Eva Destruction

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  1. There has been no mention of bringing this tech into Mission Architect. Of course there's been no mention of not doing it either, but I'm not holding my breath.
  2. I put in my level 20-ish Scrapper in one of my arcs as....a level 20-ish Scrapper. It's a level 40+ arc, so of course she needs rescuing and isn't very powerful.

    Cut to a few months later, said Scrapper is now level 50 and IOd to the gills, and is the one who runs the arc after every patch to see if it's broken. Rescuing my younger self never gets old.

    Quote:
    Originally Posted by Fleeting Whisper View Post
    If you write with a modicum of tact and taste, people won't know. If you write a Mary Sue/Marty Stu, people will assume.
    This. Is the arc about your character or is it about the player's character? If your character is a part of the player character's story, you're doing it right. If the player character is just an audience for the author insert's story, you're doing it wrong.
  3. Quote:
    Originally Posted by Jophiel View Post
    Good point. While fighting the Titan, you should be constantly getting strafed by turrets!
    I was thinking more along the lines of being able to take control of them, and having them be on your side, but that would work too!

    (I fell while fighting Castillo, and fought the Titan in the water. So I wouldn't have had to deal with a lot of turrets anyway.)
  4. I've dusted off some of my mid-level characters, and I don't think salvage prices are too high at all
  5. Quote:
    Originally Posted by Werner View Post
    Pets have 75% to hit, so the soft cap to them is 70%. There are a lot of pets in AE, such as everything for a Mastermind. If I were playing AE regularly, I'd want 70% defense. Not sure what that has to do with ambushes, unless the ambushes are routinely Masterminds.
    Probably has something to do with whatever the kids are farming these days.

    Quote:
    Originally Posted by mauk2 View Post
    Some of the melee sets (esp the ones with fewer debuffs) have seriously enhanced base to-hit numbers. Think Mace, for example.
    Weapon sets for critters have higher accuracy, just like they do for players.

    Quote:
    So, yeah. 70 percent for certain baddies is not at all out of line. I have a particular bad-guy faction that ostensibly 'soft-capped' toons have to chow numerous purples to handle.

    If you're looking for challenge, AE has BY FAR the toughest things you can face in-game.
    Are you using the default "Standard," "Hard," and "Extreme" settings? Of course, a lot of mission creators do. People assume, and rightly so, that for a high-level mission the "Standard" setting is too easy....and critters set to "Standard" only give 75% XP. So they pick "Hard," because that should be a more appropriate challenge right? Oh, and it gives full XP! Unfortunately, critters of Lieutenant rank or higher will have Aim or Build Up if set to "Hard." These powers have a lower buff value than the equivalent player powers, but they'll still bypass the softcap. Of course you can use custom settings to avoid these powers and still have a critter that gives full XP, but that requires more work than some people are seemingly willing to put into it.

    The entire question of "challenge" of course depends on what kind of mission you're dealing with. Farms are deliberately designed to be as easy as possible while still giving out maximum rewards....of course there's no guarantee that the creator will know what they're doing. As for AE story-based missions....they run the gamut from "as easy as possible, XP be damned" to "equivalent to standard groups like Council" to "equivalent to standard groups like Arachnos" to "I'm going to kill you" with quite a bit of "whatever powers looked cool/would be thematically appropriate" and "I have no idea what I'm doing" thrown in.
  6. Quote:
    Originally Posted by AzureSkyCiel View Post
    might not actually be the best idea since we know at least one of Rularuu's unaccounted for aspects is capable of illusions and Darrin Wade's head is awfully longish, isn't it?
    Yes, yes it is. In which case, we have a problem, and we really should put him back. Otherwise, all those heroes slogged through eight hours of Dr. Quaterfield for nothing.

    (Of course since we're villains, we could always get the heroes to put him back...possibly by telling them that if they don't they slogged through eight hours of Dr. Quaterfield for nothing.)

    Quote:
    Originally Posted by Slashman View Post
    There is a huge freaking AH-64D Apache attack chopper fueled and ready to go, but I can't at least jump in it and fire some missiles at that thing? There was nothing to use in the environment to make the fight more tolerable.
    Considering the fight takes place on the same Sky Raider base that is covered in turrets in the Silver Mantis SF...yeah, that pretty much writes itself, doesn't it?
  7. Eva Destruction

    Idle question...

