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Or people whose 50s are "done" and have all the purples they need and have been shelved for lack of anything to do will start playing them again and generating surplus purples.
Or maybe I'm the only one who will be doing that. -
Dude, everyone's online these days. Including the Lost. Check out www,welcomeriktioverlords.com.
Could you maybe use a desk or other piece of furniture collectible, and have the text say there's a radio on the desk or in the desk? Or you could use one of the Arachnos computers and call it a TV; the Lost are scavengers after all, and there are Arachnos hanging out all over the place in scanner missions. Since you can't put a flat-screen on your head, you might as well actually watch TV on it. -
Fire/Traps, /Dark, /Storm or /Rad Corruptor. With Fire you get awesome AoE damage to wipe out swarms of minions, good single-target damage for tough bosses, and with the debuffs in your secondary you kill fast and are nearly invincible if you're doing it right.
Ice or Sonic Blaster, or any Blaster if you've built up some defense with IOs. Or you could forego the defense, roll up a Fire/Elec or Fire/EM or even Fire/Fire, grab as much recharge as you can and just use the "best defense is reducing all your enemies to a pile of smoking cinders" strategy all the way to 50. -
Quote:It's a bad idea to scale AVs to team size, and here's why: A team that wants a challenge can turn up their difficulty. A +4 AV isn't trivial. Whereas if they scaled up, a team that was having difficulty couldn't just call in whichever of their friends happened to be online at the time to help, or the AV would just get tougher to compensate. It would heavily skew all AV encounters in favor of optimized teams.I'm not sure what a superior system for scaling content would be that didn't involve making eight versions of every AV and EB or designing encounters that play different ways depending on the team size. Yes, Left 4 Dead's AI Director would be cool if we had it, but that's really out of the question. About the only other thing I can think of is putting AVs' and EBs' stats into some kind of passive buff that itself scales with people who are currently in the instance. That way, an AV would be easier if fought by four people than he or she would be if fought by eight people, thus providing scaling difficulty. I'm not sure if that's worth doing, however.
Redesigning the encounter itself is something I'm entirely in favor of, regardless of the team sizes involved.
Quote:As one of those posting here that does solo AVs, I want to say for the record that I have absolutely no interest whatsoever in higher challenges than already exist in the game. The game already has several gateways that are difficult enough to make sure they are not always successes; I've been on plenty of failed attempts at the Imperious Task Force*, the Lord Recluse Strike Force, and the Barracuda Strike Force. I don't play blueside much, but the Statesman Task Force is supposed to be about as hard as the LRSF, so I'm sure that gets failed a lot too.
I don't consider those encounters difficult at all. The biggest difficulty is putting together the right team. I don't think I've done a single thing in this game that ticked me off more than my failed attempt at the Barracuda Strike Force...on which we discovered that in order to stop Reichsman from going intangible and regenerating all the damage you did, you needed a Mastermind. No single AT or powerset should EVER be required to beat an encounter. I would even go so far as to say that no single game mechanic should ever be required. Yes, that means every encounter should be beatable with no -regen...if you have enough DPS. Or no tank...if you have enough buffs and debuffs.
I think the game does need more challenges, it just needs challenges that don't take the form of bigger sacks of HP. It also needs more solo/small team challenges.
Quote:*I sometimes get scoffed at for saying I've run failed ITFs. I play Masterminds, even in team content. Take two Masterminds on the ITF and see if you still scoff. The summoner Nictus at the end seems designed specifically to punish teams for having Masterminds.
Quote:**I have long felt that the big sack o' hit points approach to AV design is obnoxiously boring. I'd like to see them with more normal hit points, solid resistances, and a set of long-recharge powers that mimics a tray full of inspirations. So they pop purples to up their defense at the beginning of the fight, and use greens for one-shot heals when they start to get beaten down too far. Different AVs could get different mixes, tailored to their personalities. Tweak the numbers right, and AVs would remain just as much of a challenge, but the fight would be more dynamic. Plus, teams that currently have trouble overcoming an AV's regen could potentially wear them down--make it run out of "inspirations", then rush to finish the fight before they start to recharge. -
It's possible there's a @lalagirl on the NA servers, in which case your million inf went to her.
