Eva Destruction

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  1. Quote:
    Originally Posted by Toony View Post
    It's not determing but the players themselves are "highly pressuring others" into other AT's, if you prefer.

    Outside of starting your own TF, you'll have difficult luck getting in these things as non-support AT's or tanks In my experience.
    I still run into this occasionally, and it is a problem inherent in more "challenging" content. Namely, that people don't want to think, they'd rather lean on their Granite/Empathy/Rad Emission/whatever crutches. There are enough people who don't think that way that Scrappers and even *gasp* Stalkers can find a team if they're in a position to be in contact with people who don't mind using their brain for two minutes when faced with the "how is my Fire tank going to survive Recluse?" problem, but for people who rely on PuGs it can be problematic.

    I'm not sure how to fix it honestly, aside from a serverwide system message every time a far-from-optimal team successfully completes a difficult piece of content.
  2. Quote:
    Originally Posted by Werner View Post
    I'm not claiming that ALL concerns are met. I'm not saying that ANY of YOUR particular concerns are met. I'm just saying that SOME concerns in general can be met. I'm disagreeing with the word "none" in Eva's argument. Since some of MY concerns with lack of a solo option can be met, "none" is trivially untrue. We're not all the same. My concerns, even though I strongly desire the solo option, may not be your concerns. I'm not a big fan of black and white, all or nothing arguments. Let's not separate everyone into a mere two groups, and argue all or nothing. People can be complicated. What people like and dislike can be complicated.
    I concede your point. Perhaps it should have said:

    Quote:
    Originally Posted by Eva Destruction View Post
    Yes, it is a semantic difference, because a group activity that you do not need to actually join a team for fails to address many of the concerns people have with a lack of a solo path.
    Quote:
    Originally Posted by Werner View Post
    Interestingly, I was an avid participant in the old school Hami raids. Not sure why I hate most teams, but had no problem joining a hundred and fifty people doing raid content. Perhaps it was the anonymity of being in such a large crowd, of being only a tiny, unnecessary cog in a huge machine.

    Anyway, internal contradictions aside (people are complicated), if I'm making any point here, it's... well, that people are complicated. Not everyone likes the same things even in the same game.
    No, no they don't. Like, I hate being "a tiny, unnecessary cog in a huge machine."

    Quote:
    Originally Posted by Fire_Away View Post
    I'm glad to see somebody telling it like it is. I'm a 69+ month vet on day two of a search on a lower population server to get someone to take a Stalker for a LRSF. Despite having shivans, nukes, and even vengeance (which you figure would help if it wasn't a Mo run) the closest I've gotten to even making an attempt is multiple "Sorry we are full." The ignored yellow flagged team search comments and broadcast requests are starting to become demeaning. Even if/when I get on, it's fingers crossed hoping everyone will stay on the team and that it isn't a bust.
    I'd give you the requisite "you can join my team any time" spiel but since we're probably not on the same server and I don't plan these things in advance it won't really help. I can't guarantee a successful run either, since the "I'll take anyone who isn't a jerk or total idiot" approach doesn't always work on the RSF.
  3. Quote:
    Originally Posted by reiella View Post
    In my view, however, weekly raid targets such as the WSF are intended to encourage more pugging and also enable newer players to get into those groups easier to be able to 'catch up' as it were.
    Having a weekly raid target that the hardcore need to do over and over just for the end reward also encourages speed running, which helps newer players about as much as PLing them does. It'll only get worse next week as some people start running with level shifts and those who need to "catch up" are left even further behind, to be killed by ambushes and all that stuff the Tank aggroed and ignored in the mad bull rush to the next objective.

    You want their help on the hard part, keep them alive through the "easy" part. This message brought to you by the Conscientious Melee Campaign.
  4. Eva Destruction

    Alpha Slot Info

    Quote:
    Originally Posted by Santorican View Post
    You and Gaiden have problems with your AAo and SD fodder, how do you have it slotted? I don't have it slotted for damage at all so maybe that's why . Maybe try getting L54 Rikti Chief Soldiers.
    I have a full set of Obliteration in mine. Too many Chief Soldiers tend to, you know, kill me, especially if they're 54, I have to grab 52 and 53 Chief Soldiers and first I have to find them, kill the Mentalists and guardians and keep them from deaggroing and despawning. Gathering everything up takes longer than killing the pylon itself.

