Eva Destruction

Renowned
  • Posts

    3975
  • Joined

  1. Quote:
    Originally Posted by Mr_Morbid View Post
    It's hard for me to take threats from Hardcase seriously when one of the villain alignment tips in the same level range involves releasing some demons just to piss him off and then beating him up.
    "Hey, Mr. Big Bad Demon Hunter, I have news for you: I'm not a demon!" *Blam* *Smash* *Kapow*
  2. I agree. It's very sloppy and makes the dev team look sloppy. Especially since they're pushing to attract new players. It's like showing up for a job interview with food stuck in your teeth.
  3. Quote:
    Originally Posted by Vanden View Post
    Something I've been wondering about since running this arc; according to the Guardian in the second mission (heroside at least), the Watchers are more important in Rularuu's hierarchy than Brutes or Wisps. Also, the Rulu-shin have unique chest and glove details with prominent Rularuu eyes on them. What I'm wondering is if the Rularuu = eyes thing is part of the original Rularuu canon for the game, or a recent development. As far as I can remember, the eye focus started when Back Alley Brawler made the Rularuu weapon models, and according to him he didn't even intend to make Rularuu weapons. He said that he had the idea for the look, and it wasn't until after he noticed that the weapons' prominent eyes reminded him of Rularuu Watchers that they got the Rularuu weapon names. Also, in the Shadow Shard and its missions, eyes never show up as an important symbol to Rularuu. His aspects certainly don't display any eye-like markings.
    The only aspects we've met are Ruladak, who is in charge of the Brutes and therefore has their aspects, Lanaruu, who is in charge of Storm Elementals and has storm powers, and Faathim who is in charge of nothing. We haven't met the aspect in charge of the eyeballs.

    The Brutes are essentially the muscle so it would make no sense for them to be in charge, but I would expect the Wisps to have some authority. I suppose they could be like the bureaucrats of the Rularuu though. You have to admit, the eyeballs are very cool and putting blinking eyeballs on stuff definitely evokes Rularuu.

    Overall this arc was very pretty but otherwise meh. The use of the Abyss map made no sense. The splash screen was nice too, and shows that it is actually possible to have a picture of a female character that doesn't focus on her boobs. So of course Numina will be the one to die.
  4. Quote:
    Originally Posted by Xanatos View Post
    I thought we already established that farms drive traffic to the AE, and some of that is converted to storyarc plays?
    And judging from the comments some people have gotten, if those players do end up playing story arcs they expect them to have farm-level rewards, and judge them negatively when they don't measure up.

    Quote:
    I don't buy that the dev resources spent on slowing down farming would be otherwise spent on AE fixes. You could say the same about PVP and Bases. The fact is that iTrials/Praetoria/Incarnates are the new shiney and the majoity of dev time is focused on them. Paragon Studios have a track record of ignoring old content in favour of the new shiney.
    They would be spent on something far more productive than slowing down farming and incidentally causing collateral damage to arcs that aren't farms, driving even more people away from AE because the rewards become negligible. Ally XP nerf anyone?

    Quote:
    Originally Posted by BeornAgain View Post
    Farms are designed for a specific function and are, therefore, unsually unoriginal and goal oriented.

    In short, story arcs are a process, and farms are a tool.

    So, don't be a tool, just use one.
    Bolded for emphasis. Your farm is not special nor is it any better than the 23,344 identical farms in the system.

    Quote:
    Originally Posted by Giant2005 View Post
    The last line is why your analogy fails. Farms aren't cheaper nor more available than Story Arcs. If all the burgers in the world were the exact same price and had the same availability, I can guarantee you that the best burgers would be the ones most consumed.
    They are far more available and far "cheaper" if your goal is to metaphorically scarf down some food so you won't be hungry anymore. If you're actually looking to sit down and enjoy a good burger, you have to go out of your way to find a good restaurant, just like you have to go out of your way to find a good story arc. But if you want something cheap, fast, and with little nutritional value it's almost as easy to get a fast food burger as it is to find a fire ambush farm.
  5. Hahaha, we should be grateful to AE farmers....that's funny. You're funny.

    AE farms take up server resources. The devs have stated this as a reason for not initially allowing the purchase of more than eight arc slots. If there were no AE farms the farmers would find something else to farm, so they'd still be paying their subscriptions. Furthermore, the ongoing and futile battle to slow them down uses up developer resources that could be better spent on AE improvements and additions.

