Eva Destruction

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  1. Quote:
    Originally Posted by White Hot Flash View Post
    Am I the only one that's just fine with the story as presented so far? I'm honestly not seeing these major plot holes and fudging. Are you guys really looking at Praetoria with objectivity, or through some sort of rose-colored glasses born from some sort of disappointment that you didn't get what you wanted?
    Are you looking at it with any kind of objectivity? Or are you defending it solely on the basis of a subjective "I think it's fun so I don't see what you people are complaining about" perspective? The first part, the "I'm having fun" is valid, the second, not so much.

    Quote:
    Originally Posted by DanZero View Post
    The point was to joke.
    Not really funny. Please play again.
  2. Quote:
    Originally Posted by EvilGeko View Post
    Where's my peeps looking for power? All these cool looking powers mentioned here are hardly seen on an ITF so I know I'm not the only one!
    Thinking back to the ITFs I did last week, I recall seeing the following powers and powersets that I personally think are cool:

    Propel
    Foot Stomp and KO Blow
    Oil Slick x3
    Bonfire
    Rise of the Phoenix
    Dual Pistols
    Dual Blades
    Super Reflexes
    Energy Blast x2
    Storm Summoning
    Dark Armor
    Battle Axe
    Tenebrous Tentacles
    Full Auto (that was me)
    Thunderstrike (Blaster version. Also me)
    Fire Sword Circle (Tanker and Blaster version, the Blaster one was also me)

    That's only what I recall off the top of my head. I also saw a lot of dead Romans. Oh, and did you know some people still use hover and fly? How quaint. Maybe if you stopped doing uber min-maxed speed runs all the time you'd see some of this coolness in action
  3. Quote:
    Originally Posted by Arcanaville View Post
    But that is my point. If the AE is to be targeted at players and not authors, its goal should not be to make "high quality" arcs. It should be to make entertaining arcs. The playerbase may have no ability to judge what a "well written" arc is, but that is not their job. Their task is to find AE arcs that they enjoy playing, to encourage them to play more. The authors' job is to make such arcs. The fact that you don't think its your job to write arcs other people will conclude on their own are entertaining is, in fact, part of what I believe the problem with the AE is. Authors deciding what other authors' writing goals should be. If authors' goals are to impress other AE authors with their script-writing skills because the unwashed masses can't appreciate their work, the AE has failed in truly fundamental way.
    I'm actually looking at it as a player here, not an author. The front pages of the search engine are full of what other people seem to think I should play. I know what other people seem to find entertaining. I'm not entertained. If only "the best of the best" should be showcased, then my pickings are going to be slim. One of the beauties of player-created content is that catering to a niche doesn't use up valuable development time, all it takes is one person to say "I want to write an arc for people who actually like to fight Malta" or "I want to write an arc for people who like Stupid Scrapper Tricks" or "I want to write an arc for fans of some obscure anime Eva's never heard of" and bam, those 100 or 5 or however many people have some content targeted at them. A system that essentially decides who should be a "published" author and who shouldn't based on mass appeal completely misses that opportunity.

    Unless I'm completely misunderstanding your proposal here, which is entirely possible.
  4. Quote:
    Originally Posted by Golden Girl View Post
    I guess no one's managed to complete it then, as I was still able to log in as a Hero tonight.
    At which point you proceeded to accomplish jack and squat, since Recluse's Web is still standing and him and all his friends are still safely ensconced inside that big tower. You heroes are just like Neuron and the dev team, you never finish what you start
  5. These trailers are looking good. I do think the Wickerwork Khan one could stand to show off the Wickerwork custom group a little more, considering the arc was the winner for best custom group.