    On a happier note, I too have the power. At least, assuming there isn't a rollback (which would make me ), we finished five minutes before the announcement popped up. Then I immediately changed my difficulty to +2. I hereby propose we start a "Turn Up Your Damn Difficulty" campaign. Even-cons are chumps. They were chumps even before we got to be +1, and bringing a full team to fight them is much like asking the Freedom Phalanx to help you beat up those Hellions over there.
  5. I did find one good thing about the Aeon cutscene: It forces the "go go go speed speed speed" crowd to wait for any Rogues on the team to get to the mission.
  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Now, I can't tell if you're being snarky or agreeing with me. If the former, my point remains valid in that Remus knew the level shift would make the current content easier and complaining about it isn't really doing anything productive. If the latter, I agree. Waiter, +3/x8 served raw, if you please!
    I'm agreeing with you. I'll take your +3 and raise you a +4.

    Quote:
    Originally Posted by reiella View Post
    Not really seeing how they're being told to do the same task over and over. They're being told to do the task once/week for the rare bits [need what, 4 total for V.Rare?] But the task changes every week.

    It's only if you really want that badge for helping people finish the WST after you got your notice that you're being forced to do the same task over and over.
    Or, you know, to get the rare on more than one character.

    Quote:
    As a sidenote, there's a spot when you're behind the submarine hatch that will let you click into the mission while the hatch is up. That said, they need to really improve that door [and any other door with similar 'functionality' that's on a potential WST cycle].
    They need to improve any door like this, period.
  7. Quote:
    Originally Posted by Nalrok_AthZim View Post
    While I understand this point of view, it's not like people don't already do that with things like the ITF, Katie Hannon, and the LGTF.
    Those people choose to run the same task over and over. Those are not the only tasks that grant the rewards people want, they're just the fastest. People who want their rare boost have no choice but to run the same task over and over. This is the difference.

    Quote:
    You knew the rise in power was coming. You did. You have no reason to act surprised or be disappointed that old stuff isn't "challenging." Hell, this can even be fixed with a five minute (or less) trip to the nearest Fateweaver/Field Analyst.
    Yes, please. I never saw the point of bringing a full team to beat up even-cons in the first place.

    Quote:
    Originally Posted by Twisted Toon View Post
    They didn't use it because the US Government already went there with the Wiki-leaks Task Force.
    Yes, someone in the Government either has a sense of humor, or more likely, is woefully out of touch with life in general.
    My money's on the latter. Exhibit A: Canada's since-renamed Conservative-Reform Alliance Party.

    Quote:
    Originally Posted by Lothic View Post
    To me this game has become like an ice cream store with (for the sake of argument) 19 flavors of ice cream. Yesterday the "store owners" just introduced a new flavor. Obviously everyone's going to crowd around the end of the store where the new flavor is kept and there will be shortages/problems with serving it until everyone gets used to dealing with it. But eventually it'll become just like all the other flavors: some people will like it, others won't. Time will move on and sooner or later the Devs will give us yet another new flavor to choose from.
    It's not a new flavor though. We already had the flavor. It's more like the store owners just introduced hot fudge sauce, but you're only allowed to have it on chocolate ice cream. People aren't going for the chocolate because they necessarily like it best, but because they want hot fudge sauce.
  8. Quote:
    Originally Posted by Another_Fan View Post
    In another game that it seems everyone on earth plays and maybe even people off earth 10% of the players contribute more than half time played. My guess is you are one of our 10 percenters.

    5 market cycles are very likely >> 5 consecutive real time evenings for most people.
    Let's for a minutes ignore the fact that on a lot of commonly traded items, you can put in a fairly low bid, go play for an hour, and come back to find it filled. And that even if you're only using IOs at their max level, you can start buying and slotting 50s at level 47. You can actually start buying them before that, if you don't mind using some of your market slots for storage. And let's not forget those sets that max out below level 50.

    So I guess the only conclusion I can draw here is that if you ignore the market and IOs until you're 50, you're stuck with a choice between paying buy it nao prices and waiting "forever" to finish your build. I agree with that conclusion, however I fail to see how it has anything to do with player greed or indicates any kind of problem with the market.
  9. Quote:
    Originally Posted by Vanden View Post
    I remember doing a tip mission very recently where an ally that spawned as +2 due to my difficulty settings dropped down to the same level as me after I rescued it. I guess it's some new tech.
    It isn't new. This has been happening since i16.

