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Posts
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So you don't have to run the stupid BAF anymore?
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It seems to say that if you prefer to solo you can run a group trial to unlock the Alpha slot instead of completing a soloable arc.
The Godzilla facepalm doesn't do this statement justice. -
Quote:The devs don't care about your costumes and looks and concept. Their deus ex won't deign to let you wear those shiny new costume pieces you like until it says you're cool enough to wear them. Besides, by the time Omega rolls around you'll be covered in so many effects you won't be able to even see your costume.Because, get this, costumes and looks for a character matter to some people, Miss 'I only have one toon and I'm so special LOL smiley face'.
Also please, stop quoting said "gems." Report the troll and let my ignore function do its job. -
If they're truly meant to be a "long term goal" then they shouldn't be part of the random reward table at all, or at least limited to very successful trials, such as full Master runs. Either they're a long-term goal or they're a lottery win. Pick one.
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Am I the only one who foresees lazy buffers throwing the buff down on the tank and expecting everybody else to gather, even if doing so is likely to get them killed? Also, am I the only one who read that and my first thought was "as if this game isn't easy enough already?"
Stuff I like:
Skipping the cutscene.
The stuff that can be bought with Astrals and Empyreans isn't stuff I'm particularly interested in. Those costume pieces and auras are too gaudy for my tastes. Although hopefully recipes aren't too cheap, see the point above about the game already being too easy.
Handing shards and threads to my alts. Now if only I could do it with shards and threads instead of Astrals and Empyreans. In other words...without doing another stupid trial.
Allowing closed leagues while providing incentive for open leagues.
Edit: Can't believe I forgot new Lore pets....with the caveat that they're only cool if they don't have that stupid "I come from the Well" aura on them. -
There was a bug way way back in the day (got fixed around i8 I think) where Illusion and Mind Control holds would put you into an animation loop if you had your rifle out. You couldn't use a break free. Could this be that bug again? Are you getting stuck in an animation loop where it looks like you're trying to fire your rifle over and over? And can you use a break free?
Edit: I tried getting held by both an Illusionist and a Rikti Mentalist, with the rifle drawn, and could still fire Slug and Burst just fine. -
Quote:Yep, riveting conversation these social animals have.Unless your definition of "socialize" is "get spammed with 'AE Farm 54x8 lfm!' broadcasts."
Some of us prefer quality over quantity, thank you very much. So if you don't mind, I'll be over there, on my less populated server, where all these people fulfilling their social needs don't drown out us antisocial shut-ins trying to form a TF or answer a question or some stupid crap like that. -
Yes, I know what your rationale is. I agree with it, it makes sense, but it doesn't even have to. The Well is insane! It can do whatever you want to make it do! Hey, does it still talk in those little yellow boxes?
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What I liked most about this episode: They totally established Bronn's character even though he only got like two lines. Well, and Tyrion was in it. Any episode is that Tyrion is in is automatically awesome by virtue of Tyrion being in it. I am loving the actor they picked to play him.
Edit: Anyone else find the scene with Theon and his favorite *ahem* lady leaving totally gratuitous? It's like they're obligated to have at least some nudity in every episode.
Also ***POSSIBLE SPOILERS FOR PEOPLE WHO HAVEN'T READ THE BOOKS***
A ditzy teenager's hissy fit is the spark that sets off the whole ****storm. This makes me laugh. It just became so much funnier watching it than it was when I read the book. -
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For some arcs it might, as long as "random" means "random office" or "random cave" not "I went into a run-down warehouse and ended up in a high-tech lab." It wouldn't work so well for any arc that takes place in a specified zone. If my contact tells me "I need you to assault Rikti forces in the War Zone" it makes no sense to walk in a door in Talos and suddenly end up on one of the outdoor RWZ maps.
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How are you guys finding these? I'm not seeing any orange warnings on either of my arcs (which are both still broken by the way), just a string of "Field Name contains profane or copyright text" when I try to test them.
The editor is still extremely laggy also, so no way am I going through 50+ objectives with that lag to try to find what words might be problematic. Fix the editor lag and I'll consider it. Until then, I stand by my previous position that the filter can go suck on a railroad spike. -
Because this is Johnny's scenario that he made up and it can go down however he wants it to. What with the Well being all "insane" and all, you can't even argue that it's out of character for it to drop Cole like a dirty shirt when the DE are trashing Nova Praetoria and he's running around going "ack, they're throwing bees at me! Get em off get em off get em off!" and we're pointing and laughing from some other dimension we conquered.
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As soon as I get the Alpha level shift I turn the enemy levels up by one. I run TFs at whatever difficulty I normally solo at, unless I'm exemping down.
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I like the Sewer and Treespec Trials, because they're different. Eden is pretty straightforward but the map is awesome. I like Lambda when done with a single team. I don't like BAF much. I dislike the Cavern of Transcendance because it's stupid, and Terra Volta because it's boring.
I like TFs along the lines of Ernesto Hess, Katie Hannon and the ITF, that aren't too long, and don't have a lot of pointless zoning and defeat-alls. I'm not a speed runner but I hate having to run all over a huge Council base looking for that last guy. So I guess I'd have to pick Trials > TFs, but only because so many of the TFs just aren't that good. -
Quote:The one advantage to having everything in the same building is that alignment is irrelevant. Putting mission doors into the world (and into the world ONLY) would put villain players who aren't particularly concerned about immersion and are only interested in playing through a well-written story at a disadvantage, since there are simply fewer villainous arcs being published.I also don't want to stand in the same spot for all of the missions-- I like the travel time. It helps make it feel like the missions matter and are in actual places. I don't like being sent from the Shadow Shard to Atlas Park and back, but being sent to various relevant locations in a zone, or to a couple of different zones with good reason helps with immersion, instead of just stepping into the glowing yellow pillar.
