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Posts
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Quote:This too. Either truncate the buttons at the top or put the LFG and League buttons in the team window. The trials already throw a bunch of extra crap in my UI, what with the League window and those enormous objective windows and an extra power tray if I'm collecting the temps on Lambda. Shrink the chat windows and shrink the objective windows.I'm not liking the new UI either. Not only is it too "blocky" for me, the chat window takes up way too much space.
Oh and another thing....I don't need a pop up warning for every. Single. Little. Thing. That. Happens. Marauder enraged? It's in the objective bar. "Use a grenade"...duh. You've already told me to use grenades when he's enraged. "First warning Darkfire Avenger." I know my own name, nobody else is reading my warning spam among all the other spam, and I can see the damn circle around my feet tyvm, as can everyone else. "A prisoner has escaped." We have a bar for that and there's not much we can do about it anyway, is there? "Weapons delivery withdrawn." Yeah, I can see that, they vanished right in front of my face, and if I wasn't near enough to see them disappear it's because I'm not going after the weapons and therefore don't care that they're gone.
Seriously, enough already. When these are rare, they are useful, since people know to pay attention to them. They have become spam, and spam is ignored. The problem with ignoring spam is that if there's enough of it, you might end up ignoring things that are actually useful information.
Edit: And please, for the love of all that is unholy, pick a font for these things and stick to it. -
Quote:It would certainly be helpful if the LFG tab allowed us to flag ourselves "willing to lead," and a trial couldn't start without at least one person flagged as such. I do think as people become more experienced with the league UI the people who are allergic to the star will just start passing it off, and as people become more experienced with the trials we'll have more random PuG members willing to step up and lead.Oh, I understand the intent. Heck, I agree with the intent. Problem is that as designed, a queue team will be minimum size with no guarantee that the leader knows what they're doing. Based on what I saw last night, after a few disaster runs like the one I mentioned, EVERYONE on my server just started using channels to form Leagues. No need for advance planning.
(As to how to fix it? Good question. Raise the minimums? Start a timer when the minimum is reached, and only start the trial once the max is reached or the timer expires? Automatically broadcast something on a channel when a trial is getting ready to start? Just some ideas...)
Quote:See... I think a large part of the problem is that I'm trying to team with people on freedom in atlas where toons were born and raised in a single day. There's so many. When they do that they don't learn how to play their toon well. Who knows what percentage of the leagues I've been on that have been comprised of 'insta-toons'? and now we're expecting this population to adapt (well and happily) to not a new tf... but leagues and end game trials that shift the level of our toons and that shift is dependant on only these 2 trials. -
Quote:Color coding "Help Me!" and "Helper" players is a good idea (at least until people I have seen running around for years flag themselves "Help Me!" as a joke) but the colors they picked are just atrocious. Variations on the standard blue would have been better.1. I dont care much for the new colored player names. Yellow is for +1 con enemies and Purple is for +3 or higher level enemies. I really wish they'd return the standard color for player names and leave it alone.
Quote:3. The trials require a great deal of coordination that most PUGs just dont have. (especially when talking about multiple groups of people) I think they need to develop single group TFs that provide the same rewards.
Quote:4. I've played other games that provide the same level of difficulty as the trials, if not more. What I've seen in those games is more and more discrimination against new participants. Oh, you dont have "X" level/power/ability? Sorry, cant use you. I'm just afraid to see this game devolve into the same "arms race" that is prevalant in other MMORPGs.
I've already seen players advertising "Tier 4 Level 51/2/3 Fully IOed whatever" LFG or TF.
Seriously, I don't see this elitist "you must be this uber to ride" attitude people are worried about except among players I wouldn't want to play with anyway.
Quote:Enough with the damn cut scenes. 2 minutes of talking heads, with Snookie Mayhem and her Skinemax implants, every damn BAF gets really really annoying.