    Quote:
    Originally Posted by seebs View Post
    Never mind the question of whether it's "fun" (it's boring). Is it against ToS to create a mission with custom enemies tuned to be easier or harder than normal? For instance, in a not-at-all-hypothetical case, say you have a dark/fire brute; is populating a map with enemies that do exclusively pure fire damage attacks, and have no resistance to fire or negative, considered cheating, or is it merely tedious and unfun?
    A farm is a farm, whether they're custom critters or not. No, it's not an exploit, any more than it's an exploit to fill the map with behemoths. But it's still a farm, so if you do it and it gets reported and taken down, don't complain.

    Now if you have an actual story....say Bubbawheat's Matchstick Women arc. The custom group has a fire theme. They all do fire damage. This makes sense in the context of the story. They would be stupidly easy for a Fire Armor character. But it's not a farm and it's not an exploit and it won't be taken down.

    tl;dr: It's not an exploit, but could be a farm. Exploits are against the ToS, farms aren't but they can still be removed from mission architect. Oh, and a lot of people don't like them cluttering up the search interface.
  8. Eva Destruction

    Why not?

    Quote:
    Originally Posted by GS_Necro View Post
    >Why not two weapons on a custom critter?
    I can't be the only one who wants to have a soldier that can switch form a gun to a sword.
    Probably because they're too stupid to deal with the redraw. Rikti got gun swords because people could take advantage of their stupid AI to make them easier. Giving custom critters the same disadvantage would require too much tweaking to the reward system, otherwise it would be exploitable.

    Quote:
    >Why not custom Giant monsters?
    I'm not saying we should be having 100ft custom critters walking around (as cool as i'd be), I simply wish there to be a Giant monster class where i can go past 8ft.
    Technical limitations. I doubt we'll ever get these.

    Quote:
    >why not edit my maps?
    Wouldn't we all like to have a bit more choice than "front, middle, back, any".
    Yes. Yes we would.
    Quote:
    Maybe make it like the SG base editor.
    They would lag to hell, it would make the file sizes huge, too many possibilities for exploitable or just plain broken maps.

    I have used the SG base editor extensively. I don't see how it, or anything remotely resembling it could be applied to Mission Architect. Any map editor we ever get would have to be a different animal entirely.

    Quote:
    >Why not power customized critters?
    I must've not recived the memo on why critters were left out of Power customization.
    It would make them take up more space. Even if you chose not to use power customization, they would take up more space since there would be a power customization entry in the architect file.

    Quote:
    >Why not 1-54 on any Enemy)
    I'm a bit sick of not being able to have a Bat'zul on my level 50 map just couse the task force stops at level 20. Why can't we have any level standard critter on any mission.
    Lower level enemies are too easy for higher level players. They have fewer powers, their powers do less damage, and they don't have all the debuffs, mezzes, and other stuff that higher level enemy groups have. This is why we have warnings for higher level critters appearing at a lower level than design intent. Higher level critters are just plain more dangerous.

    Quote:
    >Why not fully editable Standard Critters?
    I love that we can color edit custom critters, but id like a bit more (yeah i'm "that guy"), Why not simply copy the costum, and edit the powers, or vice-versa.
    I'd like that too. But last I checked, DisableParticleEffects still wasn't working, and there are some critters that can't even be colored.

    Quote:
    >Why not Epic Critters?
    Why is it that Peacebringers, Warshades, Arachnos Spiders, and Arachnos Widows, were left out of Custom Critters.
    Because there wasn't time add them. A better question is, why are they STILL left out, especially since the Doppelganger system accounts for widows at least.

    Not sure how Doppelgangers are handled for squids and Arachnos soldiers since I don't have any....anybody know?
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    Not quite true, actually.
    You get to screw over the little pissant in a few tip missions Redside, which brought a smile to my face at least. That, and if he crops up in later story missions then at least I'll hopefully have the option to let Omega 1 stamp his face in.
    Huh, you're right. Both the villain and rogue options let you screw him over. I stand corrected.

    I still want him to show up in a later story mission. Preferably at level 40+, so I can throw him in the Shadow Shard and watch him get eaten by giant eyeballs. Really, he's too stupid to be allowed to live.
  10. Quote:
    Originally Posted by DePr0grammer View Post
    Defense debuffs do exist, you know. Additionally, NPC pets have 75% ToHit like players, not 50%.
    Battle Maiden in the Apex TF and the DE in tip missions also have higher to-hit. War Walkers buff each other's to-hit. Ticked-off Bobcat has higher to-hit. The devs realize how insanely survivable soft-capped characters can be, and are designing enemies to compensate. I have no reason to believe they're going to stop anytime soon.
  11. The black and white....looks pretty cool actually.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    The Thief of Midnight is a good story, though, for the most part. I like Darryn Wayde in terms of how he's written, because he's written in such a way to make me hate him, and he does that very well. The final robbery of the Midnight Club is particularly well done, even if I feel the Living Armour suits are cheating. There's some kind of bug that makes them targetable and moving before they awaken which ruins the illusion, though. About the only problem I have with the story is it's comprised of largely unrelated events. Beat up on the Midnighters, now go find out who killed my friend, now go steal from the Midnighters! If I were judging JUST the two missions regarding the theft, I'd give it a very high score, but the other stuff just brings it down.
    What sours me on the Darrin Wade arc is that after you find out what he's up to, the arc is over. Full stop. He's essentially used you to further a plan nobody in their right mind would go along with and you now can't do anything about it because he never shows up again.

