Eva Destruction

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  1. Quote:
    Originally Posted by RemusShepherd View Post
    ...I'm kind of at a loss on how villains will prevent the Coming Storm, but I'm sure the story writers will decide on a motivation for us.
    You can't destroy everything. Where would you sit?

    Story writers shouldn't be deciding on motivations for us to begin with, and they don't need to. There are many examples of villains seeing the results of their ambition taken too far, and showing remorse, or seeing the potential consequences and deciding not to go through with their plans. We have examples in this very game...although most of them do go through with their plans anyway. A nihilistic villain would go through with a course of action that would destroy everything, but most villains wouldn't.
  2. Quote:
    Originally Posted by FredrikSvanberg View Post
    I have actually started writing a new arc. It's going to be a challenging arc for teams of Incarnates. I hope I can get it done before any canon content invalidates my take on the same story. Naturally I don't expect anyone to ever play this arc.
    As long as "challenging" doesn't mean "defense is useless," bring it.
  3. Quote:
    Originally Posted by BrandX View Post
    You're right! But the point still stands, Council isn't Nazi's!
    But they absorbed the 5th, so some of them are. We can't really tell which ones, so we'd better beat them all up, just to make sure.
  4. The Coralax are very obviously inspired by Lovecraft. The Cthulhu mythos would not be out of place. It would also relate to Rularuu, in the sense of the Elder Gods being so far beyond good and evil that we can't possibly comprehend their motivations. Alignment: hungry, as it were.
  5. Quote:
    Originally Posted by ketch View Post
    I find hovering just above melee range works best. Anyone that has their camera zoomed out (which is very helpful in the BM battle) will still be able to see and avoid the patch. A combination of flying high, but not high enough, and zoomed in cameras probably contribute to a lot of deaths.
    Hehe, this person was flying just high enough for me not to be able to see the blue patch, but low enough for me to be hit by it. And still got killed by floating swords.

    Zooming out too far is....weird. I find it weird.
  6. Quote:
    Originally Posted by Rayonn View Post
    I ended up finding a bunch of farms created by different variations on '@pw nz'.
    This made me laugh because it's happened to me.

    One of our best authors has a very unfortunate global handle.
  7. Quote:
    Originally Posted by Silencer7 View Post
    I'd like it much better if they were nonhuman objects of some kind; dancing swords, little gun turrent/targeting drone things, nictus-style fuzzies, whatever.
    I would too.
  8. Quote:
    Originally Posted by BrandX View Post
    Did I miss that list of wiriting sins we were were asked if we wanted?
    Either it was a rhetorical question or he really is working on it. It's a pretty long list. And as much as many people hate the term, Mary Sue is near the top of it.

    At least, it's near the top of mine.
  9. Quote:
    Originally Posted by starphoenix View Post
    I would rather have us not do this method, but create our own pets with Praetorian powers. A Coralax with Seer powers is not something I can get my head around since Coralax have their own style of attacks. A Mind Flayer with Seer powers is something I have no problem with since there is no preconception of what a Mind Flayer does.
    It also wouldn't make much sense for a slot called "lore"

    Quote:
    Having us all have the same pets allows us to look at our teammates and know exactly what we can expect from their pets. I know that this teammate has a couple of pets which deal lots of control and this teammate has a couple of pets which just deal damage. Allowing customization would not allow us to know what their pets could do at a cursory glance. Which is probably one of the main reasons why the lore slot is set this way.
    You can never tell what a teammate will do until you play with them for a while, and frankly, what their pets can do is just a minor part of what a teammate can do.
  10. Quote:
    Originally Posted by Wrong_Number View Post
    I think that's because it takes minimal effort more than anything else.
    I would think adding a new powerset and figuring out how the rewards should be treated would be more effort than enabling Super Stunners, but I could be wrong.

    Or it could be that the new sets for custom critters had to be worked out anyway to make the Doppelgangers work properly outside AE.
  11. Quote:
    Originally Posted by starphoenix View Post
    The only other option is to have full customization with lots of different power animations to accommodate whatever choice we want, but limit it to the powers of the current Praetorian pets. I could change the Seers to be robe-wearing Mages that use spells to knock people out. They are still Seers as far as the game is concerned, but to me they would be Mages.
    This. I don't expect to have access to every NPC group in the game as a pet, just a variety of them. So you could have a CoT mage, a Rularuu Wisp, a PPD psi dude, or Fortunata that have the exact same powers as a Seer pet. Wisps are more powerful than PPD psi dudes, but it doesn't matter, because it's not a Wisp, or PPD psi dude, it's a Seer wearing their skin, that has "Wisp" over its head.