    On a more on-topic note, last night my whole team except the guy who had gone AFK in the mission crashed exiting the second-last mission of the Silver Mantis SF. Then we all crashed again exiting the last mission. I still have my badge though. Nobody had a rare slotted since we were all level 20-something.
  10. You know what part I don't like about the STF? Everybody always runs to the vine room and TPs everyone, so we skip over the villain respec team. Those guys are way better than Aeon. They don't need a cutscene to be amusing either.
  11. Eva Destruction

    Alpha Slot Info

    Idle thought....the level shift will make pylon runs on my DM/SD more of a pain. I'm already using level 54 comm officers and they're still dying on me.
  12. I hereby submit "Freaks, Geeks, and Men in Black" Arc ID# 161629.
  13. Quote:
    Originally Posted by MajorDecoy View Post
    The only cutscene that bothers me enough that I'd like to see it removed is the one in Mender Ramiel's arc.
    That one at least comes at the end of the mission, where nothing is trying to kill me and nobody is waiting for me, so I can just duck out for a smoke while it plays. Or go make a sandwich. Or tab out to the forums. Aeon's is long enough to be annoying, but not quite long enough to do anything else during.
  14. I want a Nictus costume change emote so I too can be NICTUS!

    Memo to Aeon: You're not funny, especially the tenth time I hear your speech. Much of that cutscene is simply unnecessary. Does he really need to zoom in on all the AVs for us to know we have to defeat them?

    Edit: They wouldn't be so bad if we could at least chat during them, or something, anything other than sitting there waiting for them to end.
  15. Quote:
    Originally Posted by Arcanaville View Post
    This is not a semantic difference, because it defines the boundaries of what you think doesn't count as solo content. We've been discussing it primarily within the boundaries of not teaming, and bringing psychology and practicality into it: some people do not want to actually join a team, or cannot organize one, or have scheduling limitations that might require them to drop team at a moments notice (I'm an on-call person: I understand that requirement well). Now you're saying you also include any content where you cannot initiate it and complete it on your own. That's no longer an objection about teaming. That's an objection about every single player having 100% control over content execution in an MMO. I think there's some grey area when it comes to accommodating people for whom teaming itself is problematic. Its something I've put a significant amount of thought into how a compromise might be struck. But that's over the line for me. I would oppose any attempt to implement such a design philosophy.
    Yes, it is a semantic difference, because a group activity that you do not need to actually join a team for addresses none of the concerns people have with a lack of a solo path.

    Let's say I have trouble organizing a team to run a TF. Would I not have even MORE trouble organizing a "team" two to three times the size? Let's say I might need to run at a moment's notice. Does this not automatically exclude me from any task that gives a reward upon completion? Let's say I don't enjoy playing with large groups of people I don't know. I'm playing with even MORE people in a multi-team event, with an even greater chance that I don't know them. Let's say I'm not a very good player and feel left behind on teams. Well then in that case I probably do need a team to get any reward at all in an event where reward is determined by participation. Let's say I avoid teaming because my computer is old and lags on teams. If I double or triple the people, my contribution is limited to random button mashing.

    It all depends on how those events pan out, of course. Who knows (except of course people who aren't allowed to talk about it), maybe it'll be like the Mothership, where I can bop into a raid in progress, whack a few Rikti on the fringes, get some Vanguard merits, and leave when I feel like it. It still doesn't address the concerns of people who play at off-peak hours, but it is more accessible to some. Or maybe it WILL be like the Praetorian zone events, although I'm not holding my breath. Or it'll be like Hami which for some people is made of the distilled essence of all the bad parts of 20 ITFs. Considering the only multi-team trial currently in the game is closer to Hami than the other two, I'm not getting my hopes up.
  16. Quote:
    Originally Posted by DumpleBerry View Post
    ...if the above is correct. So our options are incarnate stuff OR merits, not incarnate stuff AND merits?

    Normally you would choose between merits or swag, right? So the 25 you're getting are the BONUS 25. If you picked the merit reward, you would get 25+25...but you didn't. Am I dissecting this correctly?
    It sounds to me that as an Incarnate you have the following options:

    Choose Essence of the Incarnate component. Receive Essence of the Incarnate component, 25 merits, and Notice of the Well.

    Choose merits. Receive 50 merits and Notice of the Well.

    Choose SHOE. Receive SHOE, 25 merits, and Notice of the Well.

    From the phrasing of the patch note, it sounds like the Notice is automatically awarded to any Incarnate character.
  17. Welcome to the wonderful world of Traps. Hope you wore your running shoes. You'll be needing them.
  18. Quote:
    Originally Posted by Golden Girl View Post
    They've also saids that the BAF raid requires 12-24 players - they didn't say anything about needing one-and-a-half teams - if it was based on teams, I think they'd make it for 16-24, or 16-32, or just say it needed 3 teams, for example.
    Stop. Just stop. This is pure semantics and you know it. Anything that requires multiple people in the same place at the same time working toward the same goal is GROUP CONTENT, whether those people need to be actually be on a team or not.

    Can I join a Mothership raid, CoP, or Hami raid without joining a team? Yes. Can I do one whenever I feel like it, even if nobody else wants to do one? No. Therefore they are group content.