    Quote:
    Dean/Leonard's episodic storyline is definitely good, I agree. It does at times make our characters look like fools temporarily, but it's all set right by the end, so I don't hold grudges. Leonard's writing is quite a bit less interesting than Dean's, but both are written well, and Dean has character like no other contact The plot itself is nothing too special, but it's just good enough to be interesting, with the occasional plot twist thrown in for good measure, and the writing for the whole arc is superb, in my eyes speaking to either a professional writer or a damn good amateur.
    It makes us look like fools temporarily? I'd say agreeing to allow clones of my badass evil self to exist makes me look like a fool permanently. Granted, you can let the clone die, but then what was the point of taking over the cloning facility in the first place? This is assuming your character can even BE cloned with all their powers intact, which really only makes sense for Mutant, some Science and "not human" Natural origin characters.

    Quote:
    I'll add Penelope Pitstop's arc because it's just damn annoying with bolded pink text essays of irritating nonsense. I know they were trying to make it sound crazy, but they succeeded so well it's physically irritating.
    I started off reading her text as crazy, but as the arc went on I realized the "crazy" was too coherent. I chose to read it as her speaking to you in code, pretending to be crazy so Mother wouldn't catch on.

    Quote:
    Levantera's arc The Stange Case of Benjamin A. Decker ends up with the Dark Watcher revealing the true nature of the Rikti to the player, something which normally takes place during The Rikti Plague in the same 35-40 level range.
    At least Dark Watcher acknowledges that he's not supposed to be telling you this. So you could read the Rikti Plague arc as you just playing along. Also, I believe villains find out about the Rikti from Timothy Raymond, who is a level 30-35 contact.

    Quote:
    That in the same 40-45 range that Division: Line takes place where C'Khelkah is originally introduced, the concept of Rikti factions and what they stand for is first explored and the nature of Rikti society first opened up to the player. Logically, this would have to happen BEFORE people start negotiating peace with the Rikti, meaning that that arc would probably have to take place AFTER Angus McQueen's, but the way they are placed, this won't happen.
    The problem is that Angus McQueen's arc has been rendered completely obsolete by the second Rikti invasion. The level range doesn't matter. Even at level 1, you can see that the second Rikti invasion IS HAPPENING RIGHT NOW.

    Quote:
    Furthermore, in the LGTF, the Clockwork King shows up escorted by Psychic Clockwork. The same Psychic Clockwork as in that alternate dimension, in fact. It's almost as if they couldn't be arsed to make electric versions of his old minions in the 40s. The problem with that is the Clockwork King of that destroyed world destroyed it because he realised his psychic potential, making him unstoppable. The only thing keeping ours from destroying the world is his madness preventing him from knowing he's psychic. If he's using Psychic Clockwork, then this assumes he's healed from his madness and knows his powers, either making the alternate dimension pointless, or putting a large plot hole in the story.
    It could be explained as an act of desperation since his princess is in danger. He has the power, he just doesn't know he can use it. So when it really matters, he can call up ALL his power, even the part he doesn't know he has. Or seeing Penny in danger prompted a moment of lucidity, in which he could tap into his full power. Since he's still crazy, these moments are few and far between, keeping him from taking over the world.

    I'm not agreeing with his inclusion in the task force, as I feel it was pretty much a gratuitous cameo, just trying to offer up a possible explanation for his new power level.

    Quote:
    And that's just off memory. Paragon Studios are in serious need of an editor, and maybe a story bible, because this Neuron approach to story writing is really turning what used to be cool and exciting fictional universe into a right mess.
    Agreed.

    Also, back to the topic of this thread: Roy Cooling's arc has now invalidated half of what Indigo says. All her allusions to mysterious "friends" that you gradually investigate can now be dismissed with "Yeah yeah, Malta. I know about them already. Here's a cell phone, call me when you've got something good."
  13. I fought Trapdoor in the lava with my Claws/WP Scrapper but then he turned blue, so the lava started hurting me so I jumped out. I like swimming in lava but I obviously need more regen.