    I'd request one 'cause I'm interested in what you'd do with it but both my published arcs are long.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    I tend to suspect that it's gone through "cycles" of darkening. Which of course would make for interesting backstory and arcs and such to go through. Which means it'll probably be tied to the overflow of the Well and Recluse's earwax problem instead.
    Oh why not, those slumbering ancient gods under Sharkhead already have. Well ok, the Leviathan has never been established as a god per se, but it's a really really big shark, which is pretty scary until it turns out that even the Well can't resist the lure of sharks with frickin' lasers on their heads. Which should prove to anyone who still has doubts that it's evil.
  7. Quote:
    Originally Posted by Arcanaville View Post
    The interesting question is where to draw the line. I'd say my knowledge of the powers system and game balance is a reasonable thing to judge whether I can make arcs that target a particular difficulty level, whether I can make interesting combat situations, whether I can accommodate a particular range of playstyles. It doesn't *prove* I can do that, but its a reasonable thing upon which to take a gamble.
    Yes, I fully agree that your extensive knowledge of game mechanics would imply that you are capable of providing an interesting and balanced game experience, which is important. It does not prove you can tell a good story, which is also important.

    Quote:
    The requirement on authors is not literacy or knowledge of game mechanics or the ability to add. Its writing what other people want to play. Nothing else matters. Nothing else should matter. The "best" arcs shouldn't be played, the arcs people want to play should be played. This is not a game design school.
    You are also implying though, that people should get to decide what other people get to play, which is where I disagree. This is the part where a majority of shiny-chasers with the attention span of a ferret on Red Bull decide that single-mission meta-humor gets to be played and people looking for actual well-written stories are right back to "I can't find anything good."

    Now if that sounds elitist, well it is. I have very little faith in the majority of the player base's ability to discern half-decent writing from a hole in their head right now.
  8. Quote:
    Originally Posted by Liquid View Post
    Since there are so few Dev Choice missions, the fact that the AE can drop shards from them is really only relevant for people who don't care about new stories, which means they'd probably rather be farming the same canon mission instead.
    Yes, but if there were new ones, people could get shards doing new stuff.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Once you start saying the AE should go out of its way to "level" the playing field between me and someone else, you immediately fall victim to the trap of thinking its more important to care if an author doesn't like the fact that I can get more plays than they do, than that players like what they play.
    It's more important to expose players to content they might like, than to expose them to content by people who are well-liked. Like I said, it would even itself out over time, since the majority of the game population doesn't know who the hell you or I or PoliceWoman or Venture are, and doesn't care.

    Quote:
    The year is long up, and observationally speaking I don't think I have any specific advantage in attracting players over any other "name" on the forums. All of us do have an advantage over a random unknown player. But no reputation based review system can eliminate the property that notoriety factors into reputation, one way or the other.
    It's mostly an implementation problem, since over time authors and reviewers would establish a reputation that is actually relevant to AE. I am reminded of a post made in regard to the removal of Dev's Choice badges. Someone argued that he'd spent years organizing community events, helping players out, and being active in his server's community, he should get something for it. What the hell does any of that have to do with AE? You could tell me how long my Scrapper can stand in the middle of a mob of Rikti without dying down to the milisecond, but what the hell does that have to do with AE?

    Now if we were to start everything over from scratch today, then yes, we could probably establish quite a decent sorting order based on people's actual AE accomplishments rather than a general popularity contest. That is, assuming we could get enough people to care.

    Quote:
    Yeah, its self-serving to a certain degree. But I think that's coincidental. Of course, people have to decide by reputation whether I can make a self-serving assertion without conflict of interest.
    Honestly, I'm just using you as an example of someone who is well-known and would have had a massive advantage based on accomplishments that aren't relevant to AE. If literacy and a basic understanding of game balance is the requirement to write an arc, we're in trouble. If the ability to get your name mentioned in DPS calculations in the Scrapper forums is a requirement, we're equally in trouble. I don't mean to imply that your interest is self-serving, because it's great in theory, but, well, people are stupid.

    Quote:
    Originally Posted by Liquid View Post
    There are also definite problems with the system that stem from a reward system that differs from the rest of the game. Patrol XP doesn't work in it, you can't get Shards or H/V-merits, etc.
    You get shards in Dev's Choice missions, which is why it bugs me so much that there haven't been any in so long. Most of my 50s are out of non-repeatable contacts and there are only so many tips.
  10. Quote:
    Originally Posted by PoliceWoman View Post
    It seems to me the main difference here is between a subset of people who believe the rating should be used to judge the quality of the arc, versus a different subset of people who believe the rating should be used to help/hurt the relative standing of the arc in the search tool.