I'm also getting tired of looking at Mommy's brand new costume made out of all unique pieces when players aren't getting any new free costume pieces. They should be making us look cool, not the damn NPCs. -
Quote:There's a difficulty slider isn't there? When you can blow through +4x8 with no risk of dying, then complain.I love I20!!!!!! But I am beginning to wonder if the gods were crazy when they decided on some of these numbers for our incarnate powers. People are beginning to blow through old content like its a hot knife through butter. Is what we're going to have to face in the future that insane?
Do the gods have any plans for addressing old content being too easy now? -
Quote:No, you have given some people more options.With the Incarnate Trials we've added to the variety and have given more people more options.
Quote:The Incarnate abilities don't change existing content, nor are they in any way a requirement for current content, even for the new Trials and not having them doesn't make you enjoy something any less. As is the case with most things in CoH, you're only competing with one person...you! (Heck, even the levels shifts don't practically apply outside of the Trials).
Quote:Wise man once say, "Variety is the spice of life." Loud CM once say, "Options are good!"
I don't get it. Are you making a statement regarding Positron's personal life now that he's not stuck in the suit anymore? Cause if you are, I just did a completely unscientific poll, and found that chicks prefer guys with hair. Just something for him to think about. -
We used Cimerora, probably because most people on Champion seem to use pocket D and we were forming a league by invite. Some guy was forming an ITF while we were waiting, I hate to think we got his hopes up.
There are Incarnates without the Midnight Club unlocked? Really? -
Quote:There is melee and then there is MELEE.A second try ended up with me holding the star but it was DOOOOOOMed due to being six melee and two Blasters. We went ahead to do as much as we could for threads but my client locked up at the Security Guard and then I lost net service anyway.
Why do I have a sudden urge to do an 8-Scrapper Lambda now? -
Quote:What, inconsistent characterization? Plot holes you can drive a Black Market truck through? In this game? Noooooooo, never.Is he, though? I have doubts now.
I thought so in Beta, but the captions said some things that make me wonder.
IIRC, on the BAF when explaining about how Siege and Nightstar have to be dropped simultaneously in the last phase the captions say something like "Splice found out that Siege and Nighstar have a blah blah blah..." or something similar.
Um, so Prometheus is tight with the Resistance Crusaders? And he gets his intel from Splice? That doesn't read right to me. In light of that, it makes me think it's Calvin Scott in the captions.
Until that point, I assumed it was Prometheus. The text color was a big hint. But that line and a couple of others don't seem right coming from him.
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That's what you get for being impatient and crashing too soon. I crashed out of a BaF at the last phase and got my reward table. The solution is obvious: wait until you're almost done before you crash. Haven't you read the guides?
Of course the real question is, why did either of us crash out of the trial to being with? -
Ok so I'm back, after having run two successful BaFs and one failed Lambda. And I stand by my original statement. I dislike multi-team content.
BaF #1: Joined by queuing. Nearly full league. Flashy lights. Stuff dies. Prisoner phase goes fairly smoothly. At the Siege pull, I am told to "wait for it." I was. I was just...waiting at the leading edge of it, because I am a Scrapper and as soon as something comes into range I'm gonna whack it. I whack it, more flashy lights, more stuff dies. Yay we win.
Lambda. Formed through queue. Seven people, we never got an eighth. Random quirk of randomness makes me leader. I pull everybody into one team, ask if everyone is familiar with the trial. Two people say they are not. One person is familiar enough to help give out instructions. I r leader nao. We kill everything that moves before heading inside, for the iXP and threads. The other experienced person offers to take acids, I offer to take grenades. We go after temps. Get all the acids, and nine grenades, and the Synchronized badge completely by accident (woohoo!). By this point I have completely forgotten which people are new, I honestly can't tell. The team. Is. Awesome. Everybody hands over the temps, the acid person seals the doors, we clear Marauder's swarm, pick up another grenade or two, fight him...and run out of time with him down to some stupidly low amount of health. If we'd had that eighth person we would have won it. Yes, it failed. But we almost succeeded because EVERYONE was doing what they should do, everyone was taking responsibility for their own little role. Everyone had their moments. There was no glory-hounding because there didn't need to be. But individual contributions? Hell yes, there were. It was all about individuals contributing.
