Eva Destruction

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  1. Quote:
    Originally Posted by AmazingMOO View Post
    - Respecs, Enhancement Management, and the Costume Editor shouldn't hide your chat bars
    Agreed.

    Quote:
    - You should be able to save your progress in the middle of a respec and return to it later without committing.
    With the current system, yes. However, the process doesn't need to be as unwieldy as it is....
    Quote:
    - The respec should not rearrange all the powers and macro buttons in a player's power tray.
    Agreed, agreed, and triple agreed. It should only remove powers you no longer have.

    Quote:
    Jack Wolfe is easy enough to reach for all heroes, but Arbiter Lupin is in a somewhat harder area. Additional respec assistants could be added to other easy-to-reach places like Pocket D's Tiki Lounge, the Port Oakes Arena, or even Oroborous.
    There is a respec guy in Port Oakes now. I think he's near the arena.

    We also shouldn't have to go through the entire respec process to change a single power, move a few slots, or swap out some enhancements. Yes, these things should all still use up a respec token, but they shouldn't take as long as they do. Something like Mids' "dynamic" mode would be awesome; you only change what you want to change, and everything else stays.
  2. Content for Incarnates? Yes please!
  3. My husband aggro usually consists of "come over here and take a look at this build." I don't try to avoid it really, since the alternative is husband aggro consisting of complaining about his character and how much he dies.
  4. If you like Broadsword so much, why not go Broadsword/WP? Same principle as Katana/WP, only slower but with higher burst damage. People on this forum reccommend Katana over Broadsword for the higher DPS, since the default assumption tends to be that you will be doing Stupid Scrapper Tricks where DPS > burst damage, but there isn't anything wrong with Broadsword, as such.

    As for Willpower being less impressive than other sets in the end game, well, I do believe it was a Katana/WP who soloed a MoITF, and I have heard the set described as "jump into a pack of +4s, put your AoE on autofire, go make a sandwich," so that's not necessarily true either.
  5. Invul no longer sucks. If you're willing to invest in IOs you won't die, and with Dark Consumption and possibly Physical Perfection you won't be tired.

    DM/SD is of course the uber single-target killer set, has Shield Charge to compensate for the lack of AoE in DM, and can be very survivable against most things. That is what I have. It is awesome.

    Or you could go with DM/WP if you really don't want to deal with clicks.

    Or DM/SR even.

    If you don't end up going with DM, I second the suggestion of Katana/WP.
  6. By my definition of marketeering (which is pretty close to SwellGuy's): One, when I actually need several billion inf for something. None when I don't.

    Crafting and selling drops and buying stuff: All of them.
  7. [QUOTE=Supicous Glenn;3411632]
    Quote:
    It is more mystery, sci-fi, drama then romance so I would remove that tag. Your starting contact has a lot of personality in her dialogue. In your initial description, I would use the heist tag [HPMA].
    Drama, maybe. I think it's tagged as that also. Mystery, eh, I always think of "mystery" as applying more to detective-style arcs. Your character doesn't need to care about the WHY of what is happening, you're just trying to take somebody's stuff. Sci-fi, sure, in our world, but not so much in the CoX world. I don't use any of the million player-created tags simply because there are so many I don't know what they all mean, and they've largely fallen into disuse. The romance tag amuses me. Why, just the other day, I said to my husband, "if I die, promise you won't build a highly destructive robot copy of me." He said ok.

    Quote:
    Some enemies do tend to get wordy. I am not a big fan of this especially when it disrupts combat. After all, if I were to get in a knife fight with someone I would not be talking a full paragraph with them. I would be concentrating on killing them.
    I would really like it if there were some other way to get this kind of information across to the player, but there really isn't. So you interrupt a lot of monologues. As for the combat dialogue, extended trash talking is a staple of the comic book genre. The ability to say an entire paragraph in the time span of a single punch is a super power all it's own.

    Quote:
    Objectives- Objectives are a little convoluted. When they stuff like “Secure your escape” or “Find out what he is looking for” they do not point me in any direction. Combine this with the fact you used mission glowies to help detail the area. It made some missions confusing. I would rewrite some of your objectives to be a little clearer and list those unneeded mission glowies as optional.

