Eva Destruction

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  1. Quote:
    Originally Posted by warden_de_dios View Post
    I wonder if blueside players are gonna end up fighting Arachnoids. I can't think of any blueside arcs that deal with that group.
    There is a Vigilante tip mission that does. That's it, as far as I know.
  2. Too lazy to multi-quote so just a few observations:

    1: Johnny Ambush should look up the definition of "ambush." It usually includes the words "surprise," or "unexpectedly" or some such. If the player is surprised when they click a blinky or defeat a named boss and don't get ambushed, this is a sure sign that you are overusing them.

    2: "Bosses on" is technically the default. Allowing us to scale them down to lieutenants is a bone thrown to weak soloers. So, if you have to turn bosses off, the difficulty may well be an issue. If you have to turn bosses off with a Scrapper post SOs, the difficulty is definitely an issue.

    3: When someone says the same thing over and over again in every single related thread this is called spamming and should be reported as such, not replied to and quoted so said person has an excuse to keep doing it, and incidentally derails the thread.
  3. Quote:
    Originally Posted by PleaseRecycle View Post
    Does World Wide Red take a while to beat? Yes. Does it suck? Wowie, does it ever. I'll take a concise, creative arc over that any day of the week. AND the SSAs give better rewards, as if the old arcs needed any more nails in their coffins. At this point it's just nail-based art on the sides.
    Does World Wide Red actually have a story? Yes, it does. Would it still have a story if you removed the giant robot? Yes, it would. Would the SSA still have a story if you removed the cheap gimmick of killing off a major character? Hmm, let's see...so far we have the Lost turning to magic to siphon off Synapse's powers...let's explore that shall we? No? Ooop, no. The arc is about killing off a signature character, not a schism within the ranks of the Lost. Ooo, a crazy Lovecraftian cult has shown up....shall we explore them, maybe? Find out why they've made themselves visible now, maybe find out what Rularuu's been up to for the last few years? Nope. Turns out they're only after Numina's proverbial bowling ball.

    World Wide Red is a story. A story that could be told better with modern production values, as it were, but a solid story nonetheless. The SSA is a series of gimmicks. And it is in no way creative, since the very premise was stale years ago.
  4. Quote:
    Originally Posted by Kitsune9tails View Post
    Understood; I think we should toss it a Ressurect, or perhaps a Mutation.

    IIRC, very few arcs proportionally in this game are connected to a specific date and can be left alone. The rest can probably be mostly fixed with text changes ('Malta' becoming 'some mysterious organization'). So the new timeline becomes:

    2002 First Rikti Invasion
    2004 Statesman calls for heroes to migrate to Paragon
    2005-2010 Stuff happens that is accessible only in Ouroboros (if that)
    2011 Fall of Galaxy City; Freedom generation heroes arrive
    2011+ Your current career
    Except it doesn't work, because aside from the RWZ and Cimerora, there isn't any "current" content to do past level 30. Croatoa kind of exists in its own space blueside, so it's pretty much unaffected by recent developments, but it's still not enough to get you to 35. And if you consider the defeat of Hro'dtohz and the Honoree to be the end of the RWZ storyline, then that's already over and done with too, and the RWZ arcs are no longer current.

    So, what is happening "right now?" The starter arcs, Graves and Twinshot, Death from Below, First Ward, the i17 redside clone arc, Vincent Ross, Roy Cooling, Admiral Sutter, Mortimer Kal, the SSAs, the Underground Trial and maybe the Keyes Trial. Cimerora deals with time travel so it might get a pass. Apex, Tin Mage, the i17 blueside clone arc, all the i18 Praetorian content, Lambda, and BAF are already outdated content. Your "current" career doesn't leave you with much to do, does it?
  5. Quote:
    Originally Posted by 3dent View Post
    And in any event, you have to level up to 14 somehow. Which is, well, possible with street sweeps and radios, but if they aren't your thing either, you re left with DFB (may as well PL), new contacts or radios and the Hollows (past lvl 5.)
    I have a backlog of lowbie AE arcs to run. That's what I'll be doing until level 5 with any new characters I make from now on. It'll also have the side benefit of allowing me to get out of Atlas very very quickly.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    Honestly, the Rulu cult is a little sudden. For seven years they didn't exist and poof, now they're a force that can directly confront the Midnighters.
    They can? Because when I did the mission three Midnighters pretty much kicked all their butts. I hardly got a chance to do anything. They had the advantage of surprise, so they managed to take out a few Midnighter goons and capture Percy (who hasn't captured Percy?) then got their butts thoroughly kicked once the Midnighters launched a coordinated defense.

