Eva Destruction

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  1. Quote:
    Originally Posted by Megajoule View Post
    All of which annoys both the people who don't want to read any of that text, and those who desperately do.
    Yes. Yes it does, because in a lot of the new text the signal:noise ratio is rather low. In other cases, where the walls of text are actually relevant, it creates a less immersive experience.
  2. Eva Destruction

    Can I cry now?

    Quote:
    Originally Posted by Bubbawheat View Post
    As opposed to not spending any money on AE at all so as to convince the devs that no one's using it and it's fine to abandon?
    It was abandoned the last time, even though a bunch of people spent money on it. It's going to be abandoned even if people spend more money on it.
  3. Eva Destruction

    Can I cry now?

    Quote:
    Originally Posted by Twoflower View Post
    Am I happy with the state of AE? No. But abandoning it en masse is only going to encourage the devs to let it decay. If you want action, you have to participate and show that there is passion.
    Yeah, and shelling out real money for add-ons to a broken product is just going to convince the devs that it's fine as is.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's the thing: I agree with you in general terms. I would always prefer choices presented to us to be phrased as impersonal descriptions of the actions we take as opposed to first person dialogue. It's much easier to justify doing something specific than it is to justify saying something specific simply because action is far more vague and less characteristic than speech.
    It is especially annoying when the default "voice" for speech is that of the "average guy." You spend a lot of time saying things like "Um...." and "I guess so...." The character responses to Dillo's dialogue were especially grating. We are aspiring supervillains. We're better than the "average guy," at least in our minds; that's why we're villains.

    Quote:
    On a very separate tangent, is it me, or has SILENCE been greatly devalued in this game? Every year, the Paragon City writers get more and more tools to write stories with and more and more text fields to fill, yet the decision of whether they actually SHOULD fill all those text fields or simply not have some characters speak in some situations never seems to come into consideration.
    Yes. Yes it has. Missions should contain just enough text to get the story across. I'm guilty of excessive wordiness in my own arcs, but I'd never even consider using even a fraction of the amount of text Graves and Twinshot throws at the player.

    It also doesn't take into account the way people actually play the damn game. People team. Somebody clicks through the dialogue before everyone has a chance to read it. Now nobody on the team knows what's going on. People stealth. This triggers caption dialogue faster than you can read it, and then you get a new objective and you have no idea why. Not to mention the dialogue overload that ensues when you have multi-page conversations with four or five people before you get to an actual mission.
  5. Quote:
    Originally Posted by Blue_Mourning View Post
    Okay: a couple of things
    1) I was being a gaming snob about farmville and google earth. They're video games and, especially things like the Wii and Farmville and smart phone apps have changed the conversation about who gamers are. I was merely arguing that those video games that tend to appeal to men tend to be popular among men but not towards women.
    Yes, I was referring to video games in the same "snobbish" video game sense. The players of these games are assumed to be men, so the games are marketed toward men, so they become popular among men. When people joke about "the rare and elusive gamer chick" they're not referring to someone who plays Bejeweled on Facebook.

    Quote:
    We can talk all day about the objectification of women and I believe for the most part you're going to get agreement about many different points. Obviously Sister Psyche being overly sexualized in the newest art is at least a little bit weird if not troubling to me, but it raises this point: Just how much character are you seeing in the other surviving 8?
    Pretty much none, but that's a different discussion. There is nothing about Sister P's backstory or what little personality she has that suggests she should be overtly sexy; in fact, her most famous comment suggests that she's annoyed by people viewing her as a sex object. It's far more likely that David wanted to draw boobs and hers were the only boobs available.
  6. Quote:
    Originally Posted by Xanatos View Post
    It is not surprising that people within an MMORPG do not understand male sexuality.

    Why did I even bother.
    It's not surprising that men try to sidetrack any discussion about women's issues with an argument that basically translates to "But what about the men? We have problems too! Now shut up and let's go back to talking about us!"