Something similar happened with Mission Architect comments, before they changed how it worked. A player with the same global on both NA and EU servers was receiving comments on his NA account for an arc published with his EU account. -
1: Yes. EBs should be fairly easily soloable, that's why AVs scale down when you're solo. Building characters to be able to take on AVs and GMs is an endgame to some people. As long as it isn't trivial to be able to do it (and it currently isn't), it should remain possible.
2: Several. My first was Hro'Dotz, because I was in the arc at the time. It was a "yay, now I'm a cool kid too" moment. I beat up a few Praetorians after that, but really all I wanted was a crack at my favorite AV, the Kronos Titan (the one in the final mission of Crimson's arc, not the GM ambush. I can't beat a GM's regen, although I did tank him solo while I put together a team to kill him.) It took three or four tries, but I won. That was a sense of accomplishment, not just because he was tougher than the others, but because, well, I beat up a giant robot. I haven't bothered with any other AVs since, although if a new really cool one is introduced I will probably try to solo it.
3. Who's to say you'll be able to put a level bump enhancement in every slot? I certainly hope the incarnate system doesn't completely trivialize existing content. Just because I want new content for my incarnates doesn't mean I want them to be essentially excluded from existing content due to boredom.
4. Giant robots are cool and we need more of them. The ones we have should be available in MA as AVs, not just as GMs. So should all the new ones. That way, they can scale down to EBs and everybody can go fight giant robots.
Also, the devs should stop trying to make each AV/EB harder than the ones that came before. People looking to be challenged by these guys can always try to solo or duo them as AVs, or turn their difficulty up. People whose builds aren't so strong though, maybe they just want to finish their arc without begging for help with an EB that hits like a truck, has PToDs, and hits a tier 9 just when you've almost won and are almost out of inspirations. Also, the devs need to realize that not every arc needs an AV. Not even at level 40+. Also, giant sacks of too many HP are never fun, tone down Reichsman already. -
Might as well update since my plans to run a few AE challenge arcs this weekend fell through.
#178774 Tales of Croatoa: A Rose By Any Other Name - Best In-Canon Arc '09
Why I chose it: I was lazy. I clicked "My level" and it's on the first page, since it's a Dev's Choice.
This was my favorite arc out of last year's Architect Awards winners. It's a sweet, sad story, with wonderful characterization, a truly sympathetic contact, and enough detail to keep it interesting. The only nitpick is that the custom group is rather sparse, with only a single minion and lieutenant type even though they are rather heavily used. -
I would also recommend Cheshire Cat's "Signal: Noise."
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Quote:Those "people's" opinion doesn't count for anything ever, except maybe an occasional laugh, and sometimes causing me to wonder if they do it on purpose. Which kinda brings this thread full circle, doesn't it?Edit: There were also a couple of people who seemed to have trouble separating the game fiction of playing a villain from real-world consequences, and actively (and seemingly fully seriously) wanted anyone who played a villain to suffer an explicitly inferior gaming experience as punishment for playing a villain. Merging the markets would implicitly improve the experience of market-using villains, and was thus unacceptable under this view.
As for the "people" who refuse to accept any RP justification for a merged market, I'm pretty sure they do do it on purpose. -
Quote:The market merger outrage was a case of needing to come up with an RP validation for a game balance change, and some people feeling that the RP validation wasn't good enough. We have the same problem with Ouroboros and AE. We will have the same problem with any gameplay change and addition that the devs feel requires an RP explanation.I think we know they'll do things that cause moral outrage, at least from what are probably vocal minorities. They just have to think there's a good enough reason to do it. After all, they merged the markets, something that cause quite possibly the purest (in the sense of not being rooted in game balance) of moral outrages I think I've ever seen. What'd it take? From what we were told, it was the realization that maintaining separate markets was becoming a burden on their development time that they could spend on other things.
