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Quote:As long as the missions 1) don't have to relate to Praetoria or the Well of the Furies in any way and 2) don't require tying up a published arc slot, (and preferably don't require using one at all, just e-mailing the local files, so people whose slots are full can also participate) I'd submit something. It would be extra extra awesome if the chosen missions had a "created by @so and so using Mission Architect" appended to the in-game text. That way the authors get some advertising for their own arcs and people get to see that MA can be used for more than just farming.I like this idea. It has the potential of being combined with Arcanaville's "Incarnate Splinters" idea as well which would be fantastic.
Heck, while we're combining things, run a contest for Mission Architects to design the missions and get dozens of missions that way too. -
Ok....having just come back from the sneak peak, I can confirm that the Destiny power I saw is the opposite of subtle. It gives everyone a very obvious blue bubble. I'm guessing the other four will look different, but will be similarly flashy visually. So not only are the powers themselves the same, they will also obscure our costumes. This will affect everyone even non-Incarnates, since you can be sure there are people who will fire these off at costume contests and Wentworth's.
Yes, I am one of those crazy people who dislikes Cold shields. I know full well how good they are. I don't mind them when the user customizes them to be as unobtrusive as possible, but I cringe every time the default Cold shield is cast on me. I rely heavily on visual cues in combat, and I find heavy effects very distracting. Oh how I hate those *&$@! missile swarms the IDF have! Looking out over that sea of blue bubbles in Pocket D just made me immediately want to come and post in this thread.
Way to make me feel powerful devs! More and more of my face-smashing ability obviously coming from the Well and from my Well-empowered teammates, that's one thing. But when this Well-granted power actually makes me, as a player, less effective? I cringed at the ramifications of those blue bubbles. And just when my initial disgust at the lore explanation in the i20 announcement was fading into "how am I going to ignore this one...." Any more nasty surprises for me? The -res Interface power is going to shoot Rikti monkeys out of my butt, maybe? -
Geko: It would need some tweaking, obviously, but I like. I especially like the idea of an incentive for running on higher than +0. Although one could argue that +0 shouldn't give you anything either, since for people with a level shift it would amount to -1.
Sam: If I ever quit you can have my stuff. Seriously. -
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Quote:It was CoV. All Longbow, all the time.Crimson sucks. And why the hell is he a Longbow agent, anyway? When was that ever even implied in his arc?
Quote:I've not had as much trouble with Biff as others in this thread, but that's largely because after the first time with my main Mastermind none of my Villains have lowered themselves to working with Terrance Dobbs. Forty levels of Villainy, all to be Dale Gribble's sidekick? Yeah, no. -
Quote:Dammit! Coulomb2 is stalking me on the forums, taking careful notes on everything I don't like and making sure the devs make it canon to get me so fed up I quit the game before I figure out that Malta is also just a Nemesis Plot. Coulomb2 is actually an alternate universe Nemesis from the future.Uh oh. I better not suggest my new arc where the Well of the Furies sits down and reads the Malta Group's public blog, thereby earning them all the Notice of the Well, granting them superpowers (and, since they're now all incarnates, nicely explaining away why they can be level 54 instead of level 50 in Tin Mage), and prompting them to set up a base in the Shadow Shard where they learn that Rularuu is really just the Shard's version of Nemesis, so the entire Shadow Shard is really just a Nemesis Plot.*
Quote:I also noticed that Mender Ramiel had stolen the name of Venture's protagonist, which reminded me of how Venture recommended I change the name of my villainous contact in Axis and Allies, Schadenfreude, after the Kahn/Barracuda TFs were released. I see that Venture has come to the same conclusion I did ("I had the name first, so I'm keeping it, dammit!") which I shamefully confess fills me with a sense of ... schadenfreude.