    Then I charged Holtz, the Honoree and all those Rikti by accident. Don't try to pull Holtz with Focus.

    The minotaur has lethal resistance. Why does everything have lethal resistance?

    If I get up to go get a drink during the cutscene, my daughter will inevitably ask what they're saying.

    And that is the extent of my non-argument inducing opinion on this arc.
  14. Quote:
    Originally Posted by The_Static_Man View Post
    Keep in mind this is only a bridge until I20, once that hits, like BS has said, there will be other means to attain these items which i'm assuming will be more solo friendly.
    The only other means mentioned were trials. Trials are team content. Granted, "packs" are usually paid for, so there's some misleading naming going on here already, but I'm not holding out hope, especially since multi-team content has been officially announced at a meet-and-greet somewhere.

    Quote:
    Secondly, pretty much all late-game TFs (excluding Shadow Shard) can be easily completed with in 1-2 hours. I often will run an LGTF or ITF which would take no more than 1 to 1.5 hours to complete even if we clear each mission for shards. All you will need is a half decent team of people who have perhaps ran through these TFs before and you won't have a problem.
    Where in Black Scorpion's posts did it say that only late-game TFs would be eligible? If the TFs are selected randomly, you could very well end up with Dr. Q > Synapse > Sara Moore > STF (yes, it can be completed quickly, if you have the right team. Or it can be impossible to complete at all if you don't.) Which means you will have gone a month with no opportunities to work on your Alpha boosts.
  15. What Sam said.

    Seriously Sam, you're not writing a novel, these long posts are hard to quote

    Edit: Not the one right above me, the one above that. What he said there. Which is long and hard to quote, but I pretty much agree with.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    That's a pretty bad analogy. In fact, I'd call it terrible.
    New and shiny? Yes. But it's new and shiny that runs better, is more fun to play and actually has a better delivered plot than the old stuff is.
    Well if you actually like it, then yeah, I guess you could say it has a better plot.

    I don't like the plot. I don't like the fact that low levels are introduced to Malta, and shown that they're a shadowy paramilitary organization made up of total idiots, I don't like the fact that it takes the emergency mediport system from a background mechanic that we're better off not thinking about too much to an actual plot point that needs to be addressed yet doesn't satisfactorily address it, I don't like the gratuitous cameo from Captain Castillo, or the incredibly contrived Rogue PPD enemy group just to give heroes a "new" enemy group to fight.

    Quote:
    Originally Posted by Jophiel View Post
    "Could be" but I would bet a sizable sum that it won't be. And so any discussion about that old content deserves to include "I had a defeat all in the Cake Cave" as part of the discussion.
    That depends if you're discussing old content or old writing. I am in complete agreement that old mission design is very much lacking and subscribes to the maximum timesink philosophy. I also agree that a good mission has to have BOTH good writing and fun gameplay. But if you cut the extraneous garbage, some of the older content could be quite good. If you cut the shinies, a lot of the newer content would be completely meh.
  17. Quote:
    Originally Posted by Megajoule View Post
    But some of this complaint feels like someone wondering why the reveal of Yoda in Episode V is supposed to be a big deal or any kind of mystery, when you already know who he is from Episodes I-III. (And why did the fight choreography and special effects/CGI get worse?)
    It's funny that you bring up Star Wars, because the prequels are a lot like the new content in a lot of ways. They are shiny and stuff blows up. They don't need to worry about telling a compelling story because stuff blows up and it is shiny and we get to see Yoda kick some *** so people will go see it and they'll make a bazillion dollars.

    Granted, the original trilogy didn't make you sit through the film equivalent of fed-exes and hunt missions, and you didn't have to watch our heroes defeat every single last Storm Trooper on the map, but a lot of what people hate about the original content could be solved by simply cutting all that stuff out.
  18. Hmm...Sword/Invul Scrapper comes to mind. Broadsword seems most suitable for a guy in clunky heavy armor, and it'll give you Parry which will make you even tougher. The Tech Broadsword is pretty sweet too.

    Or if you want to keep the Assault Rifle, /Traps Corruptors can be quite survivable if you're willing to be flexible with how you handle the power armor concept, or you could make a Defender I guess.
  19. I need to be able to live long enough to kill everything. If they're dead and I'm alive, it's a win for me. How I accomplish that depends on what I'm working with; my AR/Fire Blaster is all about the killing large swarms of enemies fast, while my SS/Invul Brute is all about being able to stand there indefinitely. Sometimes I find a character that gets to have both. And it is glorious.
  20. Eva Destruction

    Children

    Quote:
    Originally Posted by Memphis_Bill View Post
    (And for the other poster - we have no quadruped skeletons. Therefore, no dogs/cats/llamas/etc.)
    There are cats. As well as some weird rodent things that we are told are supposed to be pandas.

