Eva Destruction

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  1. Quote:
    Originally Posted by EvilGeko View Post
    Ignore #2 and furthermore enlist Arcanaberg to bolster your case.
    This is exactly what I'd do with #2. Once Arcanaberg has conclusively proven that the power is balanced, I'd have one of the powers team pop in and say she's right...or he. Arcanaberg could be a he.

    Then I'd set everyone to fixing #1 before it becomes FotM. I'd set someone to post in the relevant forums that advocates of #3 would read and assure them that they'll be looking at it soon. Then when #1 is fixed I'd have them take a look at #3.

    Of course if I were really thinking like a dev I'd ignore #1, 2 and 3 and set everyone to working on #4. When #1 becomes out of control I'd nerf it into oblivion. Three years later, people who like #3 would still be complaining.
  2. Quote:
    Originally Posted by Arcanaville View Post
    I looked at two things: the amount of influence I earned in each trial if it completed successfully, and how long it took. I thought influence would be a good proxy for "activity" although its possible it is not for various reasons.
    Correct me if I'm wrong, but isn't influence split evenly among the team? So how would it be used as a measure of your personal contribution?
  3. Quote:
    Originally Posted by Clebstein View Post
    I would much rather run the risk of an occasional leecher getting a good reward than have to worry about meeting the game's criteria for "participating" in order to get a good reward.
    If you kick the leecher they get nothing. Problem solved.

    Quote:
    Originally Posted by UberRod View Post
    I have to question the participation angle. I've been on my tank and helped take down the AV's and have gotten the 10 threads and super insp table choice. I participated as well as anyone else.
    Does running the toggles that allowed you to tank the AVs count as participation? Your attacks do relatively low damage, and may be slow to activate, depending on your secondary. Taunting probably counts, but your entire primary may not.

    If the Praetorian zone events were intended as a field test of weighted rewards based on participation, they didn't work. The MM issues alone should have indicated that the idea should be scrapped. Any system like that is pretty much borked at conception in this game, with so many varying mechanics and so many ways to contribute that can't be quantified. All it does is encourage people to figure out ways to game the system, and then do so, probably to the detriment of the team, which is the exact opposite of what they were trying to accomplish.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    You really want to bet on that?

    Pet A.I. is still borked since they brought demons in, which made every pet set hellbent on running in to punch warwalkers in the kneecaps.
    I think he was referring to the issue where MM pet damage didn't count as participation for reward purposes.
  5. Quote:
    Originally Posted by Psycho_Sarah View Post
    Now I have said it before, and I say it again. Our Devs ROCK! They have come to the boards. They have been open about things in the game. They have done the PAX thing, and the webcasts. So they have a history of communicating with the player base. Why they are quiet now? Maybe they are busy.
    They HAVE, in the past, communicated with players even when they were busy. BaBs and Castle were great for this. They HAVE, in the past, come onto the forums and directly responded to player concerns and questions; even if the answer was "no, we're not doing that" it was still an answer. PAX and the webcasts reach fewer players than the forums do. Most of us come here to voice our concerns, and the lack of developer response to these concerns makes a lot of people think they don't care. And that's just bad PR, no matter how many Producers' letters and webcasts you put out.
  6. Quote:
    Originally Posted by Bionic_Flea View Post
    I remember some time ago that someone (Catwhoorg perhaps) started a thread to find out what level 50s earned on average. And I seem to recall that 3 million inf. per hour was about average. If anyone has more current figures, I'd be happy to be corrected, but I have a feeling that the number would be much larger today. And if I also recall correctly, that was just for killing things, not marketing at all.
    The thread was started after level 50 inf earnings were increased, but it only measured the earnings of solo farmers--people running the most efficient maps possible at a difficulty set to maximize inf/hour earnings. Task Force teams are far less efficient. And 3 million/hour was the low end, some people were pushing 30 mil.

    Personally I think the thread costs of converting shards to threads are irrelevant, they are so low. IXP costs are a bit more noticeable, but still low enough to not dissuade impulse buying of iXP. The costs of crafting rares and very rares serve more to provoke sticker shock and protests of "but I don't have that kind of inf!" than serve as a useful inf sink. Because what good is an inf sink if people don't use it? I also think people are hung up on inf costs because they have some conception of how much 400 mil inf is worth to them. It's a cost you can look at and say, "but I've never had that much inf on any one character, ever!" or "that very rare costs more inf than my whole build." Nobody can say the same about 1000 threads.

