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Posts
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Being able to add a defensive power or two without picking up the whole set would be nice. For one, it would make it easier to create enemies with some kind of protection that still give full XP. For another, I'd like partial mez protection please. Full mez protection screws some ATs, but an enemy with high resistance to stuns, for instance, or that is immune to sleep and confuse, or has mag 2 KB resistance, that I'd like to be able to create.
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I have a problem with this:
Quote:Was this written by a Rikti spy? I find typos or spelling or usage errors or mangled sentence structure like this in a lot of newer writing. When I first did a Lambda run on test, there was a typo in one of the giant in-your-face pop-ups...how does this not get caught?but you have to put a stop to the means by which their plan is intended to be carried out before any innocent lives are lost!
And another thing, why is it so crucial that we stop to talk to Maelstrom? We're on at least the third iteration of this particular tip mission, all to make that conversation work properly...and it still can bug out, last I checked. In the time they've spent fixing this mission so we can essentially have Maelstrom call us stupid right before we beat the tar out of him, they probably could have created another tip mission.
I'll agree with you on the briefing though Sam. It's informative without infringing on anything. -
Quote:You don't find them problematic, but a lot of people consider any system that caters only to the hardcore to be problematic in this game. I'm inclined to agree with them, even though I'm far from the mythical "casual player" by whatever definition you use.Your premise is that I was trying to excuse CoH by mentioning a system that was worse. But the flaw is your analysis, is that I find NEITHER system to be problematic. Everquest II, the example I used, is more difficult than CoH by several degrees, but that doesn't mean its bad. But it does mean that it's MUCH MORE HARDCORE. Which is the only point I was making. You decided to insert your own bias into my statement instead of just reading it.
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Quote:Why bother? Because the tip missions, as written in game, represent a disconcerting swing in developer approach. See, up until i17, the general assumption the game made about our characters was that we were....whatever we wanted to be. The storylines were written in such a way that whatever we wanted to be could fit into them. Even CoV, with all its Destined One nonsense, had to strongarm our characters into following its plotlines, because the default assumption was not that we were good little Arachnos lackeys, it was that we were murderers, thieves, liars and psychopaths who would stab Recluse in the back and take all his stuff given half a chance.Honestly, the difference in impact is so minimal and trivial, why bother?
As for the last sentence, why is it infringing to say 'Now you know'?
Seriously, you've got a note in your hands right there *telling* you what she's doing. It *is* stating a fact that 'You now know' because it's written.
I have no issue with the rumored part. Stating how one might remember by offering options like 'rumors' or 'sources/contacts' probably offers a better feel to the narrative but this is merely exchanging 3-4 words. Not really anything to write home about.
Since i17 though, the approach has been that the story writes you. It's not up to the writers anymore to create a storyline that accomodates "whatever you want to be," it's up to you to find a way to fit into the story. And that's backwards. -
I got my first Rare today, on a Lambda with my DM/SD Scrapper. I made sure to use Void Judgement, Soul Drain and Dark Consumption whenever they were recharged and I was in the middle of a bunch of enemies, and Rebirth and Call to Justice whenever they were recharged and I was in the middle of a bunch of allies. I also popped Conserve Power whenever it recharged. I avoided the adds in the sabotage phase and during the Marauder fight and focused on the objectives. I used Shield Charge once, but it was only because I was well and truly surrounded.
I know, one anecdote =/= data, but if this is what I have to do to get a rare, then the system is most definitely borked.
My DB/SR Scrapper so far is getting commons and uncommons, but mostly uncommons. I'm pretty much stabbing something in the face all the time. Not much more I can do there to participate, I don't think. -
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And the Rikti are telepaths, so they have a kind of hive mind going. A recent convert would stick out just because they still think like a human. Add in too many, and it could cause a disruption to their society that Traditionalist Rikti would deem unacceptable.
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Quote:Telling someone what they feel doesn't actually give them any reason to feel it. It's the narrative equivalent of a laugh track.But this is creative writing. You're telling more than events, you're captivating the reader. Not saying the in-game stuff all does this or that you need to dictate what the reader is feeling all the time to ever emote, but something needs to be said to make one care about what you're reading.
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Quote:Venture used to do AE reviews, in which he 4- and 5- starred a significant number of arcs.Wait, wait, wait... Evidence... please. In just about every post I see him make, he's saying how "horrible" something is and saying we also shouldn't like it. I have yet to see him speak fondly of anything.
Quote:I don't see Tip Mission writing any different than any other writing in this game. You as a player (or your character) needs a reason to be doing the task you've been assigned. The game is supplying you one. You can ignore it, as many do, or you can immerse yourself in it. The only thing different in the Tip writing is an attempt to distinguish between the two paths you can choose. Heroes act different than Vigilantes, and Villains act differently than Rogues. Sometimes they have a different point of view on the same situation, and that's what the writing is trying to convey.Quote:It turns out Senior Agent Freymuth is no longer an official member of Longbow. He was identified by a captured informant as the individual responsible for the recent deaths of several notorious villains.