    See, I can make sweeping generalizations too.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Now, personally, I actually think Desdemona is nice to look at because I am not blind, and woman are attractive for various reasons. On the other hand in D's case I also can't help but be reminded of Cher in the late 80s. There's a certain kind of camp to being a demon summoning chick named "Desdemona" and running around carrying--of all things--a flaming whip. While she's sort of standardized promotional T&A material, she's also exactly the kind of character who is ripe for female impersonators, and that makes me wonder if, in a strictly non-canonical sense, there's not an underground interpretation that she is not actually female. While I don't think that's the standard interpretation, its certainly an interesting one in terms of this discussion and others like it.
    Of course she is. Drag is based around exaggerated femininity. Which is kind of the whole point of this discussion, isn't it?

    Quote:
    Originally Posted by Blue_Mourning View Post
    This is a video game and I guess it could be argued that the primary audience for most things we consider video games (MMO's, Xbox/PS3 games etc, so disregarding things like Farmville and the weird Google Earth game my sister likes to play) to be targeted primarily at men.
    Men play video games because they're full of stuff men like because men play video games because they're full of stuff men like because men play video games. When trying to attract female players it's just assumed that women will accept "guy stuff" before men will accept "chick stuff." If a woman sees an action movie it's mostly assumed she wanted to see it. If a man sees a romantic comedy it's usually assumed his girlfriend dragged him to see it. So people market most things toward men and just assume women will either take it or leave it...even in a game that tells you to dress up a virtual Barbie doll before you're allowed to start punching people in the face.

    Quote:
    Originally Posted by Blue_Mourning View Post
    There is a culture of defiance that has grown over the last hundred years or so, but, at least to some extent, women have brought in, and have for the purposes of our culture, always brought into the process. If these films didn't sell because women as a whole group, found them offensive, I promise you they'd stop making those films because they'd stop making money.
    These films sell because that is what little girls are told is "normal" and "desirable" female behavior. In romantic comedies women do stupid and funny and cute things to land a man, and get a happy ending, while in real life women do irresponsible and dangerous and financially and emotionally damaging things to get a man and end up unemployed with three kids from three different fathers, one of whom is abusive, one of whom is a deadbeat and one of whom is emotionally twelve, but it all comes from the same kind of mindset. You're supposed to have a man. You're supposed to be popular. You're supposed to be pretty. Most women don't find them offensive because they portray women successfully achieving all the rigid and unrealistic expectations that real women consistently fail at.

    Quote:
    Originally Posted by SilverAgeFan View Post
    Anyways, I realize this is an argument of opinions which I'll never win here with most forum members. Ghost Widow has a strong fan base amongst CoX players. Or at least she seems to. I've never understood the mystique though.
    1: She's one of the best-developed characters in the game. Furthermore, her character development comes early in a player's CoV career. She's a sad figure but she never comes across as whiny like Scirocco does, and she's evil but not "lol, look at me I'm evil" like Mako and Black Scorpion and Recluse.

    2: Goth chicks are apparently "hawt." And by "hawt," I of course mean widely fetishized. Incidentally, Desdemona wouldn't look at all out of place at a goth club.
  7. Quote:
    Originally Posted by Xanatos View Post
    To everyone criticising the women in this game as being overly sexualised towards women, let me just point out one thing.

    You're forgetting the men.
    We're forgetting the men because they aren't being sexualized. They are clothed in a way that says "I'm a superhero in the classic cape and tights sense, and I'm only wearing this skintight outfit because it's easier to draw" and posed in a way that says "I'm going to kick your ***" rather than "look at my boobs."

    Quote:
    But tbh...it's completely fine. Especially in a game where people can opt out of this by deviating from the norm. Butch women and feminine men are possible to be made in the costume creator.
    No, they're really not. "Butch" women still have puny girl arms despite spending hours swinging a giant battleaxe around and "feminine" men are pretty limited in their costume options if they don't want to look like roid monkeys right before a bodybuilding competition. And they look weird. And they still have to have typical "guy" hair.