Baf #2: Formed through coalition. Full trial. Lots of good players. Flashy lights, everything dies. I shoot stuff. I learn that Blaster >>>>>>> Scrapper on prisoner stage (duh). More flashing lights and everything dying. I shoot more stuff. We get to the last phase, get Siege and Nightstar down below half health, and....Lost Connection to Mapserver. I log back in to a reward screen. Yeah, I'm real important. -
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Are you counting the time you may have to spend trying to get one started? Because I'm guessing you're not. And time spent waiting in the queue is still time spent.
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Quote:These were working in i19.
Mercy Island got a new one on Fort Darwin, where Arachnos Fliers have been parked and out of service since City of Villains launch day. They've apparently been refuled at long last (despite Matthew Burke's repeated attempts at sabotage), so when you're tasked with visiting Kalinda or reporting to Arbiter Diaz, you don't have to run through that demolished slum with its putrid cesspools... all the while confusing lowbies as they wonder why you're even there in the first place. Anyone remember the Death Rattle hike from the Operative Renault Strike Force? Then you'll know why this transport is a good thing. -
Quote:If the process was instantaneous, I might agree with you. But the mission text makes it sound time- and resource-consuming. They need a whole facility to accomplish quickly what they seem to already be accomplishing with Enriche and Seers and propaganda. Now if we were destroying the BAF itself, yes that would be a win. But then we couldn't logically repeat it over and over again, could we?Yes, a minor threat. Baronyx:
"...Mindwashing has proven to be highly effective. The process completely alters the subject's sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters."
An apparently permanent, undetectable 'perfect' charm, combined with at least some level of direct control. -
The killer rabbit in Monty Python and the Holy Grail was a serious threat too. Why is the cute little bunny one-shotting fully armored knights? Who cares, it's funny. Why is a minor plot to get pacified sheeple to support a guy who doesn't need their support so vital that we have to send our most powerful heroes and villains to stop it? It ain't funny, so it needs a reason.
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Quote:The military depot you could at least argue that they are building superweapons, so you need people with super superpowers to stop it. Of course it would be nice to actually see some of those superweapons instead of just a souped-up Marauder and one War Walker, whereas on Tin Mage we took down two simultaneously, possibly with fewer people.Part of the problem is that it's not the Giant Robot Invasion. It's a prison breakout and one military depot, neither being even remotely jobs for people with supposedly godlike powers.
BAF....I got nothing. Hey look, boobies!
Quote:Right, everyone loved Civil War. -
Quote:Just out of curiosity, what character is that?I don't have anything against raid-level encounters per se, but these arguments in their favor aren't very compelling, and the particular ones we just got appear to have been designed in a ham-handed fashion that makes my preferred character into dead weight. That last is bleeding out into the non-raid portions of the game.
Possibly relevant, possibly not, but the trials I've been on have been rather melee-heavy. Now either this is due to people's desire to bring their favorite characters on end-game content that must be repeated ad nauseum (an inherent problem with putting an alt-unfriendly system in an alt-friendly game) or player perception that you must be this tough to ride (which will probably sort itself out with time.) -
Quote:If you wait until Mortimer and Sutter are WST, you could get your rare without repeating anything. A technicality? Probably. But you can do it.If we see "finished" as "put anything in the Alpha slot," then the answer is easy - solo, running whatever content I had left over from the trip to 50. After having run Ramiel's arc, of course. A common is... I want to say "easy," but it's not. Let's go with "doable" solo. An uncommon... Possibly. Beyond that, though - no, thanks.
Quote:I'm not taking a side in this issue. I just read something and CAN'T let it go. My brain would not leave it alone. I hope you don't take offense Sam, there is NO seriousness in the joke at all.
Since we're dealing with gameplay that has a max of 24 people, I take it you rode the short bus? -
Quote:+4 TFs go on a lot, Eva. Not sure what you're talking about. There are plenty of people who enjoy upping the challenge.Quote:Are you honestly trying to make us believe that +4 ITFs don't happen? At least half of all the ITFs I've ever done were +4 and they were all on PUGs. And they all had faceplanting, and each had moments of awesome and they all took more than half an hour and they were glorious.
