Eva Destruction

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  1. Just got a common and an uncommon from Lambda...not exactly sure what more I could have been doing to "participate more," since as a Scrapper all I can really do is piss things off and kill them, and I was doing that. Unless damage done by Shield Charge doesn't count because it's a pseudopet or something dumb like that. And unless participating includes being attacked, you wouldn't get bonus points for grabbing aggro either.
  2. Quote:
    Originally Posted by Yogi_Bare View Post
    Unfortunately, as far as the storyline goes, there isn't supposed to be one 'shining star'; there's a reason that it takes 16+ budding Incarnates to do the job.
    Which is a bad move for a game that up until now has been ALL ABOUT YOU.

    Quote:
    Originally Posted by Yogi_Bare View Post
    I can agree with this. Once you're in the queue; the game essentially becomes of little worth until the Trial actually starts.
    Hey, I went to the Storm Palace. Never did find those 54s I was looking for....what happened to all the 54s? But it was pretty and I killed stuff. Then after an hour or more I gave up and joined a pre-made. It was a massive lagfest, as expected, but hey, I completed a Lambda. Tomorrow I'll probably be doing Sutter's TF, and then I will have breezed past all of i20's content in a week. What was the rationale for not raising the level cap again?
  3. Eva Destruction

    +4 TFs

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I just wish running them had a chance of dropping threads, so that running them at +0 wasn't "ideal" and as we acquire more and more new powers these TFs don't become the equivalent of farming Atlas Park.
    This. Until you incentivize running at higher difficulty, the majority of players will take the fast and easy route, even when t goes from "easy" to "stupid easy."
  4. Oh, the one where they confirmed we won't be able to use AE to make our own incarnate trials? Yeah, I pretty much figured that. That isn't a "straight answer" any more than "no, you'll never be able to use the base editor to make custom maps" is a "straight answer."
  5. Quote:
    Originally Posted by Blue_Mourning View Post
    I don't think anyone is claiming that there shouldn't be a more friendly small team/solo incarnate path. I think there should, I haven't read anyone saying that there shouldn't so I feel pretty comfortable saying that.
    Yes, people have indeed said pretty much that. Or am I missing the point of all the "you don't need the powers if you don't do the trials" and "then don't play, go roll another alt" or "leave then" posts? I don't understand the rationale behind it either, unless they're either afraid that if a reasonable solo option was available nobody would want to play with them, or they're the kind of people who just like to gloat.
  6. Quote:
    Originally Posted by Sermon View Post
    Interesting. I have never considered going out of my way to get ixp for myself or my teammates on these. I find that many parts of the trials recommend themselves for completion as efficiently as possible. What parts would you like to focus on to get more xp?
    Well for one thing, if people killed the reinforcements with AoEs instead of scattering them everywhere, there would be more iXP. The final phase is a bit too tight for that, but the Nightstar phase in particular can result in decent iXP if her reinforcements are killed.
  7. Quote:
    Originally Posted by Arcanaville View Post
    Also, higher task forces drop components that can be broken down into shards. 15-20 runs should earn at least 15-20 of those, which would be more than 18 shards right there.
    If you run only those, then yes. If you also run lower level task forces, not so much. Although if you do the WST every week and already have your very rare alpha you can also break down the notice.
  8. Quote:
    Originally Posted by DumpleBerry View Post
    What is the friggin' point of the "Team Up Teleporter" if you all have to be standing next to each other?

    It's touted as a feature of I20, but in reality the TuT is just a hand-wave for having a mysterious contact you don't call.
    Because it's a wonderful addition in theory, but in practice it only works if a significant number of people use it. If everybody is just forming full pre-mades, it serves no purpose but to keep everyone from having to congregate in front of one contact in one zone, and occasionally bug out and not give someone a confirmation prompt, causing them to miss out on the trial they stood around forming up for.
  9. Quote:
    Originally Posted by Chase_Arcanum View Post
    Well summarized.

    Also- what confuses me most about the new incarnate salvage is the randomness of it. Alpha salvage is more-or-less tied to a specific task force (and uncommons are built from a predictable common plus shards... pretty straightforward).
    It's so you will run moar trials until you get the pieces you need. That's the only reason I can think of.

    There is no reason whatsoever to have so many different types of salvage when they all award from the same things. If i20 had been released with more trials, all of which had different rewards, there would be a point, since it would encourage people to run all of them. As it is, people are already deciding they will skip Lambda and just farm the BAF for their components.
  10. Quote:
    Originally Posted by Test_Rat View Post
    I have never been on a team that failed the BAF or Lamda. On the two Lambda runs I have done on Freedom with my trapper we killed everything, but I was on the tanker support team so I wasn't directly involved with ADDs. Got 10%.

    On the many BAFs I have done on my huntsman I have been on the "Siege" team practically every time, and usually come out with 15% progress.
    I'm guessing that the people forming these things already have all their slots unlocked and don't care how much iXP everybody else gets, so they're splitting up teams with no attempt to balance them out so that everyone gets a fair share of iXP.

