Eva Destruction

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  1. Quote:
    Originally Posted by warden_de_dios View Post
    The Devs should just place Empowerment Buff Stations in zones for everyone to use.
    The devs should improve the inf > prestige conversion ratio so people who decide they want a base can get started quickly. We no longer have to worry about a disparity between level 50 heroes with stockpiles of inf and poor lowbie villains. We no longer have to worry about disparity between a level 50's ability to contribute to an SG and a lowbie's (since lowbies can make just as much inf as 50s by playing the market). We do still have to worry about inflation and another voluntary inf sink is still a good idea.
  2. Quote:
    Originally Posted by SightlessMind View Post
    I most likely already know the answer to this question... But is there a way to specifically place mobs?
    We've been asking for this since AE went live. No dice so far.
    Quote:
    Also, I would love to be able to add new powers to existing enemies, and actually play with lower level mobs(such as the Lasher, from villain side 10-20 CoT). But If i add them in now, they wont even spawn if im to high a level...it takes away alot from the Arc im working with.
    If you want to use those mobs and make sure they show up you'll have to set your arc to be level 10-20, which means you won't be getting a lot of plays until the shininess of Praetoria wears off. If you want a demon, the Demon summoning pets may be available as boss or ally/captive details (they would be under the Pets enemy group), and would allow you to make your arc level 5-54, if you're using CoT as the main enemy. If you want to make a higher level arc you can use the Infernal demons, but that'll limit it to high level only.

    Quote:
    Is there any actual word on MA Improvements? We got a UI improvement recently, but not much new functionality.
    We got doppelgangers (a fun toy, but of limited use), the designated helper (a definite improvement to people who want decent rewards and like to use allied critters), and a lot of developer silence.

    We got a UI improvement? When did this happen?
  3. When I had a bunch of expensive things up for sale, I go to the market and hit "get all inf," and my inf total shoots up by several hundred million.

    When the thing I want to buy is selling for a lot, I place my lowball bids anyway, and log in two days later to find they've all filled.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    I increase my turn speed in the options.

    You start out at 300% default, I increase mine to around 450%-500% so I don't turn so slowly. Any more than that it gets difficult to control, but around 475% is just about perfect.
    This could be the number one most useful game element I never used. I don't really look at the Control tab (except to turn off screen shake, another useful game element I didn't use until recently)....until now. I just turned my turn speed up to 560% or so, and it's working out quite nicely. Thanks.

    Quote:
    Originally Posted by Feycat View Post

    You know, I'd kinda put "keybinding" in the list of 10 useful elements people overlook. You can really customize your game playing keys, be they on the keyboard or a pad, to do most of the useful things with the most convenience to you. I know that's one of the first things I do in any game.
    This. I unbind a lot of keys (the tray swapping ones in particular, I don't swap trays, ever.), and set R to "target nearest." What do I need autorun for? So I can accidentally press it at the most inconvenient time? Target nearest, on the other hand, I do need readily available, since tabbing through all the enemies doesn't cut it, and whenever I try to mouse-click on an enemy someone/something else always seems to get in the way. I actually started using it when I was playing Blasters a lot, and the nearest guy needed a Bonesmasher to the face, NOW.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, if you can tell that a person has a fully-functional base complete with these things, then yes, I can see how that question would be interesting to get an answer to. I didn't get that from the original post, or any of the subsequent ones. All of them assumed people already had bases and why didn't they do that with their bases.
    I can tell they have a base with empowerment stations if they're in my SG. I can tell they have a base with empowerment stations if they're in an SG I team with frequently and whose base I have visited. They still don't use empowerment buffs.

    Quote:
    If you want to say that my posts are off-topic, then go ahead and say it. Allusions do no-one any good.
    Your tirades about the problems you have with SGs and bases are off topic. Your posts about mouse-look are completely on-topic, I'm just explaining why I personally don't use it.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Two points:

    1. What's it to you? If "I don't wanna" is sufficient for you, then why the flying Dutchman do you even read why I don't wanna?

    2. What does that have to do with "perspective?" That I should realise other people have resigned to using ugly workarounds and never look into actual solutions? Not how I roll, bub.
    To the people complaining about teammates not using inspirations: I didn't use a purple when the Longbow ambush hit us because I'd used them all up. [Insert tirade about Longbow.]

    To the people complaining about teammates not using temp powers: I didn't pop a Shivan for the tough AV fight because I didn't have any. [Insert tirade about PvP zones.]

    Tirades about Longbow and PvP and bases have nothing to do with complaints about people with a FULL INSP TRAY and A WHOLE BUNCH OF TEMP POWERS and A FULLY FUNCTIONAL BASE not taking advantage of those things.