    Quote:
    Originally Posted by Utopia View Post
    Tell that to the poor little Asian girl that some group of heroes just fed to a robot with a human brain....
    Which now that you mention it, makes NO sense at all. Then again, that entire task force makes very little sense, so I guess it's to be expected.
  21. Quote:
    Originally Posted by Arilou View Post
    "Stat Check" bosses are much less of a problem because you don't need to assume that your teammates aren't idiots, and you can usually at least check their stats. (IE: Does he have his alpha slot, does he have the right powers needed, etc. etc.)
    On the other hand, you do need to have these stats. Whereas a coordination-type challenge is equally open to a relatively new player, or a player who isn't concerned with IOs, or a Scrapper trio, because the minimum stats needed are lower.

    Meanwhile, these "stat check" challenges are still not idiot proof. If your tank can't hold aggro, or your debuffer keeps standing in the wrong place and dying, or someone with all the "right" powers never uses them, you just spent all that time putting together the "perfect" team just to fail anyway.
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I still have to wonder if the War Walkers/Warworks are affected by EMP.
    I dunno, grab a Rad Emission character and find out. As far as being entirely shut down by EMPs, probably not. EMP shielding is the first thing comic book tech gets. Otherwise the fight would be over pretty fast.
  23. It's a comic book universe, so the CoX analogue of the real world militaries will be incompetent and/or jerks. Remember, stupid as he is, General Z is a general. You saw them in the Carsh Site, you see them in the Shadow Shard, you see them shooting, but do you ever see them actually defeat anything? No. Because they suck. They have to suck, or we wouldn't need made-up military groups, we'd have to use the "real" military, and then any arcs involving them would potentially open up a whole can of political debate.

    Quote:
    Originally Posted by AzureSkyCiel View Post
    but the funny part was, in the mission I found this out in was a test of an AE are i had been working on. Malta was supposed to be raiding the rikti base and I figured, like unprepared players, the rikti would get curbstomped, instead I watched the battles unfold with rikti shrugging off Malta's stuns and end drains and one shotting them with their swords.
    Boy was my face red.
    Not entirely surprising. Malta does rely on lethal damage, which Rikti lieutenants and bosses resist, and mezzes and end drains, which Rikti get AM to protect themselves from.

    I would suggest that the IDF would win simply because they can churn out War Walker and Olympian Guard EBs in force. They also have replacable AVs in their Goliath War Walkers. None of the other groups have any AVs except for signature characters. Cole can also conscript whoever he wants to, and devote however much of Praetoria's resources as he wants to outfitting his army.
  24. Quote:
    Originally Posted by Amygdala View Post
    I hadn't really thought about it from that angle. I can see why something with an organizational flavoured challenge to it would be more enjoyable if your contribution as an individual was more recognizable.
    It's also the fact that on a single-team task, anyone can step up and be an "organizer." The OP provided an example of this. I have my own pet example, of a poorly thought-out MoLGTF attempt. We really hadn't thought of how we were going to tackle Hami, we were having enough trouble finding someone to tank the damn thing. When we got to Hami, EVERYONE threw out suggestions on how to win, and everyone was listened to. We won, by the way, not by using pre-established strategies, but because every individual was recognized and expected to contribute to the team's success.

    On a large-scale multi-team raid, there is no room for that. People flat out tell you "these are the leaders, you do what they say." At Hami raids, you're told to stay off Request unless you're a leader....which is just another way of saying "shut the hell up, nobody cares what you have to say." And the sad thing is, it's necessary. Everyone has to act as a cohesive unit, so you can't act unless you get a consensus from everyone, and that's much harder to establish with a large group than with a single team. At that point, talking in the "leader channel" and throwing out suggestions just confuses people.
  25. Quote:
    Originally Posted by ClawsandEffect View Post
    An excellent point.

    I can see people enjoying those things. What I don't understand is the ones who DON'T enjoy them, but do them anyway. In their case, the rewards became more important than their enjoyment of the activity that produced them. And that mindset baffles me.
    I don't enjoy running Fed-ex missions. However I have to do this activity that I don't enjoy in order to get the reward of being able to continue with my story arc.

    I'll agree with you, I don't understand people who do things they don't enjoy so they can keep doing things they don't enjoy. Unless the reward for them is to have some uber awesome toon to do these things with....I still don't get it though, probably because I use my uber awesome toons to do things that I DO enjoy.