    Quote:
    Let's assume that it's a realistic number if you run TFs. So you get 10 shards and 3 million inf. for an hour's worth of task force gaming. If you do that, you can convert those 10 shards and 2.5 million inf into 10 threads once a day. You need 60 threads to craft a boost, so that's 6 days and 15 mill. You'll need another 34 threads and 85 million to open the slot (1 thread + 2.5 mill = 3% IXP). So that's another 4 days.
    You earn 10 threads an hour running TFs? I don't think I've ever earned 10 threads an hour running TFs. I've hit 7 and maybe 8 once on an ITF, which usually takes me about an hour, but usually 5 or 6, and that's for the ITF. On other TFs I usually get less.
  7. Quote:
    Originally Posted by PoliceWoman View Post
    For me, I would say that 95% of the level 1-54 missions I've tried are populated with custom mobs that might be OK to face at level 50, but are much too tough to handle for a level 1. So the mission isn't really level 1-54 despite what it says on the label.
    And regardless of what level it's balanced for, it will always show up on a "My level" search, making that particular flag much less useful than it should be. After scrolling past literally hundreds of these at lower levels, usually with Extreme Something and Archvillain warnings, I won't play them even at 50 because sometimes I am petty and spiteful toward things that have inconvenienced me.

    Really, if somebody is interested in a mission out of their level range, they probably have an alt at a more appropriate level. I know, I know, that assumes people will make the effort to pick up a pen and write down the arc ID. But limiting the level range sure makes searching for missions easier and helps mitigate the perception that AE is full of custom critters shoved in there deliberately to insta-gank your level 10 Blaster.
  8. Quote:
    Originally Posted by Void_Huntress View Post
    I've been pondering that. If I ever get around to actually leading a BAF, and they haven't addressed the rewards issue, I'll probably just do something like "Last three of teams 1 and 2, last two of team 3, you're on adds."

    It's less elegant. We've lost some functionality this way. But at least everyone gets paid.
    Another thought...once the majority of people have their slot unlocked and no longer care, it might be easier to stick those who don't on the reinforcement team. Again, it will come down to what kind of players end up leading these things.
  9. Quote:
    Originally Posted by Zombie Man View Post
    Also, it's spelled T-R-I-A-L-S. :P (*Lots* of people doing that. Just do a forum search on "trail".)
    That was a really badly timed typo, wasn't it? It's probably so common because spellcheckers don't catch it.

    Quote:
    Originally Posted by baron_inferno View Post
    2. Am I spamming someone else with unwanted powers? Debatable because PBAoE toggle powers tend to have that unavoidable side affect.
    When you're talking PBAoEs, then yeah, I'd argue that asking someone to turn those off isn't at all unreasonable. It's not like you have 10 of them. I have stood next to faaaaaar too many people running Quills at the market to have any sympathy for people who leave these on in places where players gather.

    Quote:
    3. Let's expand this beyond the use of toggle powers. Would you ask people to not pre-buff their teammates just prior to starting a trial?
    Buffing random people while you're still LFT in broadcast isn't pre-buffing. It's being a pest.

    If people stopped spamming unnecessary powers then the few people running toggles would be much less problematic. A guy standing there on fire is just a guy standing there on fire. He's the guy at the other table wearing a really loud shirt. A guy who just dropped Freezing Rain on my head or threw a Cold shield on me...that's the drunk who just walked over to my table and insisted I interact with him.
  10. Quote:
    Originally Posted by Megajoule View Post
    More recently (as in, a couple of months back), I was in a Barracuda SF that failed at the end because we had no one of the appropriate ATs to get the temporary debuffing power, nor any of their own. We hammered at the sheer cliff of Reichsman for the better part of half an hour before finally giving up. So I know that, for non-Incarnate content at least, it still holds true.
    That's more a failure in the design of the TF than a commentary on the utility of a specific powerset. Just because a specific team configuration can beat a broken encounter doesn't make it any less broken. Some people got MoLGTF when the green mitos were broken, after all.
  11. Quote:
    Originally Posted by Void_Huntress View Post
    Conversely, in Praetoria, the game tells me what is happening, and I'm able to fill in the blanks with WHY my character is doing this thing. For me, a lot of the things left out are IMPORTANT to be unstated, because I can finish it in the context of my character. I'm much more engaged, and whenever I hit one of the morality choices, I actually have to read the options, then mull it over for a while, the game sitting there 'paused' while I try to work out what my character will do. And it's often agonizing to me because I can see it both ways.

    That, to me, is DEFINITELY engaging, and I'd like to see more of it.
    Fair enough. I guess I've been in too many arguments along the lines of "new content is better written because it doesn't have defeat alls," so I think it's important to make the distinction between better writing and better presentation.