Thanks, everyone who responded. It's making me feel a little better about the whole thing. Not the actual canon developments, I still think they're horrible, but about how to handle them. I might even try to get around to those updates this weekend... -
Quote:Yes, that pretty much sums up most people's experiences. I'm kinda lucky in that it takes me forever to finish an arc, so I don't have time to get too attached to anything before it breaks beyond repair.I shouldn't have done that. Patch after patch broke it, then I fixed it, then it broke again. Eventually I reached my limit and gave up on it. I fixed it one last time when I14 released, and then it broke *again* and I just removed the broken map and shortened it, from its original five mission length to its launch four mission length to its current three mission length.
Quote:On the other hand, I would prefer it if you blamed Dr. Aeon. It was fearghas that got all those dev choices, not me.
*Adds Liquid's name to the list* -
Oh, you mean on the forums? My target: [name redacted due to forum regs]
Quote:I hate to say it UberGuy, but you might have an uphill battle convincing people of this. I hope you can, because I want both, but the AE "rewards vs story" debate indicated to me that some people love their neat little categories too much to let them go.Raid-favoring power-gamey people do not automatically dismiss everything concept or lore related as mere window dressing. It's quite possible to want both.
Quote:Am I understanding correctly that the one and only level shift in Issue 20 is tied to Lore? Ugh.
Quote:I was also thinking the other day that someone was taking notes back in I14 beta: just about everything I tried to do in the AE during testing, most of which was *removed from the AE* as being exploitive, is showing up as featured content one after the other. Clones. Continuous triggered ambushes. -
Quote:Well if you're cynical, the NDA was because they were aware of player dissatisfaction with concept-limiting powers and railroading storylines and didn't want those dissatisfied players to leave over it. Or they knew some people don't want raids and didn't want those people to leave (although they did announce there would be raids, so I don't know why they'd bother hiding there would be raids.) Or didn't want soloists, people who wanted power proliferation, people who wanted power customization, PvPers, base builders, AE users, etc etc to leave, so they held off announcing the things that would make these people unhappy until the last possible moment so as to eke every last subscription penny out of them.This... THIS... was why there had to be signed NDAs? This is the amazing new content that needed such hush, hush...
;sigh
I am happy for those that like this. But, a bunch of TFs, and thats all? For me it is a big:
Meh...
If you're less cynical, i20 has something that CO and DCUO don't have and they didn't want CO and DCUO to steal it and put it out first. Or because someone broke the i18 Closed Beta NDA and blabbed about Vanguard merits being needed for the Incarnate system, someone blabbed about Shield Charge before the changes had been finalized and caused an outpouring of DOOOOOMMMMM! and forum drama, someone broke the i13 Closed Beta NDA to blab about the PvP changes and caused the worst outpouring of immaturity, vitriol and general douchebaggery I've ever seen on this forum and which included death threats to the developers, people have broken NDA on multiple other occasions, and they wanted to make sure people took the NDA seriously this time. In both cases I wouldn't blame them in the slightest. -
Quote:But that would allow villains to be proactive in their villainy instead of doing what they're told to maintain the status quo and dropping everything to go help those pesky heroes save the world again so they can pursue their evil - oh wait, my evil schemes will have to wait, the heroes need my help again.What I want to see I a villain arc which TRIGGERS a giant robot in Paragon and something to the opposite from Paragon to Rogue Isles. Villain releasing a giant robot on the city is just so perfect, giving you the chance to "ruin some hero's day".
Quote:It would also be nice is event required participation somehow. Maybe contacts won't give out missions/TFs if there is a giant robot in rampaging through the city. That would make spawning a GM require a certain number of players online (and it would have to happen a lot less frequently than those pesky Rikti). I dislike seeing an Alien invasion fail due to apathy. :-D -
Quote:And yet what is Ionic Judgement or whatever it's called? An AoE lightning power. Even if you've never had lightning powers before, you can have one now. I haven't had the opportunity to see it of course, but it's pretty obvious where the idea for this slot came from.I hope it's not just that, really. To give us Zeus's Hammer(?) I can't remember if that's the name would be just a bit boring. Enough people have trouble with Statesman the character. To just get a copycat power is kind of anti-climactic. I dunno about anyone else, but my characters aren't avatars of Zeus.
Quote:The first strike against uniqueness were ones most people didn't even realize:
1) Veteran ability to take Travel power with 1st tier power. Freed up 1 power.
