Eva Destruction

Renowned
  • Posts

    3975
  • Joined

  1. Quote:
    Originally Posted by Darej View Post
    Cause ya know, they're always solo and all
    My Task Force and mentoring badges say otherwise.
  2. Quote:
    The ‘Work in Progress’ distinction should be removed. If an arc is a “Work in Progress”, it should be local – not published. All ‘Work in Progress’ arcs should be hidden from the search at a minimum and possibly deleted.
    The "Work in Progress" flag was originally added to allow players to earn rewards while testing their unfinished arcs. Some players would never dream of publishing something they don't deem ready for public consumption *raises hand* but others obviously consider testing "a waste of time" considering all the Extreme/Extreme 1-54 custom critter arcs out there.

    I agree, these arcs should not appear on the default search. Removing them from the search would also remove all arcs that were published in the initial post-release frenzy and never touched again, since everything was flagged "Work in Progress" by default when the flag was introduced and the author had to manually change the flag.

    Quote:
    Originally Posted by PoliceWoman View Post
    * Have incarnate shards and/or threads drop in Dev Choice arcs.
    Incarnate shards already drop in Dev's Choice arcs when set to "normal rewards."

    Quote:
    * This ought to be easy to implement, since the MA search tool already knows which arcs you've completed or not completed.
    The search tool flags completed arcs by account, which isn't ideal if you have a lot of 50s. Also, some kind of reset would be needed, to not unduly punish people who have already completed a large number of Dev's Choice arcs.

    Quote:
    * Would require some additional effort on the part of developers to review and approve more Dev Choice arcs. (Arguably, this is something they should be doing already... but this would give a new and better reason to do so.)
    I don't see this as a downside. Approving someone else's content is still easier and less time-consuming than creating your own.
  3. Yay, Overseers! Not quite fitting to my concept, but rule of cool does apply.

    Now can we ditch that stupid "pulling the essence of a defeated enemy out of the Well" crap?
  4. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    You may not be roleplaying in the idea of standing around pocket D hamming it up, but you are certainly roleplaying in that you play the character in a manner which suits their personality. You limit your play options (not build, but actual choice of what to play) based on their background and personality. That is roleplaying. I certainly don't mean to impugn it by any means (I've been pen and paper roleplaying for 30+ years).

    I don't do that. I don't really know that I've ever done it in this game or any other MMO. I just play what is available to play without any concern about what that character might do, simply because I don't think out that angle.

    I consider the MMO environment not conducive to roleplaying as I wish to do it, so I don't even try. As always YMMV.
    If everybody felt the way you did there wouldn't have been a slew of "Lore pets suck" threads. From a pure performance standpoint, they don't. There wouldn't be complaints about the Incarnate storyline infringing on character concepts, because, oooh, shiny new powers. That there were shows that a large number of players don't play like you. All the character bios and sub-optimal power combos I see in game indicate that a large number of players don't play like you.

    Your playstyle is perfectly valid, but it can very well exist alongside ours. In fact, nothing we do or that the devs add to help us do what we do infringes on your playstyle in any way. You can just ignore it like you ignore everything else "RP"-related. Other people though, who feel concept is important, won't play at all if they aren't allowed to realize their character concepts.
  5. Eva Destruction

    Ruladak the Hip

    Quote:
    Originally Posted by minimalist_NA View Post
    In fact, have the next Praetorian trial start out with us fighting Dominatrix or somebody, then RULARUU BUSTS IN AND ----ING DEVOURS THE ---- OUT OF THE PRAETORIAN UNIVERSE.
    Yes please.

    Quote:
    End of Praetoria. Beginning of something wonderful.
    They'll screw it up.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    I'm not sure what's going on there, Eva, as I can't say that I've experienced any problems either in the warehouse for crates or the lab for cannisters and I'm usually leading the way or at least racing the leader through either side.
    The lab isn't too bad, but the warehouse has the same "whiteout" bug that some of the Cimeroran maps had when your graphics settings are low. It's also present in the new warehouse maps in regular missions. Apparently it contributes to lag.

