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Posts
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Quote:I'm willing to sacrifice the new level 20-30 arcs. We got new level 20-30 arcs two issues ago, this issue is promoting Incarnates, so it should have content for Incarnates.What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.
I'm also willing to sacrifice that cutscene in Ramiel's arc, the "time echoes" enemy group, and the whole "echoes of all the archvillains and I'm so uber they can't touch me" shtick, as well as the giant robot-less giant robot map in the Trapdoor mission. Getting rid of some of the frills should make the arc itself less work. Less work means they could have two for heroes, one "heroic" and one "vigilante," and two for villains, one "I'm gonna take over the world," and one more Rogue-like.
This would alleviate the repetition. I would also like to get rid of Rikti spawning right in front of Lieutenant Vanguard Jerkface so he doesn't get stuck and can be pulled. I would also cut down the dialogue from the contacts. It's ME becoming an Incarnate, the arc should be ME doing stuff to get there, not a wall of text from the contact, followed by a mission that I can stealth through and pick off one or two EBs to complete. This would make the arc more fun and something I wouldn't mind repeating, rather than just clicking through it and trying to get done as fast as possible. -
Quote:Arachnos has already pulled out of the Shadow Shard. Besides, there's no point to them building bases of their own when those poony heroes have perfectly functional bases villains can "borrow."If villains need their own version of the "Shadow Shark," then they need to get their own version, even if it's their own instance of the same places, but with different names and Arachnos architecture.
Please let's not shove Arachnos into yet another part of the game. They're not there now, they don't need to be there. We can borrow Naylor's portal without telling Recluse. Or even better, we can borrow Aeon's portal.
Quote:So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
Quote:Although I don't think working for Rularuu would work except for the most demented Villains. Maybe have Villains stealing Hero tech to put it to what they consider 'the best use', feeding Longbow and soldiers to Rularuu troops as distractions while they steal artefacts and suchnot, and generally using the Heroes prescence like any other tool.
While, in turn the Heroes reclaim stolen artefacts to stop them falling into the wrong hands, rescue the trapped citizens of the Shard, defy Villain ambushes and, most importantly, hold off the Ravager. -
Quote:I don't hate the breath attacks, they just don't suit some of my characters. I rather like the alternate animation for Fire Breath.I personally like the newer animation for X-Ray Eye Beams, and I've never understood the hate for the Breath attacks (it's probably coming from all you stuck up humans
), but I too was disappointed with the new animations. It's a good start though.
X-ray eyes though, not only comes from the eyes, but it's a thin laser-like beam, while the other rad attacks are all cloudy and toxic-looking. It just doesn't jive with the rest of the set. Plus that "SQUUEEEEE" sound effect is REALLY REALLY annoying. -
Ugh. Seriously? You guys seriously LIKE them?
Let's put aside the fact that they're character-jacking god-moding needlessly long-winded nonsense that is completely irrelevant to any character that isn't a hero, human, and fairly well-adjusted, and stupid enough to drink weird red crap falling from the sky in a dimension ruled by a mad god where giant eyeballs try to eat you. Let's put that aside for a moment, and discuss the utter waste of space.
There are 24 badges in the Shadow Shard. 24. Obviously whoever wrote them wasn't limited to the single-sentence blurb we normally get for exploration badges. That's 24 opportunities to get into the lore of the Shard. That's 24 more tantalizing tidbits we could have been given. If done well, they would have answered a question or two, and brought up a dozen more. Instead we get "The Shard is in your head and makes you crazy, whooooo!" (let's ignore the fact that people have been living there all their lives and are still as sane and rational as you would expect from people who have spent their lives trying not to get eaten by giant eyeballs) and "Don't drink the water." Sheesh. If this is what it's going to look like, please don't touch the Shadow Shard, ever.