    Quote:
    I really think they need to revisit that, because it's unfair to give most of the rewards to one part of the league, when every team is just as critical.
    I'm really curious to see what happens as knowledge of how this works becomes more widespread. I'm sure there will be some jackholes who will try to hog the iXP for themselves, but it remains to be seen whether the non-jackholes decide that fair distribution is more important than convenience and efficiency.

    Quote:
    (Also, I'm totally guilty of dropping my ion on lag hill. It makes me giggle.)
    Well in all fairness it's not like everybody else isn't doing it too.
  12. Quote:
    Originally Posted by SilverAgeFan View Post
    Sidetrack on this, though this could be seen as a marketing effort, I've wondered recently if the GR gating of this content is so they can use the higher advertised minimum specs for GR versus vanilla CoH when considering player tech while designing these new challenges.
    It still doesn't help when people are firing off Judgement nukes on Lag Hill.

    Nor does it excuse designing content that their tech can't handle. People report "my powers look recharged but aren't" issues during the BAF, and to my understanding that problem is not on the player's end.
  13. Quote:
    Originally Posted by Liquid View Post
    I hate that badge. I'm a badge hunter, I've got 1214 badges right now, and I will not get that badge. Ever. I can't believe they added it after lowering so many of the other ones.
    I wouldn't even try for the 10 assist badge if my badger wasn't a Vigilante and wasn't still missing most of the MO badges. It should have been 50 WSTs, period, if they wanted a long-term WST badge. This badge falls into the "what the hell were they thinking?" category. A badge for "helping others"? Do they think people don't have alts that would also want to run the WST? Do they think the hardcore badgers that really want this badge wouldn't get it during the initial WST frenzy when nobody needed "help" getting a WST together?

    Quote:
    Originally Posted by docbuzzard View Post
    Again, I really don't think they should have created the debuff playing option for the TFs since it just makes people paranoid about things. A strict limitation of no alpha, no enter, would have been wiser.
    Agreed. It pretty much amounts to the same thing, and it wouldn't have required a hamhanded story explanation either.
  14. Quote:
    Originally Posted by Deus_Otiosus View Post
    If you're agonizing over it this much, it means you really love this character.
    My husband: Do you have to yell "Soul Drain...BOOM! FWOOOSH! Your soul....is mine, suck tentacles!" every other mob?

    Me: Um, yes?

    And there is a certain hairy-backed multi-armed @$?#! still taunting me from his big fancy spider tower thing. I want a rematch. Another point for Rebirth I think. The ugly jerk keeps getting lucky and dropping me.
  15. Quote:
    Originally Posted by Igor_The_Mad View Post
    I took rebirth on my DM/SD since I'm set on defense and I have archmage and one with the shield for resistances. Ran an Apex today and was able to solo a pylon with all 5 hydra beating on me with all that popped which I hadn't been able to do before after the team got gibbed by those stupid toxic-spewing hydra. Capped defense/resistances plus 10 percent hp/sec regen is like a warm fuzzy bubble <3
    You also make a good point. It sounds like a "press this button to Continue" power. Kinda like Dark Regeneration only you can use it while you're running away screaming....

    Which now that I think of it I do quite a bit. My Blaster is showing....

    Ack, decisions, decisions.
  16. I just have to ask, is there a specific reason people forming trails feel the need to spam heal auras and rain powers and throw short-duration buffs on anyone within range? Because that causes unnecessary lag for everyone, RPers and trial runners alike. You can't tell me that not doing it will inconvenience anyone.

    And to the OP: It's spelled ridiculous. R-I-D-I-C-U-L-O-U-S. Pet peeve of mine.
  17. Quote:
    Originally Posted by UberGuy View Post
    For myself and I know some other posters in this thread, this is about choice, not strict adherence to a single playstyle, solo or teamed. I like to do both at different times. For past content, I could make progress towards a variety of goals either way. Sometimes soloing was slower, sometimes it was faster, but I could feel that whatever way I played, I was within some band of performance that always felt meaningful. My subjective opinion is that the options currently in place for Incarnate progress anywhere but on a League Trial team are [edit: not] meaningful - anything else is so slow by comparison that I am compelled to ignore it. That's a change, and not one I favor. That's why I'm talking about it - to convey that message.
    This pretty much sums up my sentiments regarding the solo vs team debate.
  18. Quote:
    Originally Posted by Void_Huntress View Post
    But when it comes to the other points.. I've been enjoying the I18 and later writing FAR more than most of what came before it. In fact, I've been running more of the late-game older content lately, since I've been working on things like accolades (for the first time since I joined back in.. 2006? Just never cared before), and I've been getting exposed to things like To Click A Thousand Glowies. Wow. That.. was phoning it in, compared to newer stuff.
    Are you enjoying the newer storylines, or the newer gameplay? It's an important distinction that I've noticed a lot of people don't make. "It's fun to play" makes for a good mission, but not necessarily a good story. I love running the ITF but the story is weaksauce.