    Try again.
  6. I think the zone events are stupid and that is why I don't attend.

    I think the Sutter TF is overly gimmicky but not all that difficult except for the Duray fight.

    I also think that the usual procedure when complaining on the forums is to include the subject of your complaint in the thread title and clearly state what it is you dislike in your opening post. This might prompt a discussion on the subject of your dislike. What you wrote only prompts questions such as "whaaa?" and "are you ok?" and "has there recently been a chemical spill in your area?"
  7. Quote:
    Originally Posted by Dark_Respite View Post
    However... I *MIGHT* forgive them for killing off Positron if they managed to do so in a fantastically brilliant story... the odds of which happening are so abysmally low that I expect him to be around for a while.
    The odds of any story that needs to hype the death of a major character to get people interested being fantastically brilliant are so abysmally low that it's more likely we'll get a fantastically brilliant story starring Fusionette.
  8. Quote:
    Originally Posted by Arcanaville View Post
    There's a lot of other options between flats and six inch stilettos. I think the risk/reward ratio tips over the other way past three or four inch heels, particularly spikes.
    Anything over four, maybe four and a half inches is usually more the province of the "specialty shop" than high fashion.
    Quote:
    It was just an example, though. If the example fails, I'm sure there are others where people deliberately eschew functionality for fashion or appearance even when doing so has far more risks than rewards to what is supposed to be their primary priority. Hickman seems to be dismissing the notion that practicality should be a major concern in what is ultimately modern mythology. I would *tend* to agree in general.
    When the primary priority is fashion, there is no such thing as going too far. Lead-based face paint, mercury in the eyeballs, cast-iron corsets, etc etc.

    Now how relevant is this to a superhero game? Probably not at all. My characters superjump in stilettos, throw fire around while wearing a cape, and kick people in the head in painted-on jeans, just as easily as they would in tights and sensible shoes. But it's also impractical in another sense, in that it may be difficult to take them seriously as heroes. In an emergency situation, who is the average civilian more likely to trust with their life, Ellen Ripley or Marilyn Monroe? If the aliens are invading, who do you want watching your back, the chick who shows off her massive cleavage or the chick who shows off her Rikti-throwing arm? And if people are too busy wondering how many ribs you had removed to make that cheesecake pose possible to pay attention to your demands, what's the point of building that death ray?
  9. Quote:
    Originally Posted by Arcanaville View Post
    Interesting real life analog. Some people say that many of the costumes worn by superheroes (and villains), especially female ones, are totally impractical to the primary task of fighting villains (and heroes). Since that is their primary focus, its illogical to wear anything that is a disadvantage. And yet, I think of all the women who go to things like celebrity awards shows, where the primary task is to look good and not look like an idiot, and wear nearly death-defying stilettos and risk falling on their face on television. That seems like a related level of logical lapse to me unexplainable by anything except simple vanity.
    Risk/reward ratio. If you're used to walking in heels, your chances of falling are pretty slim. On the other hand, your chances of being called "frumpy" or "unsexy" or making it onto a worst-dressed list if you wear flats are pretty high.
  10. Quote:
    Originally Posted by Scarlet Shocker View Post
    I believe Frostfire's redemption is largely fan driven because there has always been a significant part of the community that felt his back story gives him a bum deal. After all, he was imprisoned for having tried to do the right thing even if he did it very badly.
    Yeah, I get that, but why did they make him worse before he was allowed to get better?

    Anyway, the problem I have with Desdemona in the Underground Trial is that she started out as "one of us" as it were (which is essentially what the Rogues Gallery, and the Paragon heroes and Rogue Isles Villains before them are; NPC equivalents of player characters) and suddenly she's more important than a whole group of us. It's such an obviously contrived attempt to promote a signature character, made worse by the fact that said character's most notable personality trait so far is a pair of hotpants.
  11. Because Penny doesn't look as good in booty shorts.

    Desdemona was a C-lister with not much in-game backstory who nevertheless became the Going Rogue poster girl and official CoX booth babe. At some point, they had to answer the question "who is this chick and why should we care?" Well here we are. Now she's important.
  12. Quote:
    Originally Posted by Jagged View Post
    Actually I think this forum should maintain a list of the best Farm Mission. Perhaps if there was a list of the acknowledged best farms then everyone and his dog wouldn't feel the need to build their own!
    The AE search interface maintains such a list, far more AE users see it than the forums, and everyone and his dog still feels the need to build their own.