    Warriors would probably be out, since none of the pets presented could be reskinned and passed off as Warriors. But you could have, say, a Coralax with Seer powers without making any changes to the NPC Coralax group. Why does it have all those powers a regular Coralax does not? Because it's my freaking pet, that's why. I'm an Incarnate and I beat up an awesome uber Coralax that you mere mortals wouldn't stand a chance against, mwahaha. Or I imbued a Coralax with some of my power. Leave it up to the players to explain.
  12. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Seems that adding in newly created stuff to the AE system (such as the Kinetic Melee set for customs) always lags behind it's first introduction in the rest of the game. I think talk of the devs having abandoned AE is all a bit premature. So far. We'll see.
    Yeah, the Praetorian stuff wasn't added at all until i19. (It's unlocked with tickets by the way, in case people are wondering why they don't see any Praetorian groups and maps). Some groups that exist at both 1-20 and the high levels go all the way up to 54, namely Seers and Clockwork. The Resistance don't (not that I'd want to fight the high-level Resistance anyway, they're annoying), and the IDF and War Works aren't in there at all. That's the part that bugs me. They added it, an issue later, but it was incomplete.

    Super Stunners, Chi Masters, Girlfriends from Hell and level 50 DE that aren't rock dudes aren't in there either.

    Kinetic Melee and Electric Control were late, but Dual Pistols was made available with i17 and I think Demon Summoning was too, even to people who hadn't bought the pre-order.
  13. Quote:
    Originally Posted by Arcanaville View Post
    If, on the other hand, you want to write for random strangers but don't want to hear from them at all, I believe you are probably in the very small minority.
    Unless of course they have something nice to say. There is also that; people think that everyone will love what they create. A lot of people can't handle negative feedback.

    Quote:
    Originally Posted by starphoenix View Post
    If I can't have pet Titans, then the next best thing is Praetorians. My next choice will be CoS with a Master Illusionist and Illusionist. However, that is also too powerful. Shivans would be another possibility for me, but we already have the Shivan Shard. No other Primal mob gives me any interest.

    There is also the other choice of picking something like Warriors. Therefore, the Primal choices can be either too powerful or too weak. The Praetorian mobs seems to be balanced compared to most Primal mobs.
    The strength or weakness of the NPCs the pets are based on is irrelevant. The pets are not the NPCs, they can be balanced as pets.

    Quote:
    Originally Posted by AzureSkyCiel View Post
    I just realized something that would make Praetorian Lore pets perfectly acceptable to me: If one of the options was summoning Battle Maiden's Dancing Swords from the Apex TF.
    I'd also accept those battle orbs the IDF summon, without needing the IDF guy to summon it. They do look pretty cool.
  14. My first was Eva Destruction. As soon as I saw that Assault Rifle was an option I wanted one, and I picked /Fire because....well because I read the Blaster AT description and it sounded like an AT that was all about damage, and /Fire was the only one that was all damage powers. So I thought it would be the best one. Heh.

    I'm kinda glad though, it made me learn the game in ways a sturdier AT never would have. After that, everything else was easy mode. I still play her, mostly for badges. I still even have her original costume, supersoaker and all, even though I rarely wear it.
  15. Quote:
    Originally Posted by Arcanaville View Post
    It doesn't matter in the sense that public opinion on dev motives is not controllable.
    It is in the sense that "we don't have time right now" is better than "we don't care anymore."

    Quote:
    The problem for me is that ironically the AE is not a comsumption-focused tool. It actually focuses on authors too much, and worries too much about the concerns of authors and not enough about the concerns of content consumers. If the AE focused architecturally on ensuring that the players have the best possible chance to play the best possible arcs, good writers would flock to it and bad writers would be weeded out, and for me that's the best of all possible circumstances.
    Oh, don't get me started. Part of the what drove me away as a player was trying to sift through the dross to find something good. And I know the tricks. I read the forums. I shudder to think what kind of trouble a newcomer would have.

    Quote:
    Dev's Choice and the star system are both symptoms of that foundational mistake. And it seems like no writer at Paragon stood up and said "you get tickets when other people play your arc, but its really hard to read feedback and comments. That's backwards. Players want rewards for everything they do, but as an author I believe authors most want to know what people like and dislike about their writing."
    I honestly don't understand why you get tickets for plays at all. It's not just because the number is so insignificant. The people who need that kind of incentive to write arcs shouldn't be writing arcs. And adding badges for having people play your arcs and rate them highly is possibly the worst mistake they could have made.
  16. Quote:
    Originally Posted by Arcanaville View Post
    What you're saying is that it doesn't matter what do, if they don't do what's on your list they've "given up supporting."
    Oh, I have a long list. I certainly don't expect them to do everything on it, and certainly not all at once. I see nothing on it in this issue so far. Last issue we got the incomplete addition of new Praetorian mobs, but not the new Primal Earth ones. I found that a bit odd, since at release pretty much every enemy that existed in game also could be used in AE except for a few that I'm sure were excluded for very good reason (such as GMs and Hami). Super Stunners have far more uses than...Mitos. They really should have been added in i18, honestly.