Raising the inf cap doesn't require an RP explanation, since inf itself is so ambiguous RP-wise. Any explanation would be counter-productive since it would have to narrow down what "inf" is. But considering that the market seems to be the biggest cause of forum drama these days, it seems reasonable to assume that the devs won't go out of their way to do anything that seems to make it easier for ebil marketeers to do their thing. -
Quote:You do realize that you can abandon timed missions and then take them again, right?* Accepting a timed mission has a 1 in 5 chance of spawning a surprise server maintenance.
*The RNG is set up in such a fashion that the two +3 triple-AM'd Chief Soldiers are virtually guaranteed to hit your soft-capped /SR Scrapper at exactly the same time. Futhermore, when you are doing Stupid Scrapper Tricks with no inspirations you will not be hit at all for two minutes or so, then you will be hit by multiple attacks in rapid succession until you are dead. AVs are TEAM CONTENT and the RNG is set up to try to ensure it stays that way.
*Harvey Maylor doesn't know it, but his location is bugged. Vanessa DeVore is listening to everything he says. Whenever he hands out a Carnie hunt mission, she psychically tells her minions to get off the streets. If the hunt isn't restricted to PI, she also tells them to avoid doing anything that might get broadcast on the police scanner. -
That right there is probably enough of a reason for them to leave it alone. Why go to the trouble of letting us store more inf, then deal with the ensuing outrage from people who haven't a clue about what the inf cap actually does just to make things a bit more convenient for what is ultimately a tiny minority?
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Quote:Not good enough. When I want into a room, I want in now, not when your fat-*** demons finally get out of my way.All henchmen are pushable for all players, it's just that henchmen you don't own yourself push much more slowly. Robotics were, in fact, pushable even before the current personal-henchman-push mechanic we have for Masterminds right now. Pets aren't pushable if there's nowhere to push them to, such as if they're up against a wall or against a player (and players are not pushable... almost), which may come into play on a choke point or a door. However, keep running into them, and they will slowly move out of the way.
Also, when I want out of Ouroboros, I want out now. Not when your fat-*** demons finally get off the portal so I can click it. This ticks me off even more than pets blocking doorways, since I don't have the option of not teaming with Masterminds to avoid it. -
Update, tweaked the ending.
Removed Malta entirely. A different enemy group now occupies the mission 5 map. Added official kudos for kicking them out to the list of stuff you gained from this adventure.
Removed the Warburg rocket connection from mission 5. It was a bit too coincidental and not really necessary. A new "stuff you're not supposed to know" optional clue will be added once the editor decides to stop mapserving me. -
#298290 "Papers and Paychecks" (http://boards.cityofheroes.com/showthread.php?t=185804) is a Rogue arc that is down to four stars. It was very enjoyable when I played it, and has been updated since then so it's probably even better now.
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Xs are boss spawns, Os are ally/rescue spawns, big dots are "any detail" spawns. Green is front, white is middle, and blue is back. The little things are blinky spawn points, but they're so tiny I can't tell the difference between wall and floor.
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I put Epic and pool customization at a higher priority than I would have put power customization a year ago. They've done it. NOW FINISH IT. This is my biggest complaint about the development team of this game. They don't finish things. They abandon them for the new shiny. Everything sits around as a work in progress for.....forever.
How hard would it be really to customize epic pools? They're mostly copies of primary and secondary powers. Pool powers probably wouldn't take a lot of work either, it's not like there are that many of them. Squids and VEATs might be a bit more work, although VEATs should be allowed to customize their weapons at least. I can't really comment on what priority I would give VEAT and squid customization though, since I don't play those ATs. Granite still needs to be customizable. JUST FINISH IT.
Just think of how nice it would look in the i20 overview. Full Power Customization: Players can now customize their Pool and Epic Powers. -
I will replay arcs if I'm looking for something to play and don't want to be bothered with looking for something new. I will also replay an arc if I played it a while ago, liked it, and the author has made significant changes since then.