    Since the motivation for assigning the ratings is completely different in these two cases, it seems unlikely that we will be able to persuade each other that This Way is Right or That Way is Wrong. So perhaps it's best to let that argument go.
    I think you may be misunderstanding the motivation of people who use ratings to improve an arc's standing in the search tool. The only reason to do that (at least, the only reason I do that) is because the search tool is currently the only way to tell the playerbase at large which arcs you feel are worth playing...which is what the ratings system is supposed to do, but doesn't, unless you game it.

    Quote:
    Originally Posted by Arcanaville View Post
    In I14 beta, when I expressed something along these lines, I was told by some that it wasn't fair for me personally to express this idea because it was self-serving: Arcanaville could get people to play arcs by simply asking, whereas the average random player wouldn't have the same opportunity. After very careful consideration, I've decided that I no longer believe this to be a valid objection. Not because its not true, but because its irrelevant.
    I agree with everything you said, but there is a problem with this part. Arcanaville can get people to play arcs by simply asking because she's Arcanaville. I'm not saying you're a bad author, but I don't know if you're a good one either. I do know you are well-known and a lot of people are willing to listen to what you have to say. Now granted, PoliceWoman can also get people to play arcs by simply asking, because PoliceWoman has established a reputation as a good author. See the difference? One is based on unrelated popularity, the other is based on a reputation built up through AE itself.

    Now, given time, I'm sure problems like that would sort themselves out, but the Neuron-like attention span of the playerbase at large wouldn't give it the time.
  11. I still want a proper rocket launcher for LRM. I don't care about redraw. I just want to launch a rocket from an actual rocket launcher.
  12. Eva Destruction

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    And seriously, do you think the devs shouldn't make it important to have team tactics in team content?
    Team tactics doesn't mean "follow the leader." Team tactics mean "think about how to best use your abilities to the benefit of the team." Lately I've noticed that team tactics have taken a backseat in favor of everyone bringing characters who can solo everything, then doing so. To my mind, team tactics means that if I bring a character who can solo everything, I should be using that ability to help those who can't. I don't expect the prevailing "every man for himself" mindset to go away any time soon, and trials that you have to repeat ad nauseum with spikeable objectives only encourage it.
  13. Quote:
    Originally Posted by Venture View Post
    I reviewed over 150 arcs. Police Woman and Glazius have reviewed lots, there have been any number of less prolific contributors. PW went to the trouble of creating an "alternate Contact tree" for people looking to level through MA. Players have run their own contests involving MA.

    Net effect: zip.

    The community has held up its end here, gone the extra mile. Barring an extraordinary effort by the devs -- which may still have no effect -- this is it.
    People have also gone into the general forums and promoted these resources at every available opportunity. General response? "I don't like those arcs." "AE doesn't get all the shiny gimmicks the devs use." "Why can't I use the base editor to create custom maps?" "It's all farms." Those last two made me facepalm the most, one because it shows that the poster obviously hasn't spent much time with the base editor and the other because I just linked to a whole freaking list of arcs that aren't farms.
  14. If it's cool enough I'll use it despite not being all that effective, unless it's totally useless. Handclap is just too useless. Eagle's Claw is cool enough and still useful enough that I'll use it despite having a more optimal attack chain. KO Blow is cool enough I'll use it to finish off a guy with a sliver of health. Siphon Life is cool enough I'll wait for it to recharge despite being able to use something else.

    On the other hand there are powers that are just too hideous to use. I refused to take Crippling Axe Kick until we got alternate animations. I refused to take Cloak of Darkness until it got a "no fade" option. But I'll put up with ugly Hasten hands, and Shadowfall making me transparent, because they're not ugly enough to make me give up the benefits.
  15. Eva Destruction

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    The hardest part is figuring out how to play as a team on the fly and following directions.
    I learned how to follow directions in kindergarten. I don't play a video game to just do what someone else tells me. It's why I dislike the CoP and Hami raids. (No, I can't lead one myself, my computer is old and the lag is insane.)

