blinky to "middle." It's a long-standing bug but at least it's consistent; if your map is one of the switched ones setting it to "middle" will always make it spawn in the back.
  5. Quote:
    Originally Posted by Moonlighter View Post
    It would probably be easier to just cap non-tankers at 40% extra and compensate /SR for the destruction of the set.
    That would kind of defeat the purpose of having a set based conceptually around not being hit.

    Unless you mean 40% from set bonuses. That....wouldn't really do anything.
  6. Thanks, that gives me some ideas.
    /end off topic.
  7. Quote:
    Originally Posted by GlaziusF View Post
    Given the kinds of AoE I put out I may well have started it accidentally, but I'm confident something will probably come along to make this work properly.
    You didn't. The same thing happened to me in testing and I deliberately pulled the enemies away. I believe the way it works is that betraying allies will all change to "aggressive" upon betraying. I think it changed in i17, when betraying allies started giving XP.

    Quote:
    I guess recoloring another robot boss is out of the question?
    You generally can't recolor robots. He's optional anyway, and if you accidentally aggro him he's -8 at the highest, so you can ignore him. Besides, if you were a bunch of expendable Council minions testing out the genius ideas of your not-quite-sane overlords (who interestingly enough have their testing done far away from where they are), wouldn't you test on something you could easily beat up if it went haywire, like last time?

    Quote:
    Ah. Yeah, come to think of it, aren't traps one of the few sets that hasn't made it in yet?
    Yes they are. Comrade and Hollow Point get them though.

    Quote:
    I17 broke enemy captives running? Or... uh, whatever setting you used there? I'm curious.
    It made them all aggressive. It may have stopped them from running also, or at least "I wanna break your face" overrides "I'm outta here." It also made them not say their low health lines and death lines. But hey, they give XP now...

    Quote:
    To me, the whole Warburg situation is a matter of resolved backstory with the opening clue to mission 4. While at the time I am further curious to the nature of what happened there and why, there isn't much I could learn that would inform the actions I'd take in mission 5. So really, at that point, anything about the nature of Iron Valkyr's mission just seems superficial, no matter what it is.
    Ah ok. Gotcha.
  8. There can be only one!

    Sorry, couldn't resist. I am rather happy that a lot of the unneccessary stickies are gone.
  9. Quote:
    Originally Posted by Wrong_Number View Post
    Sorry Fred!

    As we all know a big part of the problem is how badly unbalanced the lower ratings are compared to the 5 star ratings. This is of course compounded by the fact that anyone can rate your arc no matter how well they understand the system or even if they don't play the arc.
    This. I've never received a ticketless rating with a comment attached. Every single one has suspiciously been right after an arc reached 5 stars. I also find it very suspicious that Fred's arc got knocked back down to 4 stars the very next day after it reached 5 stars.
  10. Quote:
    Originally Posted by Arcanaville View Post
    There were limits to how creative the changes could get because there wasn't time to add new mechanics for the powerset. It was use the mechanics that exist, or nothing.
    Then they should have waited. Let's face it, everybody's going to be playing with the new shiny anyway, and people who already play MA have been waiting for years for buffs, we can wait a little longer if it means they'll do it right.

    Quote:
    Originally Posted by macskull View Post
    The people that complain because they will now be able to kill faster amaze me.
    People are complaining because they'll be able to kill faster at the expense of a control power they are used to relying on. I consider it a fair trade-off but I can understand where they're coming from.

    Others (mostly me, probably) complain that they can kill faster if they take the ugly mess of effects nobody else wanted that is CAK. Also that this prom dress made out of carpet remnants was buffed while EC's biggest issue wasn't even looked at.
  11. Quote:
    Originally Posted by Werner View Post
    Since that would gut punch a whole lot of existing builds, that seems unlikely.

    Still, it may be a fixable problem. Most of the "problem" is in end game builds. The end game is changing with ten new incarnate levels, right? Add more to-hit to incarnate enemies, increasing as the levels increase. Super Reflexes could keep up pretty easily. Other secondaries start requiring more compromises to soft cap against the new enemies, and others just can't do it any more. My Katana/Dark would be an early casualty. It's OK. I'll take one for the team.
    They're doing it already. The new Praetorian enemies introduced in the rewrite of Maria Jenkins' arc are significantly more difficult than the old ones. They hurted my DM/SD, yes they did. I forgive them though, because they have really big robots.