    The existing Praetorian zone events are entirely different, in that it's possible to do them all by yourself. They are solo AND group content.
  19. Quote:
    Originally Posted by Santorican View Post
    I'm actually not sure if there are any pets in the Apex TF that you would have to worry about.
    I don't think there are any pets, but what about the tentacles? Are those auto-hit or just really high to-hit?
  20. Quote:
    BTW, i just ran a BM farm waiting on wife to get home. I got:

    1 Trap of the Hunter.
    2 Gab Hammer
    1 taser
    1 revolver
    1 hand grenade

    Really.... ??? LOL.
    I just ran a bunch of that Roman dude's repeatable missions and got an Absolute Amazement: Stun. Oh look, good stuff does drop after all.
  21. Quote:
    Originally Posted by Rhysem View Post
    I'm not even clear that you could lower recipe costs by increasing the drop rate of recipes. The problem is the amount of inf in the game, not the rarity of the recipes. If you made recipes more available, you'd get more people looking at IOing their builds out which will counteract any temporary price drop you'd see from it being more common. Also you'd just waste more time deleting the vast majority of recipes (ie: useless ones) while trying to play.
    I'm pretty sure he only wants them to increase the drop rate on recipes "people actually use," ie recipes he wants to use but can't afford. After all, nobody uses all those other garbage recipes.
  22. Quote:
    Originally Posted by eryq2 View Post
    1) To buy something to use is not greedy. To hoard, is. To buy up everything to mark it up for others, is.
    Buying up everything is extremely difficult when people keep producing more stuff.

    Quote:
    2) eva_, if i go to Champs for some shoes, buy them to wear, that's not greedy. Or maybe if i buy food to eat, im greedy because i want to live, too, hmmmm. ???
    Yep, you're greedy. You made an analogy that didn't make any sense, so I just went with it. Why do you think people hang onto stuff instead of just selling it? To look at how shiny it is? I'm willing to bet the number of people who do that is so small it doesn't make a dent in supply. People hang onto things because THEY EXPECT TO USE THEM. It's called being prepared, as per the motto of boy scouts and paranoid conspiracy theorists. I'm sure you've heard of it. Or are you the kind of guy who goes to the grocery store and only buys tonight's dinner, because you don't want to be greedy and buy more food than you need right now?

    Quote:
    Oh, and last night i ran on a team of 8 for 2 demon farms. Got 2..... 2! Inv recipes. A temp stun grenade and a perplex confuse. Hundreds of baddies killed = 2 recipes. Sounds sucky to me still....
    Don't farm with a team of 8 then. Drop rates suck on teams, always have.

    Quote:
    Originally Posted by Nethergoat View Post
    I don't understand why people get hung up on not paying 'ridiculous' prices, when you can earn tremendous sums by mixing a bit of know-how with a tiny investment of time. A billion is just a number in this game, it doesn't have any intrinsic value, you can rack up as many as you like.

    I have no idea how many hours of play 35 a-merits represent, but I wager there are any number of approaches that would earn the same payoff for a much smaller time investment.
    I did it once, and I'm not doing it again. It wasn't the cost so much as the lack of availability that prompted me to do it, but in the end it wasn't worth it. It started becoming a chore.
  23. Quote:
    Originally Posted by Eiko-chan View Post
    A couple weeks ago, we were getting consistent temperatures in the teens and low twenties, but it's so dang dry here, we didn't even get frost.

    I hate people that complain about snow. I want some!
    You can have my snow, I don't want it. It's Canadian snow, so it's way better than American snow.
  24. Quote:
    Originally Posted by Another_Fan View Post
    Not picking on you but that attitude is why mid level recipes are so hard to come by. From a production standpoint they are amongst the most expensive things in the game to generate. You lose inf that you would have generated by playing, your character isn't fully enhanced so you have less of a relative advantage to the enemies, you need to use storage on alts for inventory and market slots for sales because your storage is limited. The turnover of the recipes is in general slow (I know I leave bids up on them for months in anticipation of making new alts)
    Which is just another reason we need a slider that works. If 50s could generate them the only disadvantage would be tying up a market slot, and I'm willing to bet the majority of the playerbase isn't using all their slots on all their characters anyway.

    I'm not running 22 repetitive missions for a piece of Positron's Blast. It's just not worth it. In fact it would be exacerbating the problem with what I want those recipes for, which is slotting characters as I level them, since by doing a straight buy I'd be unable to potentially generate 10 random mid-level recipes for the market.
  25. States is the worst of them all, due to his hand-clap spam. Serpent Drummer comes in a close second since his +perception causes him to aggro the whole room.

    Manticore and Posi weren't too bad, albeit a bit on the squishy side.