    “Secure your escape” could change to “Defeat Lead Security Droid”

    An optional glowie could be written like this “(Optional) Scavenge 8 robot parts”
    I've never liked the "optional" objectives. I find them immersion breaking. I use the nav bar to deliver character knowledge as much as possible, and your character doesn't know those blinkies are relatively unimportant to the overall story. Hence, nav bar objectives such as "find out what they are looking for;" your character doesn't know. If I give it all away at the beginning of the mission, it's confusing to the player (at least, it's confusing to me when I encounter such information out of nowhere), and then I can't use the mission itself to progress the story.

    I know a lot of people do use the "optional" thing, and I don't hold it against them, but it's just something I personally don't like doing.

    Quote:
    Originally Posted by Supicous Glenn View Post
    Just an Idea I had with the past two missions Until the End of the World and Casualties of War. Why not replace the dead rikti and robot glowies with a group of allies that are playing the unconscious animation. If you set up an optional rescue with the surrounding enemies as allies you cannot defeat the allies to trigger them to get up and leave. You could even give them some unaware chat like a Rikti groan or robot Bzztt. The player would not feel compelled to click on them at all and since they are optional, you would not even have to list them as objectives.
    Anything allied will fight when aggrod. Using allied critters doing the "unconscious" emote has been tried, it doesn't work in any mission with patrols and will also fail if the player drags enemies to them.

    Quote:
    Originally Posted by Bubbawheat View Post
    I just played this today and I really enjoyed it. My only note is that it has the dreadfully popular fiery footprints map (see: what I said about Casualties of War)
    Yeah, well I like that map, so pthhhht! Not our fault there's a serious dearth of maps that are on fire or otherwise severely damaged, and all the other ones are small.
  8. Quote:
    Originally Posted by SuperOz View Post
    For my two influence, Statesman is the heroic ideal and I actually see him as somewhat cursed by the power that he was given by the Well. I thought the rationale that he could give into the power but chooses to restrain himself says a tremendous amount about the man's character. I'd like to see more fiction and MA stories that reflect this Statesman and the heroic Statesman than the excuse for a joke and figure for slashfiction that he's become.
    He's been crammed down our throats as "the" hero of the CoX universe since release. We've been told and shown repeatedly that our characters will never be as cool as him and his friends. Meanwhile, he's just not that interesting of a character. He's a one-dimensional extension of his creator's ego. Is it any wonder he's the butt of so many jokes? Or that people enjoy beating the snot out of him so much?
  9. Congratulations to the winners. There were indeed some great arcs nominated.
  10. Eva Destruction

    Day Jobs Over.

    I'm a few days away from finishing my hero. I really wish it would just hurry up already, since I want to go back to Blueside and then take her to Vigilante where she belongs. There are more badges I don't have yet and can't EARN until the stupid day job is done. I want to badge with her. Instead, she's sitting around waiting on a day job.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Only because Tyrant went there - again.
    Nemesis had his Ouroboros minions retcon it out of existence, so Tyrant never went there. Future Nemesis is all about good clean family values.
  12. Quote:
    Originally Posted by AzureSkyCiel View Post
    Statesman's been having it hard for a while now.
    He's been kidnapped twice by the Praetorians (And by what you find in Mother Mayhem's hospital, it seems this time the captivity was a lot more painful), curb stomped by Reichsman, then Tyrant, high level VEATs who see the terrible arc through to the end, beaten up in the Lord Recluse SF in both the present and future, he can't help fight Lord Recluse in his own TF for risk of getting curb stomped by Lord Recluse himself, and his grand daughter's grown up to be a militant nutjob who nearly crosses the line one too many times...
    Don't forget the time he got curbstomped by <villainname> and a giant robot spider in Mender Silas's arc. That's right, pwnd as part of a Nemesis Plot. And a time-travel plot at that.
  13. If you don't want to buy or sell a PvP IO, ignore them, just like any other thread that doesn't interest you.

    Didn't someone try to start up a "buy and sell" thread a while ago? Didn't really help....
  14. I resolve nothing.

    I'm having fun right now, why would I change what I'm doing if I'm having fun doing it?
  15. Eva Destruction

    AE Enhancements?