Longbow officials are already en route to take Freymuth into custody, though they expect significant resistance.
For heroes:
Quote:Putting a stop to this yourself before things escalate will prevent those loyal to him from having to choose between him and the Corps, and will allow some small measure of healing to begin. Quote:Senior Agent Freymuth took justice into his own hands. It's time he answers for that. You might also be able to discover clues as to what Freymuth has been up to.
Quote:Those he stands accused of dealing with were all killers themselves, the lowest of the low..... If Freymuth can elude this dragnet, he'll have an opportunity to clear his name and make his detractors see that he's only doing what's best for the city. -
Quote:Probably because Rikti society is so different from human society, that a human can't become a full member of Rikti society without those years of preparation. I'd guess the traditionalists are probably more interested in integrating the converted Lost into their society as equal, contributing members. Whereas the Restructurists don't care. Their vision is just fine with a caste system, where the converted Lost are the dregs that do what the Restructurists tell them to.So one of the things that strike me as being interesting about the Rikti is that the Traditionalists-- the "good" Rikti-- do not accept converted Lost as full Rikti without years of preparation. (That's why the Restructists have so many more formerly human converts than the Traditionalists.)
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Quote:You know, just because someone criticizes something you like doesn't mean they don't like anything.Eh, it's Venture. I don't think there's a single thing on the face of this Earth that he likes.
I've seen some of what Venture likes, and some of it is, you know what? Good. Some of it is even--oh the horror--funny!
Me defending Venture. What is the world coming to? -
Curiosity question: has anyone tracked their reward tables on a Tanker? Because how Tanker participation is tracked would probably have some bearing on how Brute and Scrapper participation is tracked also.
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Quote:I play on +4x8 with bosses on (sometimes on +1x8 with AVs on) and I still wouldn't fight that AV.Venture plays at -1 with bosses off, and assumes everyone else should play that way, so don't mind him.
More defensive powers don't make for a tougher fight, they make for a Reichsmann fight. As do too many debuffs. Too many pets are either annoying or dead. PBAoE spam is avoidable by any team with half a brain. Asking for those kinds of things indicates to me that you don't know how to make a challenging fight....because no matter how many powers you give it, a giant sack of HP is not a challenge, it's a gear check.
Have you played the Lambda trial? Marauder is a tough SoB. Once you clear out his reinforcements though, he's just like every other AV fight. See also: ticked off Boobcat. -
Quote:Whenever I play tabletop RPGs and one of our regular GMs tells us how our characters feel, we, the players, get the dice out....just sayin'.Never Once? Seriously? You never once slipped and said something like, "This is the scariest thing you've ever seen," or "The scene fills your heart with joy and hope"?
I was a DM for a few years myself, and I occasionally found myself doing these sorts of things. And when my players called me on it, I usually checked myself. But to say you never once did it?
All due respect, but sorry, that gets an askance look from me. I might believe it if you were a computer program or a robot... -
Then I got nothing. You shouldn't have been getting anything that maxes out below 50. The GM is technically right though, and unless you specified which reward list you were selecting from in your bug report you should probably respond to the ticket and clarify.
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The slider doesn't do anything on random rolls. Which level range were you rolling in? If you roll for level 25-30 bronze recipes, you will get recipes that exist in that range, even if they max out below 50.
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I'd prefer they left it out entirely. It's completely unnecessary character-jacking. How I feel is irrelevant. My reasons for making the choice are irrelevant, the point is which choice I make. And that is a terribly awkward sentence regardless of which pronoun it uses.
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Quote:I'm glad you enjoyed it, and I've done one ITF like that which was fun too. What it comes down to though, is that the occasional Scorched Earth run is really just a bit of extra fun for some people. When it comes down to "provide an opportunity for extra fun for some" vs "remove something that causes less fun for all" I'd go with the second option every time.I actually joined a kill every living thing and scorch the earth afterwards ITF.
We actually didn't get any lag at the top of the 3rd mission. We had slight lag at the bottom but I was pulling the top down and 2 taks were seperately pulling the bottom and we were meeting at the bridge and slaughtering it all.
It was a wild ITF took 2 hours and not one single minion was left on any map and I got 12 shards!
The same goes for the escaping prisoners and their confuse. "A teensy bit of extra challenge" vs "guaranteed annoyance and possible failure due to circumstances beyond the player's control." Any time players can fail something due to technical issues the design of the task really needs another lookover. Efficiency Expert Pither used to be a prime example of this, before the "abandon mission" option was introduced. -
Quote:They probably intended for us to use them for raiding, when instead most players use them for convenience and a few players use them as a digital Lego set. And in this case, it wasn't game-breaking, so they made a change that effectively changed what bases are supposed to be used for.Communication has been mentioned in this thread and I think that's important too. I once read that the Devs were unhappy with the way Bases were being utilized by the players. My question is how did they THINK we were going to use them? What was their goal/mindset/vision when they created them and how is their actual use so different? Did any of this disparity show up during Test?
