Eva Destruction

Renowned
  • Posts

    3975
  • Joined

  1. Yeah, what Tubbius said. Use the "Edit" button, then republish. You don't actually have to make any changes. You do, however need to wait for the "blah blah has been updated" system messages and then hit "search" to refresh the search window before you can see whether or not it worked.
  2. Quote:
    Originally Posted by Psychoti View Post
    What gets me is that I rarely have more than a single farm published as I like to keep my story arcs - that I actually spend time and thought on - published and on a rotation but people feel it is necessary to downrate my actual storyarcs because I also have a farm published.
    Yeah, that's right up there with someone downrating your arc because you said something mean to them on the forums. Rate the arc, not the author.

    Quote:
    Originally Posted by MrHassenpheffer View Post
    I always wanted to ask: Why do people hate farms?
    Because I'm looking for an arc to play and all I get is farms. They are a waste of my time, even if I never click on one.

    Quote:
    ...or are the -real- farm haters the RMT's that don't want the playerbase to become independent, wealthy and beyond the temptation of their "services" ?

    ...
    Is this sarcasm? I can't tell anymore.

    Quote:
    Originally Posted by Lost Ninja View Post
    Is it Ethical to uprate your friend's arcs without playing them simply because they are made by a friend?
    No. And that's why I'm glad my friends don't write arcs anymore.
  3. I'll miss not having to go to Atlas Park to pay my base rent.
  4. "Now he's stuck in a book I wrote. A crummy world full of plot holes and spelling errors."

    CoH...IN SPACE!!!!

    The Second Coming of the Mega Mech...revised.

    And my Shadow Shard arc that involves Malta. I actually really want to write this one. I'm just stuck on how to go about doing it.
  5. Quote:
    Originally Posted by SpyralPegacyon View Post
    The devs wanted to tack on more powers, without (officially) raising the level cap, and do it in a way that would explain how after seven years of being happy at 50, all of the universe's greatest heroes and villains suddenly started to gain incredible cosmic power all at the same time, and fit all that within Paragon's budget.
    Our villains were maxed out at level 40 for months. We did not get an explanation for why we could suddenly gain more levels beyond that. For years, there was one guy in Paragon City who used a shield. We did not get an explanation for why suddenly you couldn't swing a dead catgirl without hitting a Captain America rip-off.

    We did get an explanation for why Corruptors could suddenly use bows and Scrappers could set themselves on fire. It was terrible and unnecessary. We also got an explanation for why we could create our own missions. If you use AE and accept its backstory, your character is an idiot. Don't get me started on Ouroboros. We also got a story arc dealing with the emergency mediport system. It has plot holes you could drive a Kronos titan through.

    On the other hand, we don't get an explanation for what influence is, or what enhancements are, or how the heck Valkyrie, a tech-origin Scrapper, can train your magic origin Defender. Does the lack of a story explanation for these gameplay elements diminish your enjoyment of the game in any way? I certainly haven't seen numerous threads on these subjects, so I'm guessing no.
  6. Any word on which arc was picked this week?
  7. I much prefer the old "to be continued?" approach than the new "wrap everything up in a five-mission arc" approach. It left openings for expansion. New content could build on existing lore instead of feeling tacked on. Writers had something to go on rather than pulling stuff out of their butts. It let our characters feel like, even after we had prevented an interdimensional invasion, stopped a global conspiracy and screwed over a demon prince, there were still more and bigger threats out there, some of which we didn't understand and some of which we couldn't fight yet. It gave the game world more depth.

    The new "wrap it all up" approach is even more jarring when older lore is dusted off and subjected to the "done in five missions" treatment....and even more so when said explanations that really should be end-game content is shoe-horned into the 20-30 level range. I'm not holding my breath that the new low-level stuff will be any better. The old content, for all its faults, did a good job of tying leveling up to the game's lore. You start off fighting crummy street gangs, then move on to fighting their bosses, then move on to fighting their bosses' bosses. You don't stop the underground magical artifact trade by level 20, you just move up to the next rung in the ladder. And that's why Praetoria feels so utterly shallow. There is literally nothing more to explore. First Ward is just going to be a tacked on zone, not a logical progression of the story, because that story has nowhere to go.

    And really, the current quality of the writing is only suited for monster-of-the-week arcs that have nothing to do with anything. World-building doesn't seem to be a dev priority these days. Pretty zones and cute gimmicks and "this person sacrificed themselves for the greater good, feel sad dammit!" arcs don't help to build a persistent and immersive world, but they sure are shiny, aren't they? If that's going to be the dev team's approach to attracting and retaining players, they might as well stick to what they're good at and stop pretending to be good at things they're not.
  8. Quote:
    Originally Posted by The_Cheshire_Cat View Post
    As awesome as it is that one of my arcs is mentioned, it kind of annoys me that it's also the one arc of mine that's broken by the copyright filter problem at the moment.

