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Posts
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Quote:Obviously your team needed more Scrappers.I went and ran a tip and came back to the RWZ joined a team of three Scrappers, three dominators and two controllers and ran the Tin mage. Director 11 was a pain, but the rest of the TF went well. No tank, no healzor (the controllers were both Stormies).
It's weird...I've gotten several tells on a Scrapper on Freedom asking me to join an STF. Unfortunately they always come at a time when I can't, or I would, just to see what kind of team sends out tells to random Scrappers. It would either be a train wreck or totally awesome. -
Quote:That's only IF you're trying to get all the components themselves. If you're crafting some of the components from shards, you'll probably only need to do each thing twice tops, probably only once if you're also earning shards through means outside TFs. Once i20 hits, there will really be no need to repeat any single TF.Then the grind sets in, first you need components from various taskforces, now looking at this from a fresh faced person, just joining the game, it's not really a grind...until you get to the later ones, most of the Uncommon, Rare and Very Rare slots will require you to repeat the same taskforce atleast 3-4 times between those slots (the Musculture slot required the LGTF, Mother Ship Raid and STF/LRSF around 4 times each iirc).
Quote:The advantage that CoH current endgame has over the WoW endgame is speed. What it lacks in variety it makes up for in being slippery cheetah fast.
Yes, I'm aware that with any system some will progress much faster than others. But it seems with these new trials, and even the first two tiers of the Alpha slot to an extent, even the moderately active player is expected to progress very fast.
Quote:The 2 raids can be done within 20-30 minutes each, 45 minutes each tops. Compared to the 3 nights a week, 4 hours a night that WoW requires of the medium-core raiding guilds (hardcore professional guilds like Paragon are six nights a week deals). -
I think they do, although gladiators don't have progress bars so it's hard to be sure. Overdrive's Task Force definitely counts toward Hero Slayer.
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Quote:Pretty much this. I still want to know why making up SAM was necessary when there are so many existing organizations floating around.City of Heroes no long has any plots. It has separate unconnected monster of the week episodes. Each episode establishes a brand new, never before seen threat, then remedies it by the end of the episode, never affecting the status quo and never drawing on the status quo. This is a significant step DOWN from what we used to have.
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The problem is, it wouldn't be an expansion. It would be something new, tacked on to the old, and it would feel as tacked on as S.A.M. does. The only thing left there is the DE, and I certainly wouldn't want to fight nothing but them for 30 levels.
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Quote:This last choice just renders everything you did in Praetoria meaningless and shallow. No matter how horrible you were, all is forgiven the moment you step through that portal.And even up to the very end, you can still choose hero or villain regardless of what you did in Praetoria.
Quote:Now that part may be shallow...but I bet that most players would be even more ticked off if they found that they couldn't choose between Rogue Isles and Paragon because they decided to explore certain story lines.
Quote:In the end though, I suspect that this isn't about morality or lack thereof among the opposing faction leaders. It's just about you whining that you can't play a 'hero'. And again...I don't think Praetoria was ever meant to be about heroes versus villains.
Did anyone say you weren't discerning or don't care? Cause it seems to me the complaint was that there is no way to tell how many people are happy vs how many people don't care. In other words, datamining can't tell the difference between you and xXxshardfarmerxXx. -
Well yeah, the city's premier superteam should be held to some pretty high standards. That's why they're the premier superteam. That doesn't mean they shouldn't be flawed, or human, but it does mean they should be portrayed as clearly good people.
Quote:But there isn't any lesson. I don't explore the depths of Battle Maiden's psyche and history to see how she turned evil and learn some lesson about intentions and morality. I just punch her in the face and continue to punch her in the face until she stops moving. And dodge blue patches of death while I do it. -
It does not matter if everyone agrees with this or not. These signature heroes should have been people we could admire and respect, someone for new heroes to look up to and for veteran heroes to be proud to call peers. As long as even a significant minority think otherwise they have failed at being that, and are best relegated to window dressing.
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Quote:It does make them look like shallow set pieces, doesn't it? It also begs the question, how can their primal earth counterparts expect us to trust them, when apparently all it takes is for Statesman to turn evil, and considering we have yet to meet another good Statesman we really should be keeping a very very close eye on our Statesman.You could potentially try to create an alternate world in which Statesman, poor Statesman, loses his grip on humanity and have it not be a blanket "mirror world". Praetoria isn't that place. It's a place where every hero decided "Yeah, sure, let's do all sorts of screwed up stuff" and none of them said "Hey, I'm basically a good person and this Cole guy is messed up in the head. I'm not joining him, are you insane?" Rather, everyone is just issued an evil goatee and told to get to work in Bizzarro World.