    Quote:
    Originally Posted by je_saist View Post

    We also know that Positron made the call to pull the initial Incarnate Alpha Slot from Going Rogue's release because there wasn't enough time or resources to implement the Alpha Slot in time for the retail release.
    Um, no. The Alpha Slot was done. There wasn't enough time or resources to develop new incarnate content to go along with it, and people complained about having the Alpha Slot released without new content to go along with it. It could have gone live as it was.

    Quote:
    To cap this, you can take that developers won't do this attitude of yours and shove it in a trash can.
    Except that all kinds of "fluff" game changes that weren't tied to Going Rogue have been implemented since i14. We've had Doppelgangers and fancy new mission tech added. The "developers won't do this" attitude comes from over a year of asking for things and being ignored.

    Your entire post is completely irrelevant. We all know damn well what "resource allocation" is. The point is THE DEVS WON'T ALLOCATE RESOURCES TO IMPROVING AE.
  16. Random Arachnos zone NPC chatter: "Treat that weapon as loaded. I'd prefer you keep your toes. It's not mandatory, but I'd prefer it."

    And of course there are the automaton Bane Spiders in that one mission from Black Scorpion. "Arachnos Flyers are shiny and neat." "I was voted evilest in my graduating class." "Bullying those weaker than me improves my sense of self worth," and so on. ParagonWiki has all their lines here.
  17. Yep, I've had it happen. IIRC, I killed one just as they were combining. Since I didn't feel like trying to take down a Titan with Typhoon's Edge, I just left it there.

    5th Column throughout the city whisper tales of the haunted base under Talos. No one lives there anymore, except perhaps a badly damaged Warcry robot. The base has been forgotten by all but the most fastidious record-keepers in the Column....but whenever they send a squad to find out what happened, the air turns toxic, fires randomly appear under their feet, and missile swarms chase them from nowhere, until they run out of the base screaming and vowing to never speak of it to anyone.
  18. Quote:
    Originally Posted by Dragonkat View Post
    Suggestion #1 Splitter AV

    Already coded in, we see the DE do it when they break into little guys. So why not a boss that every time you killed an aspect of him, say the AV splits into two EB's the EB's split into bosses, so on down the line. Maybe if you don't kill them fast enough they also could recombine as the herc titans do?

    That and just for kicks why not have them go up a level every time they split? So if you had a +0 AV by the end you've got the +4 minions to deal with?
    The fight would just get easier as it went on.

    Quote:
    #2 Evolving boss.

    Coded in, we see the red caps do it when they upgrade, or council turning into warwolves. So why not a boss that does the same, after all you could keep the same costume model but just change his powers, maybe higher damage, more aoe, some such as that? Though I'd give the final form wings myself (cookie for anyone who gets the joke)
    It's pretty much still tank and spank, and you need enough DPS and debuffs to beat the final form. The initial forms would be considered a joke, much like non-nictus Rommy is.

    Quote:
    #3
    I LOVED the fight with the countess, all the decoy's and chasing and popping all those copies was a shining gem in the manure that was 95% of the 1-20 game in praetoria. Same with running down all of berry's Clones, it was a good way to throw in adds that wasn't a cheesy Hi I'm requiem, lets just insta fill the room!
    We have those. We have Recluse. We have Aeon in the STF. We have Reichsman in the Barracuda SF. The only thing that makes Neuron special is that there's a badge for killing his clones rather than just ignoring them.

    Quote:
    #4 Av fights where maybe not killing off the AV at first is the objective. Or there's a little something to blow up first.

    Thinking of the fights with IVY, and part of the STF put together here. Invincible AV for a strech till you pop that object, or maybe cope with a few waves while trying to keep her off your back.
    Again, we have the STF already.
    Quote:
    #5 More fights like Belladonna's crazy porting, but add a few twists.

    Like say perhaps exploding decoy copies (think vahz zombies) Or having the AV port off to leave little surprises like gas traps and seeker drones.
    You're complaining about Battle Maiden and then you want this? Not that I'd object to these kinds of mechanics, but think about it...."It's a decoy, don't attack!" *pet charges the decoy* "Dammit!" If you complain about half your powers being useless in a running fight, how many powers do you think a squishy gets to use when they're stunned or killed by untargetable seeker drones?