    Quote:
    But the LFG feature make sit easier than ever before to form a team for trials.
    The LFG feature will make it easier than ever before to form a blind and likely unbalanced PuG for trials. The trial completion rate of these PuGs remains to be seen, but it's telling that the successes on test have come from pre-formed leagues.
  16. Quote:
    Originally Posted by PoliceWoman View Post
    While this statement is certainly true, the intent of the rating system is not to get a story arc additional plays. The intent of rating is to communicate each player's opinion of that arc's relative merit.
    I would argue that the intent of a ratings system like this one is to give the player some indication of an arc's quality, based on other players' opinions, so they can choose which arcs to play. The playerbase has stated that they overwhelmingly choose to play only 5-star arcs. If the rating system is a tool for authors, or people who have already played an arc, I would say there's no point to having it at all. If, on the other hand, it's a tool to point players toward arcs they might want to play, anything less than five stars effectively says "you don't really want to play this arc."

    Quote:
    A perfectly analogous statement would be: "giving a student less than an A grade has the effect of lowering his or her chance of getting into college." But would you really argue that teachers should only give A grades to all students? After all, a B grade hurts their student's chance of getting into college, regardless of whether the teacher considers a B grade "good" or not.
    That depends. If the colleges are only looking at A students, and some teachers are handing out As to the D student who sucks up enough, and others are handing out grades entirely based on how they feel that day, then yes, I'd argue that the teacher who gives the B student an A grade might be justified. And grading students isn't nearly as subjective as rating arcs. And you or I can't just go waltzing into a school and start grading students.

    Quote:
    Likewise a movie reviewer giving a movie less than 4 stars has the effect of reducing the number of moviegoers who will watch the movie. Do we really want movie reviewers to only give movies a 4 star rating or no rating at all, so as not to hurt the movie's chances? That would make movie reviews pretty worthless.
    A movie reviewer will also explain why they rated 4 stars. Moviegoers can read the review and judge whether they feel the reviewer is being overly harsh, and whether they agree with the reviewer's criteria. Arc reviews are the same. If Venture rates an arc 4 stars instead of 5 because of "weak theme," I would be more inclined to play it than an arc he rates 4 stars because of gameplay issues. But since we have no way of stating in-game why we rated the way we did, people who see our rating have no way of knowing if they agree with our criteria.
  17. Eva Destruction

    I hate myself!

    Quote:
    Originally Posted by Blue_Mourning View Post
    Mostly agreed. I actually suspect that since they said they want to eventually add more lore pets and they can add more powers to existing incarnate trees, that the newer raids will both provide either more incarnate trees, or more incarnate options. From a game play design standpoint once the core 10 slots are done it will be easier to add stuff rather than add more slots.
    Yeah, and they said they want to eventually add full power customization. That was a year and a half ago. They said they wanted to add more Dev's Choices. We haven't had one that didn't come from a contest in over a year. They said the i13 PvP changes were just the first step in revamping PvP. And yet, years later, PvP is still pretty much the way it was in i13.

    Some of us are taking a "I'll believe it when I see it" stance on things the devs claim they "eventually want to do" because we have issue after issue of past experience to point to as precedent.
  18. Quote:
    Originally Posted by Venture View Post
    (One of the reasons why I can't get interested in the new trials is that they don't present any tactical problems that are actually better solved with small groups of superheroes instead of an air strike.)
    Why use nuclear weapons that would cause a ton of collateral damage and render the area radioactive and uninhabitable and might not kill the people you want to kill anyway when you've got a bunch of walking pocket nukes that you can precision-aim at the exact target you want to take down?

    Quote:
    Originally Posted by EvilGeko View Post
    Did we ever try to nuke our Hami? I know we bring plenty of rads along when we fight him!
    Wasn't there a strategy for the old Hami that involved Warburg nukes?

    Quote:
    Originally Posted by Lazarillo View Post
    A more dangerous villain required more drastic measures. But like the Resistance says, drastic measures are justified when you're fighting against a greater evil.
    Drastic measures are justified if they work. Shoving bombs in mailboxes has yet to accomplish anything in the real world except to convince anyone who didn't think so before that the person planting the bombs is a bad guy. I fail to see how it's supposed to accomplish anything in the game world. This whole "show the people that Cole is fallible" shtick the Resistance has going on...anyone with half a brain can figure that out for themselves. Anyone truly stupid enough to think their dictator is actually infallible is a lost cause. Now blowing up the Enriche plant that might be causing this stupidity? That's a drastic action that could very well work, and that you can justify.
  19. Eva Destruction

    I hate myself!