    Some people get lag in the warehouse, some don't. This one does seem to depend on your computer, although some people who complain about lag also claim to have relatively new machines. If your computer is awesome and optimized for gaming, I'm not surprised you don't have problems.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    However, since the last patch, several people in this thread reported that things were better during the BAF escape phase. Having run another BAF, myself, and not experienced the lag fest that I had before the last patch leads me to believe that the devs found and corrected THIS issue as well.
    That's good to hear. Now can we get a fix for the Lambda warehouse? Especially for people running on low settings, who get to lag and go blind?
  8. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    True, and I certainly saw far more freakspecs going than treespecs. However that is an issue of the popularity of redside vs. blueside more than anything else. If you really needed that notice, you could (as a rogue) have sucked up the boredom and freakspecced. It's only in the reactor core that that trial sucks.
    And if being a rogue doesn't fit your villain's concept? Then you're screwed aren't you, especially if everyone else is taking the path of least resistance and going blueside.

    "Everybody else is doing it" is and always has been the stupidest reason to do anything, especially in your spare time, and especially if you don't enjoy what everybody else is doing.
  9. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by Aura_Familia View Post
    ugggh the villain treespec. I'd rather much wait for a trial to form than play that.
    Apparently so would a lot of other people. I like the treespec, so....shut up!

    Quote:
    Originally Posted by Arilou View Post
    I've noted that there's often a lot of people just hanging around willing to join a TF, assuming someone actually gets the ball rolling. TF/LFG channels are a godsend for this.
    I did say "organize." In case it wasn't clear, I am willing to actually "get the ball rolling" as you said. I also belong to three TF/LFG channels, one of which is also a badge channel. This means hundreds of people are aware that I'm willing to get the ball rolling on a WST. If none of them want to do said WST, then there is nothing I can do to force them.

    Quote:
    Originally Posted by docbuzzard View Post
    I suppose it depends on your server. On Justice I managed to do a couple of those without trouble. I really hate how boring the blueside respec has become, so I try to stick to the treespecs now.

    Of course to maximize my access, I do have my main played villains as rogues.
    Turning your villains into Rogues doesn't make the blueside respec any less boring. I tried to form the treespec with a Vigilante, because the blueside respec is boring. Two hours later I got my Notice. If my playtime had been limited that night, I wouldn't have gotten one.
  10. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by docbuzzard View Post
    Organizing a WST is pretty damned easy. It's usually a lot easier than organizing a trial. Getting 40 threads for a TF which is often no harder than falling off a log is a pretty damned good deal even if it only once a week.
    Really? Then why did it take me an hour to get a treespec going at 7 pm? Organizing a WST is pretty easy when a popular TF is WST. If you're trying to organize a redside WST, it's often not so easy.
  11. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by Darej View Post
    I think the Dev's giving out free and discounted server transfers might help with those who cant seem to ruffle up a teams worth of people to try out the iTrials.
    Yeah, except for those people who don't play on Freedom or Virtue because THEY DON'T WANT TO PLAY ON FREEDOM OR VIRTUE.

    It wouldn't help those people already on Freedom or Virtue who want to play there next double XP weekend either.

    Quote:
    Originally Posted by Dromio View Post
    All the trials I've done have been when I know I have the time to do one without having to leave. I can log out in the middle of a mission if I have to, but I would feel like a prize heel if I did that on a TF or Trial.
    Nonsense. People leave in the middle of the trials all the time. Just pull the plug and everybody will think you crashed.
  12. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by reiella View Post
    Quite, although a side point. You could possibly compare it to the Task Force Commander badge. Which is a non-insignificant portion. And I'd also bring up Portal Jockey before the AV downgrades [but as you can conceded, that was toned back ].
    The thing was though, the accolades aren't your only means of progressing your character. You don't have to wait until 50 to earn TF Commander. You can run around racking up XP, and if there are other people interested in doing a Posi, you do a Posi. If there aren't you go back to getting XP, and keep progressing that way, while keeping yourself available if someone does want to do a Posi later. But if you're 50, have all the accolades and a complete IO build, the trails are the only way you can progress that character, which means if you don't have enough people online who also want to do trials your progress grinds to a halt. Time to log off. Which makes you unavailable if someone does decide to do a trial.