    Quote:
    #6 AV's that power cycle.

    Have no idea how viable this honestly wold be, but I was thinking something perhaps like Rommie in a way, kill the AV and it respawns minus a fluffie or invis buffing pet. But during the fight it changes up behavior, think a bot with an attack program giving it a big damage boost, then switching to a defensive one, or a regen ability. Just every time you kill it one of them gets knocked off. And depending on team make up actually thought of adding in a temp power that scrambles the bot, and makes it switch to a different one, or there's a chance to knock them all out of whack, and it's down to basic attacks for a few seconds.
    It would still come down to tank and spank.

    Quote:
    #7 Terra Volta style fight.

    Not just the AV to contend with, but something to protect, even though I'll be the first to admit a burning hate of all things escort mission, no matter the game. Not sure how to set it up though, or the context to use it in.
    This I will agree with. I love the idea of the reactor. Of course by its very nature such a thing is failable, so if the encounter is in the least bit difficult (which it would have to be, that's kind of the point) it would have to show up early in the TF, so if people fail they won't have much time invested in it. Otherwise nobody would bother doing that TF.
    Quote:
    #8 more environmental hazards!

    Why not a crey warehouse full of lab equipment? Who knows what'll happen when it goes off near an AV or the team? Or an area covered in easily triggered bombs for extra damage to the AV, or maybe a debuff cloud? Lots of ways to run with it.
    And yet, people complain about Director 11. And you're complaining about Battle Maiden. What are those but encounters full of environmental hazards? Again, if they're not hard, there's no point.

    Quote:
    #10 Why not a little backup during the AV fights?

    Inspired by DE farming during the eden trial from ambrosia. Take the final tim mage mission as an example, how awesome would it be if you cleared out enough of the guards that you got as backup the signature heroes joining in with the fight (RP it as thinning the invasion so less heroes are needed to guard the portal) I mean who wouldn't want BaB's as a pet? =p
    I wouldn't. I don't want Imperious as a pet either. They're morons. From a story perspective, sure, it would be cool for BaBs to show up and help you, but from a mechanical perspective, the AI is too stupid. Go villain, take a PPP, get a pet. I fail to understand people's obsession with pets and helper NPCs. They are usually more trouble than they're worth.

    Quote:
    #11 Why always people, why not a tank or more stuff like the mega walkers?

    Why not something a super nemesis steam tank perhaps, more arachnos flyers, dropships, the list goes on. Even had a silly notion about APC's driving in during an AV fight, perhaps stopping them before they can unload troops an option during it.
    Because it's easier and faster for the devs to make more humanoid AVs.

    Quote:
    #12 How bout a PvE version of a base raid? Why not run the gauntlet into an AV lair?

    Narrow halls, plenty of turrents, the AV himself porting away to try and lure into different traps, we got all the toys laying around and not being used, so what's stopping the devs from making a map like that?
    Moronic AI, probably. Also, (standard "not a programmer" disclaimer here) I don't think map creation and base building use anything remotely resembling the same tools.
  19. Quote:
    Originally Posted by warden_de_dios View Post
    Fusionette is the aggro queen since she changes targets so often. Instead of her spreading her first 5 attacks over 3 targets, her single target attacks could have a taunt, that taunts Fusionette, not enemy NPCs. These NPCs have no way to prioritize their attacks and targets. If Fusionette's first attack on a Scrounger Slugger compelled her to attack that Scrounger Slugger again instead attacking the Scrounger Gunner standing nearby Fusionette would generate less aggro (IMO) then she does now. The "taunt effect" would only apply to the ally NPC, I'm not suggesting anything like Gauntlet for ally NPCs.
    If she stuck to one target, she would knock it back...then knock it back again...then chase it, to knock it back some more....into the next spawn, which would aggro to her, kill her, then aggro to me. So we would both be dead, because that stupid **** seems capable of sticking to your butt like glue in those missions where she's an optional "helper."

    It also wouldn't fix things like Overdrive chasing after a runner into the next giant mob of Arachnos in one of the Rogue tip missions, or Lady Jane chasing, well, everything...in fact it would just make it worse, since they'd be taunted to their target and would HAVE to chase them.
  20. Eva Destruction

    I want names

    There could be a deeper reason behind it. There are hints of upcoming changes to the way we form teams in the game right now: the "chat with team leader" option, some other stuff that I can't remember right now and doesn't/didn't actually do anything....yet. So the short cooldown might actually be necessary at some point down the road.