    Remember, you are a special and unique snowflake, and everyone will acknowledge that the farm you built is a hundred times better than every single other identical farm out there.
  13. Quote:
    Originally Posted by AkuTenshiiZero View Post
    I'm not sure if it's a society thing, or a comic book culture thing, or a mixture of both, but the fact is that it is easier to believe that a smaller person can be super strong than it is to believe a larger person can be quick and agile. The examples of beefy guys in comics being graceful fighters are few and far between (Beast comes to mind, but he's not even that big). Comparatively, it's easy to believe that Rogue or Supergirl could punch a semi across town. In the case of the female characters, I guess it could be written off as society's conditioning overriding logic, but that doesn't explain why a large male character simply looks wrong being portrayed as fast and/or agile.
    Rogue punching a semi across town isn't really any less realistic than Superman doing the same thing. You know their strength isn't natural, so it doesn't really matter how big they are. Nobody can actually do anything remotely approaching that in real life. Whereas the agile fighter is more of an exaggeration of what can actually be done by real life gymnasts and martial artists (filtered through a lens of cinema stunts, of course), who tend to be more lightly built.

    There is also the perception that excess bulk would only get in the way of agile movement, which may or may not be true, I don't know. Whereas a small build won't get in the way of a feat of extreme strength unless comic books start respecting the laws of physics.
  14. Please learn to use the search function in the AE interface, it isn't that complicated, thanks.
  15. You can't trigger anything off the same objective as an ambush. It isn't just escorts.

    The trigger loops are incredibly irritating, mostly because for about two weeks shortly after the additional "lead to" options were added they worked properly. Then they broke and haven't been fixed since.
  16. Friendly ambushes have always had this problem.

    If you add an allied boss they might not spawn close enough, but you can drag the tough fight over to them if you need their help....depending on the map of course.
  17. Quote:
    Originally Posted by Kitsune9tails View Post
    Possibly with a side order of "plump faces" and "tops with convex tummies", although those might end up looking more pregnant than Rubenesque.
    They would, since we can't make a butt to match.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I've actually been very careful to not say "Huge Females" specifically, ever since that ooold suggestion on the subject where I first had make that distinction. It's less about me being pedantic and more because the term I prefer to use - Muscular Females - is closer to what I'm talking about. It's less about body mass and more about body physique, if that makes sense.
    The arms are still too puny though. No matter how much of a muscular texture you put on them, they still can't be anything more than "wiry." While this would be better than what we have now, it's much prefer the ability to thicken them up a bit....or in the case of male avatars, thin them out.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I don't think that either sexualization or objectification are necessarily bad things. On the one hand, they can be used to dismiss people, but on the other hand, it's just sex. To some extent it is unclear to me whether discussions about female avatars being "too sexy" is actually an issue with gender power balance or just an objection to sexuality intruding into the game at all. If the answer to the question isn't "make men sexier," then to some extent IMO it is the latter case. Some people do view sexualized people as having less inherit value and dismiss them, but this is not an automatic truth. Sexualization is not an automatic shortcut to devaluation unless sexuality is viewed as dirty. I would even say to some extent that too much concern about it risks recategorizing women into madonna/harlot archetypes.
    It entirely depends on the context. Are you talking about a walking blow-up doll, or are you talking about a person who also happens to be sexually appealing? In other words, are you saying "she's competent and smart and sexy" or are you just saying "she's got a great body?" In certain contexts the second is acceptable. But we are playing a teen-rated game and most of those contexts have no place here. We are here to punch bad guys or good guys in the face. If we want to look good while doing it, great, but the primary concern here should still be the face-punching.

    That is my objection to Sister Psyche's portrayal, especially as it contrasts with BAB on the tutorial splash page and pretty much everyone else on the SSA splash page. If I'm a civilian having my purse stolen, I wouldn't expect her to save me. I wouldn't expect her to do much of anything teen-rated. BAB can save me, she can go stand over there and look pretty. That is objectification, and no, it is never a good thing.