    Quote:
    Originally Posted by Carnifax_NA View Post
    Can you imagine the cries of distress if End Game turned out to be Rikti Yet Again?
    (and rightly so IMO).

    I wouldn't find that fulfilling in the slightest to be honest. It'd be "in tune with existing lore" alright, basically a rehash of i10.
    No, I don't think the Rikti should be the focus of End Game. This is the point. NO ONE SINGLE THING SHOULD BE. The Rikti Homeworld would be a good setting for a few end game story arcs though. Heroes can go and help them put their society back together. Villains can go take their stuff.

    Quote:
    Originally Posted by Blue_Mourning View Post
    Wait. You mean you're killing them for starting storylines and not finishing but don't want them to focus all their efforts on finishing a storyline they just introduced? In what way does that make sense?
    The problem is that they abandon existing storylines. Not that they don't finish them. I have no problem with "to be continued," as long as it is eventually continued. Preferably a few issues later, so people who burn out on the storyline in one issue can have something else to do next issue, and by the time it's revisited it's fresh again.

    Quote:
    Originally Posted by Memphis_Bill View Post
    "Well you found a skull and the blood of the black stream but the council took over from the column and ooh shiny zone and but we have AE so we can PVP and then the column came back and time travel and rikti invaded so then we have menders and can I have a cookie and emperor cole called the well a meaniehead...."
    The dev team is Neuron. I wonder if they realize that.

    Quote:
    Originally Posted by Blue_Mourning View Post
    It should be noted that the raids don't play anything like the raids we currently have in game. The raids play like a task force where you change missions but never change maps. The only difference is that more than one full team can be on it.
    I don't care how they play. They're multi-team raids that require you to get more than one team together, have to be finished in one sitting, and you have to repeat over and over in order to advance.

    Look, I have nothing against raids per se. Some people obviously want them, it's something new, bring on the raids. I'll do them. I only have a problem when raids are all we get.
  20. Quote:
    Originally Posted by Blue_Mourning View Post
    My point is this: Just because the well favors Cole, and just because the well is the ultimate source of those worlds having super powers, doesn't mean it can do much about our using its power to thwart its plans; all it can do is empower Cole, it can't *depower* us.
    What it giveth, it can taketh away. That's usually how it works.

    The Well favors Cole right now. There's nothing saying that once he's defeated it won't favor some other mustache twirling megalomaniac intent on taking over the multiverse. It's insane, and can't be trusted. We can't win unless we defeat the Well. If the Well is defeated, it's game over, literally. The devs have written themselves into a corner and handed us a no-win situation. The only way we can save the multiverse and keep playing is to defeat the Well with powers that don't come from it. And there aren't any right now.
  21. Yeah, I'm back. I've been distracted by Incarnate shinies, but since this week's "assignment" is to play a Dev's Choice arc and they drop shards, I'm back.

    I picked the only level 50 Dev's Choice I haven't played yet:

    A Mythos of Mystical Mysteries
    (Arc ID #84285) I hadn't played it before because it contains one of my "do not play, ever" warning signs, namely Extreme everything, but I just got my Super Rare, I'm feeling either awesome or insane or stupid or d) all of the above. Since I'm a Scrapper I'll go with all of the above. To make it extra dumb, I set to +1x8 (really only +0 with the level shift...how hard can it be?) and turned AVs on. Since I regularly fight Arachnos at +4/x8 I figure if I get instakilled the author has mistaken "cheaty player killer" for "challenge." Yes, there's a difference. Anyway, on with the arc.

    My contact is Faathim, who is impressive but hard to click on, he warns me about an ancient evil that threatens all of existence, nobody believes him, I have to find evidence. I'm not entirely sure why people wouldn't believe the giant floaty pointy-headed guy and believe little old me, but anyway, it's off to Oranbega I go, to find out what Zoria knows, and hope he's not the Akarist model.

