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Quote:This would require that the League leader know this, and that they care. It's just easier and more convenient to split up the teams, probably. Yet another reason for me to dislike the BAF.Ideally, the League lead would determine ahead of time which player on each team is both well-suited for reinforcement duty (good AoE damage and/or control), and isn't crucial for AV duty -- and then assign those players to the adds so that every team got a roughly equal amount of Threads/iXP.
I wonder though....how many League leaders put team 1 on reinforcement duty? -
That was more directed at PoliceWoman, who has an arc with "Task Force" in the title. I did see quite a few though, in the early days, that weren't designed to be soloable at all. One that I didn't actually play included the RSF Ms Liberty, who not only doesn't scale down to an EB but has a buff that can only be removed by a temp power granted in the SF...no idea why she's included in AE. I'm sure we would have seen many more such "Task Forces" with the introduction of giant monsters if the novelty of AE hadn't worn off by then.
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Quote:Considering how concept-limiting Incarnate powers can be for some, I wouldn't be surprised if many people with concept builds are forced to either ignore the system, or start down the slippery slope of sacrificing concept for moar power.Concept builds worked fine in the 1-50 framework, but with the introduction of homogeneity of Incarnate powers I am not so sure.
You show me a Blaster who is softcapped to all types or all positions without being seriously gimped as a Blaster, and I'll concede your point. And then you're still forced into Clarion Destiny if you want mez protection and have fewer HP than a Scrapper. -
Quote:Nemesis himself could sort of count, since he's at best a brain in a jar and quite possibly is a robot by now. He can't destroy all humans though, because then there would be nobody for him to plot against.There are a couple of missions from Unai set in a dimension where Nemisis Robots took over the world after his death which I guess sort of counts.
I would love to have a purely robotic enemy faction. Sufficiently advanced AI exists in the CoH universe already. Make it so, devs! -
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Quote:There were quite a few people sticking around for Tin Mage when Apex was WST, so it couldn't hurt to ask.And I realized that it's the last one I need to get TF commander. It would be great if I happened to also hit 50 at the end of it. Though, will many people be continuing to the second half of Posi? Or just running the first half?
Besides, the "must have shinies nao nao NAO" crowd is done with their Notices and is busy farming the crap out of the trials, so you won't be running Posi with them, and being a low-level TF there will probably be quite a few runners who want the XP. -
Quote:There are people with t4s in all their new abilities already. I don't see how the raid path could be devalued any more than that.I agree that the current solo path is a joke. The problem is that if you decrease the costs (I'm talking shard/thread costs, the inf costs I think were a bad idea anyway) enough to make it less of a joke for soloers it would significantly devalue the team path to the point where farming level 50 content on a team of 8 is likely to be faster and easier than doing the trials.
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A well-done challenge arc will pick and choose the enemies' powers to make them challenging, but not overly annoying or tedious. Simply giving them all the powers is poor design.
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Only one PvP IO even comes close to making that kind of difference. That's two months, if you're running tips daily.
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Ain't happening. For one, I don't have the slots, and there is still that pesky little annoyance called "concept" that sometimes comes up and smacks me upside the head. So it'll be either Assault to give myself new end problems or Vengeance so I can stick an LotG in there and put a Ribo in Deflection.
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Alignment: Neutral
"A new evil has arisen, to cover the world in darkness. Can you stop them before it's too late? ((Last mission contains an AV))."
Mission 1: Level 1-54, Unique Map, contains Boss, Collection, Ambush
Mission 2: Level 1-54, Unique Map, contains Boss, Collection, Ambush
Mission 3: Level 1-54, Unique Map, contains Boss, Collection, Ambush
Mission 4: Level 1-54, Unique Map, contains Boss, Collection, Ambush
Mission 5: Level 1-54, Unique Map, contains Boss, Ambush
Enemy groups: Custom Group.
