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Posts
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So I just noticed that my Scrapper has over 42k points of credit towards the first heal badge, and I can't figure out where it came from. I've never used an Amy, I've never completed the Katie Hannon task force so I've never even had an Amy, and I've never done a gladiator match. I don't have any ally heals, and I haven't used any ally heal or rez temp powers, at least not to the tune of 42k points of healing. I do have Siphon Life but it shouldn't be counting.
So where could I be getting all this badge credit from? -
Quote:If I am human I need to breathe. Therefore if I am breathing, I am not dead. We can only chalk this up to "villains are stupid."As far as they know, you're dead. The villain already finished you off and usually Longbow have a job to do so can't leave their post to drag people to a cell. Figure they just radio someone else in and they'll come pick up the carcass/unconscious body.
Quote:You mean just plain missing or that AoEs aren't auto-hit? Because there could be any a number of reasons an AoE didn't take effect. After all, if I have an insulating energy field meant to deflect any heat/fire attacks, I expect even an AoE fire blast to bend around it. -
My KM/DA is only level 10 (curse you Inherent Fitness announcement) but it looks pretty good on paper. For your concept, I'd say it's definitely a better fit than Elec, since you don't have to pretend it's something it's not. Performance-wise DA is a bit heavy on the end use but you can mitigate that with IOs, and it most certainly does not suck as far as survivability goes. It also looks pretty freaking cool once you've got all your toggles and you've played around with power customization.
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Quote:The problem is that they go by the "worst case scenario." Take a Fire/Fire Brute. A mez shield wouldn't make the critter tougher for that character. Neither would Temp Invulnerability. So you if those powers gave more XP you could use them to make farm critters easier and still award full XP. Of course the critter with mez protection is deadly to a Dominator and the critter with Temp Invulnerability is a pain to a Katana Scrapper, but the devs have obviously taken a "preemptively hit the farmers, the legit authors will figure something out" philosophy.Adding onto the mezz resistance problem, mezz shields don't even seem to add that much exp to an enemy. Well, melee shields as a whole don't seem to boost xp rate at the same ratio as increasing enemy survivability.
Also, mez protection doesn't do much for a minion that many ATs can one- or two-shot anyway, and last I checked powers were worth the same value across all ranks. If that were to change I suspect boss+ class mobs would see a significant reduction in the number of powers they need to have for full XP. -
The scaling resists in the Super Reflexes passives. You're trying to punch me, and I'm dodging. Then you throw a punch that I fail to dodge, and it hurts me. You punched me hard so it hurt me a lot. It might have broken something, I might be bleeding internally, then the next punch I fail to dodge hurts me...less? How does that make sense?
The entire concept of lying around waiting for a rez. I'm a vile evil villain and I just knocked a hero unconscious. I'm Longbow and I just knocked a vile evil villain unconscious. They didn't immediately transport to the hospital. So instead of finishing them off/dragging them off to jail I just....walk back to where I was standing and forget about them.
Missing with AoEs. -
I've finally gotten around to doing a real update on this arc (as opposed to quick "fix what the patch broke" updates).
Fixed some typos and spelling errors, thanks PW for pointing them out.
Slightly tweaked some enemy costumes.
Added optional non-combatant "ally" details to mission 1 and 2.
Added a required captive detail to mission 1, to better show what happened to the stolen items.
Tweaked some text for mission 5, to give the player character more incentive to continue. -
I deleted my Energy/Elec Blaster because she sucked, and rerolled as Elec/Dev. A year or so later I made another Energy/Elec Blaster, who didn't suck nearly as much and was lots of fun, since by then I knew how to play Blasters. The Elec/Dev was just no fun. She made it to level 35 through sheer stubborness, before getting a reroll as Elec/Elec.
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Quote:Sometimes I wonder about people who make posts like this. Are you masochists? Do you enjoy beating your heads on the brick wall of willful ignorance? Or are you just insane optimists, hoping that one day your words will break through and someone will see the light? Or is it just a compulsion to let no blatant display of forum know-nothing know-it-allness go unanswered?Wrong. The seller sets the price floor. The buyer sets the price. The real culprits of inflation are not the "greedy flippers". They're the doofuses with the BUYITNAO mentality.
This is not a sarcastic post, I really want to know, and since this thread has gone totally off (dead horse) topic anyway it seems like a good place to ask. -
A Red Cell Phone
Hero: Walking through Peregrine Island, you spot a red cell phone on the ground. Whoever lost it will surely want it back. You scroll through the contact list on the phone, and a name catches your eye: Indigo. Followed by a phone number.
So she does have a cell phone! All those times Crimson sent you to talk to her in person were just a waste of your time. You could have just called her. Of course it wouldn't do to have the number fall into the wrong hands; such petty revenge isn't very heroic.
Hand out Indigo's phone number to your trusted hero associates so they don't have to waste time running to her as you did. Give it to some not-so-trusted hero associates as well (the kind with a penchant for black trenchcoats and oversized firearms). We can't all be saints all the time.
