Eva Destruction

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  1. Quote:
    Originally Posted by Organica View Post
    I can field a team of 8 scrappers. What more do I need?
    I only have five level 50 Scrappers. Oh, but I have three level 50 Brutes now. They can fill out the team. I do have 8 level 50 Blasters though. Only two are Incarnates and only three are well IO'd, but still...All-Blaster team! I will call it....Team Fall Down Go Squish. Either we fall down or the enemies do, take your pick.

    If I was trying to put together an optimal team out of my 50s, I'd probably go with:

    SS/Invul Brute
    AR/Fire Blaster
    DM/SD Scrapper
    AR/Dark Corruptor
    Ice/Rad Corruptor
    Fire/Elec Blaster
    Sonic/Thermal Corruptor

    The last spot would be a toss-up...either Fire/Storm or Fire/Traps Corruptor. It would depend on what we're doing. Yes, all my level 50 support characters are Corruptors.
  2. Quote:
    Originally Posted by ramules View Post
    thank you for the tips ill have to try those out. is thier anything i should read before i start like what all the stats or ablitys do.
    Meh, just play. If you screw up and pick the wrong powers, don't worry about it, you can always respec later. If you pick an AT that turns out not to be right for you, make another character. Heck, if you pick an AT that is right for you, make another character anyway. Then you will have two. You can have a hero and a villain...or three, or four....
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Hmmm... good point. I don't see a goatee but I have so little facial hair that I suspect that even the dramatic necessities of a mirror universe would prevent Evil-Me from growing a goatee.
    I keep getting someone who looks a lot like me but is wearing more makeup and less clothing.
  4. Quote:
    Originally Posted by Rikis View Post
    Hush you! When I got this tip mission 3 days ago I got all three glowies in the fish farm room. I generally dismiss this tip unless it's the last one I get, not only because of the mission itself but because it sends you all the way to Port Oakes. I like staying in Grandville, kthx.
    But...but...it's 5th Column! How many 5th Column tip missions are there? Not enough, says me. I do loves to whack me some Nazis, yes I do.
  5. Quote:
    Originally Posted by dave_p View Post
    Here's the problem w/"just turn up the difficulty +1" arguments. On a mixed team of level shifted & non, say running end game TFs, it's not fair for the non-level shifted toons to have to run +1s just so some of your attacks don't do KB. If I'm doing a speed ITF, I have exactly zero motivation to run it at +1, certainly if I'm not already level-shifted. Most teams I've run in the last month are of this sort--doing end game content, esp if they're the WST, with a mixed bag of level shifted & not (or hell, not even 50s yet). They're not all speed-oriented teams, but almost all of them run at +0.
    Yep, all those non-50s I brought on my +1 ITFs the week it was WST were complaining very loudly about all the XP they got.

    As for speed-runners either they're speed-running to get the rewards as fast as possible, thereby dragging down the average completion times and lowering merit rewards for everyone, including themselves, or they're doing it for the challenge, and if that's the case they should be able to adapt to the new challenge of dealing with added KB.

    As for regular teams with non-level-shifted 50s, if killing +1s takes significantly longer than killing +0s, you need a better team. A decent team massively overkills +0s.

    Quote:
    No, not really, but it does slow down the kill rates just a tad, and again, why is it fair to ask non-shifted toons to spend even an extra 10 min to complete a TF because some of your powers are now doing KB?
    Oh noes, 10 minutes!

    Quote:
    Solo, this may be a non-issue, though there are some who I'm sure would rather blast through armies of blue conning mobs for max drops or whatever.
    Yeah so? Farmers choose optimal sets to farm with, all this means is that sets that do KD may no longer be optimal for farming. PL up another farm toon.

    Bringing up outlier cases, most of which involve optimized characters that should be able to easily handle +1, especially when you have a whole team of them, doesn't really gain much sympathy for your position.
  6. As an April Fool's day prank, I deem this a "meh."

    As an amusing article, I was amused.
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    It's not so much suspension of disbelief as it is practicality. You can't make a game that has this many people playing it a completely unique experience for each and every person, it's just not possible. It is the nature of an MMO, you have to keep it somewhat static so people that play at different times and different days all get to experience it equally.