2) Ninja (and now Beast) run. Most people don't bother with a travel power now freeing up 1 power.
3) Fitness Power Pool Inherent. Yes I know most people had these 3 powers already but it freed up 3 more powers.
Individually these don't break the game but together they give you 5 powers you can assign to AT powers allowing you to take everything (or almost everything if you take any PP powers).
Quote:The devs know people love new costumes. They know people make tons of unique alts. They know people spend lots of time customizing characters. An endgame system that does not let people's characters 'own' the new powers seems to miss the biggest strength of the game- players' ability to make a character of their own style/theme.
I won't go overboard and say it's ruined anything, it really is pretty minor. They have dark, fire, electric and ice powers. They have a variety of buffs/debuffs. The Devs do have a variety. That's cool, as those fit into a good range of powers/origins. (I would've liked a psychic one in there, but I'm sure they excluded that because of power gaming.)
That people are latching onto the pets goes to show what seems to be a dev blind spot: the devs acknowledge players like options. But it isn't just options that players like, it's customizability. Not all to the same extent, of course, but any player coming to this game will eventually find what they like and do not like, and play toward their own preferences. The game is very good at accommodating this. But this is at its core about the player's freedom to make and play according to their own style.
Many of the of the incarnate abilities are broad enough to fit a variety of themes, allowing people to select something that fits their style best. The pets have a bunch of options, but have no customizability of theme. Guess which incarnate option people are not crazy about?
Surprise.
I'd go as far as to say that the more players can make the incarnate stuff fit their themes/styles, the more they will be accepted, used, and enjoyed. because it's not something tacked on, it's something owned. -
Quote:I'd go along with this only if we got to pick outside our origin or change our origin. I want robots! Not Warworks though, the only ones that I still think are cool are the War Walkers and they're too big to be practical as pets.For my part, I'd have liked to see five options - one pet set themed to each origin. Sure, that may have missed the mark for a lot of people as well, but at least it won't be so intrinsicly tied to Praetoria.
Perhaps....
Natural = Gun-wielding/Martial Arts specialists (sidekick-esque)
Mutant = Various super-powered spandex clad types (Longbow-esque, but not actually LB as that'd not suit villains)
Tech = Robots, of course! (perhaps even Warworks could be kept)
Science = Zombies? (Not my fave origin this, someone might have a better idea!)
Magic = Floating will-o-wisps (like the veteran buff pets)
Magic could be "spirits" of some kind, to keep with the humanoid theme.
Zombies, meh. Twisted abominations resulting from the fateful words "God shmod, I want my monkeyman!" are way cooler than zombies, but rather limited concept-wise. -
Quote:One should support the other, and vice versa.With that kind of development structure, you're going to get some serious misses if you're the kind of player who prefers the "support" of art and story over the "meat" of gameplay. I'm not arguing that those priorities are necessarily right, but I think they have to be acknowledged.
I mean gameplay in the sense of "beat this guy." The story should give us a compelling guy to beat, and the guy and the means by which we beat him should fit the story. The art should be used to bring the story elements to life and to make beating that guy look cool.
Gameplay in the sense of character creation, advancement, and improvement should be as removed from overarching story restrictions as humanly possible. The only concerns here should be mechanical balance and looking cool, keeping in mind that different people think different things are cool.
Quote:And I suspect that, for that reason, here even more than elsewhere, art and story have been even less of a driving force in creating the new content. I can clearly imagine a dev raising the kinds of objections players here have at a development meeting three years ago and being told in response, "Yeah, those players will be dissatisfied, but they got all those years of costumes and power customization and that AE thing. They'll be satisified with that. Anyway, people will only do this endgame stuff if they really want to win more parts of the game."
Now, you can argue that this represents a misunderstanding on the devs' part of how players can cross from one demographic to another, but I don't think it's a totally unreasonable mode of thinking. Yes, I'd be happier if some consideration had been given to granting me the ability to tailor Incarnate content to my characters in nonmechanical ways. But I can't really fault the devs for overlooking that option. They weren't expecting someone like me to use the Incarnate system in the first place.