    For now, it's annoying, but not nearly as much as the 15-second wait to email stuff to my alts.
  21. Quote:
    Originally Posted by Rodion View Post

    Thus, the devs cannot frown upon someone who builds a mission that is identical to one of their own. They do, however, disapprove of AE missions that take advantage of exploits that give full experience for things like pets and monkeys.

    As long as an AE mission is structured like a regular mission and gives the same kind of experience as a regular mission, it is by definition not an exploit. But if takes advantage of some quirk of the system and delivers XP at a much higher rate, then it's an exploit.
    It may not be an exploit, but it could be a farm. The devs have stated that AE is not for creating farms. So if you filled a map with standard Council, with "kill stuff" as the mission intro and "box" as the objective, they would be fully justified in taking it down as a farm. On the other hand, if you actually wrote out a detailed mission briefing, added some clues and NPC dialogue, and gave the player a reason to beat up all those Council, that exact same mission would be fine.

    As for average ticket earning rates...impossible to gauge. Non-farm missions contain such a variety of enemies, and so many other variables, even if they're all using Standard dev-created foes, that there is no way to determine an "average." It can take me over an hour to run a five-mission player-created arc. I run on +1/x6 or higher. I can't cap my tickets in that hour. I'm also pausing to read everything.

    And another thing: since higher-conning enemies award more tickets, +0/x8 is not necessarily the most efficient setting for all characters. It's certainly not the most efficient for non-farm arcs, which can't be instantly completed once you hit the cap, and high settings usually put you over the ticket cap on the smaller maps a lot of story-focused arcs use.
  22. Quote:
    Originally Posted by warden_de_dios View Post
    Better AI would be nice but just adding a very brief immobilize to Lady Jane's and Fusionette's attacks could solve alot of the problems players have with these NPCs.
    They need a leash. Seriously. Something that keeps them from roaming more than 50 feet or so from the player. Then if they try to chase after an enemy, the player can pull them back.

    Quote:
    Anther problem I have with these NPCs is the way they spread their damage around multiple targets when they should focus one on target. If all the single target attacks Fusionette and LJ use had a taunt-like effect that forces Fus and LJ to attack a target until that target is defeated these NPCs would become more of an asset to Players then the liability they seem to be.
    In Fusionette's case, that would just cause her to aggro the whole map that much faster. Even worse than Fusionette would be Lt. Sefu Tendaji or however it's spelled, since he's less squishy than she is. NPC allies just shouldn't have knockback. Ever. They are too stupid to use it properly, and then they chase it.

    Oh and another thing, allies that must be kept alive or the mission will fail shouldn't get any melee attacks. At all. Unless they have some kind of defensive powers. This especially applies if the mission is all Nemesis. That General Z was ever promoted to general....it makes me glad we don't trust the safety of the CoH universe to whatever military he's part of.
  23. Quote:
    Originally Posted by Lycaeus View Post
    I'm not saying we can't have artificial barriers. But I'm pointing out that one should look very hard at the exact details of the barrier, and in turn, how that prompts the general community to react.
    A bunch of people complaining on an internet forum =/= the general community. Neither does a bunch of people going on an internet forum and complaining that everything is being made too easy and dumbed down for the mythical "casual player."

    Quote:
    Let's take a wild hypothetical example of designing a really tall artificial barrier of progression. What if participating in Invention sets required you to get the Field Crafter badge and unlock the crafting station by crafting all those normal IOs first?
    That would be stupid, since it would require crafting more IOs than any one character could possibly use, and if everybody was doing it you wouldn't be able to give those unused IOs away. Getting Field Crafter is a long, tedious process with very few rewards along the way.

    Quote:
    Or you get a certain number of normal sets to drop on one character (and a shiny badge!) before you graduate to unlocking "purple" set drops.
    Except purple sets are already somewhat gated, in that they only drop from level 47+ enemies, so if you're playing "normally" you don't get any for the first 45 or so levels. They are further gated in that you must be level 50 to slot them.

