-
Posts
3975 -
Joined
-
Maybe they should give us a badge for it so those of us who prefer smaller groups will have an easier time finding other people willing to try with a smaller group.
-
Quote:Actually there has been very little dev commentary on anything to anyone. And I am saying the moderators are letting people get away with a lot of "shut up and suck it," whether blatant, or disguised with inane smilies. See: the second post in this thread.Fine Eva, I'll talk to you like a person and not the caricature you have made yourself out to be with this issue.
You say the devs have a "shut up and suck it up" attitude because they aren't talking to YOU personally this issue. What do you want them to say?
Quote:I like the trials, but I'm not seeing this overwhelming majority of players claiming they love it, not ingame, and certainly not here (it's mostly just one dozen posters who post a dozen times in every topic).
Quote:I do not like the first mission, however. It's blatant fanservice and that comes off more as patronising than anything else. "We can't show you boobies, but we can show you lots of cleavage and upskirt shots..." I mean: "We can't let you beat up all those signature characters, but we can let you beat up their reflections. That's cool, right?" It's a lot of spectacle with no substance. Beating up Lord Recluse or the Statesman in person is far more satisfying than defeating their astral projections or whatever those are while you cheat shamelessly. -
Quote:I haven't done Sutter so I can't speak for it, but Mortimer Kal isn't a good SF. It contains too much exposition in a format that isn't team-friendly. A well-designed TF must show, not tell, and Mortimer's SF tells too much. Although some of the fights were fun.The TF and SF are quite different, and include a lot of maps and other features. They are hardly thrown in. We've seen issues with less content than those two before.
How about you just ignore the incarnate trials and accept that two good TF/SFs were added to the game? -
And yours are nothing but the same "I get what I want so screw anyone who doesn't like it" that usually comes with an inane winky attached.
-
Quote:Sam, I want to +rep you so bad right now.I have to stand with Moo here. This reading between the lines is... Wait a minute... What is that?
<snip>
Oh, come on, now! Moo! I'm ashamed of you, man. I'm ashamed of you. I never thought to read between the lines of your posts, but who would have thought THAT was there?
Well, I am sickened and disgusted! -
Quote:I agree completely. The "raids are awesome and epic and awesome" crowd is more guilty of this than anyone.I have never seen a flood of people using their own personal experience as the reality of all players as I have this issue.
Quote:Simply judging by your condescending tone in your post, you've painted your entire argument as null and void. We get it: Raids/Trials to you are just flashing lights and blah blah blah blah. Now please stop saying your experience = all of our experience and speak ONLY for yourself.
Dismissing everyone who doesn't agree with you seems to be the new developer-endorsed direction for endgame, doesn't it, considering the amount of what is essentially "shut up and suck it" the dev-supporters seem to be getting away with. -
Quote:This and this.Otherwise known as the law of conservation of ninjutsu
Something like that, yes. The more the characters in any given story, the less face time they get and the less memorable and awesome they are in the end. To wax anime for a moment:
<snip>
What I'm saying is that, at least for some people, what feels "epic" isn't the number of warm bodies tossed at a problem like one might dispense bird seed for the pigeons in a public park, but rather a story which highlights a specific character or two or three and focuses on them. In fact, I just got done writing an essay on why stories should make us care and what stories should make us care about, and "characters" was and is central to that, in my eyes. And you really can't design any sort of gameplay which lets everyone shine in his own way when you're dealing with more people than you can fit on a bus.
Quote:I'm not so sure about that, myself. One of the reasons I've stuck with this game for so long can be summed up in the old 2001 trailer tagline: "City of Heroes, where YOU are the hero!" For the most part, this game does a great job of making me feel like THE hero. Not always on a team, no, but I'm careful about who I team with and what I team for. For the most part, I try to be on a team that specifically needs what I bring, and that goes some way towards fulfilling that specification. But when the team just needs "more" of what I have, it starts feeling faceless. I'm not a named hero, I'm "a Scrapper" or, more commonly, I'm just "DPS."
Quote:But it comes at the cost of fracturing my suspension of disbelief like a mirror by rubbing my face in the fact that I really am just another brick in the wall, just another face in the crowd, just another hero in a city that already has far too many. I know that to be true, but I try to ignore it as much as I can, and indeed pretend that the game is, in fact, all about me. -
Quote:Now this may change as more people familiarize themselves with the trials, but right now, chatting hurts more than it helps since it interferes with giving useful information to newer players and coordination.And if you had interacted with any of those people beyond just being on the same map....you probably would have a better memory of who they were.
Quote:Okay so I'm not seeing the point in this. Sometimes when I'm in a CoP or even in an 8 man team I don't know who did what.
Quote:Sounds like you were 'doing your part' in this whole thing...what's wrong? Is it because you didn't know everyone's name and their whole backstory/haven't teamed with them a lot?