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Quote:It's a flaw in the system as implemented, and could be solved by giving it more developer attention. Allowing authors to make approved changes to existing DCs is even more important than regularly selecting new DCs in keeping the DC list from looking like a stale, abandoned wasteland. You arc isn't that bad since it was DCd after most of the major sweeping adjustments that screwed up the older arcs, but some of the older DCs are a downright mess compared to what we're capable of now.It was actually written in I14 beta, and it was the first DC that Aeon picked, so it's definitely not on the cutting edge. I actually had to cut some stuff *out* to make it fit after I14 went live, due to some backend changes that happened after it was written. There are definitely places I'd touch up if I could, but alas.
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Why does Paragon keep replacing the parking meters after every mayhem mission when nobody ever puts any money in them?
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Quote:There's an important distinction between hundreds of players and hundreds of protagonists. As far as the game is concerned, no one has beaten up Frostfire before you, and once you do so he's in the Zig and stays there. There is very little content that is truly "repeatable" in a story sense, and it doesn't have much story behind it. Paper missions, Mayhems and Safeguards, Mothership raids, Hami raids, zone invasions. For everything else, no matter how many times you repeat it the lore treats it as your first and last time.It's different in the MMORPG universe: the creation of an event takes considerably longer for the writers/artists. Once the event is created, it needs to be available for (I'm estimating) hundreds of thousands of "protagonists" to experience multiple times. Finally, odds are it will be a good few months before the story moves on further.
One solution to that could be parallel content for heroes and villains, but we have very little of that right now and what we do have is mostly confined to Mayhems and the Reichsman TFs which have exactly two things they do right and that's one of them. -
Anything I came up with would require a mass retcon of nearly everything after i10. The ITF could stay nearly mechanically identical, but I'd give it a point, and tie it to the Path of the Dark. Ouroboros would stay, but they wouldn't be trying to change the future anymore. They'd be observers of the past. I would establish how time travel actually works in the game universe, and stick to it. Silos would have to go. Origin of Power would go. Mercedes Sheldon....is completely irrelevant. She can stay because nobody cares. Darrin Wade would stay. The Lost cure would go. The clone and evil twin arcs would be rewritten. The Barracuda SF would be chopped to pieces, thrown into a deep pit, boiled in oil, and killed with fire.
Most importantly, the Well would go back to being just a "hotline to the gods"....and the gods saw what Statesman and Recluse are doing with all their god-given power and said "um, no. We're not doing that anymore. You found the Well, I guess that's an accomplishment, here's a buff. Now go out and earn your own damn godlike power. We aren't giving you anything. Really, it's better that way." -
Quote:A massive invasion by extradimensional aliens has devastated our hero population and destroyed huge swaths of our city. Years later, we're still recovering, and they're still there, still trying to figure out how to make a comeback and wipe us out. Issues later, they do make their comeback.I agree, but has it EVER actually had a plot?
A few of the story arcs are well written plots, such as Faultline, but most are just excuses to do whatever it is you are doing.
A mysterious group of mages run around kidnapping citizens to use in....some kind of ritual, we're not sure what they're doing exactly...they control demons and spectral soldiers....holy crap those spectral soldiers are really them, they're kidnapping citizens to use their bodies as puppets, and they made a deal with the devil millennia ago. A few issues later you go into the whys and wherefores of said deal.
A low-rent street gang is dealing a drug that gives superpowers to a slightly higher-rent street gang. Then you find out that the source is an established crime family. And then you find out that the drug also allows a small number of users to "pierce the dimensional barrier," whatever that means. Then you find out exactly what that means. Issues later you find out who was behind it all (although if you hadn't at least guessed or speculated who was behind it you weren't paying attention.)
Way back when, the government decided superheroes were a national resource, and should be put to use in defense of their country. In practice, black guys with superpowers were sent out on suicide missions in service of some white guy's agenda. They weren't too happy about that. The Might for Right act was repealed. Some people had a problem with that and passed their own unofficial Might for Right act. And if you weren't on board, they'd kill you.
No plots? No, it doesn't have one single plot, but well, the Incarnate system has a single plot and we get threads like this. Instead, the game established a number of running plotlines so there would be something for everyone. How many people have you run into who dislike fighting CoT because they don't like magic in their comic books, or don't like Malta because they have no powers? Now think of the people who love the idea of fighting evil wizards, or a secret worldwide conspiracy? And it's not like any world that allows anywhere near the diversity of this game's world has a single shared running plot anyway. That doesn't mean they don't have plots. -
Quote:I have said "I wish this was good" or "does this ever get good?" but never "I can't wait for this to be good." If it ain't good, I'll get bored and abandon it around level 7. I have, however, said "this is good," gone into mids, played with my build pr0n, and said, "this is going to be AWESOME!"I know this because when I roll a new alt, and she's standing in Outbreak trying to fossilize things to death, none of those things really exist at that moment. And not once in seven years have I ever rolled an alt and thought to myself for even one second "man, I can't wait for this alt to be good." Moreso than practically any other player, I *know* what that alt will eventually become. But right at that moment I'm fossilizing something to death: its already good.