    Also, the more people there are in your league, the less iXP you'll get on the BaF. Unlike Lambda, the Warworks in the initial phase just disappear when you have killed 40, so you can't keep killing. And then you get a bunch of stormies and bubblers whatnot throwing the reinforcements all over the place, so they can't be killed effeciently for more iXP. And prisoners give little iXP. It would help if trial completion or the AVs gave a nice chunk of iXP, but they don't.
  11. Something the devs seem to fail to understand, is that if you set the maximum at 24 people, many many many people will refuse to start without 24 people. Even if that means standing around for an hour finding those 24 people only to fail ten minutes in.
  12. Quote:
    Originally Posted by Dr_Mechano View Post
    Heck although I've now got 4 rares (Lore, Destiny and 2 Judgement) and are about to get my Very Rare Ion Judgement (with Very Rare component already crafted), that alone has stripped around 900 million Inf from the system because I'm an impatient man AND I have good ingame friends who are swimming in inf and willing to gift me big inf sums (thank you to those that gave me the inf).

    So that's what I think, it was never intended to slow people down but to actually be an Inf sink instead.
    If the intent was to create an inf sink then it's not a very well-designed inf sink. Inf sinks have to encourage people to use them. A 400 million inf price tag on a single high-end item just encourages a lot of people to say "I don't have 400 million. Screw that, I'm not paying that!" and grind the trials (generating more inf in the process) or go without. Meanwhile, commons don't cost a single inf. Why is that? Why can't they cost 10-20 million? Most people would pay that.

    Add in stupidly high thread requirements that will cause people who don't like the trials to generate even more inf farming up threads and likely give up due to bleeding eyeballs and the beginning stages of carpal tunnel syndrome before getting anywhere near a rare, and I don't see this doing much to counteract inflation at all.
  13. I am bored of the BAF already, after two failures, one crash-out and two successes. I have seen how little of a contribution I actually need to make in order to succeed, and have no interest in doing it again. Lambda, I haven't actually finished yet, although I came very very close with only seven people, so I'm convinced it can be done with eight in which case everyone's contribution would be crucial. That interests me more. Not enough to do it every day mind, and I don't see my squishies contributing much from their position as Munitions Warehouse Floor Inspector, but I figure at one Lambda a week, I should have Interface and Destiny unlocked on at least a few characters by...September maybe? Just in time to get the new grind for the next slots? This is assuming I can find people to run with who haven't gotten everything unlocked yet and don't just want to rush through for their empyrean merit, since at some point I'd like to get the shinies on something that isn't a Scrapper or Brute and can't just run into the next mob and hope other people follow.
  14. The arc: The Invasion of the Space Ape Armada #356628 (4 stars, 8 plays)

    Played with Dawnrazor, 34 Kat/Inv Scrapper.

    In case anyone has been living under a rock for the last two years, I would like to announce that the AE search engine sucks. I logged in, set the search parameters my level, not completed, four stars, medium, long and very long, looking for feedback and final. Then I hit the Random button. And hit it again. And again, and again. Arc after arc with 1-54 custom groups, level ranges all over the place, Extreme everything, and so on and so forth. I finally picked this one because it doesn't have Extreme anything, the author has narrowed down the level range of the custom group to 30-54, and it has space apes.

    My contact is The President, who informs me that one Admiral Silverback has grown tired of waiting for us to surrender the Earth and has launched an invasion. From space. It's up to me to stop this invasion, and find some of the invaders' landing pods so we can take the fight to them. Seems simple enough.

    I walk into the Steel Canyon map, with the objectives "Defeat captain Kirgh, Defeat Captain Packardt, Captain Janewa." Cute. The Space Apes themselves look pretty neat, with a variety of powers, none too hard, and brief bios that explain what they do. I destroy the landing pods (for science), the captains make some Star Trek jokes when I fight them, but other than that the mission doesn't have any detail to it.

    Well my destruction of the landing pods was helpful after all, as D.A.T.A. used the flaming wreckage I brought back to bounce a graviton particle beam off the main deflector dish or something like that, so we can find one of their assault landers, steal it, and pull an Independence Day on their mothership. Off I go to steal a spaceship.

    Aaaand, D.A.T.A. does want to go all Independence Day on the mothership, but the President wants me to just convince the space apes to leave the old fashioned way: by beating them up. Mr. President, I think I like you. I'm after Captain Ookcher this time, heh. One of the minions hits me with Drain Psyche....ack, get it off, get it off! I defeat Ookcher and his little dog too, and steal the ship.

    Now it's time for me to assault the mothership, and this time I do have some extra objectives, in the form of some bombs that the military wants me to plant, and some space ape tech to steal. Ah, and there's Captain Cisquo. Again though, very light on detail, and it's a pretty big map this time. And the reason the space apes invaded in the first place is in Admiral Silverback's bio, and nowhere else, which is too bad, because it's kind of important.