    Quote:
    Plus if you look at the game narrative; the genders are portrayed to be very much equal.
    If you look at the game narrative there are way more prominent male characters than prominent female ones. The premier superhero team has two women, four men, and one guy who isn't techinically part of the team but hangs out with them all the time and is incidentally also the only minority, and the premier supervillain "team" has one woman and four men. But it's ok, because most of their sidekicks are girls, right?

    Quote:
    Originally Posted by _eeek_ View Post
    This doesn't make it sexist. Something had to be the standard, it could have as easily been the female, which would have then had unforeseen consequences on the different male anatomy.
    Except it couldn't have been. If it had, then, going with your example, medications created to treat diseases more common in women would use women as the baseline and be "scaled up" for men. But they're not.

    Quote:
    Originally Posted by Xanatos View Post
    It is also worrying that you think it's "normal" for men to appear strong.
    In an action-oriented genre like superheroes, it's normal for men to appear strong. It should be normal for everyone to appear strong.

    I'm personally not holding out any hope. The splash page and promo art we've gotten lately has shown a very specific view of female characters. Highlights include Mother Mayhem's boobs, Sister Psyche's boobs, Desdemona's boobs, Desdemona's butt, and Desdemona's boobs and butt at the same time, which requires a pose that, while technically possible, is far from heroic and isn't a pose anyone would strike for any reason other than to show off their boobs and butt at the same time. T&A sells, so they're milking it. Of course, the video game and superhero genres are so saturated with T&A that the lack thereof is its own selling point, but it's always safer to do what everybody else is doing.
  8. Quote:
    Originally Posted by Large_Man View Post
    I mean, look at the very second mission of the new arcs. Interrogate a Longbow Prisoner. There's three simple options; Break his arm, Break his leg, and Describe to him what you could do to him. Just three simple options, but they allow for a variety of character types.
    Those are two options.
  9. 1: Why do we need a build sharing forum? Is it supposed to lead to an influx of powerset and build guides? More likely it will lead to "I need a build for [insert FotM of choice here]" posts as well as many many posts about [insert FotM of choice here]. The individual AT forums seem to handle build sharing and critiquing just fine.

    2: The News and Announcements posts are just repeated in the News and Announcements discussion forum. Why do we need two?

    3: Mac Users is under Player Help but Technical issues and Bugs are under Development. This makes no sense. The Mac forum is about technical issues specific to Macs, so the two forums should be right next to each other, in Player Help for reasons others have already stated.

    4: PvP doesn't need a separate section. It can go either under Player Help or For Fun. I don't spend any time there so I don't know whether it actually needs two forums, but the AE forum seems to do ok at covering technical issues, arc promotion and critique and farming-related flame wars in the same forum, so it probably doesn't.

    5: Screenshots and fanart/multimedia can be consolidated, as others have said.

    6: I wouldn't mind if Forum Games just one day underwent critical existence failure, but I'm sure some people would miss it.

    And please clean up stickies. If they're no longer relevant, they should go.

    Of course, if you really want to remove a lot of forum bloat, just disable smilies.
  10. Quote:
    Originally Posted by warden_de_dios View Post
    Dollface makes you believe their is a mental time bomb in your head. She has the the Powers of Super Persuasion. It's similiar to the level 40 blueside arc where Vanessa Devore forces you to stand still and not attack while you and her parlay.
    Vanessa DeVore possesses a centuries-old artifact and her powers are backed up by all her minions. That still doesn't excuse her suddenly getting this ability just because the writer had to ham-hand a conversation with her into the arc on ten minutes' notice, but it's still better than giving something similar to a nobody.