    Quote:
    Originally Posted by Samuel_Tow View Post
    That's kind of what I mean, though - it's a fixed flat speed. Is that really more comfortable than mouse look? Maybe I just notice the excessively bad examples, I don't know. But I keep thinking there'd be less complaining about camera control in caves if more people used mouse look.
    It's kinda hard when you use the arrow keys to steer so you can use your left hand to activate powers. I honestly have no idea how people manage to move with WASD and still attack.

    Quote:
    Originally Posted by Nightphall View Post
    Had we still had rep, I would probably get a LOT of negative press for this, but I will say it anyway.

    AE.

    Yes, it left a bad taste in everyone's mouth due to rampant farming, exploits, channel spam, and more. That doesn't mean AE became completely useless......especially to those who complain about having nothing to do, or the game being too easy. Why aren't they doing AE? Most people can't see past the bad press it got, and we all know the saying about first impressions.

    Yes, farms are still there. So are arcs that were forgotten about, and arcs that are badly written and plagued with typos. Does it mean it's worthless and sucks times 10? To most, maybe. There are some very high quality written arcs to be found, however......but how many people would give AE a second chance?
    Because it seems a lot of people are about speeding through things as fast as possible and getting as much XP as possible in the minimum amount of time. That....doesn't really work with AE. Authors don't necessarily follow the devs' unwritten rules for mission creation (Anything important is at the back. Objectives are marked as "Defeat bad guy" and "get the thing" in the nav bar. "Seek clues" and "get the thing" means a blinky. Reading anything is unnecessary, the mission is idiot-proof.) The newer missions we get in Praetoria and tips break those boring old rules, but AE authors were doing it first. Plus you get no mission complete XP and no patrol XP.

    This doesn't matter if you're 50, since tickets are a constant, steady source of inf; to (mis?)quote Nethergoat: AE allows you to print your own money. This does however require that you have some idea how to spend those tickets and how to use the market.

    And we come to the last hurdle: Unless you read the forums or are a member of the MA Arc Finder global channel, finding good arcs to play is a massive pain. You find something that looks interesting, click Play, and it turns out it hasn't been updated in a year and you get creamed by the named boss and his five clones in the first room. Or it won't even start. Or the author has no idea how to design a custom group balanced for the arc's level range (tip: If you see "level 1-54" and "Enemy group: custom" in the same arc, skip it) and you die horribly on the first spawn. Or the author has taken lessons from the crappy, outdated i0 Dev content and the first mission is a lead-out on a four-story lab map with multiple elevators. And you only get that outdated, poorly balanced, poorly thought out arc after sifting through four pages of farms, spelling errors, Extreme everything, one mission one-note jokes that aren't funny (usually containing the aforementioned 1-54 custom group) and "look how cool me and my SG are."

    tl;dr version: Playing AE = effort, Path of least resistance = paper or Council Empire farm.

    By the way, to anyone reading this who wants to try AE anyway, there is a newly stickied thread in the MA forum, "A Contact Tree for MA Arcs (by level range and theme)" A lot of those arcs are really good, and none are farms or badly written and plagued with typos.
  7. Quote:
    Originally Posted by BackFire View Post
    The events of 9/11 impacted people in many different ways and MA provides a unique medium to tell stories related to it. The theme is wide open for interpretation: from expressing gratitude to the first responders, unwavering patriotism, untold tales of heroism, a Paragon perspective, or a touching memorial.
    This could be offensive to some. Not everyone who plays the game is American. There's a reason they moved the Patriot badge away from the American flag to in front of the statue of someone who is an honorary citizen of every country on earth.

    Yes, Paragon City is in the US, but not everyone in Paragon City is American either. Some of them aren't even from this planet.
  8. "Headhunter" by Front 242 works for Traps and Devices characters, especially those of the Rogue persuasion:

    One you lock the target
    Two you bait the line
    Three you slowly spread the net
    And four you catch the man
  9. I don't think they would object if it didn't directly reference real-world events and it was tasteful.
  10. Quote:
    Originally Posted by IanTheM1 View Post
    You have to realize two things.

    One, the SGs I'm in are not particularly active. But the cost is not the issue here, rather the inconvenience of having to actively pay that rent, and deal with the consequences of it lapsing.

    Second, those SGs would not incur any rent under the old system, and I didn't appreciate having that rug pulled out from under me with the ones that existed prior to that change.
    You will still have to pay rent on storage and medical items even if you don't have an empowerment station.