    Quote:
    Also for something they are ignoring completely, they seem to be breaking a lot.
    That blinky bug fix was either at or just after i18 release IIRC.

    Quote:
    I note how you phrase it: "it will be interpreted as." I honestly don't care how people interpret dev actions and intents for the most part. Its not like public opinion on this is ever correct more often than random chance would dictate, and usually actually far worse than random chance would dictate.
    It matters in this case, because a user-based system can't work without users. If writers think the devs don't care, they stop writing. If they stop writing, the only arcs being made are farms, and the players stop playing. If players don't play, writers have less incentive to write....see where this is going? It is a community tool, it only really works with an active community, so whatever the reality, the perception that the devs don't care and their issues will never be addressed does drive people away from it.
  17. Quote:
    Originally Posted by DeathSentry View Post
    The fact that even in the APEX arc, you have the perennial favorite of giant robots (think Marvel Sentinels circa 90's cartoon) who arrive at one point, as if they've just landed from flying and its hard to compete unless, for example, you make the War Walkers available in AE. I checked this morning on new maps/characters in Beta and again, I guess I can't really say anything but I was underwhelmed by what I've seen, very.
    The lack of high-level Praetorian groups was....extremely unexpected, and very confusing considering how much they're pushing this new area for end-game. Not that I was planning on every actually using them, I just wanted to set up massive giant robot battles in test mode. The IDF soldiers would also add some much-needed "generic sci-fi shock troopers" that could be appropriated into custom groups.
  18. Quote:
    Originally Posted by Arcanaville View Post
    The last major game mechanical change they added not related to side switching or the end game was the XP adjustments for custom critters and the AE ally code. *And* they did go back and adjust custom critters specifically to deal with the melee underscoring players were concerned about a month later. Support is now just adding new maps and critters and things, but that's what time currently allows for. They clearly haven't abandoned it completely.
    Still no Super Stunners, Chi Masters, or Girlfriends from Hell when I checked on Beta yesterday. Granted, adding them wouldn't make a huge difference, but not adding them does send a pretty strong message to some people. A lack of major changes would be understandable, priorities and all, but a lack of even minor changes will inevitably be interpreted as "they've given up on it" by people who care about the system.

    We've already spent over a year complaining about the utter lack of Dev's Choices that didn't come from contests. And don't get me started on the potentially arc-breaking (by "breaking" I mean "make it not work as the author intended," not necessarily "make it not work at all") changes that didn't get a patch note, the most recent being the fix to back-middle blinky spawn points. Yes, it was a bug fix, but it was a consistent bug so authors found a work-around, and the bug fix broke the work-around.
  19. ....swore to never again run it with anyone who has proven themselves unable to follow a simple instruction. Don't fly high. People on the ground won't be able to see your blue patches and will get killed by them. How hard is that to follow?

    ....am not impressed with any invasion force that can be stopped cold by a set of stairs.
  20. Quote:
    Originally Posted by Oedipus_Tex View Post
    In defense of the devs, I will say that there already are several instances where we can summon specific pets, and it doesn't appear to train wreck the game. For example, snow beasts, shivans, and Amy's ward. I think the major issue though is being told the ultimate power we are achieving boil back down to snow beasts, shivans, and Amy's ward.
    These pets are rewards handed out for doing specific tasks. So, it makes sense that conceptually they should be linked to these tasks. If Vernon Von Grun let you choose between spiderlings and bees, the first thing I'd ask is "where did he get spiderlings?" How can you get a Freakshow Tank pet out of a meteor fragment in Bloody Bay?

    As for the Lore pets though, either they're tied to the Well or they're not. If they're not, you can pick a different pet, and if they are, the Well is powerful enough to provide a different pet. Insisting that "they must be Praetorian because they're linked to the Well" is either lazy or obstinate.

    Quote:
    I half expect the next set of story arcs to introduce me to my "life long best friend, who I grew up with in a small town in the Midwest, who betrays me in the second act."
    Have you actually read the text on some of the newer exploration badges? They've already given me a mom and a childhood I wasn't aware I had, I wouldn't be surprised if my best friend was next.