    Considering the publication date of the arc, I'm guessing the author used up their file size on the customs, and didn't have room to add more detail. With only 14 plays across all their arcs, I wouldn't blame them for not caring enough to update when the file size limit was increased. It's too bad, because what's there is amusing if you like Star Trek jokes, the customs are well done, and there is an actual story behind the invasion, which the arc could really have used the extra space to tell. As a spoof comedy arc, it could be a five star arc, but as it stands I can't really give it more than a four.
  15. Quote:
    Originally Posted by Zyphoid View Post
    Oh how I wish they would let us disable the cut scenes, or at the least find a way for us to keep chatting during them.
    If we could chat during cut scenes I wouldn't object to them at all. I still wouldn't like that it makes my powers look recharged when they're not, but I wouldn't be bored.
  16. Quote:
    Originally Posted by Father Xmas View Post
    I've always thought of RahXephon as Eva done right.
    Hey!

    Oh wait...you're talking about some anime thing. I guess if it has giant robots it can share my name.
  17. Quote:
    Originally Posted by Venture View Post
    Nonsense. Eventually, all succumb to the will of Venture.
    Pfft, it's only because I'm agreeing with you. Some of my awesome is bleeding over.
  18. Quote:
    Originally Posted by Venture View Post
    Anyone attempting to create J/L/I/D abilities by collecting shards needs to have their head examined.
    Unless they'd rather kill hundreds and thousands of things and actually have fun doing it than running the same lag-ridden encounters over and over gritting their teeth every second of the way. Then they need their heads examined for trying to get the abilities in the first place. Which says more about the people who created such a system, and the people who support it wholeheartedly, than the people who are still collecting shards.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    Uhm....you do realise Requeim is a Nictus? Or, rather, he's a human merged with the Nictus called Dirge of Entropy, resulting in Requiem?
    The Path of the Dark, that creates the Warwolves, has also been retconnned to involve the Nictus, and dates back to ancient Rome at least, so the Nictus do fit into the Roman context.

    I don't mind the ITF cutscene all that much honestly, despite how many times I've seen it. It's short, the placement is such that the silly things people yell during it will show up on the screen, and the ITF is run so often that people have amusing keybinds set up just for the cutscene. I am disappointed that Rommy doesn't yell I AM NICTUS in giant letters anymore though.

    The BAF cutscene is entirely unnecessary and too long, Marauder's speech is too long considering its content, and I am very tired of Aeon. I don't mind Arbiter Sands' cutscene too much, since I like him and you know when it's going to be triggered, so it's not going to start when you have a Bane Spider about to bash your teeth in.

    But what I really hate about cutscenes is the "your powers look recharged but they're actually not" thing they cause.
  20. Yeah, I was getting the "your power looks recharged but really it's not" lag in a nearly empty RWZ.
  21. Quote:
    Originally Posted by Venture View Post
    Why would I waste the mental energy required to try to tie this homogenized one-size-fits-none felderkarb into any of my characters' concepts? Of course I could, but why would I want to? Incarnate abilities weren't part of the package at the start, so any explanation will be artificial. They don't require any more justification than any of the 20 or so temporary powers my 50s are usually walking around with.
    Temp powers come with their own justification. "I did some stuff for Von Grun and he gave me a vial of bees." Incarnate powers do too, but unlike with temp powers the justification is stupid.
  22. Quote:
    Originally Posted by Blue_Mourning View Post
    Aren't you already complaining that the only reasonable way to get the incarnate powers is to spam the trials?
    Yes, I am. Now if we were actually getting levels by spamming the trials, I'm sure a lot more people would be complaining. Even though real levels aren't intrinsically tied to having a new zone with a variety of contacts and enemy groups and a bunch of arcs and a few TFs any more than fake levels are intrinsically tied to repeating trials.
  23. Quote:
    Originally Posted by cursedsorcerer View Post
    And Rularuu needs...something. Not sure what.
    Rularuu's aspects are already giant. So he's exempt from needing a giant robot. Maybe he can have a bunch of Natterlings combine to form the UltraDimnesionalSuperMegaPowerNatterling though. And since they're scavengers, they can add in bits of crap they found and make what looks suspiciously like a giant robot.
  24. Quote:
    Originally Posted by Arilou View Post
    Because of stacking limits. Interface only stacks up to a certain point, so it's important to know what enemies have interface effects on them.
    The graphical effect doesn't indicate how many interface effects the target has stacked up. It is completely irrelevant with AoEs, which hit everyone. It is completely irrelevant in an AV or tough boss (I'm looking at you Zeus Titan with your *?!@# resistances to everything) fight, since that's the only enemy left. I've played with Interface for a bit, and I don't see the graphics being helpful. I kill things just as I've always done, only they die a little faster. If we must have the graphical effect, make it recolorable. Dark Melee doesn't set things on fire.
  25. Quote:
    Originally Posted by Furio View Post
    There's one bit i don't get. Yeah, the Cryo judgement does cold damage. The only real way of knowing that if you've recolored it is to look under the hood at the combat spam. Theres nothing about what is displayed that screams out "lookie! it's cold damage!" unless one of them has a block of ice hold proc (i'm not sure, not looking at cryo for my incarnates)...and if so, don't get that one. You could totally pass off recolored cryo as flechette shards or someother non-elemental shrapnel attack.
    Except for the ice shards sticking out of your forearms. Those are a dead giveaway.