-
Posts
3975 -
Joined
-
......
I think I've run out of jerkass responses to these posts. -
-
Quote:Most single mission arcs are "short." Some are even "medium."the very short to very long determinings are ONLY determined by the mish count, if you want a very short arc, it will be 1 mish, if you want short then it will be 2 mishs, ect
unless they changed this since it came out, thats how its always been from my testing -
I move on to the next character.
Of course at some point I'm going to go back to my "finished" characters. They'll just be saving up shards. -
Quote:Yeah, "long" and "short" are meaningless. I'm not sure what they're based on. File size? Number of objectives? All these flags are good for is filtering out the farms. It would be far more useful just to sort arcs by number of missions.Also, I don't understand what constitutes "long" or "short" arcs. I kind of think it's the number of missions, but that's really not a good guide. One of my arcs used all the smallest maps -- the university basement one, a bank, a small warehouse -- yet it got autotagged "long" when I specifically designed it to be story-focused and short. Get in, experience the story, get out.
Quote:Although I disagree with a lot of Venture's reviews, this one was bang on. Sometimes arcs get rated down not by a mysterious cabal of secretive cryptoauthors, but by people thinking it is in fact a one-star arc.
By the same token, you can just as easily 5-star your friend's uncompletable Extreme/Extreme everything arc, or 5-star an arc because it contained references to your favorite anime. Your 5-star rating is meaningless to anyone who doesn't like anime. -
I dinged 1100 last night. Yay, I'm in the cool kids' club.
-
Quote:Yeah, this is dumb, but there's a simple solution. Don't do it. Just save the NPC's costume, and recreate them as a "person." If you're not using the NPC elsewhere in the arc, there's no reason to give them any powers.It even reads the CONTACT as a custom critter if you use one of your NPCs as opposed to creating a 'person' specially for it. I used an extreme AV for a contact, then the orange warnings came along and it showed 'Archvillains, Extreme Archvillains' despite the mission having an ally boss inside it and nothing more.
-
Quote:I fail to see how letting people pick their spawn points could lead to any more exploits than are already possible with the current tools.I can see why they wouldn't want you to place every mob in an arc for exploit reasons, but allowing you to manually place 2-3 mobs and maybe 1-2 clickies would be nice for setting bosses or other key mobs in intelligent locations on the map.
If you could create your own spawn points, then yes, I see how that could be exploited. It could also cause problems with enemies getting stuck in geometry, blinkies inside the geometry, stuff spawning under the map, etc. Most people I've talked to don't want to create their own spawn points though, we just want to be able to pick from the ones that already exist.
As for custom maps, I doubt we'd ever get anything remotely approaching the level of customization we can get with the base editor. Aside from making the file sizes HUGE, this would cause problems with geometry and exploits. What would be nice is to have access to the "building blocks" of existing maps, to allow for at least new layouts. It would also be nice to be able to use the base editor styles to reskin existing maps. Or to change the lighting, add/remove atmospheric details like fog, fires (damaging or non-damaging), alarms, spazzing civilians, etc. It would be simpler and not exploitable, but would still give existing maps a different feel. -
Quote:Yes, this would be nice. It would also be nice to be able to hide anything that uses Extreme critters. Or pick tags to exclude, such as "challenging," if that's what you're most definitely not looking for.Yeah. Options to hide missions that use custom enemies and/or AVs would be nice.
A big part of the reason so many missions have orange warnings is that the warnings don't differentiate between enemies and friendlies. So let's say someone uses an MA trick to have an invisible ally show up, deliver some dialogue, and take off. The arc will have an "enemies with custom power selections" warning on it, even if you never fight a custom critter. -
I see a lot of people complaining about customs being too hard because the author wanted to make a "challenge" arc for their purpled-out Scrapper. I really doubt this is the case with the majority of these arcs. I think most of these groups are due to things like "Darkity dark dark enemies are COOL! I'm gonna give Dark powers to everyone!" or "my author self-insert AV is going to have all the powers my character does" or just plain player-killer GMing. Face it guys, the majority of the playerbase doesn't have a purpled-out Scrapper.