    Quote:
    Originally Posted by SinisterDirge View Post
    The precedent was set in the game long before incarnates were concieved. Pretty sure it was Geko that said the reason for increasing mission xp bonus was because the dev team wanted the players to play the missions they had created, and stop street sweeping.
    Yes, they encouraged mission running by buffing missions instead of discouraging street sweeping by nerfing street sweeping. You could still progress exactly as fast as you had before by street sweeping. And while, technically, you can progress slightly faster than you could before i20 by soloing, the previous progress rate was 0, and if people were happy with that they wouldn't have put "lack of endgame" as their reason for leaving on those oft-quoted exit surveys that every other forum poster's mutant exit-survery-seeing power allows them to see.
  13. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    Great post. However, I will challenge you a bit on some of your contentions. The trials typically take 30-40 mins. of play.
    The trials take 30-40 minutes if you don't count the time spent forming them. On a less populated server during off-hours, that time can be significant.
  14. Quote:
    Originally Posted by Lazarillo View Post
    ~The various Striga Island arcs seem like they'd work pretty well for any alignment. Striga's sort of a seedy place anyway, reminds me a lot of Madripoor in the Marvel Universe. I think most Rogues would fit in well there, and I doubt its citizens are picky. Plus, Ernesto Hess on his own is basically proof that certain redside elements are already taking an interest in what's going on there.
    Striga strikes me more as the sort of place that should have villain/rogue content alongside the heroic stuff. The contacts themselves generally have you doing good things, but Peebles and Long Jack at least are the kind of pragmatists who might tip off a Rogue, as long as you behaved yourself.
    Quote:
    ~Hardcase is already basically a hero contact for villains. Seems like he'd get along pretty well with other vigilantes.
    Until the mission where he has you send the Wailers to Paragon City, some Vigilante asks themselves WWPD (What Would Punisher Do?) and shoots him in the head.

    Hardcase should totally give out missions to Vigilantes, so we can shoot him in the head.

    Quote:
    ~Some of the late-game hero arcs involve...stretching legal procedure a little already. Particularly, the Crey and Malta arcs, and though some of the Crey-contacts are aligned with law enforcement anyway and probably not too keen on hiring mercenaries, I don't see Indigo or Crimson minding as much.
    I don't see it. In Crimson and Indigo's line of work, a wrong word in the wrong ear gets people killed. If you're for hire to them, you're also for hire to other, far less scrupulous people. Some of their missions could very well be repurposed as Vigilante content with only slight rewrites. The one where they have you sic the KoA and Carnies on each other and the one where you make a Malta agent look like a traitor are Vigilante missions already; you're killing the bad guys, you're just not the one pulling the trigger.
  15. Quote:
    Originally Posted by minimalist_NA View Post
    "Crey" still seems to be verboten. I actually happened to get a red text warning show up briefly about "Countess Crey" -- dunno what I did to make it happen, maybe I said Dr. Aeon's name 3 times in a mirror, or walked widdershins around my laptop -- but anyway I couldn't republish because of my custom group, which also uses "Crey."

    Mainly I don't want to monkey with my arc too much because the editor is also insisting on putting all of my custom mobs in slacks.
    Ahhhh, that's why my arc is uneditable. It contains a custom Crey group. It still plays fine though, and the custom group is working fine and doesn't appear to be wearing anything they shouldn't, although the customs are in suits so if it put them in slacks it wouldn't matter too much (as a side note, the custom critters are called Security Agent and aren't actually part of the Crey Security custom group. Their base group is the default All Custom Characters, then I added them to the Crey Security group in the group editor. This allowed them to get through all the custom group bugs and patches unscathed, and may have saved them from the attack of the swear filter.)

    Seriously devs, this going through and picking out wrongly flagged words one by one is stupid. A sweeping fix is needed.
  16. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by Forse View Post
    Eh? I wasn't talking about the current stories of Trials at all. In fact we probably agree on more points of the current shody standard than disagree.

    What I was talking about was that to make an "incarnate" level of solo-play work, the writing needs to be of a high level. You need the suitable context to your abilities.
    <snip>
    I was definitely not comparing it to the current writing and saying "We need that for solo stories", because we need better than the current offerings in general.
    Do you honestly think Positron sits down and says "Ok guys, we want the story going forward to be utter crap. You, mission writers...go write me some crap. I'm gonna come up with a premise for the Incarnate system that is as absolutely terrible as I can make it. I want the players to hate it"?