Quote:So, to all those disappointed with the (over)emphasis on Tyrant, the Praetorian Lore pets, or the inability to make the fire from your Pyronic WhiteWall Radial Judgement green, I suggest keeping in mind that you're not the target audience for this stuff. The devs believe, rightly or wrongly, that you're already loyal to the game, that you have enough features to keep you occupied without this. Those boosts are meant to ensnare and keep players who just want to "beat the game."
I got into a similar argument during the story vs rewards AE debate. Some people want both. A lot of people don't seem to get that, which worries me. -
Quote:Yes, I read the OP, and furthermore I read the freaking THREAD TITLE. In case you're suffering from a self-induced case of reading comprehension just so you can tell people to shut up and suck it some more, let me help you out:Did you read the OP? He's talking about changing the LORE power. That's the powers team. Some of you care about customizing the LORE pets. I wasn't responding to you.
Thread title:
Quote:Re: Would You Be Willing to Delay the Lore Slot to Change the Pets?
Now for the OP:
Quote:Just curious about this. I know that the alpha slot was delayed for a few months to change it up. Obviously I have no experience with the Lore slot directly, but if there is truth to the claim that it grants us Praetorian pets, it would be worth the wait to me to change it. Or leave it be and add other pets as well. I don't want to be too negative about it, but my feeling about the concept of Praetorian pets as a power selection is that it's a terrible idea.
Quote:This is assuming there isn't another option on the table for us. E.g. I would be willing to trade the pet power for 2 or 3 extra enhancement slots, as long as I got the level shift. Obviously I don't know everything that is planned, but I am very much not pleased by the Praet concept. In fact, the less future content has to do with Praetoria the better.
Quote:I'm curious about whether other people would also be ok with slot being delayed to "fix" it to something more appropriate, whatever that is. This is not an attempt to enforce that change on people, but hopefully to register just how unimpressed I am with this power from a concept standpoint. -
Quote:I get what you mean. I'm telling you what you're getting. You're getting Statesman's signature power. Either the devs misinterpreted people's requests for "Statesman's signature power," probably partly due to players wording it as such, or they felt we should be content with Statesman's signature power.Not arguing to have Statesman's signature power. But if you offer up something called 'Incarnate' and cite Recluse and Statesman, both of whom have a signature power, then it's not unreasonable to think you can have something cool and unique (or as unique as the game allows) too.
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Quote:But even while some people were doing that other people were complaining about people who did that. So it's obviously not what everyone wanted.It's also probably a major reason why we're in this mess in the first place. Think about it, we, as a playerbase, were given tools to write almost any tale we cared to imagine, and what did we do? Farm mor monkees. Small wonder there's so little focus on story, when we've basically told the Devs we care less about such, and more about going to the same map for the same tasks over and over and over and over again 'til we're oober.
Meanwhile people who tried to write stories had to deal with ratings cartels, ratings griefing, bugs, custom critters that were nearly impossible to balance until much later and checking their arcs after every patch to make sure the latest bug fix or exploit fix hadn't broken anything. People who tried to play stories had to deal with a crappy search engine, an arc list full of farms and unfinished "tests," broken arcs from people who got sick of checking them after every patch, overpowered custom critters from people who didn't bother to try to balance them at all, and no way to filter out the dross and find the good stuff without going to the forums. They didn't give up because they weren't interested in user-created content, they gave up because the implementation pretty much told them to.
Quote:I would really like to see a reason to fight mobs with diff over 50. Currently once you hit 50 there is basically no reason to raise difficulty slider, that combined with death has almost no effect and play gets sloppier and sloppier. My last Silver Mantis on the last mission everyone ran in a different direction and fought solo (and died solo) until boss spawned. Not exactly challenging. -
Quote:And this is key. Statesman's lighting is his signature power. Recluse does not have that lightning. Hero-1 does not have that lightning. It's Statesman's power.Honestly, if the point of the Incarnate System is to achieve 'godly levels of power' or however the game or you as the player want to explain it, there's an expected level of customisation or signature ability display (and really, didn't this start with people saying 'hey, Statesman has that cool lightning power, how can we do that?') then why can't you as the player have some say in just how that manifests?