    I walk in and the CoT appear to be fighting off...someone. The first patrol I run into is level 49. Fighting under-cons is mildly annoying at best, extremely annoying if you have knockdown. Backloading: think very carefully before you do it. There appears to be no reason for it here. Aha, I see some of the mysterious intruders. The group is called "Death Cultists" and they are wearing a lot of skulls. Right. Ok, so now we know they're EEEEEVIL. Fortunately Zoria isn't Akarist, it's Zoria, and he's a captive of the Death Cult guys. Who have powers like Dark Blast, Dark Miasma, Necromancy and Battle Axe, because they're EEEEEVIL. The raid leader is just one of the bosses with a name (You know they're in charge because they have REALLY BIG SKULLS on their chests) who rants about death and blood and sacrifice and how his master is going to reap all our souls. Yeah. In case you hadn't guessed....EEEEEVIL. So evil the Mu and Oranbegans have declared a truce to deal with them. EEEEEVIL.

    Oh, now Faathim doesn't want to tell me more because he doesn't want to "bias my investigations." Stupid pointy-headed jerk. And if he can talk to his contact by psychic means, why the hell did I have to run back to him after every mission when I did his task force?

    Ok so now they're going to break into a Mu Vault, summon Hequat, and sacrifice her. I have to either stop the ritual or defeat Hequat...of course I'm going to have to defeat Hequat. And of course it's that glowy purple map. Ow, my eyes, it burns! It's also a big map, with a lot of these Death Cult guys on it. They only have two critters for each rank, and with all the debuffs and Necromancy pets and Pain Dom heals they don't die fast. The altars I need to destroy are guarded by Mu...now my ears hurt as well as my eyes. Since when do ALL the guards at a destructible say the dialogue? It's annoying. And of course the Mu and Death Cultists aren't actually hostile to each other, so I can't use them to kill each other off. I'm actually doing ok against Hequat despite the end drain, until she summons a Mu ambush, which drains all my end and kills me. There's no way I can reset and finish the mission in 18 minutes, so I'm gonna see what happens if it fails. Oh, but I did find out the cultists are nabbings gods to sacrifice to summon their dark gods, starting with THE ONE SO HORRIBLE THE MU WON'T SPEAK ITS NAME and they're going after Stheno next. EEEEEVIL.

    Oh, and doesn't matter that I failed, because Hequat and the Mu fought them off. Yeah, it's a bit meta, but that's the problem with putting failable missions in the middle of an arc and stressing that they're important. They can't be, because success or failure can't significantly change the outcome. And in this case it wouldn't matter anyway, because they got Stheno. Oop, the cult is a tool of the Banished Pantheon. Why the frak didn't the author just use Banished Pantheon? Now I have to stop the summoning, which the briefing makes it look like I'll be fighting Stheno, and it's another timed mission so I'll be turning the AVs off like a sane person would.

    And it's the Black Swan graveyard map with 9 bosses and 6 destructibles, and Stheno. Fortunately it's full of Banished Pantheon as well as the custom group. Unfortunately, none of the objectives stand out much. Banished Pantheon emote like crazy in their normal spawns, and some of the bosses are masks which are hard to click on or mouse over, and the destructibles are guarded by the custom group, with bosses with Shadow Fall. Usually stacking Shadow Fall probably, since every objective seems to be set to Hard. I have Tactics but they're still hard to see from a distance. Oh, and said custom group is also guarding a bunch of captives who serve no purpose but to spout unfunny pop culture references. There's a head summoner guy custom AV in there, which I presumably needed to defeat although he's lumped in with the other boss objectives; fortunately he's Dark Melee so he doesn't actually have Build Up. I ended up finishing the mission with about three minutes to spare and one boss objective left...so I guess most of them were optional.

    Why I think this arc got a DC: I honestly don't know. It's not like the AE isn't full of "EEEEEVIL custom group tries to summon something they shouldn't" arcs. It's not like half of them aren't set to Extreme. This group turned out to be not actually challenging; I only died four times, once was to a standard AV that technically isn't supposed to be soloed anyway, twice was on Stheno's group, and she has Mind Control powers that pretty much ignore my secondary and hit pretty hard even on an EB especially when I'm standing on two Tar Patches, and the second time was my own stupidity and a giant ambush. They were less challenging than Arachnos, Longbow, IDF, probably even stupid cheaty Rularuu. They were just so. Freaking. Tedious, even for a character with high defense who can avoid most of the dark blast debuffs. It didn't help that pretty much every objective in the arc is set to Hard, which means four bosses, usually two Necro/Dark Miasma with all the pets. Their costumes aren't anything I haven't seen on about a million player villains, usually named stuff like Dark Lord McDarkness. Their bios are all about a paragraph about where that particular critter fits in the EEEEVIL heirarchy of EEEEEVIL. There is nothing about them that suggests any tie to the Banished Pantheon.