    Interestingly, the one group where every single guy has targeting drone was the easiest. Eat a medium purple, negate targeting drone. Kill. Generate more purples. Repeat. They ended up being the most boring of the new groups actually....IF you could handle them on a high enough difficulty to keep generating purples. They would probably stomp all over an SOd /SR or /SD.

    Oh yeah, and DE at 50 have quartzes now. But I'm guessing "to-hit buffs so high you might as well not bother with defense" aren't what you meant.

    Edit: Werner, is your Katana/Dark build posted anywhere? I've been looking for a good one to see what I'm doing wrong. Dark Armor builds in general involve a lot of swearing and ramming my head off the desk.
  12. Thank you for the play and the feedback. Cue the obligatory wall o' responses:

    Quote:
    Originally Posted by GlaziusF View Post
    Some henchbots are saying they’re done stealing things. I find a hostage who may be their master, a bots/kin mastermind, who expresses his thanks for freedom by offering to take my consciousness off my shoulders. Unfortunately I’m rather attached to it.
    Well he was SUPPOSED to run off and not fight unless you started it, but you can't do that anymore.
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    Great, now I've got visions of the Master Runtime doing the robot in my head. Well, I'll see where this goes.
    Oh, how I wish the Warcry robots could emote.

    Quote:
    And find a... level 32 test subject? Uh? I know there are robots in the higher level range.
    Only Lieutenants, which can't be used as boss objectives, and you can only have one ally in that back room. The Rogue Robots were lower level anyway.

    Quote:
    Even more luckily, the actual AR/Traps custom (with no escorts?) also thinks I'm a rival. Mmm, cover story that makes its own jump-to-conclusions gravy.
    He's not a custom, it's a repaint of Comrade from the Khan TF. Giving a bounty hunter an escort didn't really make sense.
    Quote:
    Same old story: boy meets girl, boy loses girl, boy attempts to recreate girl's consciousness in a hideous mockery of science.
    See, and that is why I used the "romance" flag. I knew somebody would understand.
    Quote:
    Anyway, TV goes down again, I get a better look at the enemy group composition, and I find a champion saying how Hammer rules the roost now. His dialogue suggests he's running off, but he wails on me anyhow.
    His dialogue may predate i17, and he may have originally been set to run off....although I don't think he was, cause you know, Freaks. I might have to take another look at it.

    Quote:
    What the hell. It's late night, she doesn't have rage, I’ve seen what I need to see. I pop my Shivan and down she goes, a sudden end to her creator’s unfinished symphony of destruction.
    So...what you're saying is, I should give her Rage?

    Quote:
    “Super special Warburg rockets” just seems like kind of an anticlimactic answer, in no small part because I’ve gotten Warburg rockets in ‘real life’ and they were not that hard.
    It is implied in game that what we get isn't all there is to the venom rockets. Because seriously, who cares about those piddly things? Just get a Rad defender and call it a day. Then again it's also implied that the Rogue Arachnos aren't actually Rogue....hmmm, that might be a way to tweak it.

    Quote:
    The only problem I have with them is that there really isn't a map where the customs get a chance to shine - they show up as patrols and guards for various features, but I hardly ever see standard spawns of them. I would have liked that to happen at least once.
    This is deliberate. I didn't want to overuse them; they're a Mastermind's personal henchmen, not an actual enemy group per se. I didn't want to give him his own personal robotic army, just a couple of robots he built to do his evil bidding.

    Quote:
    Gameplay - ****. You know what this is down to? I mean, really down to? Disarming the bombs in the last mission. All it would have taken is to mark them optional in the navbar and I wouldn't have bothered, but the glowies can spawn in locations obscured by flame and smoke in the map and I kept hearing the pulse and flailing around blindly with the mouse to find something I could click on. Real buzzkill.
    That's why they're optional. But I guess people who play a lot of AE will go around backtracking and carefully hunting down every last objective to cut down on further backtracking huh?

    Honestly I find marking stuff as optional in the navbar to be immersion breaking. I guess I could just make them spawn at the start of the mission and place them in the front, that'll make them easier to find.