    You know you'd be pissed if you didn't get to do something because someone else already did, and now that thing is closed to you.
    That's not what he's saying at all. What other people have done doesn't matter. What matters is what you have done. If you've done the LGTF, I don't know that. As far as my characters are concerned, the LGTF has never been done. Every character's game experience is that character's own story, and in this character's story, the events of the LGTF haven't happened until I do the TF. But if I have already done it, I can't do it again and still have the story make sense.
  8. Quote:
    Originally Posted by Rikis View Post
    Wait a sec, wait a sec. When Mortimer Kal becomes the WST, will a 50 who's never run it before and is Alpha Unlocked get two Notices at the same time?
    To my understanding, Mortimer doesn't technically give a Notice, it gives a temp power that an Alpha-unlocked 50 can convert into a Notice. So probably yes.
  9. Quote:
    Originally Posted by Arctic_Princess View Post
    Having um-ed and ah-ed over the whole 'What happened between the potential of AE in my head and the reality of it?', plus my violent reaction to farms and the unfathomable (to me) concept that 'I pay my money so I can cheat how I like', I've been thinking of late about how arcs can be removed for individuals when searching. Especially something that would not be griefing but instead be personal choice.
    I would like a function to ignore specific arcs, period. That way I won't have the same 1-54 Extreme Everything-fests pop up every time I do a search.

    I'd actually like limits on the maximum level range for custom critters entirely, but that's another issue.
  10. Quote:
    Originally Posted by Zamuel View Post
    I have a feeling that making the ITF the WST will rather severely prevent Admiral Sutter or Mortimer Kal from being run.
    The "must have NAO" badgers will run them on Tuesday. Everybody else will run them in two weeks when they are WST.
  11. Quote:
    Originally Posted by Dante View Post
    No, I agree. I'd love to see more things with the patrons. Scirroco's is the only one I haven't done yet but I will be as soon as I get my next toon red side. I hear good things about it.
    Well it does have Arbiter Daos in it to tell you to do the painfully obvious, but other than that it's pretty good.

    There is one mission that I can think of redside that has you do the exact opposite of what your contact tells you. It's from Tavish Bell I think. Scirocco's arc could use some of that instead of yet another "talk to stupid Daos" mission.
  12. Quote:
    Originally Posted by Elfis_Presley View Post
    Add more base porters, to firebase zulu, maybe other shadow shard zones, sewers, etc.
    You realize that if they did that, you wouldn't be able to hosp to base and have it dump you back at the mission door, right?
  13. Quote:
    Originally Posted by Dante View Post
    Also, gotta agree, Silver Mantis is awesome to fight and I love, love, love Seer Marino's arc. I kinda wish every patron got an arc like it because when it comes to picking a patron later on in game, I head straight for Ghost Widow almost every single time purely for that insight into her background. *Starts rummaging around for a level 15 villain...*
    Scirocco's second patron arc kinda serves a similar purpose, in that it provides some character development, although of course you can't do it until after you've picked him as a patron. Mako needs one badly. Black Scorpion is...dumb and paranoid. What more do we really need to know about him?
  14. Quote:
    Originally Posted by KianaZero View Post
    It's well beyond the Willing Suspension of Disbelief to say that each and every character has arrested him, and that there is a whole conga line of Time Traveled soldiers waiting to die from their Time Cancers, especially since the arc is written in a way that makes it impossible for him to do it again; the contact has no information on the soldier time traveling and your actions stop him permanently.
    No, we haven't all arrested him. This is actually a good argument for not making story arc souvenirs visible to anyone but you. As far as my character is concerned, I'm the first person to ever beat up Ubelmann, and I will be the last. I don't know what all those other level 20-somethings are doing, but it isn't beating up Ubelmann.

    Quote:
    Originally Posted by Samuel_Tow View Post
    So why does this happen when I team with other people? well, because I... Generally don't, and when I do, we run my story arcs anyway.
    Story arcs aren't really designed for teams. If you want to experience an arc as a team you have to make an effort to do so, making sure everyone does their missions at the same time (which was impossible before CoV), and now allowing everyone to read the in-mission contacts' dialogue before clicking anything.

    Quote:
    Why does Dr. IForgotHerName always need more Kora Fruit? I don't remember exactly, but I recall her saying "I can always use more Kora Fruit" at one point, and I'll take her word for it.
    Because we keep eating the fruit she sends us to collect instead of bringing it back to her.
  15. Quote:
    Originally Posted by Major Deej View Post
    So true. The first time I played the arc, I was so impressed the way they protrayed the characters; being called out by name by Ghost Widow as the 'greater threat' also gives you a personal boost you don't see throughout many arcs in the game, except maybe Praetoria and newer hero/villain arcs.
    Yeah, and you know she could just one-shot the guy, but she lets you beat him up anyway. I mean he tried to set you up, letting you have your revenge is the polite thing to do.

    Quote:
    Originally Posted by NewJerseyDevil View Post
    "Yoo bwoke mah nowse!"

    (from some villain tip mission, after giving you the choice to break some carnie girl's nose)
    I don't remember which mission it is, but there's one where you go to interrogate someone, he refuses to talk, so you break his hand. Then he offers to talk, and one of your dialogue options is "break his other hand."

