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Posts
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Joined
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Yes. Yes it does, because in a lot of the new text the signal:noise ratio is rather low. In other cases, where the walls of text are actually relevant, it creates a less immersive experience.
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It was abandoned the last time, even though a bunch of people spent money on it. It's going to be abandoned even if people spend more money on it.
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Yeah, and shelling out real money for add-ons to a broken product is just going to convince the devs that it's fine as is.
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Quote:It is especially annoying when the default "voice" for speech is that of the "average guy." You spend a lot of time saying things like "Um...." and "I guess so...." The character responses to Dillo's dialogue were especially grating. We are aspiring supervillains. We're better than the "average guy," at least in our minds; that's why we're villains.Here's the thing: I agree with you in general terms. I would always prefer choices presented to us to be phrased as impersonal descriptions of the actions we take as opposed to first person dialogue. It's much easier to justify doing something specific than it is to justify saying something specific simply because action is far more vague and less characteristic than speech.
Quote:On a very separate tangent, is it me, or has SILENCE been greatly devalued in this game? Every year, the Paragon City writers get more and more tools to write stories with and more and more text fields to fill, yet the decision of whether they actually SHOULD fill all those text fields or simply not have some characters speak in some situations never seems to come into consideration.
It also doesn't take into account the way people actually play the damn game. People team. Somebody clicks through the dialogue before everyone has a chance to read it. Now nobody on the team knows what's going on. People stealth. This triggers caption dialogue faster than you can read it, and then you get a new objective and you have no idea why. Not to mention the dialogue overload that ensues when you have multi-page conversations with four or five people before you get to an actual mission. -
Quote:Yes, I was referring to video games in the same "snobbish" video game sense. The players of these games are assumed to be men, so the games are marketed toward men, so they become popular among men. When people joke about "the rare and elusive gamer chick" they're not referring to someone who plays Bejeweled on Facebook.Okay: a couple of things
1) I was being a gaming snob about farmville and google earth. They're video games and, especially things like the Wii and Farmville and smart phone apps have changed the conversation about who gamers are. I was merely arguing that those video games that tend to appeal to men tend to be popular among men but not towards women.
Quote:We can talk all day about the objectification of women and I believe for the most part you're going to get agreement about many different points. Obviously Sister Psyche being overly sexualized in the newest art is at least a little bit weird if not troubling to me, but it raises this point: Just how much character are you seeing in the other surviving 8? -
Quote:It's not surprising that men try to sidetrack any discussion about women's issues with an argument that basically translates to "But what about the men? We have problems too! Now shut up and let's go back to talking about us!"It is not surprising that people within an MMORPG do not understand male sexuality.
Why did I even bother.
See, I can make sweeping generalizations too.
Quote:Now, personally, I actually think Desdemona is nice to look at because I am not blind, and woman are attractive for various reasons. On the other hand in D's case I also can't help but be reminded of Cher in the late 80s. There's a certain kind of camp to being a demon summoning chick named "Desdemona" and running around carrying--of all things--a flaming whip. While she's sort of standardized promotional T&A material, she's also exactly the kind of character who is ripe for female impersonators, and that makes me wonder if, in a strictly non-canonical sense, there's not an underground interpretation that she is not actually female. While I don't think that's the standard interpretation, its certainly an interesting one in terms of this discussion and others like it.
Quote:This is a video game and I guess it could be argued that the primary audience for most things we consider video games (MMO's, Xbox/PS3 games etc, so disregarding things like Farmville and the weird Google Earth game my sister likes to play) to be targeted primarily at men.
Quote:There is a culture of defiance that has grown over the last hundred years or so, but, at least to some extent, women have brought in, and have for the purposes of our culture, always brought into the process. If these films didn't sell because women as a whole group, found them offensive, I promise you they'd stop making those films because they'd stop making money.
Quote:Anyways, I realize this is an argument of opinions which I'll never win here with most forum members. Ghost Widow has a strong fan base amongst CoX players. Or at least she seems to. I've never understood the mystique though.