    The first map is ok, It's Oranbega because it has to be, but it's not a particularly big or stupid Oranbega map, and the last room where all the required objectives are is nice and open and hiding-place free. The second map hurts my eyes and is too huge for what's on it. The third is just huge.

    What does Faathim have to do with anything? Since when has he taken an interest in anything that doesn't involve the Shadow Shard? It's not like there aren't any more appropriate contacts available; Akarist immediately comes to mind. He's not really written all that well either, he comes across as pretty bland, and here's a memo to all arc contacts: When you send me off to investigate something, getting in touch with "your other contacts" after the fact just makes me ask, why the hell didn't you get in touch with them in the first place and save me the trouble?

    Oh and you wanna talk cannon derailment? Yeah, we're all a bunch of arrogant archmages who think it's a good idea to try to bind an aspect of a dimension-devouring godlike entity, tried to build a ladder to heaven, flipped the gods off, and kicked an ancient aquatic civilization with godlike power on their side off some real estate we figured might have resale value....but let's put aside that millenia-long tiff we've had going ever since that silly genocide incident and try to get along because this EEEEEVIL is so bad neither of us can possibly handle it alone.

    So: Poor gameplay, unimaginative story, cliched and unnecessary and poorly designed custom group, inappropriate and unfunny attempts at humor...hardly an example of the best the AE has to offer.
  22. Wait wait, I've got it! What if....bear with me here....Preatorian Hamidon IS ACTUALLY PRAETORIAN NEMESIS!?!?!?!
  23. Quote:
    Originally Posted by Blue_Mourning View Post
    Wait, I get that you don't like Praetorian content, but why is being empowered by the well stupid?
    Because the Well has inexplicably gone from being an inert conduit to being The Overgod. And it's insane. Now this wouldn't be quite so bad if our Incarnate powers, and as the Origin of Power implies ALL our powers, didn't come from it. But they do. So it's bad. The multiverse is at the mercy of an insane god that, by its very nature, cannot be defeated. And you thought the Arachnos omnipresence in CoV was bad. (Well ok, maybe you didn't, but a lot of people did.)
  24. Quote:
    Originally Posted by starphoenix View Post
    Rularuu could fit that definition, but I am not sure he is from this reality or not. They could redo the Shadow TFs and add a few more locations there since we have not encountered the Factory Cubes or any of the other locations and aspects or Rularuu that have been mentioned. Defeating Rularuu the Ravager would be a good final TF for Incarnates.
    He isn't from this reality, and he is definitely alien. Of course, if they add Incarnate content with Rularuu he'll probably turn out to be another alternate Marcus Cole or something equally stupid.... No wait. I can't think of a stupider lazier cop-out than that.

    They need to really stop explaining everything and start creating things that truly defy explanation. Crap like the Praetorians suddenly becoming a zillion million times more powerful requires explanation, we got one and it's stupid. Rularuu needs tantalizing hints. He doesn't need any explanations for how he suddenly gets more powerful either, we've pretty much been told that he's not at full power right now. He's fragmented and probably still reeling from being sealed off in the Shard. When we fought Ruladak he was still weak, and when we fought Lanaru he was/is crazy. The lore has already established that we've only seen a fraction of Rularuu's true power, so there's no need to make some crap up to justify making him an Incarnate-level threat.
  25. Quote:
    Originally Posted by Ironik View Post
    "It's one thing to question the official bio. It's another thing entirely to make wild accusations, or insinuate, that I'm some sort of gelatinous supervillain. The truth is... I am Hamidon." -- Marcus Cole
    So Tyrant is Robert Downey Jr? Everything makes sense now! And hey, goatee.