There are also tons of arcs in the system that don't take place in the game world at all, not even in another dimension accessible through Portal Corp. Arcs set in a virtual reality, or in space, or in the People's Sovereign Republic of Robonia, a Land I Didn't Make Up can't be placed in the game world. But for arcs that are set in the world, yes, an option to play them in the world would be awesome, if it was in addition to, not instead of being able to access them through the AE datastream.
Quote:Ideally, this would be done through the contact interface. Add a tab, like the tips tab, for user created content, and have that tab contain a radio/newspaper like "contact" for the MA Search interface, and your MA contact below it. In the Nav window, have a symbol that represents that the arc is a player-created arc.
Quote:I know other players have been put off the AE by the VR idea behind it (I'm on the fence myself - I don't mind it, but it seems it could have been handled in a better fashion), but I wonder how the doors set for each mish would work - would we end up with more 'enter a warehouse and end up in a tunnel' goofiness? They could code up some stuff to read what sort of map is set and then connect that to a proper door somewhere, but that sounds like it might be a lot of work. I'd love to see it happen though.
Quote:However they do it I'd bet more people would play MA if the missions were integrated into the tip system and if they were out in the world. If they worry about having to many missions doors out in the world, then just designate one to five of the established mission doors, as possible for authors to flag as AE doors. -
There are more than two worlds to take over you know. Why bother trying to take over the one ruled by super-powered jerks with giant robots when there are are worlds ruled by people like Oranbegans who have outlawed violence, a Nemesis who hasn't had to come up with a new plot in ages so he's probably going to just reuse our Nemesis's easily foiled plots, Family who are wusses with all kinds of cool stuff, Freakshow who are again wusses and should be pretty easy to distract with something shiny while you take over, Axis America which is currently leaderless, and a whole infinite multiverse full of dimensions not ruled by super-powerful jerks with giant robots. Nuke Praetoria and move on, I say.
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Dual Pistols/Martial Arts Blaster. I'm using Energy Manipulation right now, but I'd reroll in a heartbeat.
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1: The market is not your enemy. Learn to use it. You will never be broke again.
2: If you don't know, ASK. If someone calls you a n00b or makes fun of you for asking, ignore them, they're not someone you'd want to know anyway. Chances are you will get an answer, and people won't think any less of you for not knowing. We were all new once.
3: Something that came up frequently in another thread: The train has an "in" door and an "out" door. You can't go in the out door.
4: Debt is just another badge. Don't be afraid to try things that might get you killed. Sure, you might die...or you might learn something. However, charging a Giant Monster by yourself doesn't fall under the list of things you shouldn't be afraid to try, at least not in the beginning.
5: Try all ATs. It'll make you a better player. However, don't feel compelled to keep playing an AT you don't like out of some sense of completionism or because it's "uber" or because "it's good for teams." Collecting them all is an admirable goal if you have fun doing it, all ATs have strengths and weaknesses, and teams will generally take any AT as long as the player behind it isn't a jerk. Above all, do NOT, under any circumstances, make a "healer" because you hear people saying they need one. Many powersets have heals, but those heals represent only a small fraction of those powersets' utility. If someone says they need a "healer," a red flag should go up.
6: When you hit level 5, go to Kings Row and talk to the Detective (hero) or go to Port Oakes and talk to the Broker (villain). Do three paper/scanner missions, then the mayhem/safeguard, and you will get a jetpack. No more running everywhere. Or, you can buy a jetpack recipe on the market and craft one. If you are a Praetorian, that's your only option. If you are a villain you can also take the ferry to Grandville and buy a jetpack for 10,000 inf. -
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How much do you want to bet that the trial won't present a plausible reason for characters who don't care about the people of Praetoria (like, um, villains) to not just blow up the reactors, putting an end to the Praetorian threat once and for all so we can get back to the more important business of taking over the world?
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Yep, that's what I meant. I dislike UI clutter, so I wouldn't want the floating text, which is often very long-winded *cough* iTrials *cough* being any more prominent than it is. I like your idea to make things that are easily missed more prominent, and I think cluttering up the shiny new box with more stuff would reduce its utility.
Actually, ideally the UI element you're proposing would have settings you could change under "Options," so you could decide what goes there. For people who don't bother to read anything, or if you're running a TF for the tenth time and already know what's going on, you can set it to "nothing" and not get the pop up box at all. But barring that, I'd rather not include the floating text, since it's already easily accessible. -
Quote:They're not all different from each other, because it's the same two damage types that are 100% resisted by all of them. This is grossly unfair to many Scrapper, Brute, Stalker, and Tanker powersets, as well as two Blaster, Corruptor and Defender powersets. And it's the same powersets that get screwed over every. Single. Time.Hard capping AVs to be all the same is NOT the best solution. What's wrong with them being a little different from each other? It's not like a diverse team can't take them all down with ease.
And no, a "diverse team" can't take down Enraged Marauder with ease, especially once they start lagging. A hand-picked team can take him down. Right now, said team doesn't include anyone relying on S/L damage. A diverse team might be able to take him down, if they have enough debuffs and exotic damage to compensate for players with limited utility. -
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You have to wait for the "Blah Blah Blah has been updated" message, then refresh the search window before you see any changes you made. So if you didn't do that, you would have still been looking at the old, un-updated version of your arc.