2: Goth chicks are apparently "hawt." And by "hawt," I of course mean widely fetishized. Incidentally, Desdemona wouldn't look at all out of place at a goth club. -
Quote:We're forgetting the men because they aren't being sexualized. They are clothed in a way that says "I'm a superhero in the classic cape and tights sense, and I'm only wearing this skintight outfit because it's easier to draw" and posed in a way that says "I'm going to kick your ***" rather than "look at my boobs."To everyone criticising the women in this game as being overly sexualised towards women, let me just point out one thing.
You're forgetting the men.
Quote:But tbh...it's completely fine. Especially in a game where people can opt out of this by deviating from the norm. Butch women and feminine men are possible to be made in the costume creator.
Quote:Plus if you look at the game narrative; the genders are portrayed to be very much equal.
Quote:This doesn't make it sexist. Something had to be the standard, it could have as easily been the female, which would have then had unforeseen consequences on the different male anatomy.
Quote:It is also worrying that you think it's "normal" for men to appear strong.
I'm personally not holding out any hope. The splash page and promo art we've gotten lately has shown a very specific view of female characters. Highlights include Mother Mayhem's boobs, Sister Psyche's boobs, Desdemona's boobs, Desdemona's butt, and Desdemona's boobs and butt at the same time, which requires a pose that, while technically possible, is far from heroic and isn't a pose anyone would strike for any reason other than to show off their boobs and butt at the same time. T&A sells, so they're milking it. Of course, the video game and superhero genres are so saturated with T&A that the lack thereof is its own selling point, but it's always safer to do what everybody else is doing. -
Quote:Those are two options.I mean, look at the very second mission of the new arcs. Interrogate a Longbow Prisoner. There's three simple options; Break his arm, Break his leg, and Describe to him what you could do to him. Just three simple options, but they allow for a variety of character types.
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1: Why do we need a build sharing forum? Is it supposed to lead to an influx of powerset and build guides? More likely it will lead to "I need a build for [insert FotM of choice here]" posts as well as many many posts about [insert FotM of choice here]. The individual AT forums seem to handle build sharing and critiquing just fine.
2: The News and Announcements posts are just repeated in the News and Announcements discussion forum. Why do we need two?
3: Mac Users is under Player Help but Technical issues and Bugs are under Development. This makes no sense. The Mac forum is about technical issues specific to Macs, so the two forums should be right next to each other, in Player Help for reasons others have already stated.
4: PvP doesn't need a separate section. It can go either under Player Help or For Fun. I don't spend any time there so I don't know whether it actually needs two forums, but the AE forum seems to do ok at covering technical issues, arc promotion and critique and farming-related flame wars in the same forum, so it probably doesn't.
5: Screenshots and fanart/multimedia can be consolidated, as others have said.
6: I wouldn't mind if Forum Games just one day underwent critical existence failure, but I'm sure some people would miss it.
And please clean up stickies. If they're no longer relevant, they should go.
Of course, if you really want to remove a lot of forum bloat, just disable smilies. -
Quote:Vanessa DeVore possesses a centuries-old artifact and her powers are backed up by all her minions. That still doesn't excuse her suddenly getting this ability just because the writer had to ham-hand a conversation with her into the arc on ten minutes' notice, but it's still better than giving something similar to a nobody.Dollface makes you believe their is a mental time bomb in your head. She has the the Powers of Super Persuasion. It's similiar to the level 40 blueside arc where Vanessa Devore forces you to stand still and not attack while you and her parlay.
Besides, something that has always bothered me about giving NPCs "story-based" powers that can't be backed up by mechanics is that PCs will have different levels of resistance that can be backed up by mechanics and are conceptually fitting. Such as psi resistance. This is essentially the psionic equivalent of Reichsmann's "rocks fall, everybody" dies attack. -
Quote:Actually, that whole shadow dimension thing could have been easily avoided if they had sorted out the CoX cosmology before making it central to any story lines. It also raises another question, of where exactly Infernal and Infernal and their demons come from, and the CoV arc with "our" Infernal's mom in it doesn't help matters.There are still haunts to War Earth and deliberate mentions of the shadow dimensions in those arcs, that seems to be more deliberate than a simple oversight or "glitch".