Our lighting is....Statesman's power. Huh. Well I guess nobody can complain about him getting cooler powers than we do anymore. Except, you know, the power to have an alternate version of himself completely take over the game. And no, I don't want the devs to give us that power, if I want an alternate version of myself I'll make one with the tools given to me at release. -
Quote:Which is too bad, because it's an incredibly shallow one.If we actually manage to get new players, to them Praetoria will be the 'main' universe, against which they'll be judging the primal content.
Quote:No, it has not been civil. "I hate the Lore pets" is not the point of what you want to discuss and yet you let that go. There's a real blind spot of incivility when people feel they can piss on any thread about their personal peeve. I call them on it. Just like you believe you're calling me out on bad behavior. The only difference is, they started it. Why didn't you call them out on it?
Quote:How do you feel about the lore concept that Incarnate powers are not really yours, but granted by/stolen from an entity that has been stated to be insane (in the issue 20 overview)?
And you were the first one to behave in an uncivil manner.
Quote:You had me (at least insofar as I understood the objection, even if I disagree with it subjectively) until the very last sentence. Then you lost me.
Quote:Positron, himself, responded to the PPP complaints with a similar phrase: don't like it, don't use it---you aren't required to, etc. Words to that effect.
Quote:I realize this is a necessary mechanic: all departments must follow the agreed upon design, policy and theme like any other business. It would be impossible to update the product, otherwise. Was there no way to provide for a more 'neutral' backdrop for those of us who prefer to progress our characters outside of this Praetorian theme, though? Why not?
Game developers must be very wary of mistaking excitement over a new shiny for genuine interest in a story development.
Quote:Do you really think that after all the work went into Praetoria - and a lot of work did go into it - that it was just going to be a "side issue" or a "neat alternative"?
Quote:By the time your first Praetorian character finishes their initial time there, you should know that it's just the start of something bigger. It's funny how when Praetoria was first introduced, people were clamoring for the story to continue. Now that the story picks up again, people are clamoring for it to stop.
Quote:And right now, the meta-story is about Emperor Marcus Cole somehow being chosen as the champion of the Well of the Furies and starting a campaign of multidimensional conquest, beginning with our dimension and our planet. And the threat presented by him and his army is so great that even Arachnos and the time-travelling Menders have both decided to intervene (albeit each for their own reason). -
Quote:Good for you guys. Ignore it if it works for you. For some of us, punching bad guys in the face isn't enough without some context.I have never and will never allow the story presented in CoH from damaging my enjoyment of beating up the bad guys.
And that is why I play and why many of my friends play, regardless of that anecdotal sample size. We play to beat up bad guys and look at pretty graphics while we do that, to wind down from real life.
Quote:I don't care one whit where the CoH story says my powers come from for instance. My powers, for my characters come from where I say they come from, period. If that fits within the CoH lore, great, if not, I could not care less.
Quote:For something like the Incarnate Lore power, you can creatively explain that power in any number of ways, from a captured prisoner to someone whose life you saved to just being a hologram.
You are expected to be able to fill them all eventually. Besides, the Lore slot also includes a level shift. -
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Quote:Yeah, sure I'll team up with you to fight Galactus. I don't want to team up with you to fight the Abomination, with some terrible deus ex slapped on to explain why he's suddenly so powerful I have to team up with you.This is actually a very comic book inspired idea. Look at the heavy hitters of the Marvel Universe -- Thor, Hulk, etc. Then read "Infinity Gauntlet."
Or look at the heavy hitters of the DC Universe -- Superman, Wonder Woman, etc. Then read something like "Crisis on Infinite Earths."
Teaming up with 20 - 50 heroes (and villains on occasion) happens in comics for their big event stories all the time. If that's the type of thing COH is headed towards, I'm all for it.
