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Posts
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Joined
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Quote:Doesn't the Invention tutorial or the guy standing by the market tell you that?A lot of casual players don't know that they can get commons with tickets. Some of them may not realise that you can leave a bid up overnight... or for five minutes. I don't know how much they are educable, either, unless I want to rant in Freedom broadcast every night.
The AE players aren't playing AE, they're playing Incarnate stuff. Between that and a recent double XP weekend, there's a shortage. If you (not you Fulmens, general "you") have a problem with the shortage, go play some AE and roll some tickets, or exemp and kill stuff. Use what you need, sell what you don't, profit. It's not like you're being prevented from doing so by your own lack of low- to mid-level characters. These aren't Pool C recipes. -
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Common salvage can only be picked at random, but considering each piece only costs 8 tickets and you have a 1/6 chance of getting the one you want....
Besides, if you could buy it from stores people would do that instead of buying from the lowbies generating the stuff, and then we'd be back to doing inf transfers just to pay for SOs. -
I'm making do with Energy Melee for my Malta guy but it's just not the same.
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Martial Arts for Blaster secondary please! Every time I fight Maelstrom I punch him extra hard for being allowed to have it when I can't.
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Quote:As opposed to a handful of shiny missions that require you to zone twelve times, just to click two blinkies and beat up four EBs (If you use your mission drop you only have to zone ten times, click one blinky and beat up two EBs) that you have to repeat on every character before you can even start to get anywhere? Yes, I would rather they just slap something together. Don't get me wrong, the Trapdoor and Honoree/Holtz encounters are a neat change of pace, but the first mission, the "unique" maps and the cutscene are frills that probably took more resources than everything else in the arc. So yes, I would rather have something half-***ed now than wait six months so they can tweak maps and add special effects to the bad guys.They are content in the same way Borea's missions and whats-her-name in the Hollows missions are content. They don't have any kind of a story to them, and are essentially just the same two or 3 missions over and over.
Are you saying that you would be happy if the devs gave us a contact like Marcus who had no plotline to his missions and basically no point to even doing them, and told us that it was our "solo content"?
I wouldn't.
If we're going to get solo Incarnate content I'd much prefer they take their time with it and give us GOOD content, instead of just banging out a few crap missions to shut people up. And if the devs respond to your demands and ultimatums and give us solo content RIGHT NOW, that's exactly what you're going to get: A handful of crap missions that aren't even worth doing that you will have to repeat over and over and over to get anywhere with.
Don't forget, you still have the alternative of repeating the WST over and over, and have been explicitly told there is another alternative coming, so if a stop-gap solo alternative is no more imaginative or "fresh" than the stop-gap team method you don't have to do it. -
Quote:It has been my experience that the "unprepared" are usually up front about it.Hmm... Good point. So now I wonder, is it the leader's job to coach said unprepared players? If so, how would one give instructions without sounding like a total drill sargent? There are some egos out there and it's usually too late when:
Leader: Turn on rooted. It'll help.
Stoner: I don't have it. Is it good?
Leader: ..... Yah. Just pop 4 purples and 2 oranges.
Stoner: I'm out of insp.
D O O M .....
Unprepared guy: "I've never done this before so I have no idea what to do."
Leader: "No problem, we'll direct you."
Unprepared guy: "Ok, thanks."
Then, you know, you be polite about it and don't call him a noob when he goes the wrong way and wastes 30 valuable seconds of your life fighting something that wasn't strictly necessary.
If your tank doesn't have their mez protection, and hasn't figured out by the time they hit level 45 that mez protection is a good and necessary thing then they are beyond help. Either that or they're PLd, in which case they should go run some "standard" content before tackling the "advanced" stuff.
Quote:Now I'm wondering... if folks used to do this on SOs, how come a lvl 50 SS/shield brute with a set of purples (as evident in all those Ultimate bonuses in the info window) and alpha slotted T2 still can't survive 3 heroes in LRSF? This was the lead brute in the LRSF that my MM was in, and after 5 team wipes in Atlas, we had to call it quits.
If it is possible to do it with SOs, how come a multi-billion, T2 alpha slotted brute can't hold agro? -
Quote:Well I haven't actually checked, but there's no reason why Dev's Choice arcs shouldn't drop Incarnate Shards if you set them to regular rewards. If they do in fact drop shards it might be a good idea to pick some high-level Dev's Choices...you know, in case some people get bored running tip missions, Battle Maiden farms and the ITF over and over....I mostly agree with this, except there's one thing to keep in mind: many players right now are running their 50s through the new end-game content, which - in a horrible oversight if you ask me - doesn't even slightly involve the MA system, not even one little bit; seriously, could it have hurt to try and slip it in there somewhere, maybe back behind the potted plants or something?