    Besides, something that has always bothered me about giving NPCs "story-based" powers that can't be backed up by mechanics is that PCs will have different levels of resistance that can be backed up by mechanics and are conceptually fitting. Such as psi resistance. This is essentially the psionic equivalent of Reichsmann's "rocks fall, everybody" dies attack.
  11. Quote:
    Originally Posted by minimalist_NA View Post
    There are still haunts to War Earth and deliberate mentions of the shadow dimensions in those arcs, that seems to be more deliberate than a simple oversight or "glitch".
    Actually, that whole shadow dimension thing could have been easily avoided if they had sorted out the CoX cosmology before making it central to any story lines. It also raises another question, of where exactly Infernal and Infernal and their demons come from, and the CoV arc with "our" Infernal's mom in it doesn't help matters.

    War Earth is clearly an alternate universe, and I'd have to actually find out what those Underground Trial spoilers are before I decide whether it's an inconsistency or not. Even if it is, it could be written around.
  12. Ok....*cracks knuckles*

    I played "Art is Crime and Crime is Art." Character used was a level 39 nicely IOd Kat/Invul Scrapper set to +1/x3/yes bosses/no AVs.

    Overall: It was a fun, fairly quick arc. Nothing earth-shattering, just another twist on the "stop the latest supervillain's super evil plot," and it was very cartoonish supervillainy at that, but that's not a bad thing. It has its place in the genre, and the story was well-executed. There was nothing that really jumped out and grabbed me though. It played like one of the better episodes of a Saturday morning cartoon. The customs were well-designed, and the reappropriated stock mobs were well used, the flavor details were a nice touch but it could have used a few more of them, especially during the lead-out in mission 1. I'd rate the arc overall a high 4.

    Nit-picking now:

    Mission 1 had an uneventful lead-out. Maybe add a few spawns chaining off Lady-in-Scarlet's rescue.

    Abstract Art description: "similar" should be "similarity."

    Mission 2 accept text: "facist" should be "fascist."

    I'm not entirely sure why animated statues would have electric powers.

    Jefferson's description implies that he uses a shovel but he does not.

    Sven Dali's bio mentions collaborating with the DE but that doesn't come up anywhere else. I read the reappropriated rock dudes as not being DE, it wouldn't really make sense if they were.
  13. Yeah, like they're "looking into" bases and PvP?

    Even if something is done, it's about six months too late. Ticking off and annoying the few die-hards that are left is NOT the way to improve AE.
  14. Quote:
    Originally Posted by MajorDecoy View Post
    Why would you want to fight the Center? I mean, sure, they could make him an AV, but not everyone rises to leadership because they are physically powerful.
    The Center's super power is leadership. Let's keep it that way. I didn't like fighting Malta's directors and I wouldn't like to fight the Center.

    Quote:
    Say you're doing an arc, and at the end of it, you discover someone with the approximate resilience of a Rikti Monkey is at the head of everything. Do you really need that arc to end with a fight against a Rikti Monkey?
    No, and you don't need it to end with a fight against someone with AV level HP and damage either. Which it will, if we ever fight them. Which is why I didn't like fighting members of Malta's board of paranoid old men and why I wouldn't want to fight the Center.
  15. Quote:
    Originally Posted by Lothic View Post
    And I'll just say again that I ultimately see no reason why ALL game content must be geared towards level 50s.
    Right, like the way every single new arc released in the last year has been geared toward 50s? Or how about that huge amount of content we've gotten lately that is geared toward level 30-49?
  16. Quote:
    Originally Posted by Venture View Post
    If a story won't work with the existing continuity then odds are it's not a story at all. It's just a bunch of stuff that happened.
    If your writers are truly creative they will find a way to tell this story while working within the existing canon. It'll make for a more cohesive game world in the end.