    Yes, I agree that it is a PITA. Mine lapses all the time, and we do have quite a few active members. None of them ever remember to pay. Then I have to go do it myself. All for one mission's worth of rent. But that's a different issue for a different thread.
  11. Quote:
    Originally Posted by Blood_Beret View Post
    II. Temp Pets... Loa Bone, Summoning Amulet, Shivans, Vial of Bees, Rikti Drone all red side and able to be refilled via Ouro(Shivans in Bloody Bay not Ouro)
    I use bees! I love bees! I threw bees at Ms Liberty just because she was annoying me with her Unstoppable, and I threw bees at the Rikti on the Mothership just because. I've thrown quite a few bees at Longbow Ballistas because I hate them. Note to self: Get bees before next CoP trial. Throw bees at the Aspect of Rularuu.
    Quote:
    III. Temp ranged powers for a tank/brute to pull
    Fireball for a Tank/Brute/Traps Corruptor to pull.

    Quote:
    V. 3 decent MM's on a team. Everyone one else can sit back and enjoy the ride.
    3 decent Scrappers on a team. Carnage is more fun when we have witnesses.

    3 decent Blasters on a team. Everyone else is life support.

    3 decent Corruptors on a team. Everyone else just needs to gather stuff into our debuffs and AoEs or keep it there.

    Or, you know, you can form a team of anything and crank the difficulty so that everyone else can actually contribute. Preferably without a bunch of stupid shovy pets getting in the way.

    Quote:
    VI. Eye of the Magus / Demonic Aura
    I use them for every EB fight on my squishies who have them.
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    Some people don't have the twitch reflexes to handle that level of speed. Some folks are on crappy computers with crappy internet connections and are usually drunk or otherwise impaired.
    What's this "and?" I'm on a pretty crappy computer and I'm totally sober, unfortunately.

    Considering how annoyed I get at the lag my crappy computer sometimes causes me, I often wonder how those with computers crappy enough to be unable to handle Speed Boost manage to play at all.
  13. Quote:
    Originally Posted by twelfth View Post
    Please direct your question to the Brute forum. Farming using the AE is pretty much the issue on this board that will cause you to get flamed like a ....great big, flame..attracting...thing. The majority of the responders here are the people working VERY hard to legitimize the AE as a tool for something other than Farming.
    Like a pile of Freaks in an i3 Burn patch?
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    To quote Adam Savage: There's your problem! I have neither the desire nor indeed the ability to place all of my characters in a SG, and even if I did, I don't have the patience to design a SG base for every single one of them from scratch. If there were a place in the overworld I could do this, then sure, why not? But as long as it requires a base with a specific item in it... I can see why people never use it.
    So what about the people who are in an SG, with a base and both empowerment stations, and who are defeating high level foes at a rate that generates tons of common and uncommon salvage that sells for 1 inf on the market, and still never use the empowerment stations?

    Quote:
    Originally Posted by IanTheM1 View Post
    And, to boot, Empowerment Stations contribute to your SG base tax, on top of the relative priceyness of the later models, requiring both a chunk of salvage to craft and a chunk of prestige to place.
    Are you...seriously using SG base rent as an argument against adding an item? Do you not have time to run one mission a month in SG mode to pay the rent cost of such a useful item?

    Quote:
    Originally Posted by Bionic_Flea View Post
    I'm surprised at how few people use the little empowering vet-pets. Considering the lengths people go through to squeeze out a few points of defense, here's a free way yo get 3% and an endurance boost on top of that!
    I use them at lower levels for the recovery. At high levels they die too fast to be worth bothering with. I know I can just resummon them, but the time spent resummoning is time not spent killing things.
  15. I think he's bugged.

    I first noticed something was up when I ran (or attempted to...we had no MM) the Barracuda SF, and Shadenfreude, who is really just a renamed Nosferatu, ran like a wussy little Hellion, despite my taunt spamming.

    Then I flashbacked the Mender Lazarus arc with my DM/SD. Nosferatu just stood there. I don't think he attacked me at all.

    If a critter doesn't have any attacks available to use, it'll run, so if Nosferatu's attacks aren't activating, he'll run. The real question is, why did he not run from my DM/SD? Possibly because he was only an EB and AAO was enough to keep him from running, while Taunt, Evasion, and setting him on fire wasn't enough for the AV version.
  16. Quote:
    Originally Posted by FredrikSvanberg View Post
    On my Invuln/SS Tanker I find Malta and Knives of Artemis extremely easy on x6 or even x8 difficulty.
    Malta at least aren't that bad. Sapper, meet KO Blow. KO Blow, meet Sapper. Sapper's skull, meet ceiling. Sapper's limp and broken body, meet floor.

    I realize it's somewhat psychotic to take such glee in pulverizing another human being to the consistency of chunky salsa (at least, that's how it plays out in my head), but 1: I'm a Brute, not a Tanker, so "Pulverizing" is my other inherent, and 2: I remember one time my /Regen Scrapper doing the "I'm sapped" dance for fifteen minutes straight.
  17. I'd fill it with Psychic Clockwork or Seers. Round up a nice big mob and let loose with all your AoEs, they just melt.
  18. Option 2. Definitely option 2.