War Earth is clearly an alternate universe, and I'd have to actually find out what those Underground Trial spoilers are before I decide whether it's an inconsistency or not. Even if it is, it could be written around. -
Ok....*cracks knuckles*
I played "Art is Crime and Crime is Art." Character used was a level 39 nicely IOd Kat/Invul Scrapper set to +1/x3/yes bosses/no AVs.
Overall: It was a fun, fairly quick arc. Nothing earth-shattering, just another twist on the "stop the latest supervillain's super evil plot," and it was very cartoonish supervillainy at that, but that's not a bad thing. It has its place in the genre, and the story was well-executed. There was nothing that really jumped out and grabbed me though. It played like one of the better episodes of a Saturday morning cartoon. The customs were well-designed, and the reappropriated stock mobs were well used, the flavor details were a nice touch but it could have used a few more of them, especially during the lead-out in mission 1. I'd rate the arc overall a high 4.
Nit-picking now:
Mission 1 had an uneventful lead-out. Maybe add a few spawns chaining off Lady-in-Scarlet's rescue.
Abstract Art description: "similar" should be "similarity."
Mission 2 accept text: "facist" should be "fascist."
I'm not entirely sure why animated statues would have electric powers.
Jefferson's description implies that he uses a shovel but he does not.
Sven Dali's bio mentions collaborating with the DE but that doesn't come up anywhere else. I read the reappropriated rock dudes as not being DE, it wouldn't really make sense if they were. -
Yeah, like they're "looking into" bases and PvP?
Even if something is done, it's about six months too late. Ticking off and annoying the few die-hards that are left is NOT the way to improve AE. -
Quote:The Center's super power is leadership. Let's keep it that way. I didn't like fighting Malta's directors and I wouldn't like to fight the Center.Why would you want to fight the Center? I mean, sure, they could make him an AV, but not everyone rises to leadership because they are physically powerful.
Quote:Say you're doing an arc, and at the end of it, you discover someone with the approximate resilience of a Rikti Monkey is at the head of everything. Do you really need that arc to end with a fight against a Rikti Monkey? -
Right, like the way every single new arc released in the last year has been geared toward 50s? Or how about that huge amount of content we've gotten lately that is geared toward level 30-49?
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Quote:If your writers are truly creative they will find a way to tell this story while working within the existing canon. It'll make for a more cohesive game world in the end.If a story won't work with the existing continuity then odds are it's not a story at all. It's just a bunch of stuff that happened.
Quote:We should also keep in mind that story always appears to have been a secondary concern for Mr. Miller. He's primarily a games person, not as much a story person. This is a split in gameplay culture that has existed since long before the computer game, back to the earliest days of pen and paper RPG's. Some people play for the background or in order to play a role, while others do so in order to experience the feeling of "beating" the game through application of the rules. Mr. Miller's prior statements indicate that he's firmly in the latter camp. While I have fairly strong feelings on which side should dominate, I recognize that not everyone agrees with me. -
Quote:It was my understanding that RMT farmers share accounts and have quotas to meet. This would preclude using the market to generate inf as the guy on the next shift could then yoink all your stuff and sell it toward his quota.The people who think RMTers use AE as a primary means of inf generation don't know any RMTers (from ANY game) and/or are so naive as to believe AE is the single most profitable activity in CoH. It's not, by any stretch of the imagination. Go look at the ever escalating market value of purples and PvP IOs.
I would honestly love to see some hard numbers as to how much inf has actually been sold by RMTers in the history of this game. I'm willing to bet it's a much smaller amount than the "RMTers are worse than farmers" crowd would like us to believe.
By sticking their fingers in their ears and going "lalalalala I can't year you." -
That. What she said. All of it.
I would also add that tampering with "behind the scenes" continuity, so to speak, is just asking for things like Dominatrix and Tyrant's little indiscretion to happen. You end up with a much more cohesive game world if you work within the continuity rather than getting "creative." -
Quote:Yeah, I guess sometimes they don't listen.
The only thing I asked was that they avoid doing so when it directly contradicted something that was already in the game. -
Quote:Ah, you're hitting the cap long before you click out. Gotcha.Previously I ran one mish to get 1500 tickets and 100% xp, now I have to run two mishes for 100% xp but I get 3000 tickets for my efforts. The Devs have doubled the ticket gains.
