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Quote:I'd be interested to see how many people who don't already have ice powers will actually take Cryonic Judgement.My Broadsword/Dark Armor scrapper will get the negative energy Judgement power, even if a different one is 1000% better, because the darkness powers come from his sword, which is the same place his Incarnate powers come from (kinda like Hero 1 and Excalibur, only the sword is evil)
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I play DM/SD, so anything can kill me if it gets lucky and/or I get careless. +4/x8 Rularuu would kill me before they had time to blink.
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Quote:Just because you don't mind flashing your underpants at everybody who calls you a bad name, doesn't mean others aren't more modestSo, yeah. And on that note, the alternate punch animation... does anyone use it? I tried, really hard to get used to it, and finally just gave up. Taking EC and then using the punch is like like taking Siphon Life and slotting it for tohit debuff. I'm sure there are people that do it, I just will never understand why.
No, seriously, I used the punch for a while on my miniskirt costume because my daughter complained that the bad guys could see my underwear. I changed it back pretty quickly, and told her I was wearing my bathing suit under my clothes.
Relevance? Oh yes, this was immediately after the change to Cobra Strike, which I immediately swapped out Crane Kick for, because Cobra Strike is way cool, but previously wasn't cool enough to compensate for being totally useless. Now I use it after EC all the time even though CaK benefits more from the increased crit chance, because it looks cooler dammit! -
A good villain doesn't show off their weaknesses, not to their enemies and certainly not to people they're supposed to be bossing around. You don't see Doom going around crying about his mommy, do you? And he's certainly not going to tell the people of Latveria he's ticked off 'cause Richards is smarter than him.
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Aside from the Nictus weapons and the new WST badges, there is no reward that I'm aware of that requires you to run any pre-i20 TF more than once. All the other rewards are available through other means, repeating TFs is just a more efficient path.
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Quote:I would partially blame that on the players, for running everything on the default difficulty, and partially on the developers, for giving people no real incentive to raise it. I absolutely love that the Tin Mage and Apex TFs are locked at +4. It forces people to run as a team, not just to solo everything until they get to an AV, and I say this as someone who has several characters who can just solo everything short of an AV on a standard pre-Incarnate TF run.I find myself increasingly uninterested in most high level task forces because, as you stated, it's just a roll-over with a swarm of +1 defense-capped alphas just making it a snooze. That's not a criticism of the players but just the fact that the mudflation of other games has caught up with CoH. I suppose our focus is supposed to be on the new trials now and the old TFs are something to do before getting your incarnate stuff.
Solo, I don't miss the challenge so much, because even with the level shift and my super rare and billions of inf worth of IOs +4/x8 Arachnos can still kill me. -
Quote:You heard it here first folks. Speed runs are directly responsible for heart attacks, clearly guilty people going free, and buildings collapsing. Buildings full of cute fluffy kittens. Kittens I tell you! WON'T SOMEBODY PLEASE THINK OF THE KITTENS?287 doctors agree that Speed Runs are essential to heart health!
932 lawyers agree the Speed Runs are an absolute defense to fail!
2579 engineers use Speed Runs instead of pocket calculators in making safety calculations!
This message has been brought to you by the Coalition of Concerned Citizens Against Speed Runs. -
Quote:Not to mention that everyone who embraces the system will trivialize content for you even if you reject it. And if you raise the difficulty to their level the people who haven't spent hours and inf bringing themselves up to your level but can still handle it with your help will be in way over their heads.But that's actually a serious point that I'd overlooked. The hours and inf I've spent on Scarlet to make her as good as I can could be undone within a few months by the Incarnate system.
Quote:I had fun doing it, because in many ways, until now, slotting IOs and improving your build was the end game, but I might feel a bit gypped if my IOs become redundant. -
If you searched I'm sure you could find a dozen farms nearly identical to yours. Adding another one serves no purpose but to further clutter up an already bloated search engine, and talking about it here is akin to a jock walking up to members of the underfunded math club and jabbering about how the football team just got new jerseys.