Give me giant robots. Give me a madman with truly godlike powers. Give me something like Galactus to fight. -
Quote:Just like Fire/Kin controllers are all farmers and the combo should never have been allowed?Goods. AE was a bug and exploit fest and a massive waste of developer resources. A massive, massive misstep for Paragon Studios, and especially it's lead designer at the time.
Rat Swan is Swan's counterpart from the rat universe, which is coming in i25. Kneel before the awesome power of Statesrat! -
Quote:Power Proliferation is a Powers issue. The appearance of the pets is an art and animation issue. What do you want them to do, animate you an Illusion Dom? The pets' mechanics aren't the issue for a lot of people. They can get art and animation redoing the look of the pets, while the powers team gets cracking on the Martial Arts Blaster secondaryDon't like the pets, but no delay.
A delay means other stuff gets put on the back burner. Since LORE pets are a power that means the powers team is wrapped up redoing LORE and not giving me Illusion Dominators. So no delay.
Quote:There's probably a very good gameplay reason the Lore slot uses Praetorian enemies and not customizable pets, having customizable pets would be far too difficult to balance....
Now on the other hand, say they gave us access to a bunch of other enemies. Those would also have to be balanced around the existing Praetorian enemies in order to keep them from being too weak or too powerful, which would end up creating a ton of more work for the devs that would probably be better spent somewhere else.
Quote:People, you have to stop acting like the developers are terrible writers and the quality of the writing in this game has nothing to do with the game itself.
Quote:It is damn hard to get gameplay and story to go perfectly hand in hand, and if a compromise has to be made, then gameplay should really always come first.
Quote:AGAIN, best option is to release as is and add more later. OR add GENERIC pets as an option to one of the slots after destiny. Stick it on OMEGA if necessary. (Which after issue 20 is no longer that far away.)
Adding another pet does nothing but add another pet. For people who don't like pets, that's two Incarnate slots that are now useless to them. For people who don't like Praetorian pets, one of the pets will still be Praetorian. And the Lore slot includes a level shift, which future Incarnate content will be balanced around, so unless another slot gets a level shift that doesn't stack with the Lore slot's level shift you will be gimping yourself by not taking the stupid pet. -
Quote:I don't classify myself as an RPer either. But damn, does it grate every time I see that Arachnos patron's logo appear on my back. I don't need to be reminded, thank you very much, of the lameo source of a power I only took because no thematically suitable option was available that did what I wanted mechanically.I dont think its a case of RPers caring only. I don't class myself as an RPer, but look at the choices my Demon summoning Mastermind has?
Quote:Only if your game is a sandbox. If your game has a story, then progression of that story and integration of player actions into that story are of paramount importance. Sometimes, this means that players cannot always do or get what they want.
That story was far more visible than the Praetorian invasion, which is supposed to be this huge world-shattering threat but so far only affects Incarnates and people who do one of two Task Forces. The average hero in the streets has no indication this invasion is even happening. The sky isn't turning green and the War Walls aren't coming down. It has less of an effect on the game world, but it's important enough to merit tying our powers to it?
Never mind that "the game isn't a sandbox" is flawed reasoning, considering the game mostly has been a sandbox up until now. The one time they've limited player concepts to suit their plot (Arachnos, the Destined One, and the patrons) there was much complaining that persists to this day.
Quote:The Alpha Slot was delayed because there was no 'story' tied to the mechanic.
Quote:Still, I'd rather go with the current choice that CAN be backed up by the story and keep development on schedule than pull the slot while the devs divert extra resources and try in vain to satisfy players who've presented no alternatives other than "No Praetorians" and "Fully customizable".
I only wish they'd let me forget about it. -
Quote:This is a video game forum so I guess I shouldn't expect an attempt at proper spelling and grammar from anyone, eh?Oh and I just wanna say they are video game writers some of you people expect to much of them. This aint Stan Lee writing this stuff it's generic dev 27.
Stan Lee was allegedly an extremely lazy writer. Besides, silver age comics are hardly examples of great writing.
Why shouldn't I expect good writing from video game writers when I've gotten good writing from video game writers in the past? And why shouldn't I expect good writing from professional video game writers when I get good writing from amateur video game writers?