I will admit, Fist of Fury would look nice over my Brute's head, and my goth Scrapper must get Hate Machine. -
Quote:Seriously, the first time I ran it and died horribly, came back and they were all clustered in the doorway so I couldn't see just how many spawns there were all standing on top of each other....so I used my usual default Charge In Screaming Maneuver....four +2 Gunslinger bosses, dead. Then I counted the Sappers swarming over my bullet-ridden MHI corpse. Five, five Sappers, ah ha ha. On x8, that's a lot of Malta.They nerfed the ultra ambushing OMG dead mission? Nooooooooooooo!
Seriously, even dying in that mission was cool. Haven't run it on any of my survivability specialists. My leveling toons die on it regularly. My damage specialist survived by running like mad, and then being careful how many he pulled as he went back in.
Damn, now I'm getting all nostalgic and misty-eyed. And I never did manage to keep Frostfire alive until the end. -
They're supposed to drop from level 50+ foes anywhere, so I'm guessing you were unlucky.
Me, I got two in a single tip mission. Then I ran four more tip missions and got nothing. Random number generator is random.
On an unrelated note, the Malta Gunslinger Action Figure tip mission has received the Terra Volta reactor treatment. So in an issue that makes 50s more powerful, and that added an arc with multiple EBs that is required in order to make your 50 more powerful, they made a completely optional mission that can be dismissed and avoided completely easier? Does this seem backwards to anyone? /end rant.
On a completely related note, I want my Spiritual boost I want it I want it I want it! -
Quote:I agree. The fact that it's just one mission was a big plus in my book. Not that I have anything against long arcs, I play and enjoy a lot of them, but it's a nice change of pace to have a short arc that tells a story rather than just "check out the funny customs I made."Thanks to everyone who has played the arc so far. Regarding suggestions to make it longer I will have to disappoint: I made it as a challenge to myself to create a story in just one mission. I think it's perfectly fine as a single mission and I don't see how adding more missions could add more than it would detract.
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Quote:Assuming said arc writer is really good, and really lucky, and gets 8 random plays in a day. That's 200 tickets. I can make twice that by running a single mission....and not a farm either. The fact is, not enough people are playing AE to give anyone a significant number of tickets just from plays.My examples were just provided as that - examples, please don't miss my forest for its trees. I'm just playing dev's advocate for the idea that maybe the dev's have a reason for not allowing us more than eight slots. Here's another: Perhaps their reasoning is coming from a game economy stand-point. Maybe they don't like the idea of a 'good arc writer' getting so many tickets in if they have over 8 arcs that are all golden.
The problem is, we don't know what their reasoning is, because like with everything else AE-related we have had only silence from the develpers on the issue. -
My votes for Best Heroic/Vigilante:
#1: Made to Wave the Flag
#2: The Golden Age Secret of the Paragon Society
My votes for Best Short Arc:
#1 Talos Vice
#2 Murders in the RWZ Morgue -
Quote:Arcs can be updated at any time, so that argument doesn't hold much weight. Besides, some of the arcs published at i14 launch are still great, still hold up, and are still way better than what most people are putting out after a year and a half to build up "more skill."And to bring up something else, I've been idly thinking about the 8-slot max and wondering if they don't want to keep it there to encourage us to take off older arcs. Perhaps they're thinking that, theoretically, the arcs a person with 8 full slots is doing these days should be better due to more skill and so on.
Quote:There may also be an issue with people who've had banned arcs and lost a slot just buying more and putting up more ban-able stuff (or reposting the banned ones). Just idle thoughts... -
Ok I'm in. Single-mission arc that isn't comedy? You've got me intrigued.
Disclaimer: This is obviously a tribute to "Murders in the Rue Morgue," which I haven't read in many many years, so I had to look it up on Wikipedia after finding the Rikti Ambassador's name rather awkward.
Verdict: 5 stars.
What I liked: It manages to tell a complete story in a single mission.
As a tribute, it was clever; Rue Morgue > RWZ Morgue, the monkey did it, Agent G....I'm surprised nobody's thought of it before.
Commonly recognizable phrases translated into Rikti are always amusing.
What I didn't like: The Rikti Ambassador's name, as mentioned before, was awkward when translated into Rikti. It also doesn't fit the tribute, since you used the name of the detective character.