    Quote:
    In the case of men, for most of this discussion we've been lumping all men into one large category. But here's a question: How many Hollywood movies are there starring Asian men who are marketed for their sex appeal? I can think of none (but maybe I'm just out of touch). Asian men are almost never sexualized in Western media. According to some of what has been posited in this thread, that should be empowering. IMO the opposite is true. It's the fact that they are NOT sexualized that is problematic.
    Slight tangent, but how many Hollywood movies are there starring Asian men who aren't martial artists?

    And no, it isn't empowering, I don't think anyone would imply that. People have sex. If they didn't there would be no people. The point is that people do a lot of other things too, some of which are actually accomplishments that they should be proud of. Being sexually desirable isn't anywhere near the same level as, say, brain surgery, or writing a (good) novel, or fighting off an alien invasion. But for women, it's often treated as though it should overshadow all those accomplishments.
  18. Typos, spelling errors, etc in chat don't bother me. Lack of capitalization and punctuation in chat doesn't bother me. Incomplete sentences in chat don't bother me.

    What does bother me is crap like "r u lft" in chat, and outside of chat, where you have all the time in the world to type a response, it drives me absolutely bat****. If you do it, I'm not going to bother to read what you wrote, if you do it routinely you will go on my ignore list, and I don't expect anyone else to read what you wrote either.

    No, "English is not my first language" isn't an excuse, because you're lying. ESL people are capable of typing out full words, and many of them have better spelling and grammar than you.
  19. Quote:
    Originally Posted by Blue_Mourning View Post
    EDIT: I find this was unnecessarily terse, and maybe the problem is with me not explaining it well. There are people in this thread (Smersh, and to an extent, yourself) that claim that, at least in this game, the choices that restrict men aren't sexually motivated, and if they are, then there's a bigger problem because women have it worse. I reject parts of that notion.
    Because they aren't. They are restricted by traditional gender roles, in some ways more than women are (people are jumping on the "Baron coat for women!" issue but if you attempted to start a "Steampunk skirt for men!" lobby would you get nearly as much support for it? Or would some people object to the idea on principle?) but those roles aren't inherently that of a sex object.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    I disagree. Underwear ads, as an example, most definitely market the sexual attractiveness of men. Moreover, they do it for an audience that is presumably made up mostly of straight men. I am a man who is attracted to men and there is no possible way that image can be misinterpreted as an attempt to merely characterize the model as "strong." I assume one of two things: 1) advertisers assume women are buying underwear for men, or 2) straight men are enticed by the idea of looking as sexy as the image, or at least being associated with other men who are conventionally attractive.
    Yes, they do, but the point was about peer pressure. Do straight men really strike sexy poses in their underwear for their straight male friends and ask "how do I look?" Whereas straight women most certainly do adjust their push-up bra and ask each other "how do I look?"

    Quote:
    For an example of explicit marketing of men for women, the Twilight movies are a standout example. They're basically movies about improbable abs and, every now and then, supernatural creatures. Twilight is a basically an outgrowth of gothic romance novels, a genre so replete with the sexualization of men I don't really feel it necessary to expand on it.
    The sexualization of men is the least of Twilight's problems, but yes, from what I've heard there was some kind of "no shirts" rule in effect.
  20. Quote:
    Originally Posted by Blue_Mourning View Post
    Women are, by and large, still more oppressed then men are in this society. The thought process that continues to oppress them, however, is the same thought process that stamps out the same kind of out-of-the-box thinking for men.
    It isn't the same thing because men are put in different boxes. Yes, it's a problem, but it isn't the same problem. You want to complain that it's difficult to make a male character who doesn't cling to an unrealistic and possibly personally unappealing ideal of physical strength and aggression, and who doesn't stick to traditionally "masculine" clothing, fine. I'm right there with you. But to claim that men are by default overly sexualized in this game?

    This is what you're doing:

    Quote:
    Originally Posted by Smersh View Post
    The society I would like to see evolve has more rights for women, true. It also is concerned with the demolition of male privilege, which includes taking a discussion of feminism and the concerns about the sexualization of women and derailing it with 'but what about the men?'
    Exactly this.

