Eva Destruction

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  1. I think the devs and I have different definitions of the word "revamp." Mine doesn't include changing the entire map for a zone, or a Task Force requiring special encounters with unique maps every mission. The old Faultline looked way cooler than the new one, IMO, there was just no reason to go there. Look at the villain SFs, often held up as way better than the hero equivalents: normal maps, with normal encounters, except for the last mission. I think revamps and new content are too much work because they make it too much work. When they make every mission "special" players will start expecting that every mission will be "special."

    Look at Praetoria, with a handful of mechanically fancy missions, but mostly just "kill this guy" and "grab this blinky" with ambushes. Lose the ambushes, and carry that philosophy into the rest of the game. The Lady Grey TF is still popular despite the first three missions being totally straight-forward, and it still doesn't look dated, despite being one of the first "new style" TFs. The Tin Magey three missions in one, not a single spawn point wasted TF style is really not needed to make Citadel not suck.
  2. I'd go outside. Then I'd be reminded why I don't go outside more, and come back in. I would probably re-install some of my favorite old single-player games.

    Newer games won't run well on my machine and I stopped playing WoW for a reason, so probably no more MMOs for me for a while. I will also never again play any MMO where my character's abilities are boosted by ugly clothes that don't match, where the "good" builds are all the same, where the best stuff is locked behind hours of repetitive raiding, or where a reasonable question asked in broadcast is inevitably answered with "L2Ply" or "Ur mom"....so probably no more MMOs for me ever.
  3. Quote:
    Originally Posted by Eiko-chan View Post
    If I made the decisions, Mission Fail would equal Task Force Fail. This would serve dual purpose of making the developers carefully consider the challenges presented and the risk of failure, and make players less apt to exploit (and I consider failing a mission purposefully to speed up the task force an exploit) the system for better rewards.
    I would change it to be like Katie, where if you fail the mission you have to do it over. However I'd change the third mission to only require rescuing the sisters, not leading them out, and I'd have them both spawn when the mission begins. It's a long mission, and all the backtracking and leading out and listening to Infernia babble just makes it draaaaag. Penny isn't too bad because it's only one lead out and you can Assemble the Team to skip all that running, losing her, and having to go back for her.

    Keeping NPCs alive is a bad "challenge" anyway. They are as dumb as a sack of bricks and tend to kamikaze, and are usually too squishy not to die from it. "Keep alive" challenges can be fun when you actually have a good chance of keeping whatever it is alive.
  4. Quote:
    Originally Posted by TonyV View Post
    See, what I don't understand is your need to get that badge right now. How many years have you been playing? Do you think that badge is going away next week? Have you ever actually run across someone who said, "Wow, you have that badge already? You're awesome!"?
    Some people see badging as a competition, or a race. So they have to have more than you, and they have to have them as soon as humanly possible. I don't get it either, and frankly the people I've met with this mindset are people I will never play with again. I've found that they show very little consideration for others in their quest to get all the badges before you.

    Quote:
    Originally Posted by UberGuy View Post
    We don't really do pug TFs, though we do invite others to join ours. Most of us tell people it's a speedy run when we advertise those pick-up spots, and I always do if I'm forming the TF.
    Unfortunately you're a minority. Many people just assume a speed run as the default, and if you don't do it that way you're doing it wrong.