    Yep, I broke his other hand.
  16. Quote:
    Originally Posted by Major Deej View Post
    2) Villain Arc: "Oh, Wretched Man" from Seer Marino -

    The entire arc is well written and a wonderful story. The lines that got me, however, was Ghost Widow's comments towards the end:

    I died worrying for Paolo, and I will care for him as best I can as long as I exist; it's part of what makes me exist. But by the same token, I also cannot give him up. And though I've tried to make him go, he will not leave my side until he thinks I am safe. We are bound together, protecting each other in our strange half-lives.

    Tell Pia I'm sorry, but I cannot give Paolo back to her.

    A certain level of humanity came from Ghost Widow out of all this. Not as evil as I'd thought she was.
    I also liked Wretch's last bit:

    Quote:
    Job not over. Not over 'till she finally safe. 'Till she at peace. Tell Pia sorry. Can't go back. Won't go back. Not till job done.

    Talking hurts.
    Done now.'
    The whole arc almost makes Ghost Widow and Wretch look sympathetic. I say "almost" because they wouldn't be in this mess if they hadn't joined Arachnos in the first place, and they both demonstrate in the arc that they're still perfectly willing to kill anyone who messes with them.
  17. Quote:
    Originally Posted by Nihilii View Post
    I'd make TFs launchable by a soloer. If it proved to be too much to do in a single day, I'd just lower the requirements to 2 persons to start any TF - that one should be just a matter of changing a few number entries, I suppose.
    I'd appoint you Prime Minister of Paragon Studios so you could do that.
  18. Quote:
    Originally Posted by Cosmic_Herald View Post
    As time and the energies of the box were released, that is when he was forced to use more and more of his strength etc. When you face a guy with a gun, you smack him.
    If you are invulnerable, when you face a guy with a gun you stand there and let him empty a clip at you. Casually look down as the bullets just bounce off you. Watch the guy pee his pants when he realizes the bullets just bounce off you. Then smack him.
  19. I'd set the entire dev team to spend the day playing AE. Every farm they come across would be deleted and the creator's AE slots locked. Every arc that's broken due to a patch that probably happened a year ago would have the author notified via global tell, and if it isn't fixed within 30 days it would be removed. At the end of the day, everyone would pick one arc to become Dev's Choice over the next few months.
  20. Eva Destruction

    Ban Zoning

    Quote:
    Originally Posted by ClawsandEffect View Post
    If I were a villain in this game, I would make sure my base was in Crey's Folly, Dark Astoria, or Boomtown, just so I don't have heroes running past my secret entrance all day.
    I'd put my base somewhere I can send my minions out to get me coffee without them getting eaten by zombies or Devouring Earth.
  21. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I've gotta ask, have you raided in WoW? Compared to the Incarnate Trials it's like a homework assignment. 4-6 nights a week, 3-8 hours a night? For the CHANCE at getting one piece of reward equipment off of... 8 bosses max, if your guild is that good?
    This. Is. Not. WoW. We do not care what WoW does. Nobody cares if our endgame is less grindy than WoW's. I care that it's grindier than this game has ever been thus far.

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Where are you getting this Random Reward thing from?
    Successful completion of an Incarnate trial gives you a chance at a rare component. If you get lucky and get one, you'll only have to do it like 10 times. If you don't get lucky, you'll have to do it 30 times.
  22. Quote:
    Originally Posted by CactusBrawler View Post
    Personal view on game design is that the IC story of Powers/Responsibility/Crusader/Warden should be enough to get you from 2-20 without having to play other plot lines.
    If you solo on the default difficulty, it isn't, quite. If you team, even duo, you outlevel stuff. The linear contact set-up kinda bugs me because of that. If you outlevel a contact, you have to go through all the contacts leading up them to be introduced again, and you might just end up outlevelling them again.

    tl;dr: Put the Praetorian contacts in Ouroboros.

    Oh, and I just got my Praetorian Brute to 50 today. The 50 ding badge is called Praetor. Wait, what? Who named these things?
  23. Eva Destruction

    Ban Zoning

    Quote:
    Originally Posted by Dispari View Post
    If we're talking needless zoning, let's talk Numina.
    I said SF. Not TF. Redside pretty much did away with pointless zoning and only has missions in other zones if there's a reason for them to be there. Renault sends you to Nerva because there aren't any Longbow in Sharkhead. It sends you to Mercy because that's where Ghost Widow's tower is. Blueside just sticks mission doors in random zones with no rhyme or reason.

    The Numina hunts are just silly, they're needless missions not just needless zoning.
  24. Eva Destruction

    Ban Zoning

    Renault is probably the worst SF for needless zoning. The jerk won't give you his number until halfway through either.
  25. I'm definitely inf positive. I turn up my difficulty as high as I can handle, and I very rarely actively market. Every character I have with a level shift immediately turns their difficulty up to compensate, thereby automatically putting more inf into the system. I can't be the only one who does that.