    "Trust me guys, this arc is totally amazing! But you can't play it right now. The error message is very moving though. 5 stars."
    That's kind of....hilarious. Yeah, I'm resigned to laughing at and making snarky comments about any and all AE bugs and issues now. So don't take it personally, it was a very good arc, when it worked.
  9. Quote:
    Originally Posted by Basilisk View Post
    That's "A Titan Called Joe", though the kid wasn't genetically engineered, he was just some kid gone wrong that was taken from the Zig because Malta figured no one would notice him missing. The arc makes plenty clear, too, that there are dozens of such unfortunates who have gone missing and no one has heard from them again, making you wonder if they were just abandoned to their fates or if Malta has been systematically eliminating their families to keep them quiet.
    There's a scanner mission that doesn't come up much where you save a bunch of reformed Freaks who are working in a pawn shop from a bunch of Malta who are eyeballing their brains. It's kinda funny, until you actually think about it.
  10. Quote:
    Originally Posted by Bright View Post
    As a character, *I* know she'd never have given Daos the time of day. She wouldn't have given up what Scir was planning for anything in the world... But the plot doesn't give you a choice.

    Don't get me wrong. She still wouldn't have let him finish that ritual... It was a Very Bad Idea, and she knew it... But her reasons for throwing a wrench in the gears wouldn't have had anything to do with Arbiter Sticking-his-nose-in-everyone-else's-business. It would have been done under the rule of "Friends don't let friends commit kharmic suicide", not because some over-bearing Arachnos chrome-dome told her to.
    This...this is what bothers me the most about Scirocco's arc. Look, I'm a villain. I'm not stupid. Why the *%#!? do I need a jumped-up Arachnos lackey to tell me that letting my new friend and mentor Scirocco eliminate me and my kind is bad again? This isn't something I can figure out for myself in about five seconds?

    It also bothers me that I must betray Ghost Widow for no reason other than to preserve the status quo.
  11. Quote:
    Originally Posted by MrCaptainMan View Post
    Maybe they could retroactively award 'one a month' from the last time one was awarded? That way we'd get more? One a month seems a bit slow to me considering the masses of worthy (IMO, at least) arcs there are.

    Eco
    I'm intrigued by your suggestion and would like to subscribe to your newsletter.

    One a month is even slower considering the typical shiny-chaser mentality of the dev team. If they're still doing this six months from now I'll be shocked and awed.
  12. Eva Destruction

    The Chest Slider

    Quote:
    Originally Posted by rsclark View Post
    The same applies to the boob slider idea. There is more of a difference between an A and a C than size - one hangs and the other really doesn't. But to keep things simple, they have one general shape and allow variation in size only. The result is that if you go too far outside the average parameter, it looks stupid.
    Boobs in this game do not hang...like at all. As a result, the bigger ones look really stupid. You don't look like Powergirl, you look like fanart drawn by a 13-year-old boy with no knowledge of anatomy. "It would look stupid" isn't really a good argument against smaller boobs when we have to be subjected to those monstrosities.
  13. Quote:
    Originally Posted by je_saist View Post
    I really don't want to get involved in this thread, but I feel I have a point to make here.

    If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed.

    Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event.

    If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks.
    Yep, I agree with you, and I think this should apply to Task Forces also. I'm so sick of people in global channels asking for fillers to help them start a TF like Manticore that has an arbitrarily high minimum needed to start. And if someone needs to go to bed in the sixth hour of a Dr Q TF....well them's the breaks. The devs need to stick to their guns or them dirty soloers will be making it impossible for everyone else to get a team for anything. Doom and stuff.

    But seriously though...je-saist, you've totally outdone yourself with this post. This level of wrongness will be hard to top.
  14. Quote:
    Originally Posted by MrCaptainMan View Post
    It's all over in half hour, easy. It's extremely repetitive and simplistic, and appears basically unfailaible as long as the teams not made of morons.
    You just answered your own question.
  15. Quote:
    Originally Posted by StratoNexus View Post
    I do not think the devs expect people to solo most story arcs as they level up. The regular Ouroborous content is NOT solo content. It is content that normally can be soloed, but almost none of it was made with soloists in mind.
    Are you referring to the Ouroboros "task forces?" In that case, I'd agree with you. If you're referring to Ouroboros itself, the TF-style set-up makes a lot of the longer story arcs not team-friendly.