Vigilante: Walking through Peregrine Island, you spot a red cell phone on the ground. Statistical probability suggests it could belong to a villain, who might have the numbers of other villains you can track down and beat up. You scroll through the contact list on the phone, and a name catches your eye: Indigo. Followed by a phone number.
So she does have a cell phone! All those times Crimson sent you to talk to her in person were just a waste of your time. Crimson, of all people, understands that some villains just can't be allowed to live, and he dares waste someone like you, who sees his point of view and totally agrees with it, on piddly errands? The nerve!
Smack Crimson and Indigo upside the head for wasting your time. Then demand the location of the nearest Malta cell and enough munitions to outfit a medium-sized guerrilla band.
Rogue: Sneaking through Peregrine Island looking for a big score, you spot a red cell phone on the ground. Whoever it belongs to might have some unsavory contacts; contacts who might cause some embarrassment to its owner were anyone to find out. You scroll through the contact list on the phone, and a name catches your eye: Indigo. Followed by a phone number.
So she does have a cell phone! All those heroes you've teamed with who complained about all those times they had to go see her in person....suckers. Of course people in Indigo's line of work value their privacy. They wouldn't want everyone and their mother to have their phone number.
Call Indigo and blackmail her. If she refuses your most gracious offer, sell her number to telemarketers.
Villain: Smashing your way through Peregrine Island, you spot a red cell phone on the ground. Maybe it belongs to a hero you can beat up. Or, even better, maybe it belongs to someone who knows a lot of heroes you can beat up. You scroll through the contact list on the phone, and a name catches your eye: Indigo. Followed by a phone number.
Indigo has no doubt made a lot of enemies in her time. Even the heroes she helps don't seem to like her very much. She's also associated with Longbow, who have plagued your existence ever since you first set foot in Mercy like so many red and white locusts. That alone is reason enough to get rid of her.
Wait for some Malta jerk to call you out in the paper, then give him Indigo's number instead of the beating of his life. Beat up a warehouse full of Freaks instead (because you have to beat up someone). Give Indigo's number to all your villain friends too. Make popcorn. -
No, players treating the Alignment merit system as a grind to be sped through as fast and efficiently as possible is driving prices through the roof. Those of us who don't treat it as such are still generating purples. Too bad I can't sell them because nobody anywhere has ever sold a purple, ever.
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Confused Rikti Guardians should get their own spot on the list. They'll bubble you too.
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Allow people to choose the level of their random rolls from merits, Alignment merits and AE tickets.
Increase the drop rate of pool C recipes from bosses below level 45. A small tweak but it'll add a few more mid-range pool Cs to the system.
Fix the "hide useful salvage warning" and "hide large listing fee warning" options so they actually stick.
Add at least two new Targeted AoE sets that don't suck, one of which should be uncommon and go to 50. Add an uncommon PBAoE set that goes to 50 and doesn't suck.
Raise the inf cap. I don't really need it because I keep spending my inf, but it will make some people happy, and the people who will be happy need it in order to better profit off other people's misery. That makes me happy. -
IF. But they won't. People have been saying "screw farming, the market is where the money is" in farming discussions for years now, and there's still a steady supply of items. People either don't listen to them, don't know how to use the market to generate inf more efficiently than farming, or don't enjoy marketeering all that much (raises hand). Besides, do you really think marketeers just stand around at the market all day? They play the game. People who just play and don't farm generate stuff too (raises hand again).
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Quote:I noticed the usually happens when you double space. So back when file size was a concern, I stopped double spacing. It doesn't matter now, but I'm not going back and editing every single text field in a text-heavy five mission arc, proper English be damned.(Semi-related, but the MA text editor has an annoying tendency to fill up your text with invisible non-breaking space characters in place of normal spaces, especially if you edit previously-written text; sometimes when writing a description your cursor disappears randomly as well. I'm getting closer and closer to just coding an offline MArc editor one of these days... :P)
I find the cursor often disappears randomly when editing a text field, if there is no character immediately after the cursor as you're typing. The editor sucks. If there was an offline one I would so use it. -
Quote:Uh, yeah, news flash, the contact system in the "real game" is also a storytelling venue, as well as a way to level.If MA was advertised as an alternative way to level, then I've been thinking about it the wrong way all this time. I always considered it a storytelling venue.
STORY AND REWARDS ARE NOT MUTUALLY EXCLUSIVE. SOME PEOPLE ENJOY BOTH.
If I have to say that one more time it'll be in giant neon pink letters.
Quote:I'm sorry I wasn't clear -- that's the problem of hastily writing replies. I was talking about Purple Recipes and PvP IO's, neither of which are available through MA Tickets, and the items most subject to inflation from INF injections into the virtual economy.
Quote:It made no logical sense to me that anything would drop from the virtual world into your inventory. It made no more sense to me than the fact that you could make INF, Prestige and get Drops from what was basically a virtual "Danger Room" style experience.