    Quote:
    IMO, it would have been a better take if they were still very small and not even Ruluruu took them seriously. Like, there's this cult fighting in his name to bring him back and he couldn't care less because they're just another snack. And when they summon up a Watcher, Wisp or whatever, it immediately turns on the cultists and they're like "Whyyyy?" and then the survivors bring in a replacement group of faithful.
    Rularuu isn't stupid. He's going to wait until they free him, then he'll eat them.

    Quote:
    Ruluruu, I can see him not even considering humans more than bugs, not even bothering to string them along or jerk their chains.
    We can dimension-hop, and he can't. So we're useful bugs. Rularuu has already tried to use our stuff, in the Dr. Q TF. So why not use our people too?
  7. Quote:
    Originally Posted by Avatea View Post
    A French arc was selected for the Dev Choice this month but we definitely have a few more English arcs that are likely to get a Dev Choice at some point soon!
    So, um, why not now? I get that you don't want to release them all at once in order to give each new DC a chance to be noticed, but let's face it, the majority of the playerbase isn't interested in a French arc. So we should have two this month. Or pick a German arc and make it three. Or four! More DCs!
  8. Quote:
    Originally Posted by Megajoule View Post
    Yes, but if you leave loose ends unanswered for players, we'll go INSANE.
    (oh, wait...)
    Or plant entire groves of Epileptic Trees, but really, that's the same thing.
    Or start threads like this that are full of speculation and theories instead of complaining about bad writing. Some people might even want to use that Architect thingy I've heard so much about to expand on these loose ends themselves....it's funny how many of these "expanded storylines" involve having fire thrown at you though.

    Quote:
    EDIT: also, why do I suspect that gift basket would (a) take the form of a large wooden spider, (b) be ticking, or (c) both?
    *Whistles innocently*

    Quote:
    Originally Posted by Hqnk View Post
    I think Praetoria has really unnerved Malta, their cells have probably started so many schemes they'll be tripping over each other for issues to come.
    Praetoria is probably giving them ideas. Sure, there's that whole "a bunch of supers are in charge" thing, but once you get rid of the Praetors and start running the place yourself, those pesky commies won't stand a chance.
  9. Quote:
    Originally Posted by Kallandra View Post
    I never thought I'd be saying this, but I really miss the Snake missions in Mercy, along with Doctor Creed's arc. I also miss both Outbreak and Escape from the Zig I feel I learnt more from those than the new Galaxy Tutorial and subsequent missions.
    That's just another problem with all the new arcs; they're geared entirely for new players and have very little replay value. It's all "go here, talk to this guy, now go here, click this, read this, read this, oh, you finally get a mission, but it's full of more things you have to click and people to talk to and stuff to read." Once you've read it the first time, they're basically arcs full of the old and much beloved "defeat 30 Circle of Thorns and take the artifact to Azuria."
  10. Quote:
    Originally Posted by Lazarillo View Post
    Hence use of "tied to" not "working for".
    Yeah, they're just be unwittingly used by him via Lockhart. I didn't mean to imply otherwise.
    But you did imply otherwise. That's one part that does make sense to me--that Malta would use the Sky Raiders as cannon fodder or stooges. What doesn't make sense is the way they go about it. There should be no "Peter from Malta" or whatever the guy's name is, there should be no Zeus Titan. There would just be some mysterious employer who is never heard from again after your hero foils the plan, and any investigation as to his identity leads nowhere after numerous false leads....possibly with Indigo popping up and telling you to come talk to her when you're level 40 because if the people behind the plot are who she suspects they are it's too big for you to handle.

    Quote:
    Originally Posted by AzureSkyCiel View Post
    But Malta SHOULD know. I mean they're EXACTLY the kind of people who would know.
    And really, you'd think Malta would do the neighborly thing for their fellow Bitter-At-Meta-Humans-former-legit-military-guys group and TELL THEM THEY'RE BEING PLAYED.
    Malta? Neighborly? And maybe Recluse will do the neighborly thing and send all those Longbow at Agincourt a "welcome to the neighborhood" gift basket.