Quote:OK, so you don't pay attention much, or perhaps you were overwhelmed by the new content and couldn't pay attention to who was doing what. It's not the case that because you don't remember people, that means nobody will or that nobody will make memorable contributions. It just doesn't follow, because your experience is not universal. -
Quote:This. I love playing my 50s. I like the implementation of the Alpha slot. Not too thrilled about the WST being the only reasonable way to get Notices, but still, I like the rest of it. These raids though....I wholeheartedly loved the fact that they were doing the Incarnate system. The execution of it is the problem.
Having an endgame is not the problem.....it is the form it now take that is.
Quote:Put it this way...in theory, you can actually fail every single Incarnate Trial in the game, and still fill it up as you go with failures.
<snip>
Well, Paragon have just now said...You don't have to be successful to succed with us anymore...way to go...how.....well, I think you should by now understand where I am coming from. -
Quote:It isn't necessary. Anyone who thinks it is needs to learn to type faster or let a faster typist lead, or take five minutes before starting and explain everything to people who don't know what to do.Now I cant use Ventrillo because of hearing impairment, but it generally almost seems like it has become neccessary at this earlier part of the League challenges to coordinate groups of 24 or even 16. I have been even declined to join a group who needed 4 people because I did not have access to a tool that I could not use anyways. Which reminds me of AOC and WoW (I have not played WoW though) where this non-game feature becomes almost a need.
-
Quote:I can? Cause the full BaF I was on, first I lagged to crap, then there were a bunch of flashy lights, then we fought Nightstar, then we started killing prisoners and crashed. Some people fired off Judgement nukes and Destiny buffs. I have no idea who did it. Somebody was using Storm powers. I have no idea who the stormy was. There was another Scrapper running around killing Vickys with me. I don't remember his name or powersets. There was a Brute at the prisoner door with me with the Soul Mastery immobilize. I don't remember his name or primary or secondary either.You don't think the Trials do that? The League is made up of teams; so you can still do your part on your team! Your team will know what you did (if it was 'awesome'/helpful/etc...)...so what am I missing?
On the other hand, I still remember some of who did what on the STFs I ran back when it was WST. -
Um yeah, except the two aren't mutually exclusive when everyone has their role on a team and can stand out while helping the team.
-
I really really wish people would actually read the damn OP before making snarky "You don't want to team" and "you want everything now" comments. How any of you manage to succeed at these trials when you so obviously fail at reading comprehension is beyond me.
I agree with what MOO said, and what worries me is I also agree with Johnny Butane, although I probably dislike multi-team content for entirely different reasons. In a single team, it's not just the unkillable tank that can turn the tide of the battle. It's also the Defender that makes the tank unkillable, or the Scrapper that pulls that extra bit of aggro off everybody, or anybody else doing their job and using their powers effectively instead of mindlessly mashing buttons. -
Quote:Now that's just crazy talk. I mean, after the new shiny of Apex and Tin Mage wore off, everybody just stopped doing them and ran Hami raids three times a day for the shards. Nobody ever does the ITF anymore unless it's WST. Nobody ever does lower-level task forces that don't award components and aren't WST....I would prefer to do none of the trials, and be able to acquire the new slots by completing the missions and task forces I like to play, rather than having to compete in trials I don't like to play. If they want people to play their trials, they should concentrate on making them fun and engaging, and not resort to bribery.
Oh wait...people still run all this stuff. Huh. Whaddya know, you don't have to bribe people to play after all. -
That's supposed to be a problem? Seriously? I mean, it is a problem, but learning to read is something you should do in grade school.
-
Quote:I reiterate my point: Have any of these alts also earned thousands of shards?I run alts. I've run my first 50 from time to time. I run other characters. I *average* 40-65 mill on them. 100 mill for conversion, to me, is "don't bother." 400 million, to me, is "You'll get a PVP IO drop about the same time."
My highest -
Memphis bill, Pinnacle - 312 million.
CTI Dreamer, Victory - 324 million - and only because of a decent purple drop, first I'd had in quite some time.
Next highest are a hair over 100 million, and there's only a couple. Then down even farther. That *is* with selling. Drop on the market or vendor, depending on what it is (because after all, that Calibrated Accuracy recipe is in *such* demand.) -
I know it's not trivial to some people, but to me it's like complaining about a hangnail when you have a broken leg.
-
Quote:The ITF, if you want the Nictus weapons. MO badges usually require more than one attempt, although it is possible to get one on your very first run of a TF.No, what he's saying is that to get the rewards from the ITF (costumes, badges, whatever) you have to do the ITF one time (even possibly for the Master of badge). You can do the ITF again if you want (whether for fun or for merits or both), but you dont HAVE to do it again to get the rewards. This was pretty standard before i20, I can't think of one situation where you couldn't get to a reward without repeating content (I'm sure there's something, maybe more than one something, but I can't think of anything).
Quote:Even the Alpha Slot could (I think) be brought to the very rare level without repeating content, especially now where shards drop earlier.