When you rate an arc you have the option of selecting tags. Does this do anything? Maybe it would help if you had both author-selected tags and player-selected tags visible. That way, if players tag the arc "challenging" and the author did not, it's a pretty good bet that the arc is simply poorly designed and will kill you. -
Yep, that's pretty much what happens. I don't recall if they say their death dialogue or not, I don't think they do though.
-
Ok, everyone who avoids AE because you get tickets rather than random drops...you do realize that unless you're 50, tickets can be way more profitable than regular drops right? For one thing, the roll results are weighted, so you get fewer immobilize recipes and more recipes people might actually want to buy. For another, you can save them up and roll at the levels where stuff tends to sell for more. And if you roll in a lower level bracket, you can get desirable lower-level recipes. Where do you think all those Steadfasts and Regenerative Tissues come from?
Yes, the search sucks, the ratings system sucks, it's hard to find good stuff among the dreck, there are too many farms and outdated arcs, most people have no clue how to design custom critters but insist on filling missions with them anyway, people are still allowed to make custom critters with a level range of 1-54 which makes the "my level" search useless, the available tags are limited, the XP isn't as good as in regular missions, it's full of plot holes and spelling errors....but tickets are awesome.
What keeps me away from AE arcs is the new shiny right now, and the fact that I've played so many of them that finding something good that I haven't played is becoming harder and harder. I can't remember the last time I found a decent arc through the in-game search. I find most of what I play through the forums. -
Quote:No, it really isn't clear. It might be if PvP in this game was so popular that people were aware the targeting rules were different for rezzing critters and rezzing players, but obviously people didn't know, and assumed you were speculating that a change had been made to PvE to address a problem with PvP, because it's not like that hasn't happened before.No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
It might have been clear if you had actually said "other player" at any point in your OP, which you didn't. -
I too enjoy smashing, kicking, shooting and stabbing everything that gets in my way. I'm glad more people are doing this.
Now if only they'd turn up the difficulty to something that would give the enemies some semblance of a fighting chance, I'd do more of them. Unfortunately you aren't rewarded better in terms of drops for fighting higher level stuff, so nobody wants to do it. -
Malta, because conceptually they were actually scary even to people who had travelled to other dimensions and defeated aspects of the mad god who ruled them before they started calling out every random shmoe to set foot in Grandville, posting their evil plots to their blogs and giving their untouchable faceless leaders fancy gadgets and purple triangles and, well, faces.
Freaks. I love Freaks. They are fun to beat up, their dialogue is always good for a giggle, they have some fun missions, and I love writing Freak characters in MA.
Rularuu. The Rikti are set up as the big alien menace, but once you start doing their arcs you realize that they're really not that different from us. The Rularuu are truly alien.
Honorable mention goes to the 5th Column, because I really really like beating up Nazis. Bonus points due to the last mission of Mender Lazarus's arc. -
So with Inherent Fitness she had all her Scrappers respec into the stealth pool for the LotG mules?
-
Quote:Mangle and Savage Siren, IIRC.That's a neat mission, but wow, is there a difference in scope between that and the Unusual Suspect mission. The old one has you needing to beat Silent Blade and the double. The new one has two arbiters (executioners, I guess), two fortunatas, five more executioners (ambushes), Silent Blade, and two or three other bosses from the Rogues Gallery (forget exactly how many or whom). Have to be in the mood to do that one.
Yeah, it's a much longer mission than the old "beat up the Malta spawn between you and the police commissioner, beat up the police commissioner's guards, beat up Silent Blade, beat up Evil You." Arachnos has obviously improved on their "send wave after wave of my own men at them" tactic they first used in the Rogue Alignment mission.
Unfortunately for them, THIS kill-bot does not have a pre-programmed kill limit. Bring it.
Edit:
Quote:According to Captain Castillo, it's not actually daring until there are flames and explosions, so I think we should have an option to set fire to Grandville before we start that Tip mission. -
I also think all the civilians running around like spazzes in some mission maps should be forcibly enrolled in Combat 101, as taught by General Aarons.