That's probably artificially keeping plays down right now. I'm sure once some of that end-game shininess wears off, we'll be back up to... one or two plays a month. :/ -
Here's another good resource, conveniently sorted by level range.
Or you could just check off "my level" and type "Rikti" into the search window, if you're high enough level to fight them. Electric armor does well against them. "Freakshow" will also work, they are vulnerable to energy damage so they will just melt, and there are tons of arcs that feature them, although they're mostly played for comedy.
I suggest avoiding anything with a level range of 1-54 and custom enemies or Archvillains (it generally means the author didn't put much thought into balancing the difficulty for any specific level range, so whatever level you are it's pretty much a crapshoot; too low and you'll be slaughtered, too high and the rewards will suck) or with "extreme" anything in the orange warnings ("extreme" often translates to "I wanted a challenge but didn't want to think about what would actually be challenging but doable so I gave them all the powers and probably made a player-killer.") -
Quote:Oh I agree from a design perspective. I personally don't mind having a strong taunt aura, I like it. I've been bitten in the butt by AAO's strength a grand total of once (all-Scrapper Tin Mage, two War Walkers and Bobcat all decided they hated me. It being my first time, I had no idea they buffed each other's to-hit.) I just don't think a Scrapper's taunt aura should trump a Tanker's taunt aura, ever. Holding aggro is their job, and their taunt auras are part of their aggro management toolset. I do not draw aggro with my Blaster AoEs if there is a competent tank and I allow him to do his job, but with AAO I might.I find scrappers with taunt auras thematically fitting. AAO, RttC, Invic are some of the strongest powers in the secondaries of scrappers and should have repercussions - not to mention it fuels their mechanic. The taunt on AAO, is indeed, especially strong. I find this also fitting. There should be risk when damage is buffed that high outright. It's a lot like expecting not to draw argo when you're spamming AOE's as a blaster - Don't start nuttin' and there wont be nuttin'.
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Midlevel salvage is hella expensive right now. Unlike recipes though, it's at least available, either to buy it now or at least within a reasonable time frame (my definition of reasonable for salvage is "I'm gonna go run a mission or two and when I'm done I want my salvage bought"), and anyone at any level can quickly and easily generate it through MA tickets or exemping.
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Well, "Until the End of the World" (in my sig) is sort of a romance arc, although some people don't think it is. It's a highly dysfunctional romance that ends badly in either case, and most of the team has probably played it anyway.
"Forget the Rose, Send Me the Thorns" (#8925) was a romance arc that I liked, it's played for comedy but I don't think the author is active in MA anymore so it might be horribly outdated. -
I think AAO could stand to be toned down a bit. It can pull aggro off a lot of tanks and that's not neccessarily a good thing.
Other than that, I loves my taunt auras precious, yes I does. I'm playing a melee AT, so logically I'd want to keep everything in melee, no? I'm also playing an AT that obviously terrifies the crap out of everything, seeing how much my Scrappers without a taunt aura have to deal with runners. I only wish /SR had one. Oh, and Dark Armor, which could use one even more seeing as it has all those PbAoE mitigation powers. -
Quote:Team leader: Keep your pets out of melee!Ghost widow can hold your tank with a mag 100 hold, that requires either some stacked buffing, or alot of breakfrees. Heals herself off melee range (yay broken MM pets) and is a bit of a cow.
Bots MM: Don't you love the "stay" command?
Quote:Scrappers are pushing this watermelon out of a lake. Your argument is invalid.
Seriously though, I love doing All Scrapper runs of various things. The last ones I got going were All Scrapper Apex and All Scrapper Tin Mage with no Temp Powers.
Now, prove me wrong.
Quote:People have a stigma that you need a tank on the STF. Preferably a stone tank, and they try to shy away from too many melee toons because of GW (hard as heck to get on a STF with a scrapper). When in fact some scrappers as well as some controllers can tank him effectively. Then there is also the option of just ignoring him and taking out the towers if you have enough support.
As for melee toons and GW: Her heal is not auto hit. It requires a to-hit check. Monitor your defense. If you don't have enough from your secondary or teammate buffs, eat purples. Sure, she has a chance to hit you still (whatever the to-hit floor is for a level 54 AV), but the Scrapper's damage should offset what healing she does manage to get off.