    Quote:
    You think those won't divide the community? I suspect the grumpiness between those-who-can and those-who-can't will get even more hysterical. :P

    And I'm so not in favor of community divisions.
    The community is already divided. There are already divisions between the stealthers and the steamrollers, the powergamers and the pause to read everything crowd, the soloists and the teamers, the billionaires and those who pool all the inf from all their alts to buy a single IO....You act as if this divide between those who can and those who can't or won't is something new. It isn't. The only difference is that now the divide is made clearer, and those who can't or won't suddenly find themselves shut out not by their own actions (or inaction, as the case may be) but by developer decree.

    Quote:
    I don't have major issues with the Alpha slot content as a whole. The two things that I do have specific beef with are making the initial unlock too difficult for folks to achieve (aka Trapdoor) and a dramatic -4 level shift that pretty much encourages the community as a whole to even dismiss the idea of taking a non-Alpha slotted character into the Apex and Tin Mage task forces.
    Yes, because having your Alpha slotted is the barrier. I'm not entirely sure why characters without the Alpha slotted are even allowed to join in the first place, honestly. It would make it easier to find a filler for that last spot if needed, I guess.

    Quote:
    You know another example of how you can sway the community with a very simple tweak in game design? Offer a shiny 'uber-challenge' badge for successful Apex or Tin Mage task force completion with the team containing at least one level-shifted individual. I virtually guarantee folks will at least consider taking one on, if not looking for them outright when they want the shiny.
    "Apex TF looking for someone to doorsit so we can get the Babysitter badge." Um, no. Sure, there are plenty of people who would be willing to be that guy for free shards and loot, but those people shouldn't be encouraged.
    Quote:
    Ah, but would you TAKE a person without the Alpha Slot when you begin those TFs? Would you shrug and not bother in the same way that most people would not bother if a character was IO'ed or SO'ed in a TF? (Though we all know a few annoying people that have started bothering about that.)
    Nope. There is a HUGE difference between somebody whose powers recharge a little slower or who actually needs the bubbles they're getting and somebody trying to fight +8s. The slower recharging powers are still effective when they are recharged, and the guys whose defense isn't softcapped are the reason we invited the bubbler. Against +8s, you do pretty much nothing.

    Quote:
    Or would you automatically go "Ok, does everyone have the Alpha Slot here?" and start scrutinizing everyone's buffs?

    If the latter, why? Why did the game design encourage you to react in that way?
    I'm not entirely sure. I don't know why the game design would allow characters to join a TF where they are essentially useless. Now if the Posi TF allowed you to start with people under level 10 on the team, but they couldn't enter any missions....you can bet everyone would be scrutinizing people's levels before they started, and not allowing people who hadn't met the requirements to join.
  24. Quote:
    Originally Posted by Venture View Post
    Boris' name is a "wacky handle" and actually something of a joke that might be a bit too subtle, particularly for the younger players. He's named for Boris Karloff, narrator and voice of the titular character in the animated holiday classic How The Grinch Stole Christmas.
    Which is so awesome it transcends dimensions.

    I thought it was clever.
  25. Quote:
    Originally Posted by Eiko-chan View Post
    While I could be wrong, I suspect that the sort that aren't the greatest at the "killing stuff" aspect of the game are a much larger component of the player base than the forums generally admit (which is ironic, really, because an awful lot of traffic here is based off mocking them and commiserating over having to deal with them).
    So? You know what? I'm not the greatest Tanker. If I try to tank, it might cause teamwipes. It might cause people to complain that their tank sucks. I might be used as an example in a thread about bad tanks. I KNOW I'm not the awesomest tanker, so I usually AVOID TANKING in situations where a good tank is desired. I don't feel that I'm entitled to be the team's tank just because I'm online. I don't feel that I'm entitled to successfully tank all the AVs in the LRSF just because I pay my $15 a month.

    I also don't PvP, or RP, or play Kheldians, or hang out in Pocket D, or do all kinds of other stuff that has been added to the game over the last 6 years. Just because they added it, doesn't mean I'm automatically entitled to do it, and do it successfully. All of these activities would require me to adjust my chosen playstyle in order to be good at them, and since I don't want to adjust my playstyle to accomodate them, I just don't do them. New content is no different.