    Story arcs themselves, if not expressly designed for soloists, are definitely written for soloists. The contacts speak to you, singular. Occasionally they suggest you bring friends. But the default assumption is that you are solo.

    Quote:
    Originally Posted by StratoNexus View Post
    Does raiding promote community better than running task forces or standard mission arcs? They keep saying we have the best community in MMO space, but that community was built in a nearly raidless game, so I am having trouble seeing the connection between raids and a strong social environment.
    I think raids are worse at promoting community than TFs or teaming through standard content. The timers discourage chatting and screwing around, and the repetitiveness encourages some rather selfish behavior from people who just want to get them over with...such as failure to explain what is going on to people who aren't familiar with the trial.
  16. "O Wretched Man" is still one of my favorites in this sense, especially Wretch's speech at the end. It's the first character development you get for...well, any of the signature characters, at least in-game, and it portrays Ghost Widow and Wretch as tragic figures (from a villainous perspective anyway; they did join Arachnos willingly, after all) while not making them any less threatening.

    And on a more upbeat and sheerly awesome note, I like the Kronos ambush in World Wide Red. It's still the best "oops, now I've really ticked them off" moment in the game.
  17. Quote:
    Originally Posted by Arcanaville View Post
    They are not solo standard content within the definition of standard content difficulty. However, while asking for a soloable path to at least some incarnate progress is likely asking for the eventual, asking for a solo standard content difficulty path to reasonably efficient incarnate progress is asking for the incredibly unlikely.
    I'm not asking for a standard difficulty path. I fully expect higher difficulty. However, AVs are essentially a gear check. Either you can kill it before it kills you or you can't. Even if you can, it's pretty boring. I would hope that Incarnate content would present an actual challenge besides "can you beat down this giant sack of HP."
  18. Quote:
    Originally Posted by Furio View Post
    That's a lower level of difficulty than even standard content at 50 (insps are intended to be used liberally). Certainly not going to pass muster as a baseline for what is intended as the solo method to gain Incarnate progress.
    Is there any existing standard content that isn't theoretically possible to solo with any AT and powerset combo? I did not say easy, nor did I say possible for every player. I'm sure some EBs might be mathematically impossible. Otherwise, I fully expect any claim that "this is too hard" to be followed up by someone soloing it on an FF/Elec defender running on SOs.

    Quote:
    Originally Posted by Dechs Kaison View Post
    I would expect any Solo(ish) Path Incarnate Arcs to be set for a minimum of +4/x1 With Bosses, With AVs.
    AVs aren't solo content.
  19. Quote:
    Originally Posted by Battlerock_X View Post
    Which makes me wonder if anyone here has been raising the question (or trying to) when the Devs do their USTREAM chats with us? They're usually all in the general area, so I wonder how many times it would take to raise the question before they realize that it still needs to be fixed.
    I don't think the devs have yet answered an AE question that represents the concerns of the people who actually use AE regularly for its intended purpose in these chats. They answer stuff like "will we be able to use AE to make Incarnate trials."
  20. Quote:
    Originally Posted by BackFire View Post
    3- Educate rednames on the limitations of shared text in AE missions so they know what needs to be copy/pasted into team chat. Contact bio, Busy txt, and Debriefing txt are only available to the team leader. (also, the notification that a Clue has dropped only shows for the leader so they would need to say "Clue" in team chat to inform the rest of the team to check their Clue tab)
    I think you can consider them edumacated.
  21. I'm not going to bother reading all the "do trials or shut up" posts that always come up whenever someone makes a reasonable request for an alternative to doing trials or shutting up, or the inevitable responses to these posts, so I apologize if this has already been said:

    Billz is not normal, and his solo progress can't be taken as "typical." The average soloist will take far far longer.
  22. So....are the old "Earth for humans" billboards being replaced with these new ones? Since, you know, they're not very PC.
  23. Quote:
    Originally Posted by Liquid View Post
    Damaged Computer and Remote Access Terminal should have their own teamup comic.
    Actually I had a Remote Access Terminal too, until you mentioned it was on the list. I'd get right to work on that team-up comic but I don't wanna get sued for trademark infringement.
  24. Quote:
    Originally Posted by EmperorSteele View Post
    Already done, but heaven forbid a player like me sees a line like that and takes it as a challenge instead of a warning =)
    Well yeah, I probably would too, but since the point is to have two possible outcomes, who cares? People who decide to play through the arc "in character" as it were, and who aren't roleplaying a Scrapper, can take the other option. Those same players would probably take a level 54 EB as a challenge as well.