    Quote:
    Originally Posted by Olantern View Post
    We should also keep in mind that story always appears to have been a secondary concern for Mr. Miller. He's primarily a games person, not as much a story person. This is a split in gameplay culture that has existed since long before the computer game, back to the earliest days of pen and paper RPG's. Some people play for the background or in order to play a role, while others do so in order to experience the feeling of "beating" the game through application of the rules. Mr. Miller's prior statements indicate that he's firmly in the latter camp. While I have fairly strong feelings on which side should dominate, I recognize that not everyone agrees with me.
    I firmly believe that both sides can co-exist. Neither side needs to dominate. In fact, they must coexist in a game like this, with a large chunk of the playerbase that puts so much emphasis on character, a large chunk that's content to roll up whatever the FotM is and farm AE until their eyes bleed, and an even bigger chunk that falls somewhere in between.
  17. Quote:
    Originally Posted by RemianenI View Post
    The people who think RMTers use AE as a primary means of inf generation don't know any RMTers (from ANY game) and/or are so naive as to believe AE is the single most profitable activity in CoH. It's not, by any stretch of the imagination. Go look at the ever escalating market value of purples and PvP IOs.
    It was my understanding that RMT farmers share accounts and have quotas to meet. This would preclude using the market to generate inf as the guy on the next shift could then yoink all your stuff and sell it toward his quota.

    I would honestly love to see some hard numbers as to how much inf has actually been sold by RMTers in the history of this game. I'm willing to bet it's a much smaller amount than the "RMTers are worse than farmers" crowd would like us to believe.

    Quote:
    Originally Posted by UberGuy View Post
    Uhh... they said this in what I considered the equivalent of 48-point, bright red font, way back in issue 14.

    I say this as someone who has no issues with people farming the thing ... how could anyone have missed what they've said before?
    By sticking their fingers in their ears and going "lalalalala I can't year you."
  18. That. What she said. All of it.

    I would also add that tampering with "behind the scenes" continuity, so to speak, is just asking for things like Dominatrix and Tyrant's little indiscretion to happen. You end up with a much more cohesive game world if you work within the continuity rather than getting "creative."
  19. Quote:
    The only thing I asked was that they avoid doing so when it directly contradicted something that was already in the game.
    Yeah, I guess sometimes they don't listen.
  20. Quote:
    Originally Posted by Giant2005 View Post
    Previously I ran one mish to get 1500 tickets and 100% xp, now I have to run two mishes for 100% xp but I get 3000 tickets for my efforts. The Devs have doubled the ticket gains.
    Ah, you're hitting the cap long before you click out. Gotcha.

    Quote:
    Originally Posted by MeMDC80 View Post
    How u figure farmers are pumpin the infamy into the system? There are many ways to make money in the game and way better ways to make that money over AE farmin. Yes AE farm is a good way to make money, but beings they making the money doesn't mean they are pumpin it into the market. If you are blaming farming on the high costs at market better pay more attention in the game because there is more to that than just farming. I am sure the RMTers just didn't get the money from the AE.. Such thing as called PvP IO farmin as well which has been proven to bring dbl the amount of money as AE farms..
    Ok, I see now that you have no understanding of how the game economy works.

    And please, enlighten me on where you think the RMTers get their inf from. It should be good for a laugh.
  21. Quote:
    Originally Posted by Lazarillo View Post
    My bet's on them swapping out the dead one for Desdemona. Devs seem to really like her for some reason.
    Because her costume seems to have been specifically designed to look good on a booth babe.

    Quote:
    Originally Posted by JKCarrier View Post
    Aside from that, and the similarly annoying timer in the first mission (honestly, Devs...making people race to the exit on an Oranbega map is just cruel), it's a pretty fun little arc.
    Seriously? Yeah yeah, it's Oranbega. But the map itself is tiny and linear, and there are no blinkies hiding in the stupidest places. No, I didn't find the exit either, but still, of all the things to complain about.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'm not reading the thread because I don't want anything spoiled for me, but I will say that I now have to relaunch on a lower difficulty setting because I was not expecting to be exemped to level 20. That is pretty annoying, I wish this arc was played at the level of the mission holder.
    If the overall arc levels up with you, I'm fine with it. If it's all lowbie, then yeah, annoying. We have enough lowbie content.