    No. We're getting crappy writing because either they're incapable of coming up with something better or they honestly think what they're churning out is good. Or they just don't care. Saying "we need better writing" isn't going to make it happen, especially when a certain very vocal subsection of the playerbase has their lips firmly planted to the developers' behinds and keeps telling them how much they love it, and a far greater section of the playerbase doesn't even read anything.

    Quote:
    Originally Posted by EvilGeko View Post
    Organizing, even if easy, is harder than selecting a mission and entering.
    No, it isn't. It is a bit of effort on the part of the organizer. For everyone else, it's just a timesink. It is far from hard to shoot someone a tell and stand around in the RWZ.

    Quote:
    [Team] DEV NAME REMOVED: because the more people who are playing the trials, the faster LFG queues go for everyone, etc.
    [Team] DEV NAME REMOVED: it's kind of a compound problem
    Yeah, it's a compound problem that could have been avoided if they hadn't insisted on basing the end-game around multi-team raids. And as an added bonus, people who dislike the trials due to performance issues wouldn't dislike them as much, so they'd be available to team with too.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I still don't agree, in that I don't see Incarnates as deserving of good story telling any more so than any other point in the game. If you want to postulate that THE ENTIRE GAME needs better writing, then I would agree with you wholeheartedly. But to pick on one specific system and level range and present it as having a greater need for good writing, that I cannot agree with.

    Incarnate stories are like every other story in the game - they're as good as the writer making them. Yes, they're in a different theme and ideally you want someone who can work with absurd and exaggerated storylines while still keeping them grounded enough to be relatable, but that's "better" storytelling as much as it's just a different kind.
    Epic is hard to write. Go too far, and it becomes cheesy. Don't go far enough, and people complain that it's underwhelming. Incarnate storylines must account for a greater power level on the PCs' part than anything that has come in the game before, but must still be grounded in the existing world. At the same time, character concept must remain firmly in the player's hands. If that was easy to write, we'd have it already.

    Quote:
    Yeah, Incarnate story arcs would bomb if the writing sucked, but that's true for any story arc in the game. Yes, I'm sure lots of people like the mechanics of the I19 20-30 story arcs if they ignore the actual writing, but you'll find few people who actually enjoy reading their text boxes. Yet apparently not having a writer on staff at that particular time didn't seem to stop the development team from cranking out Roy Cooling's arc.
    Incarnate story arcs would bomb if the rewards sucked. Most people don't bother reading the text boxes. Sorry Sam, we're a minority and you know it. That doesn't excuse the crap they've been shoveling out and calling a storyline though.
  17. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    People run TFs for Alpha components because it's significantly easier than grinding out shards. Likewise when they eventually add a solo content path to the later slots it will be significantly slower than the trials for the same reasons.
    Except when you're running a strong soloer who needs something other than an Ancient Nictus Fragment and you can only play during off-peak hours. In that case, it's a hell of a lot easier to grind out the shards. And when was the last time you earned a Penumbra of Rularuu through a CoP?

    Quote:
    Originally Posted by HellsPixie View Post
    Ah yes, the old "It's an MMO! You HAVE to group" argument. MMO simply means that there are lots of other people playing the game at the same time you are. However, you seem to be ignoring the other half - RPG. Applying your MMO logic, then the Devs need to "encourage" everyone to Role Play in order to advance as well. Anyone who doesn't want to Role Play in large groups can still advance, but at a much, much slower pace.
    That would be....hilarious and awesome. I'm not even a roleplayer.

    Quote:
    Originally Posted by EvilGeko View Post
    Rhetorical question. Many players will do that rather than actually play the game. People will always take the path that they perceive to be the one of least resistance even if it isn't the most fun. Many people want a solo option. But for a large subset of those folks, it has nothing to do with thinking the trials aren't fun. It's because soloing is easier, even if it's slower.
    And if the solo path was only "easier" for people like BillZ? For a lot of people, teaming is easier because they frankly suck at the game, or only excel at a small portion of the game (farming). If you can get a team to carry you, it doesn't matter how much you suck. If you're thrown into a difficult solo arc, you don't have that crutch.

    Quote:
    Some people might never have tried the trials were they not the de facto only means of advancing. They would have used whatever views they had about raiding, whatever excuse they could manufacture to just take the solo route exclusively. And they would have missed out on fun.
    Simple solution: "Encourage" everyone to do them once, or maybe twice in case someone has a bad experience the first time. Then people can decide for themselves whether they actually like the damn things.