I felt Agent G's hatred of Vanguard was a bit too much. Mistrust and rivalry, sure, but his dialogue came off a bit too strong. This is of course made worse by the fact that you had to use a captive to allow me to "talk" to a non-hostile, and his Vanguard guards promptly proceeded to attack the Longbow in the area. Not much you can do about that though.
Those are nitpicks though, overall it's a unique and enjoyable arc. I actually thought it could have used LESS combat. All those Rikti are a bit distracting.
Throwing one of my arcs in the ring: #431270 Until the End of the World -
Quote:Meh, I pretty much only use purples, not break-frees. If the mez can't hit you, it can't mez you. If it does hit you, chances are the purple will let you ride it out without dying, and you can get credit toward your mez badges. I keep a break-free or two around for emergencies of the Malta variety, but I rarely need to use them.Yeah, but they also need more greens and/or purples to make up for the substandard defenses. I get how CERTAIN AT's do it (Controllers/doms mez everything etc), but for peeps that lack hard controls, it seems like you'd have to turn off bosses or just not run certain mishes. Then again, I solo a lot, so...
Re: Ghost Widow and immobilize: Her Paragonwiki entry says she has Twilight Grasp, which will give you the "immobilized" status message for a second when it hits you. I have no idea if it still actually immobilizes, and if it does what the mag is....anybody know? -
It's great that you guys have found creative ways to shut your pets up, but the vast majority of the playerbase doesn't know about these methods, and/or doesn't care that their stupid pets are annoying the crap out of people.
Pets shouldn't make any noise at all unless they're in combat. Period. The demons are simply poorly designed. -
Doh, don't unpublish! When you edit a published arc, one of the options is "Save to local (stop working on published arc). Clicking this will save a local copy of your arc (although the changes won't apply to your published arc, so you should republish first, wait for the "Arc name" has been updated message, then hit search to refresh your window, then click edit again) which you can then play through in test mode.
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I would have held off on PvP until i5. At that point the Arena would have been introduced, to field test PvP for the release of CoV. With the release of CoV, there would have been a variety of PvP missions introduced, giving rewards that could only be earned through completing these missions. They would include NPC critters as well, to make them more difficult to farm.
I would have never created Arachnos. The Rogue Isles would have been truly Rogue, with various villain groups vying for power and territory. Your character would be an independent agent. Your contacts would be representatives from various villain groups seeking favors or allegiance, toadies sucking up to you, or people offering mercenary work. The Blood of the Black Stream would have been the VEAT. The Legacy Chain would exist all the way to 50, and there would be at least two other heroic groups running around so we're not fighting Longbow all the time.
I wouldn't have created such long-winded, repetitive storylines for CoH. I would have instead created shorter, more engaging arcs. I would have written contacts with personality. None of this "five contacts giving out the same arc" nonsense. There would be fewer zones. IP/Terra Volta would have been one zone, Skyway is unneccessary, as is Boomtown. Crey's Folly and Eden would remain as placeholders for future level 30-40 content.
I wouldn't have created Croatoa, instead I would have created new content for Crey's Folly and/or Eden.
Do not get me started on what I would have done differently regarding AE.
I would have let Nemesis die in Maxwell Christopher's arc. -
To be fair, the Scrappers have one too, and it's a lot shorter than it used to be.
On the other hand, the Scrappers also have Arcanaville pestering the devs on their behalf, and a dev who actually reads the forums and has been known to actually listen to player feedback. We have...people replying to reasoned arguments with some nonsensical drivel about the latest exploit and a dev who treats the AE as his own personal playground. -
Quote:Bolded for emphasis. A four-star rating isn't bad...or at least it shouldn't be. Four stars is described as "excellent" in game. Assigning an arc a four-star rating should mean "I liked this arc, except for a few things (hopefully mentioned in comments.) It was worth my time. I'm glad I played it. If someone asks "should I play this arc?" I will say yes."It's not that they use a special formula, it's that the only rating that matters is an average of 5 stars. Anything below 5 won't get you a hall of fame and it won't get your arcs a good position on random searches. That is why lower votes than 5s are just different degrees of down-rating, and why a single 1-star vote is a death sentence for any new arc.