    Quote:
    Overall - ****. It’s all in the ending, really. The revelation about Iron Valkyr’s original motives is anticlimactic and comes out of pretty much nowhere. And defeating Detonation kicks off a bomb hunt that isn’t really marked as optional and puts glowies in places where they’re difficult, if not impossible, to see. Up until that point the story was engaging and the missions didn’t put me through a lot of frustration.
    I think I might have to rethink how the Warburg connection is worded. It obviously didn't come across the way it was intended. The bomb thing should be a lot easier to tweak.
  13. Quote:
    Originally Posted by mauk2 View Post
    Except, of course, that Eagles Claw is flatout pretty. I often throw it just to watch it.

    (sigh) I lose more dps that way....
    Yeah, me too....all these MA buffs would have been the perfect opportunity make EC actually worth taking, but noooooo....we get another buff to CaK, the ugliest power in the set (both for looks and secondary effects), and another secondary effect presumably chosen by throwing darts at a list.
  14. Unless I missed a patch note, they didn't increase the damage to Eagle's Claw for Scrappers. That increase was for Stalkers.

    Scrappers got a 33% increase to crit chance for the next 2 seconds if Eagle's Claw hits. This essentially translates to "on the next attack if you have it queued up."
  15. Quote:
    Originally Posted by Werner View Post
    Perhaps there would be a way to grandfather in people who had taken powers that were no longer available at that level.
    Didn't they do that when they changed the level at which Taunt was available? It certainly didn't delete all the tanks on every server.

    I want the taunt aura for Scrapper /SR. Stupid ****** runners. I can't kill stuff when it's running away. If I had that taunt aura I'd be happy with my minimal investment toward soft-capping freeing up slots for all kinds of other stuff.
  16. Quote:
    Originally Posted by Venture View Post
    Right, because what AE really needs is even more arcs stuffed to the gills with overpowered mobs.
    What AE needs is the ability to tweak mob difficulty (and incidentally, their rewards) by increments, instead of making it all or nothing.

    Incompetent people will find a way to make bad arcs no matter what tools you give them, so that argument doesn't wash.
  17. Quote:
    Originally Posted by Lazarus View Post
    I'd rather that rather than using the all-or-nothing Mezz Protect power from Defensive/Resistance secondaries we could instead have an extra pool on the first screen under the "Fly/No Fly" menu that lets us pick specific mezz resistances. For example: it'd be nice if I could give my entire group a low resistance (like mag 3-4) against Fear like Nemesis troops have.
    In that same vein, it would be nice to be able to give them some mez RESISTANCE without giving them mez PROTECTION. So whatever mez or mezzes you give them resistance to just doesn't last as long. It's less binary than mez protection, it makes the critters tougher for characters that rely on mez powers without rendering said powers totally useless.
  18. Quote:
    Originally Posted by NYCPulpWriter View Post
    - For maps that have an outdoor/indoor location, wouldn't it make sense to also have a Location setting of "inside/outside?"
    Yes.

    Quote:
    - Are public domain heroes permitted? Such as those mentioned here
    http://pdsh.wikia.com/wiki/Public_Domain_Super_Heroes
    I plan to create missions based on the Golden Age of Comics/Pulp/WW2 and the Cold War/Silver Age
    It is permitted until a GM decides it's not. You can argue trademark/copyright law all you want, in the end it's their game and they'll err on the side of caution more often than not. Homage characters should be ok as long as they're not too blatant.

    Quote:
    - Why is the usage of names such Nazi, KKK, Hitler etc. not permitted?
    Because their usage, even as the bad guys, might offend people. This is a pretendy funtime game where offending people should be avoided, hence the 5th are never directly referred to as Nazis in canon even though they obviously are.

    Also, the stupid profanity filter is stupid, and won't let me use "Gunslingers" in a title because "slingers" cannot be used as part of a word in a title, even if said word is referring to an in-game enemy. I'm assuming this is because it's the name of a Marvel team and not some obscure profanity nobody has used since the 60s.