    Quote:
    Originally Posted by Forse View Post
    For the solo option of incarnate plots to work, they'd have to be incredibly well written single-person narrative stories that give the player the impression of working towards greatness - whilst not dealing an immersion-breaking blow of "but... everyone's doing this?"
    Oh right, because the trials represent a triumph of MMO writing.

    The whole Incarnate system is an utter failure in writing; from the character-hijacking in a game that prides itself on its customization to the reliance on a Villain Sue and a sudden omnipresent and insane! cosmic force to explain why they're recycling the same villains we've already fought before to the seeming obsessive need the dev team has to write up a storyline explanation for gameplay mechanics even though all previous attempts *cough*powerproliferation*cough* have been terrible and mostly ignored.

    As far as "writing" goes, I want glorified paper missions. I would rather have no story to speak of than the tripe that passes for story these days. Make some arcs with neat mechanics and just don't bother slapping the half-*** attempt at a story on after the fact.
  18. There were tons of Dev's Choices in i14 open beta, with multiple Dev's Choices being handed out to the same authors. A few of those were carried over to live. They're horribly dated, in many cases have been messed up by subsequent patches, and don't take into account all the things we've learned about creating good arcs in the last two years, or make use of the positive additions to AE. For one thing, the level ranges are a mess.

    Then there were a few Dev's Choices awarded from the official AE contest back in fall of '09. The finalists and winners were poorly publicized, in most cases the winner was not (IMO) the best of the finalists, and the actual winners were barely publicized either.

    All the Dev's Choices since then were awarded by Aeon, so if you don't like the same stuff he likes you're SOL. He seems to like gimmicky fluff over actual solid storytelling. Which isn't surprising, since the canon missions in the last few years have also valued gimmicky fluff over solid storytelling. Some of these Dev's Choices are well-executed fluff or use their gimmicks to support a decent story, and they're certainly more polished than the early ones, but after playing through a few of them you start to see a pattern.
  19. Quote:
    Originally Posted by Gaming_Glen View Post
    There is a graphical option to turn down the particle effects. Does it not affect all these auras?
    Yes. It also makes your lovingly customized Dark Armor that you wanted to see look like crap. Although lately I see more and more extraneous effects are still visible on very low graphics settings. If my settings are turned way down, I would expect Pyronic Judgement to not have that "I set the ground on fire too!" effect, wouldn't you?

    Back in i5, we got "sparky" graphics on some powers. At the time, I was playing a Fire/Elec Blaster, which were two of the sets that got new "sparky" graphics. I could not for the life of me figure out why my framerate had suddenly dropped...until I started playing around with the settings found the ones that were causing the "sparky," and disabling them. However, Incarnate powers are so awesome we have to see their full effects even if we turn our graphics down to avoid seeing too many things. Again, a bad move on the devs' part.

    Quote:
    Originally Posted by Dromio View Post
    That would be perfect. As far as I'm concerned every power should have a "no fx" option. But if we want to keep the GFX people in jobs I sure wouldn't mind giving each power a cool startup as long as it fades away.
    The GFX people will remain gainfully employed by people who demand something new and shiny and preferrably flashy for next issue. Judging from the official GFX thread, those who think we already have more than enough GFX are a tiny minority of me and and Zombie Man.
  20. Thanks everyone who showed up and lagged, as I totally forgot to set one of my characters up in an Ouroboros arc before I went to work.

    And devs, I hope you take the word "lag" in every other post in this thread as a hint: just because you can push the servers to these limits, doesn't mean you should.
  21. Eva Destruction

    Solo content.

    Quote:
    Originally Posted by Oliin View Post
    Completely aside from the 'complainers', there are people who want soloable incarnate content. To be perfectly honest, I don't really know how anyone would think it would be a bad idea.
    But...everyone would just take the solo path and the trial-runners wouldn't have anyone to run the trials with them!