Warning! Storyarc may contain: Archvillains, Extreme Archvillains, Extreme Bosses, Extreme Lieutenants, Extreme Minions. -
Quote:Then you're not being efficient about running your tips. If you're being equally inefficient about earning shards, it'll take more than two hours.Takes me about an hour and a half to run my five tips, considering the time it takes to find the tips in the first place. Two hours for the days I need to run a morality mission. That's more than enough time to earn 10 shards.
Quote:I'm going to continue comparing to the PvP IOs because they are a comparable analog. -
Sure they are but....wait....could it be....you can earn them in a reasonable time frame through MEANS OUTSIDE PVP?!!!?!!!11!!
Quote:Yes it would, but you're still asking for the additional time it would take to earn 50 merits and twenty million influence every day. The tips were comparable to farming 10 shards per day. Adding the extra merits and influence is skewing the comparison.
Deliberately comparing the LEAST efficient non-PvP method of earning PvP IOs to the MOST efficient non-trial method of earning Incarnate rewards does not prove anything. -
Quote:I only have it as a prereq for Physical Perfection, and never used it at all until I dropped Assault for Maneuvers and lost a bit of end red in my toggles, and even then it's only against Arachnos, IDF and occasionally Malta.If you do go Ageless, I would definitely consider getting rid of Conserve power, and by extension the Body Mastery Pool - it seems superfluous in the face of +100 END every 2 minutes on top of DC
Although if I go with Ageless, depending how it works out, I might not need Physical Perfection either....*starts wondering how bad the crash on OWTS is....*
Quote:Do you only solo? Or do you do a lot of teaming? -
Quote:If they were designed simply for the content, then why do they work in other content? Rewarding them only for the content is an arbitrary decision that could easily be changed without affecting either the reward or the content, so your argument falls apart right there. The level shifts only applying to that content does make sense, since the game has always assumed you'd be fighting at least even-cons. The -1 setting is a concession to poor soloists. I don't begrudge them this concession, but since some purple farmers also ran on -1 for moar speed, I don't think any further concessions need to be made. As it is, running at +0 with the Alpha level shift is so stupid I'm never joining an end-game TF that isn't formed by me or someone who shares this opinion ever again.They were designed for the content, rewarded by the content, and provide bonuses only available for that content. What more ties do you want?
Quote:The market throws a lot of variables into the discussion that we have to ignore because the incarnate components cannot be bought on the market.
Quote:The 2.7 year figure is considering 10 shards to threads per day. I am limiting to the five tips per day. Adding in the 50 merit conversion adds much more playtime to the equation, because you have to earn 50 merits per day. Through Ouro (the solo option), this is going to take forever, and thus I ignored it.
Quote:I'd argue that these rewards would be a lot easier to come by if there were simply enough opponents in the zones. -
DM/SD. It's already a high-recharge build with Hasten and Soul Drain close to perma, sitting at 49% melee defense and 47% ranged and AoE, and about 93% DDR with three level 50+ Membranes in Active Defense (I'll be making them 50++ once I scrounge up the inf). With Conserve Power and Dark Consumption I don't really have end problems either, barring Mu Guardians, lucky Sappers and those stupid Seers.
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Quote:They are not intrinsically tied to that content.They are rewards for specific content. If you choose not to play that content, you should not get that reward.
Quote:The Devs gave you an alternate path to achieve these rewards, much like I have an alternate path to obtain PvP IOs. For one PvP set, I will have to spend one year doing tips. Just one set.
Which is, oddly, probably less time than it would take to get your IO through PvP, which is the "right way" to get it. -
Quote:Because all the people playing 50s for Incarnate rewards are pumping insane amounts of inf into the system. Something has to pull it out. 250k inf per thread is more than reasonable. The 100-400 mil costs, on the other hand, are probably offputting enough that some people will just refuse to pay them, which kinda defeats the purpose of an inf sink.And, personally, I detest the fact you have to pay to turn shards into threads. 10:10 or 10:5 doesn't bother me. But I have no use for shards on Alpha. I have my Tier 4 alpha slot, and I do'n't intend to make more. So why am I not allowed to turn these things into something useful that I can and want to use? Why must I pay for that?