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Quote:Players are griefing authors right now. It's quick, it's easy, and it's completely anonymous. Griefing would actually be harder if signed comments took precedence over anonymous everything as far as presenting other players' opinion of an arc, and even harder still if rating or commenting required actually completing at least a significant portion of an arc. Those terrible terrible arcs Positron was so worried we wouldn't be able to 1-star? They would still be sitting at the bottom of the list right now if nobody could 1-star them.Which sort of gets back to my original post. The reason why I believe there is no way for players to post comments about an arc that everyone else can see is that the devs are concerned about players griefing authors. That is a definite possibility.
At this point it's actually reducing the potential for good stuff in AE. Hall of Fame was a good idea in theory but in practice we saw where it led, and isn't a good way to give out new slots since if an arc loses its HoF rating the extra slot goes away and the author can't edit any arc. Dev's Choice is similarly flawed, even if they were being given out regularly, since it locks out editing. We are not writing novels, we're writing content for an ever-changing game, it needs to evolve along with the game so the AE can always present content that looks fresh. -
Quote:I am assuming that writers for CoH write for CoH because they are interested in CoH. No, a writer cannot predict what someone else will like. But a writer who can hold a back-and-forth dialogue with an audience that is certainly not shy about expressing their opinions can somewhat accurately predict what at least a decent portion of them will like. If you write only for yourself there's no reason to put your work out for public consumption, unless your tastes happen to exactly match those of your target audience."I don't like this..." is usually not helpful criticism because writers tell the story that would hold their interest, otherwise they wouldn't write it. Said another way: A writer cannot predict with 100% accuracy what someone else will like, so the writer can only write what he or she would like with 100% accuracy (and hell, as a writer myself even that bit is false....)
Quote:1) There are some (BUT NOT ALL) who simplify the arguments. For instance: those arguing that they don't like the current way the stories are being written hold up the earlier arcs as well written arcs while dismissing anything that's bad about them.
Quote:Venture stated at one point that he logged on, read what Prometheus said, and then stopped testing.
Quote:There are those who are complaining about how hard it's going to be to start the trials and some of them haven't actually tested it.
Quote:You instead responded by saying 'Oh, I use those all the time, but content is still getting trivialized when I don't make it harder." That is an non-useful position, and one that I fear is a product of the noise of this system. -
If shard runs are slow you're doing it wrong.
Speed runs are about as much fun as superspeeding through a zone clicking on plaques.
Speed running during pregnancy has conclusively been linked to ADHD and "that annoying kid in the mall who won't shut up and stop bugging his parents for every shiny he sees" syndrome. -
Quote:Hey, robot janitors are scary.Hell I'd be happier if there was a "buffed by an incarnate" visual aura at least then there would be _some_ visual difference between lv 1-10 and the lv54 clockwork rather than some kind of "we paint them the same colour but the civilian clockwork are made out of Paper-Mache and fit them with flashlights rather than lasers".
Actually can we just keep the clockwork out of the incarnate content, why can't there be warworks-looking dedicated menders (A BCU without the gun)
Quote:These trials are using better mechanics of gameplay, but as far as story goes they are uninteresting and don't seem to push the story along. Also just a suggestion, but I would like to see baddies that are only incarnate, instead of seeing bosses that I can pummel 1x1 in a story arc, cough marauder cough, and than see again as an incarnate. It really takes the uniquenesss away for me personally. -
Quote:Yeah, what's the point of spending time and thought working on an awesome Blaster build, earning billions of inf to make it happen, rethinking your playstyle and adjusting so you don't die on higher difficulties, when you then go team with people who ran a few trials and can kill everything before you even get to it?The fact I'd need to unslot the Alpha or increase difficulty is indeed a workaround and I'm very aware of it and I regularly do. However that doesn't counter the fact that the game is going through a continual process of being dumbed down and made easier
Remember teaming with a bunch of Elec/Shield characters back in i17? Yeah, it's like that. -
Quote:A few people I talked to in game were actually kind of upset about it.Remember that week almost a year ago now when Dark Astoria wasn't dark? The fog was gone. It's actually a very beautiful area when you can see it.