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Quote:There's only one fireman in all of Paragon.Emergency Vehicles? Where are they? We got police that have to walk everywhere and firemen that have to stand around and count on the good nature of heroes to put out the fires.
And none in the Rogue Isles, which is why Mercy Island is always on fire. Although how anyone could drive a fire truck on those roads is beyond me. -
Quote:Then why are there handicapped bathrooms?Maybe you haven't noticed but City of Heroes is a super hero game. The world has advanced cybernetic prosthetics available to everyone. Wheelchairs are a thing of the past. Antiques that are no longer needed in the modern world, and since wheelchairs are a thing of the past so are wheelchair ramps.
Quote:They don't need emergency exits in the building. City of heroes has an advanced emergency teleport system that can easily evacuate everyone inside the building to the next nearest emergency facility. -
All the buildings are bigger on the inside than the outside.
And have you seen some of the pipes coming out of the buildings in Cap au Diable? Do they hire Freakshow plumbers?
What is with the layouts of these office buildings? There's very little actual office to them. And who puts in a separate elevator to access each floor?
Someone has pointed out that Pocket D has a handicapped bathroom at the top of some stairs. Actually the way the game treats stairs they're more like ramps anyway; anything usable in Granite should be usable in a wheelchair, although the steep inclines and lack of handrails could be a problem. Maybe they just hand out Raptor packs to the handicapped so they don't have to go around installing wheelchair ramps. -
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Quote:Yeah, you know, I'm really glad they've done away with the leet-speak in the newer Freakshow missions. There's even a tip mission where one Freak berates another for forgetting that there used to be a philosophy behind the chaos. I liked them much better when they were disillusioned yuppies gone to the opposite extreme (with the delicious irony of the Crey reveal) than a bunch of cybernetic clowns.Another Freakshow fan here. Not only do they take such joy in their mayhem, but they are just so damn optimistic. You beat them down and they rez, thinking things will be different this time.
"Hmmm...7h15 g|_|y j|_|57 p0|_|nd3d my f4c3 1n70 t3h fl00r 1n |_|nd3r 3 53c0nd5. 7h47 pr0b4bly 71r3d h1m 0ut, 1'll b3t 1 c4n t4k3 h1m n0w!" *rez*
(Translation: "Hmmm...this guy just pounded my face into the floor in under 3 seconds. That probably tired him out, I'll bet I can take him now!" *rez*)
Of course, leet-speak is really hard to read in the middle of combat, so that might also have had something to do with it. -
People will also respond to you when you enter a "how do I do this" or "where's this" message in broadcast, and the answer is unlikely to be "your mom."
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Authority bad in this case because CoV already presents an Anarchy bad scenario.
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Unique Maps > Grandville > Grandville - Conference Room. You might have to unlock it with tickets.
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Quote:Oh I agree completely. The difference is, what do they do about it? Ghost Widow doesn't just sit around whining about being dead. She comes up with a plot to get her body back and get revenge on a rival at the same time. She is jealous of Red Widow, it's a weakness and it's very human, but she doesn't tell you why until after she tells you about her plan to kill Red Widow. Her fondness for Wretch is very human, very sympathetic and from a villainous point of view could be seen as a weakness...but at the same time she's got a super strong, super loyal lackey willing to kill anyone who looks at her funny. She turns it into a strength.A good villain has something about them that you can maybe identify with or perhaps feel sorry for them about. Marauder being insecure, Anti-Matter having a crush on Mother Mayhem, Chimera being upset about his dad, those are all issues that real people have. And they are all believable motivations for someone to be an evil SOB. They feel like real people, instead of cardboard cutouts. A villain who is evil "just because" just doesn't have too much about them that is believable.
You want to talk about insecure? How about Malta's mysterious board of directors? Or Black Scorpion? Granted, he's not that big of a threat because he's an idiot, but it doesn't take a psychoanalyst to figure out he's insecure despite his best attempts to show no weakness.
Anti-Matter's crush on Dominatrix really just makes him look pathetic. You're going to participate in an interdimensional war just to snag a girl who doesn't even want you? Really? It's almost like they needed to come up with a quick excuse to make him an enemy after presenting him as a relatively reasonable and sane individual in his own arc. Sure, he's got a huge grudge against Neuron, but it's not like he's sending you out to directly sabotage Neuron's creations or anything. He's taking the high road (considering the setting) and trying to prove his superiority. Then you meet him in Tina's arc and hear about his perfect plan to get Tyrant to feed Neuron to the DE and make Dominatrix marry him....what? I'm sorry, is this the same guy?