By the way, I managed to get on an STF very easily with my Scrapper. There was a Stalker on the team as well, and nobody suggested either of us should stay out of melee with GW. I was /SR, can't remember what the Stalker's secondary was, but we took her down pretty easily, and her healing wasn't an issue. -
Yes, that too. Some IOs are unique and therefore limit you to having the set bonus once. For example, you can only get the 2.5% bonus to all positional defenses from 6-slotting Gaussian's Synchronized Fire Control once, since the set contains a unique IO and can only be 6-slotted once.
Also, the 7.5% recharge bonus from the LotG Global IO only counts against itself for the x5 limit, not against any other 7.5% recharge bonuses you might have. So you could slot up to 5 LotG 7.5% recharge IOs, then slot a Sting of the Manticore* and get a sixth 7.5% recharge bonus from that. Conversely, you could also theoretically slot 5 Sting of the Manticores (in practice nobody has that many snipes, but in theory), and still get a 7.5% recharge bonus from slotting a Luck of the Gambler on top of it.
*I'm not sure if Sting of the Manticore actually has a 7.5% recharge bonus. For the sake of the example, let's pretend it does. -
It's newb, a noob wouldn't bother to ask.
Yes you can. You can have the same bonus up to five times. Note that the x5 limit applies to the bonus itself, not the set...so for example you can slot 5 sets of Crushing Impact and get the 5% recharge bonus 5 times. You can slot 3 sets of Crushing Impact and 2 sets of Doctored Wounds and get the 5% recharge bonus 5 times, but if you then slotted another Crushing Impact you wouldn't get a sixth 5% recharge bonus. You could however also slot a Positron's Blast and get the 6.25% recharge bonus. -
Quote:How about this: you play your way, I'll play mine. You get to 50, buy your IOs and max level, and stop telling others they're doing it wrong because they're "wasting so much time." I'd be wasting time rushing to 50 because I'd end up with a character I have nothing invested in and don't give a rat's patootie about.If we do the silver mantis in the next few weeks, I'm sure there will be plenty then. My other comments is indirect. Crafting in CoH has a lot of restrictions. What you can sell(16), what you can hold(personal 50/60 w/temp, sg vault(50?), sg rack(30), the going back and forth. It will steal so much of your time. Just get to 50. If this is your first build, it's not going to be right because you don't understand the game fully yet.
And it's far from my first build. I'm assuming the people who post in these threads in this forum all know what they're doing, they know what their options are, and they make a conscious choice to buy things at lower levels. -
Quote:Yeah, we know. That's the whole point of the thread. The time spent waiting for the recipes to become available retards your progress to the point where it's unacceptable to a lot of people. The crafting time is negligible, and a few million inf here and there is pretty much irrelevant, especially if you're buying, say, a level 35 set of Thunderstrike, that you never plan on replacing. You won't need that inf for anything else. That's inf invested in your final build.My point was that if you buy all the recipes during the play to 50, you retard your 50 evolution. The crafting time & ww/bm for the recipes will slow your progress. This is the choice I was talking about.
If you want to rush to 50 and never plan on exemplaring, carry on. You can get by on SOs. My point is not everybody plays that way, the IO system was designed to accommodate people who don't play that way, but the game has changed to encourage people to play that way, which makes it more difficult for those who don't to get their shinies.
Pretty much all your arguments come down to "you don't need those mid-level recipes." This is true. I don't need those mid-level recipes any more than you need your level 50 recipes. The point is I want them, others want them, they're not available because the system makes it excessively difficult for people to generate them, so the system should be given a slight tweak to make it easier for people to generate them. -
Quote:The second account can log out without dissolving the TF, they just can't quit. Get a friend with a level 35+ character they don't want to play right now to keep your TF active for you if you don't have a second account.Congratz!! I've wanted to run that one and silver mantis solo for the longest time but I don't have a second account and I don't think I could find someone to log in theirs and keep it from logging out long enough to do so. When will they give us the opportunity to run them solo? When I tried before it dropped me from the TF when the last filler quit.
Oh, and gratz BrokenPrey. -
Quote:Yep, and I'm being forced to jump through a lot of hoops or wait a long time if I make the CHOICE to use IO sets instead of regular enhancements.Be happy with regular enhancements. They'll get you to 50 with no problems. This game is about choices.
Quote:You'll need the inf for other things.
Quote:Their only distractions...some the lowel recipes produce nominal returns.