    On an unrelated note, Imperious can die because what he is doing with his Hand Clap spam is the opposite of help. One day the devs will realize that NPCs are too stupid to be allowed to have knockback, and on that day NPC helpers might be welcome. Until that day, Imperious, Fusionette, Sefu, and their ilk can all go die in a fire. Last LGTF I did someone stealthed ahead to free Infernia so we wouldn't have to backtrack (we were intending to save them.) She died while she was yakking. So she got herself killed. She can die too, if she wanted to stay alive she'd shut up and follow. Her dialogue is not funny. Penny doesn't deserve to die, since she's bugged so you can skip the long trek back to the door. If they ever fix that, I'll probably be advocating letting her die, since by the time that TF was created we'd already established that nobody likes long lead-outs with stupid slow hostages that get stuck on everything.
  5. Quote:
    Originally Posted by Jazra View Post
    I'm going to have to jump in here and agree that running the same TF over and over again isn't very fun.
    It isn't. That's why I'm not doing it. I do each WST once or twice, and that's about my limit. Most of my Incarnates don't have their rare, none have more than one Notice. I don't feel the need to get it NAO but it really cheeses me off that I can't make any progress at all without repeatedly doing something so horrendously unfun that it's not worth doing. The one upshot is that I still need the badges for this week's TFs on my side-switchers and it'll be easier to get people to do them with me.

    Oh and as for people wanting a 50 to have the star, I've always hated exemping, especially needlessly. Why should I lose a bunch of my powers and set bonuses just because you can't be bothered to select one of my missions? It's the one drawback to SSK.
  6. Eva Destruction

    Apex SF sucks!

    Quote:
    Originally Posted by Scythus View Post
    Something where villains can frustrate both the efforts of the heroes and Cole would be nice as well.
    The enemy of my enemy is my friend until he turns his back and I stab him in it. Then take his stuff.
  7. My MA/Regen Scrapper got the first mez badge and a significant chunk of the second courtesy of one single Sapper. I think I stood there doing the Sapper dance for about fifteen minutes. I passed the time chatting with my coalition-mates about how much Sappers suck.

    I still have to fight back the urge to laugh maniacally every time my DM/SD one-shots them. Neener neener neener, you can't hit me. Oh, you did hit me? DARK CONSUMPTION! Ha, I'm back to full end, eat Midnight Grasp, *****! Revenge is a dish best served with tentacles.
  8. Quote:
    Originally Posted by Arcanaville View Post
    Also, while checking on something else, I looked up Malta armor. They are actually said to have significant technology in some of those. And of course some of them can teleport. They look like guys in outfits purchased at the local military shop, but supposedly according to the lore some of that simple looking vests and outfits are actually advanced armor.
    I knew that. They're practically freaking bulletproof, or at least that's how it seems sometimes. Namely, the times you get hit with a stun grenade, you have only one breakfree left, and you don't want to waste it on a lieutenant with only a quarter of his HP left....you can take him down in one shot, right? RIGHT? Not if you're Assault Rifle, you can't.

    Quote:
    Sappers, for example, are not just packing the advanced sap gun, they also wear energy resistant armor. I actually knew they were energy resistant (playing an energy blaster for years) but I didn't know until just now that sapper armor makes them immune to endurance drain. Next time I punch one of them in the face, I'm taking it from the punk.
    Totally unfair, isn't it, to deny you poetic justice like that? I remember well my very first "hey Malta, SCREW YOUUUUUU!" moment. It was with an Elec/Elec Brute, I was in the 30s and SK'd up for a friend's Malta mission, I was tanking, nobody saw the Sapper, he hit me with that sap gun.....and nothing happened. Mwahahaha. In Soviet Russia, tank saps you. But no. Tank doesn't sap you. I thought maybe it was because they fly, so I was having trouble hitting them with power sink. It wasn't until much later I found out they're total cheating *******s.
  9. Quote:
    Originally Posted by Atomic_Woman View Post
    This reminds me of the rule of thumb in BattleTech: If your mech (character) can sink any amount of heat you can build in a turn (you never need blue inspirations) then you have an overengineered machine.
    How so? I only run four toggles, one of which (Combat Jumping) is very cheap. I have all my powers slotted with IO sets, most of which include End Red. I have both +end accolades because I am a badge-[censored]. I also picked up quite a few incidental +recovery bonuses in my quest for MOAR RECHARGE, and with the introduction of inherent fitness I stuck a Miracle +recovery in Health because it serves me better than more regen on a character who has Aid Self.