Quote:Let me ask something to the anti-multi-group crowd. Have you done any of the new trials? And spare me the 'I don't need to jump off the roof to know I won't like it!' BS, grow a pair and answer the question. -
I'd appreciate if you actually read the posts you're responding to. Thanks.
Quote:First question, as I'm not sure if you've answered this or not: Have you RUN the trials? I'm finding a lot of people who complain about them, and haven't done them yet.
If you have, then I can't offer you any advice or any help that differs from the posts already given to you. -
Quote:At one point a team of six would increase the enemy level by one, and a team of eight would increase the enemy level by two. So a full team on Invincible would be fighting +4s. They did away with that in i5 or i6, and since then large teams have trivialized content. I would love for them to bring that back. It would totally do away with full teams annihilating spawns of even-cons in seconds. It might encourage people who don't want to fight +cons to not insist on filling the team. It would actually provide a bit of a challenge, or at least a speed bump, to people who do want to run with a full team.So what happened to that? Honest question here. What happened to content scaling with team size? Did we conclude that it wasn't working or that it was pointless or something? Because I've heard that same explanation practically since Incarnates began: "If you don't balance it for many people, then many people will trivialise it."
It would also lead to a ****-storm the likes of which hasn't been seen since ED, and cries of "if you want it harder turn up your difficulty," which ignore the very simple fact that there is no incentive to do so for an increasingly reward-oriented playerbase and those of us who do turn it up get funny looks for being "inefficient," so they'll never do it. But one day I will find at least five people to do a +4 ITF with me, and there will be faceplanting, and there will be moments of awesome, and it will take way more than half an hour and it will be glorious. -
Quote:Technically Khan and Barracuda can be started with four people, but the massively bloated sack of HP at the end very much discourages running with only four.I'm not convinced that TFs can't or shouldn't be small team content, however, especially considering they kind of already are. The Posi TF only requires three people, and I ran it with three people about a week ago. It did not present too much of a problem (bastardised narrative timeline notwithstanding).
So why is it such a novel concept to have small-team TFs at the level cap?
Runs of what exactly? Oh, you mean the trials? How does this help people who don't like the trials? -
Quote:I just find that amount of exposition just isn't team-friendly. As leader, I told the team "ok we have to talk to this guy" and still had people going "oh, he ran away? Chicken!" and had to explain what had actually happened. The TF could be told with less words. It's not that complicated of a story. In-mission conversations and contact dialogue trees can be useful, but I find they are being overused.I thought they made a decent job at letting the rest of the team know what was going on and not just the team leader. You know, things we've been asking them to do since the Mission Architect came around and we noticed that only the leader got to read half the text in missions. Some of us noticed it sooner but that's when it became really annoying.
There were points at which it was used well. The cutscene captions at the beginning of the final mission were very clear, for example. The conversations with the CoT guy and [name redacted due to spoilers] though, were unnecessarily long. Now I understand that a lot of players might be interested in talking to [name redacted], as he's a long established character that we don't know much about, but that kind of mostly non-combat mission is better suited to a soloable story arc than a team-required TF, IMO.
Edit: Until I made this post I hadn't realized just how many of the redside SFs are magic-focused. Virgil Tarikoss, Ice Mistral and the respec trial have a heavy magical bent, Operative Renault's SF involves quite a bit of magic, and now Mortimer Kal is a wizard who sends you off chasing magical MacGuffins. -
That was the beauty of i19. In i20 you get to make very slow Incarnate progress unless the content you like happens to be the trials. In i19 you got to make reasonable progress no matter what you did, and even to make fast progress you had quite a few options.
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Quote:I have been wondering this since i20 was announced, and as of yet we have had no developer response on the matter.It has been made clear, both in-game and externally, that becoming an Incarnate is not supposed to be easy nor fast. But to set a precedent with the Alpha slot, where the necessary materials are achievable over a number of different methods, and then narrow it down to one trial per two new power slots simply feels like a step backward. No crying 'doom' here, just wondering what the logic was behind it.