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Quote:I'm already getting bored of the trials and I have many 50s yet to do...If I get one T3 from anything I'll be happy, let alone multiples.My suggestion would be, to get various T3s from the destiny line and slot the one that will be most beneficial before whatever Trial/TF you're about to do.
Quote:This is one of the aspects of the Incarnate system I don't think most people are taking advantage of, its time consuming and it requires more focus on fewer characters vs. lots of characters - but if you're that kind of player it adds an amazing element of adaptability. -
That looks pretty cool Nalrok.
I've also seen Dark Armor done in a toxic pukey green. It fit the character well, he was a Spines/DA with a, well, poison theme.
Personally, I'm liking Invul with everything set to "minimal FX" except Temp Invulnerability, which is done in a light color that matches the costume. Kind of gives it a "shining armor" feel.
I've also seen a few Energy Blast characters go for a prismatic theme, with every power in a different color. It can look very cool if done well. -
Ok, obvious benefits of Barrier are obvious what with "the new softcap" on trials and the +res, but for regular content my old stale softcap is just fine and I don't plan on grinding trials until my eyes bleed anyway. Plus, so many other people are taking Barrier.
I don't need extra mez protection and already have a spammable self-heal in Siphon Life. Although my self-healless /SR Scrapper will (eventually) be all over Rebirth like a cheap prom dress.
On the other hand +recharge is always nice and the debuff resistance looks pretty sweet, and I'm not seeing it used much. Can anyone comment on its usefulness? It immediately made me think of ACU "all your powers are tiny dots" patches, KoA caltrop spam, dual Master Illusionists both popping Fluffies and those annoying seers with their annoying Drain Psyche, and being able to tell all those things to suck tentacles, but how useful is it in practice? -
Quote:In a team book, it's about the individual members coming together as part of the team. Do you really think anyone would care about the Justice League if it was all D-listers, with no character development beyond "these guys all fought this bad guy?"What argument is there to be made? You dislike something that is pretty much inherent in both the MMO genre and the Superhero Universe genre. Sometimes, it's about one hero, but other times, it's about the team, and sometimes it's about ALL the teams.
When it's about ALL the teams, it's really not. It's about the event. That's what we're getting here. It's not about us anymore, it's about the Praetorian invasion and about Cole. If it was a comic book, that might work, because sometimes people want to read about the villain (albeit a more interesting one than Cole), but in an MMO that is so character-focused, not so much. -
Quote:Which admittedly will sort itself out over time, as you will get fewer players who need such detailed instructions.1-- Leading leads to typing, typing leads to inactivity, inactivity leads to common/uncommon.
Whenever I lead a PUG of newish players, I am required to broadcast commands and battle plans, and even explain how to check your powers tab for temp powers. This DRASTICALLY reduces the amount of time I am clicking powers. I have never gotten better than an uncommon when leading a PUG of new players requiring constant direction. My only 10 thread drop ever was from leading a particularly bad group of players during a Lambda, and having to send personal tells to players explaining how to use temp powers and even find them in their menus...
Quote:3-- Single Target Melee...
I have several melee characters that generally specialize in single target damage. Every one of them has consistently underperformed any of my ranged AoE characters and buffers.
Quote:4-- Other players seem to realize this same thing.
Ever notice how sloppy it can be during a Lambda-- particularly now that many players have a Judgement slot? Players seem to be running ahead to use their AoEs on the next spawn well before the first spawn is cleared. Ever wonder why? -
Quote:To my understanding this is server-side, and there is no excuse for it. It's like lag hill in the ITF; do we really need all those Romans standing around and patrolling the edges of the map, where most teams will never encounter them? Creating content your systems can't handle is a failure in design, period.If I allow myself to stray outside of that framework, my biggest gripe by far is how the client UI gets out of synch with the server especially during the prisoner phase of the BAF. Not being able to fire off powers that appear to be recharged is maddening. I was playing my Dom and it was seriously un-fun to wait until a bunch of mobs grouped up just so for maximum AoE hold effectiveness when... surprise! The AoE hold wasn't recharged after all! Grrr.