Quote:Even a cheap narrative device that could have explained the INF and Prestige away wasn't present, such as "Millions of fans of the AE Channel watch the daring exploits of heroes online and on TV from their homes, placing bets on outcomes."
They aren't "real world" content, as many of them are very clearly non-canon. They're still AE content, they've just been judged "good" and, more importantly from a rewards perspective, non-exploitative. -
Quote:I thought it was 2 billion. Whatever happened to inflation?So... this 1 billion marker...
Does it need to be made on a single toon?
Can it only be accepted if you earn it by crafting and not through drops?
I earned mine through drops, although I did craft most of them, and sell them for like ten times what the recipe would have gotten. Profiting from people's laziness is ebil in my book.
It is properly spelled and doesn't contain nearly enough marketrage or wild accusations for a true hate letter, therefore I can only conclude that it was someone you know or someone from the forum being sarcastic. -
Quote:This pretty much confirms you don't know what you're talking about.Out-of-Game, by removing Influence and Prestige and Drops ENTIRELY from the AE System, the Devs would also completely remove the Farmers and Grinders from the system. Farmers will go only to the places where they can farm for the influence that they sell through their pay sites.
Quote:If AE didn't offer it, then they'd go back to RV, or somewhere else, but they would not be generating such huge levels of Influence and artificially inflating market prices at WW.
Quote:Similarly, if the amount of experience earned through AE missions was significantly less than that of normal game content, the Power-Levellers would go back to using their demon farms and XP-turned-off Level 46 bridges or what-have-you -- but at least they would not be clogging up the AE building trying to power-level one another. -
Is padding your SG with your own alts to get the prestige bonus allowed, or is it against the "self-sufficiency" concept?
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Quote:Was it in i16 that everything started coming into melee, even enemies with no melee attacks? Oh, Scrappers and Brutes had a field day, until they fixed it...for enemies. Not so much for pets.What's more is that the Protector Bots, who have no melee attack will blindly rush into melee! Why are they doing that?! They have no brawl, no short ranged blast, and they do it even when no other bots are in melee range to heal, beyond that their heal has a pretty good range on it already, so they wouldn't have to close in to heal like Merc's Medic would.
So I'm fighting an AV, I summon my Dark Servant....who immediately makes a beeline for the AV, fires off an attack, and promptly drops dead from a PbAoE. Freaking GUN DRONE does it. It has ONE ATTACK, and it's ranged, don't tell me the AI is too stupid to stand in one place and shoot things (which is exactly what it did, before everything in the game decided it was a Scrapper). -
Quote:Yeah, because we all know anyone who has played villains for any length of time has done that thing so many times they run on autopilot now.I'm always surprised by longtime villains who don't know that, in the LRSF, Statesman's battlecry "This is for Liberty!" is essentially translated as "you have failed to pull any of us properly, our aggro is now effectively fused and unless you are very lucky you will now either need to rush us or reset the mission because pulling is now no longer on the menu".
I've been playing villains since CoV release, and I've only done four successful runs, and one failed. Two of the successful runs used a Mind Dom, and one used the "buff to the gills, then send in the Granite Brute" strategy. I don't remember if we even tried pulling on the other run. So that's one, maybe two times this longtime villain has ever encountered the situation you describe. -
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Castle has said that they will be. I'm resisting the temptation myself, otherwise I'll lose interest in the character until i19. But Assault....and Tactics....and Physical Perfection so I can run them....
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I believe BaB has already said "no" to true minimal effects on the elemental armors.
So going with that as our answer, I'd like a "less obtrusive" option. Even if they did go back on BaB's "no" and gave us a true "FX in PvP only" option, I wouldn't use it, and I do use the "FX in PvP only" option on nearly every character that allows it. I might use a "less obtrusive" effects option if I liked it better though.
Allowing for minimal effects for ally buffs is totally pointless unless it's from the receiver's end, since it seems many players like to make their ally buffs flashy and distracting. And oh, how I want to not see ally buff effects. No more being encased in hideous Cold shields, ever. No more searingly bright Thermal shields. No more puke green bubbles or sonic shields that look like someone traced around my character with a magic marker. -
By the time the enemy's Unstoppable has crashed, I don't care, because I've moved on. If I can't move on, because he's required for mission complete, it really doesn't matter if he's stunned and has no end; I took off 3/4 of his health while he wasn't stunned and had end after all.
Yes, the godmodes need to change. If enemies must have them, limit them to 30 seconds to 1 minute in duration. Stop throwing them on every player character surrogate with an appropriate powerset. Stop giving them to every signature character. Limit enemy self-heals as well, especially Dull Pain-type heals that also grant +HP, ESPECIALLY if they also have a godmode (Ms Liberty, I was looking at you. For a very long time, since you wouldn't just DIE already.) Cap AV resistance at 95%.