This is because I am a jerk. -
Quote:By "ghost town" I mean "even the regulars from this forum and the MA Arc Finder channel seem more interested in the new shiny than MA."A ghost town, you say? Most of that is because of the new Incarnate stuff, true, but I wonder how much is due to the latest big exploit being closed at the same time. We'll probably never know.
I haven't even gotten around to updating my arcs. One of them has a custom group that I'm going to add a Kinetic Melee enemy to and that could benefit from some costume tweaks using the Cyborg and Science packs I bought when they were half off, and the other contains chained objectives on a warehouse map that could have been broken for all I know. This time I'm just as distracted by the new shiny as everyone else. -
Quote:But you CAN get other rewards that improve your character's performance that way. That is my point. The road to badassitude is not necessarily paved with the corpses of Cimeroran Traitors.But you can't get Incarnate shards that way, and you can't get Vanguard merits that way.
If what you mean is "you can get tickets without killing stuff," then sure, you have a point. I may not agree with it, but if the devs want to base the Incarnate system solely on killing stuff, then stuff I will kill. Unfortunately everyone is so busy killing stuff in the "real world" that the AE is even more of a ghost town than usual. -
If by "playing the game" you mean "killing stuff and completing tasks that require killing stuff" then that's true. However, if that's the case then I can get tons of rewards, legitimately, without playing the game. Authoring an arc is just as much "playing the game" as marketeering or winning a costume contest or collecting badges.
-
Quote:Max out ticket count for the map or hit the player ticket cap? I'm betting it's the former. Let's say you set the cost of an Incarnate Shard at 3000 tickets. That would take that player 20 minutes to earn. It took me about an hour to earn three shards running the Council Empire map when I wanted my uncommon boost ASAP. So that's about 20 minutes per Shard, plus you get salvage and recipe drops while running the dev-created content.Considering how quickly you can farm for tickets - the usual exploiting issues aside even! I'm not even talking things like meow and monkeys - I dunno if buying a shard with them is the best idea, it sounds too easy. I seem to recall having read someone on the market forums saying he can max out ticket count in like ten minutes with a decent farm.
-
Quote:Oh, yes let's. I would LOVE the ensuing rush to get the most expensive UBAR IO sets to increase your gear score as high as possible, even when less "uber" and cheaper IOs would actually benefit your build more. And of course the inevitable complaining that all the "best" stuff costs too much.Yes, then let's get a gear score for your IO/SO's used.
Then we can kick people saying GS under 3500 need not apply and DPS under xxx isn't wanted.
Quote:Also.... I don't care if I'm using OMGtheMOSTefficientattackchainEVAR when I'm playing this game. So what?
I often stand around waiting for Siphon Life to recharge so I can use it for the kill shot. I also do the Eagle's Claw > Cobra Strike combo just because it looks so freaking cool. The fact that I use Eagle's Claw at all might mean that AV fight is going to last a whole five seconds longer....that's five seconds of your life you'll never get back. Think about THAT next time you invite a Martial Arts Scrapper to your team. -
You don't become a god by going to the Council Empire over and over, beating up a bunch of their soldiers, and leaving just before you save the world from them, preferably after stealing a loudspeaker and announcing that you'll be back in ten minutes, because you have to go sell, so feel free to call in more soldiers.
Oh wait...you do.
You can explain away any game mechanic. The only reason you can't gain any Incarnate stuff through AE is most likely due to its long and sordid history of exploits. But yeah, I'd be all in favor of a way to buy Incarnate stuff with tickets. I mean, it's not like you can gain Vanguard merits by joining a team, then standing in the bowl with a power on autofire so it looks like you're actually doing something....Oh wait, you can. -
I much prefer the new level 50 hero Morality mission to the old one. It has you actually going out of your way to do something heroic, putting yourself at risk to save someone, while the old one is somewhat self-centered and seems to be just an excuse to use doppelgangers. The crowd of civilians also make me giggle; they showed up to watch a public execution, and now they're cheering me on? Was there nothing good on TV?
Edit: That can't be it. There's always something good on TV in the Rogue Isles.