    Quote:
    Originally Posted by SilverAgeFan View Post
    And that catty peer pressure described up-thread that occurs between many women? Can't tell you how clearly some corners of marketing understand that and have been trying to foster that culture amongst any segment of modern male populations. From fragrances to balding treatments to exercise machines to fad diets to garments to music, men are definitely sexualized. Sometimes it is to entice those that are sexually attracted to male bodies. Other times its to spark exploitable insecurities in males themselves. But make no mistake, it does happen in our society at large.
    Um, yeah. They're advertisers. They're supposed to try to make you feel insecure so you'll buy their crap. In real life, men who go to too much effort to make themselves attractive are disparaged as effeminate, unless of course said effort includes working out or buying visibly expensive clothes. Then it becomes about showing your friends how strong you are, not how sexy you are, and how much money you can spend, not how well you dress.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    As a business, Paragon Studios is not one whit responsible for constructing a message of explicit and implicit tolerance for all bodies and all choices of dress and manner (and if I didn't point it out, I'm sure BrandX would have been swift in doing so for me!). As human beings, however, the developers have to live in the world they help create, and so, within the limits of what business demands, I hope they give some thought to what they want their product to say. And I think they would be wise as businesspeople to see just how much hunger for more diverse product there really is.
    Right. Businesses don't have to be responsible, because they have to make money. Individuals don't have to be responsible, because they're just one person, they don't make that much of a difference. So who exactly is supposed to be responsible?
  21. Quote:
    Originally Posted by Demonic_Gerbil View Post
    Ah the roving AE ratings cabals from days of yore. Good times. (Only not.)
    Yeah, this actually had nothing to do with the roving ratings cabals.
  22. Quote:
    Originally Posted by Arcanaville View Post
    A paraphrase of the question would be "to what degree do we balance the desire to promote a single or set of artistic aesthetics, which necessarily focus content in only a certain set of areas, with the desire to represent as many players' own preferences as possible."
    That is a much better question.

    Quote:
    In other words, if we were not talking about the game being "too sexist" would we just be talking about it being too cartoony, or too hyper-realistic, or too noir, or too bland, or whatever. Is the basis for the issue that skewed sexual depiction is a special problem demanding special solutions, or is it that skewed anything is a problem and the game needs to be more generic in general?
    Yes, it is a special problem, because it's a societal problem, not just a question of aesthetics. If you think the game is too cartoony you can go play something that isn't. If you want to play something in the action, RPG or MMO genres where female characters exist and aren't overly and unevenly sexualized.....good luck with that.

    Quote:
    Originally Posted by Arcanaville View Post
    The tension I'm trying to highlight is between two things that conflict with each other to the extent that you cannot maximize both: focused fantasy, and realism outside the realm of fantasy. That tension doesn't exist in your question, at least as I am parsing it. Correct me if I'm wrong, but the way I parse your question is, to simplify a bit "how many different kinds of fantasies should we depict" and its too easy to say "as many as possible." While there may be a downside to doing that, there isn't one that the question itself presents as a choice.
    Then the next question would have to be "why don't we do that," or the much simpler "why can't we have the stupid coat?"

    Edit: Third time's a charm. I am beginning to loathe the forum.
  23. Quote:
    Originally Posted by Arcanaville View Post
    I believe the right question is "to what degree should we balance unrealistic fantasy with realistic diversity."

    Having asked the question, I don't have an obvious answer in mind.
    I think the better question is "how much diversity should there be in our unrealistic fantasies?" Because the fantasy thing is a staple of the genre. But if you said "design your ideal superhero" you'd get as many responses as you have respondents, and both the costume options and promo art need to reflect that.
  24. Quote:
    Originally Posted by Pendix View Post
    Eh Hem!

    That's Twilight SPARKLE

    Just to clarify.
    I thought you were joking but then I Googled it. That name...can't be a coincidence.
  25. You're allowed to talk about farms.

    You're allowed to make snarky responses to posts about farms.

    You're allowed to repeat the same multi-page thread full of talk about farms, snarky responses to posts about farms, and snarky responses to those snarky responses.

    Farming isn't rocket science, despite some people's claims that "it's hard" and "it shows how good you are" and whatnot, so there really isn't much to be said about it that hasn't already been said. I mean, if I pretty much copied Megajoule's or Venture's arc, changed the costumes on the critters, and posted about it, I should expect a slew of snarky responses for copying someone else's work and passing it off as my own, right? Farm creators should expect the same.