    Now my other two Blasters I've been playing frequently: My Fire/Elec is soft-capped, runs a million toggles, and has the Cardiac boost to allow her to run all those toggles. She also has Power Sink. My Rad/MM who is level 33 and is barely "engineered" at all (I have the Regenerative Tissue unique, the Steadfast +def, and a few pieces of Thunderstrike, the rest is all SOs) has Drain Psyche available every other spawn. She doesn't need blues either. Going through my other Blasters....Energy/Elec, Elec/Elec: both have Power Sink. Archery/Dev: didn't run out of end. Although I still need to respec her for i19, and will probably pick up a few more toggles in an attempt to actually soft-cap her again since the BotZ nerf, so I might have to do some "engineering" to keep my end use sustainable. Ice/Ice: was a horrid end-sucking fiend before IOs, but with minimal investment in IO sets now has no problems. Sonic/Energy: See Ice/Ice above, with a side of Conserve Power. Ice/MM: see Rad/MM. DP/Energy: Well he's like level 12, so none of my powers are cool enough to use up too much end.

    Besides, unless you were playing a lowbie pre-inherent fitness or running WAY too many toggles you die long before you run out of end on a Blaster. The only exceptions I can think of are +level high-resistance boss fights with a Blaster who can chain-mez them (Zeus Titans, I'm looking at you) and possibly AV fights if none of your teammates have +recovery buffs.

    As for yellows, accuracy bonuses abound in IO sets. All Blasters have access to to-hit buffs in Build Up or Targeting Drone and most also have access to Aim, and frankly, not missing is too important for an AT that skirts the line between life and death so closely to trust to inspiration drops, and is far easier and cheaper to ensure than not getting hit, healing, and not getting mezzed.
  10. Eva Destruction

    Apex SF sucks!

    Quote:
    Originally Posted by Scythus View Post
    Hopefully there'll be strike forces for old die-hard Loyalists which involve helping Cole's invasion efforts.
    I really hope that's not what they're going to pass of as "villainous" content. He'd be worse to work under than Recluse. Mostly because he'd be harder to work around.

    Now it would be cool if they added a story arc where you can help Cole, but you're only doing it to undermine his efforts from the inside. Then they can use the branching options to allow you to turn on him at the last minute, or to allow Loyalist players to stay loyal. That way they'd have an arc for former Loyalists that everyone else can also do, villains and rogues get to be underhanded jerks, and heroes have to do vigilante things. Since villains have to do Rogue things in all the other co-op content, it's only fair.
  11. Quote:
    Originally Posted by Mercator View Post
    I've been near 60% health and gone from kicking *** to eating floor with a flick of the Dark Ring Mistress' wrist.
    It doesn't give you any Psi resist whatsoever, as BrokenPrey's screenshot shows.
  12. Quote:
    Originally Posted by Arcanaville View Post
    The fact that mez doesn't cancel forward momentum, or the fact that an enemy group at standard difficulty has minions that possess a 30 second mez?
    Only the Lieutenants and bosses have 30 second stuns, and it's annoying. The other part is hilarious.

    But yeah, lucks, breakfrees and greens if you don't have Aid Self. I try to keep one or two on me even though I do have Aid Self, because eating a green is faster. Yellows and blues are useless to me in most situations, and oranges aren't worth carrying. I don't bother keeping more than one awaken. Seriously, the things drop like rain. Use them.

    Apparently I'm an aberration though, since I can afford to softcap my main but I chose not to build her for defense at all, so what do I know?
  13. Quote:
    Originally Posted by Tenzhi View Post
    If I died, chances are those cyans, yelows, blues, and solitary tiny orange weren't going to stop it.
    Then I have to ask why you're carrying so many inspirations that won't keep you alive that you don't have room for those that will. I don't get people who carry a full tray of awakens either, when by carrying a few purples and greens they could probably avoid needing to use that many awakens.