    Just a tangent: for a while there I've had this idea in the back of my head to see if I could redo some of the legacy story arcs using AE. That's a five mission maximum....the trick is to do it without losing any story integrity. The one that got me thinking about it was World Wide Red, which would be very tricky and would probably require chained objectives to the point of extremely annoying, but To Click a Thousand Glowies or a Hero's Hero (or a Hero's Epic for that matter) could definitely be done. A Hero's Hero could be done in three missions.

    Quote:
    Originally Posted by Samuel_Tow View Post
    A big part of my disappointment is that newer writing is starting to feel like an unimportant excuse to bring us from one mission to the next, and no-one cares to treat it as a legitimate story. Most of the time, stories are even written with placeholders. Like, we'll be looking to recover the "thingamajig" because it's very important for the "doohickey machine." WHAT am I looking for? WHY am I looking for it? Remember those old Rikti piles of bones? "doesntmatter." And it bugs me, because it feels like stories are rushed out and not given due attention.
    Mortimer Kal's SF is just a fancy MacGuffin chase. The entire SF is literally "Go get your temp power." Yes, it has some fun mechanics, but the basic story is about as deep as the one you get from the scientist in Bloody Bay.
  19. Quote:
    Originally Posted by Zyphoid View Post
    At this point I think that is a good idea any way. The other option is to find a way to add a slider so we can increase the difficulty.
    I take it you haven't been on an ITF lately, have you? You can add all the difficulty sliders you want, but unless you incentivize higher difficulties people are just going to steamroll everything.

    Quote:
    They have said it is going to this, I just fear what they will tie it to. I think most of us costume lovers see it coming no matter what though. Costumes are the one thing they know (almost) everyone will save and drop A and E merits on.
    In that case I hope the costumes are over-the-top and ostentatious and "epic" because then I won't want them. Whatever they are, they are still not a substitute for adding new, free costume pieces available at character creation on a regular basis.
  20. Quote:
    Originally Posted by Arcanaville View Post
    My impression is that you're axiomatically opposed to singular gating of any kind for almost any reason. That's more of a personal preference than a debatable design question.
    Yep, that's pretty much it. I like my options, and I don't like when there aren't any.
  21. Quote:
    Originally Posted by Arcanaville View Post
    And if you didn't hear people complaining about grinding WSTs, you were not listening closely enough.
    Just for the record, I still don't like Notices being gated behind either the WST or a stupid number of Shards. But at this point it's like complaining about a hangnail when you have a broken leg.
  22. Quote:
    Originally Posted by Arcanaville View Post
    I can tell you this much: the level shifting mechanic has existed in the powers team toolbox for longer than I think most people realize.
    Question: Are the Rikti that come out of the Comm Officers' portals level-shifted? Because I could have sworn I saw purple minions....
  23. Quote:
    Originally Posted by Arcanaville View Post
    The solo costs are completely independent of the complaint about grinding the trials. You can't solo the trials so I have no idea why you would think the two were even remotely related.
    Because the solo costs (and I use the term solo loosely, since they can be earned on teams as well) are the only alternative to grinding the trials. If more alternatives existed, people wouldn't complain as much. I didn't hear anyone complaining about having to grind the Reichsmann TFs for Dimensional Whatsit components, because nobody had to. There were reasonable alternatives.
  24. Quote:
    Originally Posted by PoliceWoman View Post
    Yeah, the arc really needs ninja, so I needed to keep those. I did think the amount of caltrops was over the top, though, so I mixed some custom (non caltrop using) ninja into the group for both variety and to lessen the amount of caltrop stacking.
    Not your fault the devs cut corners back then, and one minion, one lieutenant and one boss was considered a perfectly acceptable enemy group.

    Actually now that I think about it, I think that was the custom Recluse after all. You asked for help testing him or something, and I discovered the ninja ambushes were more dangerous than he was.

    Anyway, back on-topic....anything that looks interesting, but is flagged "Work in Progress," has no tags, and a low arc ID number. It's possibly broken to the point of being unplayable. An uneven level range is also a major warning flag in this case.

    Heck, anything flagged "Work in Progress," period, if you find it through a random search.
  25. When I played it, I nearly got killed by caltrops. I'm pretty sure those things don't respect aggro limits. Wanna kill a Super Reflexes Scrapper? Send a bunch of ninja ambushes at them! (Then again this was an early version which still had the real Recluse in it, so those might not be there anymore.)