    Quote:
    - Why isn't Reichsman a selectable boss?
    Because Reichsman is a giant sack of HP that requires a special temp power to defeat. Gyrfalcon was added, so it's not that the boss list hasn't been updated to include the TFs he appears in. It doesn't explain why the LRSF Ms Liberty is available.
  19. Quote:
    Originally Posted by FredrikSvanberg View Post
    That's fine with me. If their friends are kind enough to play a bad arc over and over to make it HoF then more power to them. Most likely we won't see bad arcs in the HoF, but we might see arcs that people like well enough to play over and over.
    Except that you don't have to finish an arc to vote.

    If you did have to finish (which you should, regardless), you'd still have the problem of people using friends to push easily completed single-mission arcs into HoF.

    Quote:
    Originally Posted by FredrikSvanberg View Post
    Everyone don't have a second account.
    Enough people do to clutter up HoF with garbage.
  20. Quote:
    Originally Posted by cursedsorcerer View Post
    On the CoT, do you REALLY want to rat on them and have them do to you what they do to their victims?
    Sure. Just hide behind a police drone until some hero takes care of the problem.

    Quote:
    Originally Posted by Soulwind View Post
    Well one of the problems is that if it were done "realistically", your mission briefing would be:

    Contact: We've received information that the Malta Group may be targetting a corporate whistle-blower over at the SomeCompany offices, you'd better get over there and check it out.

    (moments later): Mission Failed

    Contact: Hmm, cwb seems to have accidently added a large quantity of rat poison instead of coffee creamer to his daily caffeine fix....Sorry about that.

    --

    Contact: Sorry hero, I did have some feelers out about Senator XYZ and his connection to the Council, but he seems to have vanished and no one has any idea where he could be. Why don't you come back later.
    Villains have to stick around and gloat before they kill you. They can gloat for days. For months even, if you're an altoholic.

    Quote:
    Contact: (said in a strangely stilted monotone) No hero, I do not think that you should waste any more time investigating this so-called Circle of Thorns
    These are not the wizards you're looking for....

    You don't need to have anyone only come out at night. Just limit the "secret" groups to back alleys and such, like the Vahz are. The Nemesis and Carnies and Rikti and other groups that don't care about secrecy can be out in the parking lots and street corners.
  21. I park at 35, because it's a nice round number, which satisfies my OCD, makes stuff I don't want sell faster and makes it easier to buy stuff I didn't get from rolls, which is pretty much everything I want. I also park at 40 for the same reason.

    Not that I'm parking again, ever. It's just not worth it to me. But I still roll my merits at 35 and 40.
  22. Did you assign an enemy group to guard the escort? If you didn't it still shouldn't complete until you lead him out, but it could be the cause.
  23. As it currently stands the villain respec trial is more difficult for a sub-optimal team than the hero respec trial. The only difference is that the villain one can't be failed unless the team gives up.

    I say compromise, and include a way for the team to trigger the next wave. Possibly add a blinky to the bubble room, that when clicked spawns the next wave in five seconds. If you want to reduce griefing potential, make it so it can only be clicked by the team leader. If you're worried about team leaders griefing, well they can already do that by kicking people when there's one guy left. Yes, it would reduce the merit reward. Some of us wish to be rewarded for playing, not for running laps on a catwalk.
  24. Yeah as soon as I got the "Headhunter Red 2-4-2 has called you out" paper I was like, huh? If he had a problem with me he'd just disappear me. And whatever happened to Headhunter Red 2-4-2 anyway? I haven't seen him in the paper in a while. It was a cute Easter Egg.

    The Kronos titan isn't such a big deal, in the context of the World Wide Red arc it's an indication of just how desperate the Malta are getting, if they're willing to send their giant robot after you.

    And what is it with the CoT? Who the hell performs dark magic and human sacrifices in public parks in heavily populated areas in broad daylight? Perez I can understand, but Steel Canyon? Founder's Falls?
  25. The reactor, and inane conversation that the boredom of running laps leads to, has nearly resulted in the creation of several Things that Should Not Be among my SG mates. The timers should be shortened or a "next wave" button added, if only to spare the community such abominations as the Great Scrapholio.

    Quote:
    Originally Posted by Capa_Devans View Post
    But I heartily agree. Both of those could do with an overhaul. And if no one has done so already, please can someone get Faathim a phone.
    He's an aspect of a god, he shouldn't need a phone. He should be able to just yell into the next zone. Or hand you a piece of floating rock with mission objectives that shift before your eyes, or something.