Quote:We never asked this but what do you want the recipes for? Do you want to sell them? -
Quote:I like it when they sell me their stuff, it saves me from having to get it all myself.The genre is called Massively Multiplayer, not Teaming Required. It's fun for me to wander around Atlas and check out the creativity and inventiveness other players lavish on their characters, a game environment populated by other people generates a sense of life and community that I enjoy. I rarely have the time to team, but that doesn't stop me from enjoying the game's Massively Multiplayer sobriquet.
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Quote:I'd argue that she flat out makes her own case that she's wrong. "There were no mutants before 1938, but I'm older than that, but that's ok, I'm not a mutant, I'm special."That, at least, was only statements made by NPCs. They could be wrong, and very likely are seeing as how one is a crackpot scientist and the other's qualifications can only be measured in cup size.
Krylov doesn't say there were no mutants before 1938, just that his records don't show any. Either way, the "no mutants before 1938" thing can be safely ignored.
Quote:Yeah, the problem there is the word "origin." In CoH we don't use it the same way we say something like "I was born in Iowa." You're always born in Iowa. Origin is a mutable thing. It's more akin to something like being blonde as a child and your hair turning darker as an adult. Your "origin" was blonde, but now your origin is brunette. Or you were 3 feet tall as a child but now are 6 feet tall. Your "origin" was "short" but is now "tall." These are permanent changes. You can't go back from them. Same thing when Daredevil or Flash get those chemicals spilled on them. They become Science and there's no going back.
This is what happens when the Well infuses you with Magic powers. Whatever you were before is irrelevant now, because you're powered by Magic.
Quote:Out of curiosity, shouldn't it be impossible to be a Mutant, Science or Tech origin Demon Summoner?
Quote:For purposes of this game things which are supernatural (gods, demons, etc.) are also Magic, because the game lore specifically states that they are. It says that demons are magic and that Tielekku "discovered magic through her followers", whatever that means. But the Origin of Power clearly states that Magic is superior to divine and spirit powers despite having come from them, and it allows people to bend, shape and tear reality through sheer force of will.
Quote:Once again, I'm not inferring that. The game lore says that gods are magic.
Quote:Where? I can't find anything on it in the wiki. Bat'zul is a demon and the lore says demons are magic.
Even if there is disagreement, WW speaking with authorial voice trumps any secondary character if a conflict in cannon arises.
Quote:She does, according to "The Scroll of Tielekku". "The Origins of Power" was written by a new dev who Did Not Do The Research (badly, with Critical Research Failures in the Reichsmann TFs) and whom is no longer with the company. It's just plain wrong, should be ignored and should probably be removed. -
It was deemed griefing when people dropped them on the ski slopes, so I'd petition it.
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Quote:Play a villain, do mayhems. I think if you switch to hero you get the epaulettes as well.[*]Devs, ZOMG, those seven task forces also give a 5% boost in health! This doesn't suit my play style either, so needless to say, you'll have to give me some other way to earn that, too.
Quote:[*]Devs, I want some earned respecs without having to team with people, so looks like alternatives for the respec trials is in order.
Quote:[*]Devs, come to think of it, I guess I really do want all of those task force badges after all, so please design new solo challenges so that I can get them without having to team up with anyone.
Quote:[*]Devs, I really want a pretty supergroup base, but since playing in a supergroup isn't my style either, you really need to do away with prestige and just give us open access to everything.
Quote:Oh, and spending money isn't my play style, so...
Quote:[*]Devs, I don't like doing Rikti ship raids. Provide some way for me to get the unlockable Vanguard Bow, plzkthx.
Quote:[*]Devs, farming Fake Nemeses doesn't suit my play style, so provide some way for me to get the Nemesis Rifle customizations, plzkthx.
Quote:[*]Devs, the whole crafting system doesn't suit my play style, but I want the convenience of the portable workbench. Please provide alternate, plzkthx.
Some major sarcasm fail right here.
I am opposed to the rampant dismissive, inflammatory insistence that there WILL be a way to do it in i20 despite the complete and utter lack of developer confirmation. Nothing they have said indicates a solo way is coming anytime soon. -
Quote:I would, if the game would let me do so without freezing my progress.My advice to those who want midlevel stuff: if you want it so badly, go work for it yourself.
Quote:I do. I take random rolls at level 35 and I have a guy with XP turned off.
And I hoard whatever I roll.
Again, I want to play the game and earn them. I do not want to play the game with an artificially imposed limitation, and I'm willing to bet many others don't either. "The game" includes leveling. Why should we play a different mini-game just to generate mid-level stuff when the devs could allow us to generate this stuff while playing the game "as intended?"