    Kinda like how everyone takes the solo path to the common and uncommon Alpha powers and nobody wants to run the TFs. Oh wait....
  22. Quote:
    Originally Posted by Zombie Man View Post
    I can sympathize with all the GFX artists who want each GFX they create to be a *wow* moment. But you can't have a single toon running around with ten *wow* auras at the same time. IT LOOKS UGLY. UGLY. UGLY. That's the one thing I know artists don't want to hear, but you can't layer a Michelangelo over a Monet over a Van Gogh over a Picasso and think it's only going to get prettier with each overlay. In the end, it will be a grey and brown washed-out mess.
    That's pretty much the problem in a nutshell, from an "I wanna see my guy" perspective. There are too many effects and they DO. NOT. MATCH. What happens when you make a costume by hitting the "random" button? It usually looks like crap. A team situation is essentially a "random" button FX-wise.

    From a combat perspective, my Blaster keeps dying in BAFs when I use an AoE on the AVs and a bunch of Vickys I didn't see standing behind them run over to gank me. My Brute would like to keep the squishies from being ganked like that but I have to zoom way in to be able to see if Nightstar is shooting at me or still shooting at the guy with two warning rings, so I don't see the Vickys either. I play this game to play a hero/villain fighting bad guys/good guys, not to play a vaguely humanoid blob fighting targeting reticles.
  23. Just thought of another one: The extraneous glowy crap on Super Strength, Martial Arts, and the melee weapon sets.

    Oh, and the transparency on stealth powers. For one thing, they make layered costume pieces look funny. For another, conceptually I'm hard to see because I'm surrounded by mist, or shadow, or because I'm all sneaky like a ninja, not because I'm the Invisible Woman on an off day.

    And that red and yellow glowy burst on the Build Up and Aim powers that can't be colored. That can go too.

    And whatever it is that makes the game into a slideshow for a few seconds every time I use Pyronic Judgement or a Malta or KoA throws a web grenade at me.
  24. So Tunnel Rat has started a GFX thread, in which people are suggesting all kinds of flashy effects they want to see, but what about those of us who want to see fewer effects? Zombie Man made a good post on the subject here.

    Here are some effects I'd rather not see or just see less of:
    • Hasten. Might as well get that one out of the way right off the bat. That includes other people's Hasten.
    • Superspeed, Superjump, Combat Jump, Sprint, and the hand and foot glow for Hover.
    • Cold Shields. They're hideous. Some people are considerate enough to color them dark, which minimizes the hideousness, but most just leave them at default.
    • Barrier. Again, in dark colors it's fairly unobtrusive, but with the default or bright colors all I can see is a screen full of stripey bubbles.
    • Static Field. This would fall into the "tone it down" category, since it's nice to know where it is, especially when it's a Super Stunner using it. But it's far too bright and flashy.
    • Interface debuffs. Are these intense graphical effects really necessary?
    • Some powers can be problematic if someone uses poor judgement when customizing them. Force Field and FFG bubbles can obscure anything behind them if they're colored too brightly, as can the big Sonic bubble. Some powers, such as Fire Blast powers, when colored very dark look like someone scribbled on my screen.
    • Zeus and Hercules Titan missile smoke.

    So what VFX would you like to see less of? Note that this thread is primarily for effects you just dislike for aesthetic or "I can't see the fight with all these powers going off" reasons; if a graphical effect is causing you actual physical discomfort you should post it to this thread, which is being watched by Tunnel Rat.
  25. So I decided to play through my uneditable but playable arc to maybe see if I could see what was broken about it, when something interesting happened. I walked into the second mission with my DM/SD Scrapper, dove into a swarm of Freakshow like Scrappers are wont to do and....stunned? WTF? Yep. Looking at my nav bar, it turns out Active Defense wasn't, well, active anymore. I have it perma double stacked and I fire it off as soon as it recharges, so it didn't expire. And sure enough, Hasten, which I have perma, wasn't active either.

    I hit the hospital, hit AD, before I went back in, and it was fine. Then when I exited the mission...again my clicky buffs were gone. The next mission, all was well. The fourth mission, again fine going in, but when I exited I again lost my buffs. Last mission, again kept them on entering, lost on exiting.

    Has anyone else experienced this? And if so, do you know if the arc you experienced it in was one of the ones hit by the overzealous swear filter? Note that the powers in question were not recharged after zoning, so this isn't the same as that old zoning bug which would drop your click powers but also recharge them, also, iirc that one also dropped toggles, and my toggles stayed on.