Quote:How u figure farmers are pumpin the infamy into the system? There are many ways to make money in the game and way better ways to make that money over AE farmin. Yes AE farm is a good way to make money, but beings they making the money doesn't mean they are pumpin it into the market. If you are blaming farming on the high costs at market better pay more attention in the game because there is more to that than just farming. I am sure the RMTers just didn't get the money from the AE.. Such thing as called PvP IO farmin as well which has been proven to bring dbl the amount of money as AE farms..
And please, enlighten me on where you think the RMTers get their inf from. It should be good for a laugh. -
Quote:Because her costume seems to have been specifically designed to look good on a booth babe.My bet's on them swapping out the dead one for Desdemona. Devs seem to really like her for some reason.
Quote:Aside from that, and the similarly annoying timer in the first mission (honestly, Devs...making people race to the exit on an Oranbega map is just cruel), it's a pretty fun little arc.
Quote:I'm not reading the thread because I don't want anything spoiled for me, but I will say that I now have to relaunch on a lower difficulty setting because I was not expecting to be exemped to level 20. That is pretty annoying, I wish this arc was played at the level of the mission holder.
Sister Psyche seems to be permanently frozen in that ***-sticking-out pose with that permanent look of shocked horror on her face. This furthers my theory that she is lying about all that mind-riding stuff keeping her body young and the decades of plastic surgery are starting to catch up with her.
Edit: Oh, and BAB is on the splash screen, so I guess he's still in the running to die even though he's not a member of the FP. My money's on him again. -
Quote:If you use the market, farming does affect you. AE farmers are pumping inf into the system at an exorbitant rate. Unless you somehow manage to play in a vacuum, any action large numbers of other players take affects you.So what if i use the AE to farm! What is it any of your business or concern? My farming does not effect your toons or anyone else's toon.
Quote:The only difference this makes is the fact farms take half as long for half the rewards. That equates to a net loss of no time and no xp, what it does do differently is it doubles your ticket gains when powerlevelling which is obviously a very favourable result.
Aaaand, we made it to page two before someone brought up that dead horse. Here's a thought for ya...where do you think RMTers get their inf? Hmmm? -
Quote:This is exactly what they're doing. The BAF is the worst example of it, but the clone arcs and Vincent Ross are also pretty bad. Another problem is that these mechanics are simply overused. They are like a spice -- use a little bit of the right one and they can make a good story even better, but use too much and the whole thing just tastes like a million conversations strung together. Can I just click the blinky without talking to it, please? Thanks.I'm of this mind. I think a fault in some of the more recent missions is trying to fit narrative around new tricky game mechanics (yay chained objectives and ambushes, and OH LOOK I'VE ANOTHER DOPPLEGANGER).
It's even worse now that you can beat him up in a tip mission before you do the arc. Why would I be scared of someone I just kicked that tar out of? -
Quote:Some people play CoH this way too. That's why we have mobs everywhere waiting to be killed and why killing them gives you XP.Now granted, some people play D&D just for the combat really, and then it stops being an RPG and starts being a character building game. That's perfectly fine though; if the DM is fine with just running a good ol' fashioned dungeon crawl, then go for it.
Quote:However, every D&D game I've been in (and run) has always kept the story as the primary focus, and the resolution of the narrative is the primary focus of play, as opposed to the killing of monsters.
Incidentally, I have never played a tabletop RPG where we never got into a fight. Even though combat wasn't the focus, it did happen. Video games are more limited though, in that you can't reward a player for "good roleplaying." You must progress through killing things. But that doesn't mean that killing the things shouldn't serve a narrative. -
Quote:I've been asking for that for months.Can't I expect the Devs to have both good story and good game play in their design
Quote:To put it bluntly, the reason City of Heroes is not an RPG is because there is no incentive to role playing. There are plenty of incentives for acting out of character though, and can you really blame the player's for doing so when they know that no matter what actions they take or what things they say the game's world is always going to remain static? You could never read any of the flavor text in the entire game and still get all the way to level 50. If you can do that, then it's not a role playing game.