And then there's AE. Let's not get into the farming issue here. Over 400k arcs have been published in the last two years. I doubt the devs anticipated anywhere near that volume. I also think they didn't anticipate how much of it, even discounting the farms, would be so obviously and eye-bleedingly bad. I'm not even talking "Twilight" bad, I'm talking "this is just a test to figure out how AE works" bad...with more spelling errors. If they had, Positron never would have made a comment along the lines of "but if you can't rate an arc you haven't completed how can you rate something that is so bad it's uncompleteable?" because as it stands, you don't have to. That bad arc will sit at 0 rates along with tens of thousands of others, where very very few people will ever see it. -
Quote:Not weird at all, when you consider both the Neuron mentality the dev team often slips into, and that the ITF is still extremely popular despite this issue. Many players have shown a willingness to put up with it, so they just plow ahead regardless.This issue has been around for a long time. It's weird that they decided to to focus on multi-team content without first resolving this issue. Yes, you do get that lag in the 3rd mission of the ITF, but outside of that I don't think I've ever experienced it in single-team content.
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Someone in one of my global channels once claimed they didn't get a prompt at all, the rest of the league just disappered. It wouldn't surprise me at all if there's an underreported bug preventing some people from joining trials.
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I picked the ubiquitous "Nemesis Plot," which came back with 35 pages of arcs. Narrowing it down to "my level" (35) and "Looking for feedback" or "Final" gave me two pages, from which I picked "It Had To Happen Sooner or Later...." (Arc ID #1246). Yep, it's an early arc, with an uneven level range to boot, but it's tagged "Final" so at least it was updated at some point. And it's only two missions so if it's broken at least there will be minimal brokenness to deal with.
My contact is Steven Sheridan (no bio) and his intro is short and to the point. A hero he's been working with has gone missing, and he wants me to go find her. OK. Apparently she ran off to save some people from the Devouring Earth, but she's new so now she might need some help. Off I go.
It's exactly what it says on the tin: a warehouse full of DE, four captives, and the missing heroine. Her name is Ms. Kitty, and yes, she's a catgirl. I rescue them all, and that's it.
I go back to Steven and he has another rescue operation for me, this time a retired hero whom he sent on a simple mission, for old times' sake. Well she got in over her head, and now I have to save her from Nemesisises.
It's the outdoor KR map, and it's full of...you guessed it, Nemesis. I have to rescue the hero and defeat the strike leader. I find the heroine, who is a WWII vet, she tells me she's too old for this stuff, and I lead her out. I beat up the strike leader, he calls in an ambush, I beat them up, I win.
Return to Steven, and....ok that's kinda cute. Still, there's not much to this arc, and it very much looks like an early effort. But at least it isn't broken. And it isn't a Nemesis Plot. -
Quote:Yes, because the players who care about #2 are wrong. At that point all the powers team can do is tell them so. That doesn't take a whole patch's worth of work, and if it's a huge problem Arcanaberg is probably on it.I think what's very important that some people may not be realizing is that it seems to me, from the information I've used, that any answer that isn't #2 will result in cries of "The Devs don't care!!1111". Is that a trade-off people are okay with?
I would actually think advocates of #3 are the most likely to claim that the devs don't care. -
Quote:Another example: Traps club. You did not talk about Traps club. Most players were under the impression that Traps sucked, and would take a /kin or a /rad over a /traps any day. But a few clever players noticed how Poison Gas Trap worked. Poison Gas Trap takes hold sets. There are three damage procs available in hold sets. Those few clever players slotted Poison Gas Trap with those procs and had a crashless nuke available every 30 seconds.To use an example from our game consider the various AE exploits. These generated a lot of unhappiness for players both in terms of complaints about other people playing them, complaints when the devs fixed them and huge flame wars between the two sides. Now suppose that Positron had a time machine and he went back to before the AE was released and gave past-Positron a list of the major exploits. Fixing them before releasing the AE would have prevented a lot of player unhappiness, the only reason the devs didn't was a lack of knowledge.
My point: if it's overpowered it's only a matter of time before a clever player figures it out and runs with it. -
Quote:I almost did it with 7. It was a turnstile PuG, far from balanced, and had at least two people who had never done the trial before. So yes, 8 could do it.Anyways, I have completed Lambda multiple times now. People are starting to get the new powers unlocked and know what they are doing. I believe 8 people could do a Lambda. There are 2 breaking points. The Sabotage raid, which is the make or break section of the whole Trial. Now it is easy to see where 4 hot team members who know what is up could work together to complete each side of this. Half the time a full 8 team never does it, some are in hospital, some soloing something, and some just lost on the map. Now doing enough damage to Marauder. Whew, that can be tough. But, I know enough about serious players and high end builds to know that a well rounded team with some hotshots could do this. a few good Blasters, Scrappers, Corruptors, with good buffs, (Fulcrum Shift would be nice, among others)
Not for the casual 8 team, and not for the easily deterred. But doable by 8, yes.