    Quote:
    I often forget to use them other than in an opening volley. It's one of the reasons I hate such short-lived, long recharge buffs.
    Well if you're playing a Blaster the opening volley is often all you've got, so yeah, that's when you'd use them. Some people don't use them even then. Or they hit both together, snipe the boss, kill nothing and use up their buff.

    Quote:
    The only character I have that has Build Up is my Elec/Shield Brute. She only uses it just before firing off a Lightning Rod/Shield Charge combo.
    Kinda makes me wonder how many other people feel this way. Because if the number is significant, I'm sure it contributes quite a bit to Blaster death and frustration.
  14. Eva Destruction

    Apex SF sucks!

    Quote:
    Originally Posted by Charcoal_EU View Post
    What we need is Westin Phipps (co-op) Strike force where everybody gets to team up and go to Praetoria to kick their puppies, paint crude pictures on their clockwork and grab anything not nailed down (with a "crowbar" temp power for the items that are nailed down). All to support the war effort of course.
    I believe people were talking about villains, not Rogues and Beavis & Butthead.

    I do want to go to Praetoria and take their stuff. They have some really cool stuff. Sorry HVAS, we had some good times but I'm ready to move on. I got me a bigger robot.
  15. Quote:
    Originally Posted by Venture View Post
    My AR/Dev, now level 50, played on +0x2 starting in the 30s (when the capability became available) and with her current build runs at +1x2. She only just got Aid Self in i19 and has never had AirSup. She has never had any option to be anything but an "all-range Blaster".

    My 45 DP/Dev is on +0x2 (should probably raise it) and my 34 Elec/Dev is on +1x2 (does have AirSup). My other Blasters are all below 22 and are still on base difficulty. I suppose someone will cry foul because the older ones are all Devices, but for my money, if your Blasters are dying on base difficulty I don't know what you're doing but you're doing it wrong.
    I run my AR/Fire on +0/x3, with no defenses besides Maneuvers, Combat Jumping and Acrobatics, and no APP armor, although I do have Aid Self and a boatload of recharge. I have nothing from my secondary except Ring of Fire, Build Up, and Fire Sword Circle although I should probably swap it out for Burn.

    Although the more I think about it, the more I realize that people can and do indeed die horribly, painfully, and repeatedly playing Blasters. I remember one friend of mine taking down a single Nemesis minion in the time it took my Elec/Elec Blaster to take down a Warhulk, with a build that was nearly identical to mine. I remember back in the day watching my husband play his perma-debt Fire/Fire Blaster on a small SG team...I remember seeing him launch a Fireball into a swarm of DE who were merrily trying and failing to kill the Spines Scrapper while a single minion in melee range killed him (that was the precise moment I told him to move over and let me drive. He's gotten much better, but he still tries to play them like Scrappers sometimes.)

    People dying with full inspiration trays. People who glue themselves to the tank's butt. People who seem to not know what "line of sight" means. People who stand in one spot and refuse to move until the spawn is dead. People who don't take Aim or Build Up, or just never seem to use them. People who "look out for the rest of the team" while not looking out for themselves. Bad habits that people develop, that are especially lethal to a Blaster.
  16. Eva Destruction

    Apex SF sucks!

    Quote:
    Originally Posted by PumBumbler View Post
    What I don't get is why the non-TF zones (live zones) aren't trashed to reflect the Apex/Tin Mage TFs.
    Posi came back and was all like "What the hell? I leave my post for five minutes to get a cup of coffee and this is what happens? Who's gonna clean all this up? Wait a minute....I just got an idea!"

    I20 will bring us the re-revamped Positron Task Force. Your objective: clean up Blyde Square. It will of course involve many defeat alls to acquire cleaning supplies, and will culminate in a final epic mission where you go get Positron another cup of coffee.
  17. Eva Destruction

    Apex SF sucks!

    Quote:
    Originally Posted by Techbot Alpha View Post
    I did love the bit where it went "Yeah...they kinda... fired Battle Maiden at us from orbit."

    Killing it from orbit DOES work!
    No it didn't.