I think the reason even our favorite arcs don't get a lot of replay is because many of us (me included) play AE to experience player-created stories. Once you've already experienced it...what more is there? We replay dev-created content because it's what we've always done, which isn't the case with AE. Add to that the quasi-TF coding that encourages finishing an AE arc in one sitting, and dev-created content is just more convenient. After all, if you finish three missions of a dev arc and a friend is putting together a TF that you need the badge for, you don't have to quit the dev arc. -
Ah, but Mapserver can never truly be defeated. What you have defeated is but one of his aspects. He's kinda like Rularuu that way.
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I don't play Masterminds. I'd love to shrink their pets though. It would be hilarious if like, in the cartoons, that stupid demon growl got all high-pitched and squeaky when you shrank them.
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Too bad we can only have one giant monster detail in an MA mission, or I could make the Goliath War Walker fight the Kronos to see which is scarier.
I'm gonna make War Walkers fight Zeus Titans, once they become available. -
Quote:Do you actually read the posts you respond to, or is one sentence pretty much your limit?The TFs are instead of more level 50 arcs, and the 20-29 ones are to help integrate the Praetorian storyline with Primal Earth a bit more.
Quote:Just off the top of my head, it seems that any content made for 40-50 is enjoyable only by people from 40-50, whereas content made for lower level characters can be enjoyed by people in that level, as well as 50's - 50's can enjoy ALL the content in the game, thanks to O-zone and super-sidekicking. So making things for only L40-50 characters would needlessly limit the experience, imo. [I don't think I'm saying anything that hasn't been said in other threads like this.]
And just because you CAN exemp for whatever content you want whenever you want, doesn't mean everybody wants to. Why do people not understand this? SOME PEOPLE DO NOT LIKE TO EXEMP. When you exemp to 30 you lose access to any power you took after level 35, as well as any set bonuses from those powers and from any sets higher than 33.
Look, you alt-aholics and people who enjoy lower levels just got an entire issue of new content that mostly catered to you. Now it's time for people who enjoy improving the characters they already have to get some content.
Quote:Since this game is, (to re-re-reexpress a theme), about the journey, not the end-game, providing HL-only content is contrary to this theme, and low-mid level content is right in line with this goal.
Quote:On the other hand, the new TFs are right in line with your request, and look to be expanding the scope of HL content.
Quote:Quick tip: you can start your own TFs and tell people it's not a speed run; I think there are many out there (including me) that aren't necessaily married to speed runs, though they are fun from time to time. -
Without reading through this whole thread, I want:
Sashes. Preferrably in several flavors.
Carnie-style corsets, with and without poufy shoulder pieces.
Succubus boots. Or rather, that pattern for thigh-high boots. I have no faith in the devs' ability to make a decent high heeled shoe after the cankles of the "high heel" boot and the monstrous feet that go in the witch boots.
Crey head-sets. I think Crimson wears one too.
Malta and Knives-style pouches. And now that we have "tights" with stuff stuck to them, I want the Knives "pants" with the straps and stuff too. Also, the Longbow pants with the straps and stuff. I want enough straps and pouches to make a Leifeld tribute.
Freakshow stuff. Cybernetics aside, they get some punky clothing and hair options that we don't get.
Ripped jeans.
I am most interested in getting NPC parts that are versatile, and not particularly associated with any specific group. I'd consider new PARTS a priority over porting some of the NPC parts, except maybe some of the sashes. Seriously, we need more wide belts, especially if you're going to keep making bottoms with skin that don't go all the way to the waist, or even worse, like the witch bottoms, assume you're going to wear them with the corresponding top. And that's why I'd rather have NPC parts than new costume SETS. More and more these sets are obviously designed to be worn together, and as the textures get fancier and they're becoming harder to mix and match. -
I'm mostly playing 50s, getting opposite side badges on my mains and such.
Sometimes I play my Praetorian KM/DA Scrapper. She's level 14. I want to remember what life was like before inherent fitness so a few years from now I will have stories to tell to all those darn kids all over my lawn.