Well, first they got their Banisher badge, then they got upset about it. -
Quote:Then what's the point of getting it in the first place?Simple resolutions to this 'game is too easy for me' problem are already stated -
Set the diff higher
Unslot your Alpha/downslot it
And the experience can be IDENTICAL, if that is what you are looking for.
It seems that an attitude of
"There's a problem, Devs - FIX IT!"
could be replaced with,
"The game is slightly different than I used to experience. If I want that similar experience back, how can I get that? Let's take a look."
You're completely missing the point of progress. You get more powerful so existing challenges become easier and you can take on new challenges, not so that you have to do raids because everything else becomes trivial. If they were going to do that they could have just raised the level cap, it would have amounted to the same thing. -
Quote:Imagine that, someone whose playstyle isn't suited to the trials but who doesn't insist on soloing everything.Our coalition may have 13-17 members but I don't think we could put together a league of 12 all on the same night. At least not without my wife whom I wouldn't even ask because she detests big groups. I'd never hear the end of "making" her play.
Quote:Of all the possible complaints about the Incarnate system, this one is by far the easiest to solve.
Quote:.....Just remember you have your difficulty set higher before you lead a TF. +2s in an ITF where the majority of the people are not level shifted gets pretty ugly. -
Quote:People on test are running 3-man ITFs with SOs and 7-man Mothership raids. I'm liking Incarnates less and less. The more you trivialize existing content the more it becomes a case of "do the trials or don't play." Or am I the only one who thinks a "I win" button isn't fun after the novelty wears off?I am simply saying that based on the End Game content I have played already (ie up to and including I19) I am singularly unimpressed with what I have seen so far. I intensely dislike the concept of the Well of the Furies being this insane "thing" that is out of control. I don't much like the Apex or Tin Mage TFs, and I do not much care for the way the level shift has made the existing content (which incidentally I do like very much) considerably less challenging and therefore less interesting.
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The video does a good job of showing off the pandas. Some combat shots of the Wickerwork would be nice, since IIRC their power choices really contributed to the overall theme of the group.
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Malta. Partly because they're risky to fight, and partly because I love the concept of an enemy led by people who don't present their HP-bag butts to be kicked when you've foiled all their evil plans. Instead, they sic a giant robot at you. Of course now they are starting to present their own butts for the kicking, which makes them a lot less scary conceptually, and leaves me anticipating a mission much like the finale of the Silver Mantis SF: "Kill Gunslingers to draw out Director 8" or some such crap, but old school Malta could have been damn scary if old school game mechanics hadn't gotten in the way.
Not that I'm averse to beating up hordes and hordes of space Nazis from time to time, and by "from time to time" I mean "at every available opportunity." -
Lightning Rod is just one of those powers that is, for me, a perfect marriage of form and function. Kills lots? Check. Looks freaking awesome? Double check. It also does knockdown, which is another great combination of cool and functional.
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Quote:You can at least make sure you end up in the same league. You may be split up among different teams but league chat > team chat for these things, so you'll still be playing with your friends. If your group is big enough you can do the trials with just your group, or with mostly your group with a few random additions.I am hopeful that my fear of the unknowns of the LFG and Leagues and the Trials themselves in general will prove to be totally unfounded. I.e. the leagues will tend to be led by people who know what they are doing, multiple people aren't barking conflicting orders, that they aren't always mass confusion and chaos, that a team of friends don't end up on different leagues, that the trials will still be popular enough 6 months down the road that you aren't waiting hours for a critical mass of folks to LFG for the same trial, that you won't end up on an all-defender BAF of 12 toons, that the rewards are sufficient to make you feel like you are making progress with each one, etc, etc, etc...
Now if your group is small, then yeah, you'll be lost in a mess of people. -
I like your rewrite better. It saves the messy question of "are the heroes stupid enough to sacrifice the few for the good of the many even though everyone knows human sacrifice only makes evil gods stronger, or are they just callous and lazy?"