    /em polishes Warrior Princess badge.
  18. Quote:
    Originally Posted by Aura_Familia View Post
    Honestly I would not take issue with it IF new players were not FORCED to make a new character in Praetoria. The only thing wrong with Prae is the silly ambush cascade bug.
    I would go one step further and actively discourage new players from making their first characters in Praetoria. The only reason you'd want to push new players in that direction is the shiny. From a storyline perspective it's backwards. Even without ambushes the enemy groups are still "hard mode." The world overall is less developed than Primal earth, and far more limited. It would be a lot like dropping Croatoa to a level 1 zone, and starting new players there; you get an in-depth view of a small part of a huge game world, rather than a broad sampling of everything, and if that small part isn't to your taste you have no incentive to explore further.
  19. Quote:
    Originally Posted by Arcanaville View Post
    How does an Ice/Ice blaster die at level 30 on standard difficulty? I'm not actually sure.
    Apparently, by deliberately not using all the tools at their disposal, like you did.

    One thing I'm curious about, since you mentioned needing to wait for Rest to recharge: How did you handle inspiration usage? Did you ask yourself "what would the average player do?" (die with a full tray, from my experience) or just do what made sense to you?

    I ask because my first Blaster was pretty much all ranged. Granted, I had Beanbag and later Cryo Freeze Ray, but my melee attacks most certainly didn't have mezzes attached and were as likely to get me killed as not. There was no defiance and Blasters had fewer HP back then, AR had ridiculously long animations and I was suicidally addicted to the longest one of all, and I don't remember it being nearly as bad as what you describe.
  20. Eva Destruction

    Apex SF sucks!

    Because the devs hate villains. Duh.
  21. Quote:
    Originally Posted by Leo_G View Post
    I think you sorely underestimate the tenacity of new players.

    I know *I* didn't get discouraged when I died over and over in the Hollows way back when...and in my perspective, the Hollows was *mandatory* then too.
    Well I know *I* didn't get discouraged soloing a Blaster back in the day. I know *I* didn't think they were weak. I know *I* could run on Invincible against Malta with Assault Rifle. So why did we get all those Blaster buffs? Why were Blasters being touted as the AT that faceplants the most? Oh right. Our experiences may not be typical of the playerbase as a whole.

    Quote:
    Originally Posted by Tenzhi View Post
    I have few characters that I would solo above base difficulty, and have had many characters (mostly Defenders and Controllers) that have trouble with base difficulty. Even those that I would turn it up for, I'm more likely to increase the number of enemies than the level. With a few (Tankers in particular) I'm liable to increase the number of enemies and lower the level.
    You're probably more typical than the "I'm already on +4/x8, CHALLENGE MEH!" crowd.

    It would be interesting if the devs could datamine what difficulty the majority of players run solo missions on, and give us that information. Maybe it would bring home the point that many of us are far from typical.
  22. Quote:
    Originally Posted by Leo_G View Post
    Lol where's that rule from?

    Now you're just making **** up...
    So is everybody else except the people talking about math, Geko, and how placate works/is supposed to work. This thread has all along been people stating their opinions regarding difficulty. What's your point?
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    I still don't understand why there is City of Heroes CoT and City of Villains CoT. Why not merge the two? Add Hellfrosts and Succubi to higher levels, Hordelings and all that....add more variety!
    But they added the Nerva Spectrals to CoH! Variety!

    But seriously, please do. Every Hordeling that spawns is a Spectral that doesn't. Unless you rely on S/L/Neg damage, in which case you'll get nothing but Spectrals anyway.
  24. Quote:
    Originally Posted by EvilGeko View Post
    It could be. Should you be defeated five times in EVERY mission? No. But sometimes that's acceptable. I find that many players often need 2-3 defeats before they will change their tactics and/or seek additional resources.
    Not in the early game, when you are trying to hook new players, many of whom, surprise surprise, don't share your opinion that everything in life should be a challenge and drive you to excel, even your entertainment.