    Quote:
    Originally Posted by Paragon View Post
    Ever since Architect Entertainment went live, the writing of main storyline content has become abysmal (but some of the Tip missions are well written) and they seem to be pushing more and more onto the player characters, reducing our "customization" options even further.
    And yet they've pretty much stopped supporting AE, which at least provides story options for people who don't like the ones presented by the devs.
  21. Quote:
    Originally Posted by Arcanaville View Post
    The Lore pets specifically have complex entanglements people are glossing over. Personally, I *hate* the backstory of the Lore pets. I don't want to be, as Venture put it, an Incarnate necromancer. However, that's besides the point. *If* the Lore pets are what they are because of a backstory element that is entangled with the future storyline, and that future storyline itself dictates downstream content, then changing it isn't trivial. Even *adding* to it isn't trivial, because it can cause ripple effects in downstream content if the backstory has to be changed. This isn't always easy to spackle over. It might have been a mistake to even *have* this kind of dependency in the first place, but now that its here its not self-evident that we can just look the other way and do whatever we want and ignore the downstream glitches that occur.
    The thing is though, I've been getting the distinct impression since i17's clone arcs that much of the game's "writing" has been an excuse for the mechanics. It wasn't that they wanted to do a story about Protean and developed Doppelganger tech to make it happen. The clone arcs read very much like they developed Doppelganger tech and then used Protean to make it happen. They wanted to use a "stop the escape" mechanic for whatever reason (possibly because of the player-base's "love it or hate it" response to the "Stop 30 Fir Bolg mission?) so they came up with the Mindwashed prisoners excuse. Why do we fight our doubles in Positron's Task Force? Oh, it's maaaaaagic.

    It should be pretty obvious by now that I think the writing has suffered terribly for it; in fact the only thing since...well since before i17, but this approach has only been really painfully obvious since then, that I'd consider remotely decent have been some of the arcs in Praetoria. And those had their priorities straight. They were there to give you background on the world, not show off a new shiny.

    So if they're willing to write around a mechanic just to show off Doppelgangers, or pick up an established piece of lore and work it into their new storyline just to give you an excuse to mow down hordes of Legacy Chain, why shouldn't they be willing to tweak their future storyline to accomodate a cosmetic change many players obviously feel very strongly about? Because no matter what they do with the Well storyline, people who hate and resent its involvement in everything will still criticize, people who like it will probably still like it, people who don't care still won't care, and people who are willing to handwave away the parts they don't like will find it just that much easier to handwave away this specific part.

    I'm not saying they shouldn't care. I'm actually saying they really really should care. I'm saying they should take a good long critical look at any planned future storyline developments and ask themselves: Is this really so compelling as to drive every aspect of the game's storyline from here on in?
  22. Quote:
    Originally Posted by Golden Girl View Post
    Him being a co-op contact - co-op = heroic by default
    THAT DOESN'T EVEN MAKE ANY SENSE. Not even by your standards.

    FunstuffofDoom is right. "Because the big blue guy told me so" is a stupid reason to not do something. Let us show some initiative for a change. We're Incarnates, we're supposed to be the world's movers and shakers, not obediently doing what we're told by one mysterious figure after another.

    Heck, screw the Vanguard, and just throw in "Incarnate tips." Yes, it's another currency. I don't care. These tips would only drop from level 50+ enemies, and only if you have your Alpha slot unlocked, and would be used to set up solo incarnate missions, or even mini-arcs. Each tip would offer a heroic option with a slightly vigilante slant (because sometimes heroes have to get their hands dirty for the greater good) and a villainous option with a slightly rogue slant (because no matter how much of a jerk you are sometimes you have to realize it's not all about you.) None of them would have anything to do with Praetoria. They'd be a firm reminder that there are still other threats out there, and if done correctly could be used to foreshadow future developments.
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    Well, in the Fate/Stay Night and Nasuverse (look it up and try not to tear out your hair in frustration), machines can be summoned as heroic spirits and I think it was mentioned that it's all about Akashic concepts.
    Basically your 'data' that is recorded in creation itself.
    Someone promptly made the joke of accidentally summoning the First Printing Press as their 'champion' for the Grail War.
    I reach into the Well and pull out the essence of a War Works. The Well being the capricious and insane entity that it is, my War Works runs on Vista.
  24. And how does a robot have an "essence?" These are programmed robots, not sentient AIs.
  25. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Also, the reason it probably annoyed you so much was that whoever was firing it off was doing so in the middle of Pocket D, with players already tightly-packed. The radii of Destiny powers vary, but within their effective radius every Destiny can effect up to 255 characters. So depending on the specific power, its likely that all those tightly-packed characters were all getting bubbled at once, which can be a bit overwhelming.
    This was around 9:30 or so, and so there weren't all that many people in Pocket D. I doubt there were more than the 24 the BAF allows. When I moved away from the group, I still had a very distracting bubble on me. Intense graphical effects like this that tell my brain "hey, wait a minute, what's this?" and I keep focusing on it instead of what I'm supposed to be looking at, namely the seer over there trying to scramble my brains, or where my teammate is going.

    And oh yeah, back to those darned Praetorian pets....if I'm fighting Sky Raiders and there's a Traps user on the team, guess what I keep trying to do? Whenever I mention it in team chat I usually get an "lol, me too."