Quote:Oh, wait, I can "convert" things... for - what were those costs again? 20 million, 100 million, and 400 million INF? I don't have that on most characters. None have 400 million. Maybe two are close.
I feel the need to mention this every time someone complains about the inf costs of conversion, because unless you don't sell anything ever (and maybe even then) it's pretty much impossible not to earn the needed inf in the process of acquiring the needed shards. -
Giant Monsters don't have levels, so all your relevant Incarnate abilities will work against him. Go nuts.
-
Quote:Meh, if you run those on a reasonably high difficulty your helpers die pretty quickly. Mostly because they are dumb. Statesman refuses to die though, which is unfortunate because his hand-clap spam is FREAKING ANNOYING.... which is, to me, an echo of the New Maria. "Yeah, well, we sent ahead some real hero support, I guess you can go along if you like and watch Statesman clear the map." As opposed to what it used to be, "Big threat, he's missing, and you're the only one who can save him!"
/kick Statesman. -
Quote:Now that's just crazy talk Bill. We all know that "challenging" equates to being with a bunch of other people and relying on all of them not to do anything idiotic, then beating on a giant bloated sack of HP that can one-shot you.Perhaps because people would prefer "Learning and being able to handle it on their own" instead of "Being dragged along and being useless while the level shifted do all the work without breaking a sweat?"
Nah, that couldn't possibly be it.
The very fact that people are suggesting anyone who finds the trials hard should wait to be dragged along by level-shifted Incarnated-out people points to a failure in design. Learn2ply is one thing. Wait for everyone else to Learn2ply so you can leech off them is....yeah! We're powerful now! -
Quote:Yeah, that'll be tons of fun, leeching off people with level shifts and massive AoEs while I watch a slideshow. Over and over again. Yay, fun!Give it a week or two when people start slotting the Rares in Destiny and Lore to get the incarnate shifts.. Suddenly these lvl 54s are only Yellow now..
Teams, all with Judgement roasting the mobs, AVs getting debuffed to hell due to attacks, Pets adding that extra little punch, and taking a few shots for you. The Destiny powers, giving all the buffs you could ever need.
I cashed in a lot of Shards, Astral Merits and turned them into Incarnate XP. I've got all 4 new Slots unlocked. Destiny will be filled up first, Lore 2nd. The incarnate shifts will be awesome!
Soon there will be 15 min Lambdas. The people who keep on complaining need to relax!
Except that it's, you know, not. I'd rather run with a minimum team who has no idea what the frack they're doing (but are willing to listen and cooperate) and fail miserably, rack up some iXP and threads, and then grind shards until my eyes bleed. And I'm not exactly thrilled at the prospect of grinding shards either, so you can imagine how much I look forward to leeching my way through a slideshow. -
Quote:Currently you do get a prompt to enter the event, so I don't see how anything would have to change.I see no problem with being insta-yanked out of your instance. I'd personally like to see a prompt telling you "You will be auto-zoned into a Trial. You have 30 seconds to forefit your place in the queue." but under no circumstances do I even WANT to see people prompted to leave their instance. You don't rely on player participation. You give them a small window to opt out and then you force them into the event they signed up for, in-mission or out.
-
Quote:So, let me get this straight...."I'd like to join a trial if one forms but I'm using the queue because I don't want to sit around twiddling my thumbs waiting for enough other people to want to do one" is not a valid reason to have a queue in the first place?I'm not browbeating about accessibility, I'm arguing that it doesn't need to be worked on because people are making an issue out of something that is entirely their own making, not the new feature.
And about that other thing....missions will reset if you leave them to go do something else. So you'll have to go through the first half of the mission again. Big deal. If you don't want to do that, don't start a mission while you're in a queue. Stand around twiddling your thumbs, I don't care what you do, but I'd like to do something and I can see myself getting bored of the RWZ. -
Quote:The taunt component of Invincibility may not be that strong, but the taunt component of AAO certainly is. I have to run certain parts with it off or I'll be dragging half that warehouse full of mobs with me. And those Vickys HURT.No, not really. Be aware of what's around you and position yourself accordingly. The taunt component of Scrapper auras isn't that strong, and things have to get in almost melee range to get taunted. If there's a mass of mobs, don't hop in the middle. If mobs are coming, step out of their path.
Quote:No one wants to admit it but I will.
Incarnate content is a "gear reset" to level the playing field between SO builds and IO builds. Problem is making both SO builds and IO builds feel mediocre sends mixed messages about the future direction.
Quote:My question for those that are having a hard time staying alive:
What the hell is the rest of your team doing?
Quote:I died. I died a lot. I died more than the rest of the team. Even the scaling resistances of my passive defenses had no effect. There's just NO WAY to avoid death (defeat) with only Defenses to protect you. An SR has become a squishy, you may as well run it with your toggles off. (Really, this is serious advice) But don't listen to those bitter SR players that are saying "My entire Secondary has been neutered!" It's not true. Quickness still works fine.