    Sister Psyche seems to be permanently frozen in that ***-sticking-out pose with that permanent look of shocked horror on her face. This furthers my theory that she is lying about all that mind-riding stuff keeping her body young and the decades of plastic surgery are starting to catch up with her.

    Edit: Oh, and BAB is on the splash screen, so I guess he's still in the running to die even though he's not a member of the FP. My money's on him again.
  22. Quote:
    Originally Posted by MeMDC80 View Post
    So what if i use the AE to farm! What is it any of your business or concern? My farming does not effect your toons or anyone else's toon.
    If you use the market, farming does affect you. AE farmers are pumping inf into the system at an exorbitant rate. Unless you somehow manage to play in a vacuum, any action large numbers of other players take affects you.

    Quote:
    Originally Posted by Giant2005 View Post
    The only difference this makes is the fact farms take half as long for half the rewards. That equates to a net loss of no time and no xp, what it does do differently is it doubles your ticket gains when powerlevelling which is obviously a very favourable result.
    No rewards means no tickets.

    Quote:
    Originally Posted by MeMDC80 View Post
    I see all hatin on AE for farming but yet nothing being said about the ones who rather buy there infamy from the chinese or whoever it comes from.
    Aaaand, we made it to page two before someone brought up that dead horse. Here's a thought for ya...where do you think RMTers get their inf? Hmmm?
  23. Quote:
    Originally Posted by gec72 View Post
    I'm of this mind. I think a fault in some of the more recent missions is trying to fit narrative around new tricky game mechanics (yay chained objectives and ambushes, and OH LOOK I'VE ANOTHER DOPPLEGANGER).
    This is exactly what they're doing. The BAF is the worst example of it, but the clone arcs and Vincent Ross are also pretty bad. Another problem is that these mechanics are simply overused. They are like a spice -- use a little bit of the right one and they can make a good story even better, but use too much and the whole thing just tastes like a million conversations strung together. Can I just click the blinky without talking to it, please? Thanks.

    Quote:
    Originally Posted by Dollymistress View Post
    On behalf of redside players, I'd like to remind everyone of the travesty that is Hardcase. Or more accurately, the travesty of Vivacious Virandi's arc where halfway through Hardcase derails everything by making you scared of him.
    It's even worse now that you can beat him up in a tip mission before you do the arc. Why would I be scared of someone I just kicked that tar out of?
  24. Quote:
    Originally Posted by Mr_Squid View Post
    Now granted, some people play D&D just for the combat really, and then it stops being an RPG and starts being a character building game. That's perfectly fine though; if the DM is fine with just running a good ol' fashioned dungeon crawl, then go for it.
    Some people play CoH this way too. That's why we have mobs everywhere waiting to be killed and why killing them gives you XP.

    Quote:
    However, every D&D game I've been in (and run) has always kept the story as the primary focus, and the resolution of the narrative is the primary focus of play, as opposed to the killing of monsters.
    Yes, and if the CoH story wasn't important than why bother having arcs? Why not just string together a bunch of paper missions? They'll get you to 50 just as well as running arcs will.

    Incidentally, I have never played a tabletop RPG where we never got into a fight. Even though combat wasn't the focus, it did happen. Video games are more limited though, in that you can't reward a player for "good roleplaying." You must progress through killing things. But that doesn't mean that killing the things shouldn't serve a narrative.
  25. Quote:
    Originally Posted by Oldeb View Post
    Can't I expect the Devs to have both good story and good game play in their design
    I've been asking for that for months.

    Quote:
    Originally Posted by Mr_Squid View Post
    To put it bluntly, the reason City of Heroes is not an RPG is because there is no incentive to role playing. There are plenty of incentives for acting out of character though, and can you really blame the player's for doing so when they know that no matter what actions they take or what things they say the game's world is always going to remain static? You could never read any of the flavor text in the entire game and still get all the way to level 50. If you can do that, then it's not a role playing game.
    By that logic D&D isn't an RPG either, since you can just go around smashing orcs and taking their stuff and acting completely out of character.