    The problem with the newer costume pieces is that they are ALL heavily textured. Colors interact differently with all of them. They all have varying levels of shine. This means that they're hard to match to anything but other pieces in the set, and the low-rez, plain, boring original pieces.

    Or hair. The older hairstyles use the secondary color as highlights/lowlights, allowing you to use two very different colors and just give the impression of unusually colored hair, or to experiment with secondary and primary colors until you get the color you want. With the newer styles, you get two-tone hair, which means you have to find a color you like in the existing palette, because if you want "normal" hair you will have to choose a secondary color that is close to it.

    While I'm on the subject....can we expand the color palette?

    If it's just a question of sharpening up the edges, then replacing the old pieces is fine. But if it's anything more, I'd like to keep the older pieces as options also.
  19. Eva Destruction

    A Short PUG Play

    Quote:
    Originally Posted by sleestack View Post
    Poor Rico-X! LMAO!
    Don't feel sorry for Rico-X. Everybody quitting means more bad guys for him to kill.
  20. Quote:
    Originally Posted by NightshadeLegree View Post
    The only sound I've silenced so far is the female Provoke "Ah HA!"
    We need multiple sound options to choose from for the Taunt powers. I do not support sound customization to the extent we get power customization (if you think Quills is annoying now....) although it would be nice to at least get a few different sound options to choose from for our powers. Taunt though, is a special case, as it's the only power that actually gives your character a voice. Even if you mute it for yourself, everyone else can hear that voice, which may very well be completely unsuited to the character. That bugs me.
  21. Quote:
    Originally Posted by Canine View Post
    Could it be... A 'Malta Gunslinger Action Figure'?

    The ambushes in that mission are ludicrous. I got 12 or 13, with something like 4 second spacing when I did that one. Never again, it gets deleted whenever I get it again.
    Can I have yours? I love that one on my DM/SD Scrapper.

    Quote:
    Originally Posted by TheBruteSquad View Post
    Surprised that nobody's mentioned the Longbow Nullifiers yet. Somtimes spacing or being surrounded by mobs doesn't let you get out of that sonic grenade. To say nothing of all the Longbow ambushes in tip missions. Defense bonuses are all the rage these days, which helps, sure, but at base SO/IO levels those grenades can make even the minions in the spawn deadly.
    In and of themselves they're not that tough. One debuff that you can get out of, a gun, and a stupid beanbag. My squishies can be hit with that beanbag from a +1 Nullifier and will still be alive when it wears off....if it's just the Nullifier.

    The problem with Nullifiers is that the sonic grenade- and beanbag-spamming little ***** are the ONLY lieutenant Longbow have. If you're facing a decent-sized spawn and you're not a defense set the Longbow Burst-spammers will quickly strip any defense you've accumulated from inspirations, set bonuses, and most team buffs, your resistance will be in the negatives, and the Beanbag stacking will probably overcome your mez protection.

    What makes their sameness even more annoying is that the devs went out of their way to design 50 million bosses for Longbow. Bosses that you'll hardly see unless you're on a decent-sized team or higher difficulty. Nullifiers, you'll go through multiples even solo on base difficulty. Stupid, boring, lame Nullifiers.
  22. /silencepower quills. /silencecritter whateverthedemonsarecalled. Wouldn't that be a nice QoL addition?

    Aside from Quills and the demons, which are honestly more annoying when I'm not playing than when I am (at WW, when I pop out of a base portal or Ouro, in the AE building), I'd silence the Mu. The sound of those powers being spammed just grates.
  23. Master Illusionists. Especially when you get two of them and they both pop their Dark Servant, so you can't hit them until the servant goes away, by which time all your insps have expired and they can kill you.

    Spectral Demon Lords at those levels when you suck, have no stamina, no accuracy and no mez or anything to turn their stupid debuff off. They also spawn in direct proportion to how much you rely on lethal damage.

    Those Vanguard dudes with that debuff that lasts five minutes and persists through death. I'm not entirely sure they should be on this list though, since this is a thread about "tough" critters not cheating critters.
  24. I'm female, and so are most of my characters. For my first few years playing all of them were; the few males I rolled up never made it past level 6 or so. The first male character I made that is still around was created for character backstory reasons, and then I realized that males had a plethora of costume options I hadn't used yet, while with females I'd used up a lot of them already. My male characters are a Corruptor, two Blasters, a Scrapper, a Brute, which are the ATs I prefer to play in general, so no bias there, and a Widow, because I had to do it.
  25. Yes, it should be moved, but for now isn't it possible to have a hero TP you to the badge?