With our crappy rating and sorting system, assigning a four-star rating translates to "I hate you and I don't think your arc is worthy of ever being played again unless you're a prominent member of the AE community and heavily promote it." -
Quote:You're right, they wouldn't....oh wait, they do. The new arcs are also about the same length as an AE arc.Think about the big picture. There's only so many contacts in the game. Your arc would have to revolve around an already existing contact. They wouldn't add a new contact for one arc. I mean that'd have to be one awesome arc there.
Quote:What people want are the same rewards they get from regular missions. Then they 'might' come back to AE to do something besides farm. Then again it presents a whole host of problems dealing with people exploiting drops.
Quote:If they just fixed the Hall of Fame and recategorized the search engine where people can find new arcs. Also some sort of incentive needs to be established outside of tickets. Those few things would do wonders.
Quote:Just offering people a new costume piece for playing 20 new arcs or something could bring a little life back to AE. -
Getting someone else to host your arcs is also unfeasible unless the person trusts you enough to let you use their account every time you want to update. Which is technically against the EULA anyway. So you can either not update your arc, ever, get your friend to update it for you, or violate the EULA.
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This would work for a lot of arcs out there. Not so much for the "non-canon" arcs though. You can only do so much with the Portal Corps defense. It also would run into issues if your awesome arc contradicted someone else's.
On the other hand there are a lot of great arcs out there that are set in the game world but don't directly deal with canon. It would be great for those types of arcs. -
Quote:This is just as shortsighted as allowing people to rate arcs they haven't finished, or indeed even really started.* That due to a smaller number of arc slots being available, the arcs that are up will be highly polished, very refined, and very good. This is the same idea behind the shortness of arcs - that you should be able to tell a good story in 5 missions. To say this view of discipline and focus are optimistic is understating things - it's downright naive, and I think the current standards of the game demonstrate this.
The entire history of AE is really just a demonstration of the failure of optimism. -
Quote:Many of them are. The early DCs are, quite frankly, nothing special in most cases. From the sounds of it, anyone in closed beta who had written a coherent arc could have gotten one. A bunch of them were carried over to live just so there would be some DC arcs up.Not entirely off, but my apologies if it changed the context of what you said.
But you did say that these arcs: "are better than a great many of the earlier DC's and HoF arcs," which does not change the point of my post.
As for the "maybe your arc isn't as good as you think it is" argument....many of these authors who have reported one-star griefing have had their arcs reviewed by people whose opinions I respect a heck of a lot more than those of "random player who threw you a 1-star and didn't have the guts to say what he didn't like about it." Many of these arcs have been recommended by these same people. So either people are jerks, or they're the same broadcast-spamming perma-n00bs who send tells to random people asking to join a team twenty levels higher and are ticked off that they wasted time loading something other than a Steel Canyon map exploit farm. Either way, their opinion should count for squat...and it would, if they had to actually spell it out and couldn't express it with a simple click of a button. -
So...if you don't play MA why do you bother reading, let alone posting in, a thread created to promote an MA mission?
By the way, complaining that you can't find anything but farms in a thread created to promote something that isn't a farm is even more....ah, forget it. -
Quote:When people get a bunch of four- and five-star ratings with positive comments on their four-star arcs, then one of those five-star ratings puts it at five stars and on the first few pages, and within hours of being at five stars it's gotten another vote with no tickets or comments that knocks it back down to four stars, and this happens EVERY TIME the arc gets to five stars, it's hard not to assume that people are being jerkwads. Note that my arc that has had this happen at least three times has not received a single no-ticket rating when it's been at four stars. And it has Malta ambushes in it.Why is it griefing if someone doesn't like your arc? Do you know that someone intentionally gave it a low score for the purpose of knocking it down or are you assuming that?
I can sympathize with your frustration. But I have read others also say that they were "griefed" when they did not get a perfect score of 5 stars and I am wondering if I am missing info.
Also adding to the evidence is that when 0-star ratings were removed, a whole lot of four-star arcs lost a few "plays" and went up to five stars.