    Malta tell you things on a need-to-know basis, and the Sky Raiders don't need to know. Besides, this arc clearly takes place after the Eternal Nemesis arc chronology-wise, even though it's before it level-wise (as in all instances where this happens, a bit of mental gymnastics is required), so Lockheart is gone. Nemesis may not be actively backing them at all anymore.
  11. Quote:
    Originally Posted by Aether_Crash View Post
    Thoughts on the arc as a whole: since they flat out stated that the means there were using wouldnt affect Numina, she probably wont die. probably a red herring, but who knows. I still stand by my stance that Manticore wont die, he's too pivotal to certain story arcs to eliminate without some hilariously goofy rewrites (Silos anyone?). overall, i still think itll be Positron or Statesman, because Citadel and Sister Psyche are too easily fixable and feel like giant cop-outs.
    Silos is a flashback and wouldn't need to be rewritten. The only thing that would be at all difficult to rewrite would be Twinshot's arc.

    Quote:
    Originally Posted by ReclusesPhantom View Post
    I'm willing to bet that Rularuu is part of the Coming Storm. I mean, they did use Storm Elemental models in the caves.
    Yes, because the Storm Elementals are very cool. The SSA so far has nothing to do with the Coming Storm.

    Quote:
    Originally Posted by Lazarillo View Post
    I don't see Nemesis strolling into the back room of a bar,
    So Nemesis, Requiem and Recluse walk into a bar....
  12. Quote:
    Originally Posted by Lazarillo View Post
    That's the mission that everyone complains about because it doesn't make any sense given previous lore.
    The Sky Raiders are tied to Nemesis, not Malta.
    The Sky Raiders are mercenaries. Nemesis provides them with stuff and uses them as pawns in some of his plots, but that doesn't mean they're in any way loyal to him.
  13. Quote:
    Originally Posted by 3dent View Post
    I didn't touch Mercy 2.0 yet, but I hope it's better. I really do.
    It's worse.
  14. Quote:
    Originally Posted by Zamuel View Post
    Well, I'd say that in some ways the devs reap what they sow. At times it seems like more is being done to support bypassing things than being engaged with the overall story. I have to wonder how many new players don't care and how many may have an interest but are caught up in the momentum that causes them to go with the crowd.
    It's because the new stories aren't engaging. There is too much yakking and people go on text overload. There are too many custom mechanics that put the action on pause for too long and too often. Praetoria had about the right mix of reading and killing stuff, fancy mechanics and straightforward maps full of bad guys, but the starter arcs and the SSAs are more "look what we can do!" than "how can we tell a good story and make it fun to play?"

    Quote:
    Originally Posted by The_Spad_EU View Post
    Well given that most people aren't even doing the starter content, they're just farming DfB from 1-20, it's hardly surprising.
    Because I'd imagine the starter content has a crappy XP/time ratio. The people you see farming DFB are also the people who want to team, and the starter arcs are crap for teaming. The DFB is easy to find a team for, so people who want to team run DFB, so DFB is easy to find a team for, blah blah blah.

    Quote:
    People don't want content, they want to get to level 20 (for some inexplicable reason that they're unable to properly articulate) as fast as humanly possible.
    Level 20 was the "magic level" for so long that vets are probably still mentioning it, and new players might be picking up on that, maybe?
  15. Quote:
    Originally Posted by TheBruteSquad View Post
    It's not a true pay to win, though, until SO builds become unplayable.
    You can play with SOs, but you can't "win" with SOs, unless you are a really really good player. Completing all your missions on base difficulty is no longer the definition of "win," and I think more and more new content will be tailored to IO builds. Look at the problems people had with Trapdoor.
  16. Quote:
    Originally Posted by LordAethar View Post
    I too find the numerous spelling and grammatical errors in the game very depressing and immersion-breaking. I don't know how their dialog//text database is set-up, but it would have to be an extremely-poor setup if text errors can't be easily fixed.
    Considering how easy it is to fix textual errors in our own piss-poor AE editor, yes, yes it would.

    And considering how quick many AE authors (amateurs, writing missions for their own entertainment) are to fix such errors when they are pointed out to them by a helpful commenter, the professionals who write missions for money have no excuse.

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    I briefly discussed this in a global channel not long ago; a lot of people said that if spelling breaks my immersion that I'm too uppity.

    To them I said: "I am a servant of the Secret Fire, wielder of the Flame of Anor! The Dark Fire will not avail you, Flame of Udûn! Go back to the Shadow! You shall not psas!!"
    How....how do you talk in the big font in global channels like that?
  17. Quote:
    Originally Posted by Mekkanos View Post
    2) He's NOT a member of the Rulu-Shin and was there for his own purposes before joining in the fight with the Rulu-Shin and slipping out.
    Well he did write a book about them, and the first rule of Rulu-Shin is "you do not write books about Rulu-Shin," or something like that.
    Quote:
    It's possible that Darrin Wade's interests actually conflict with the Rulu-Shin. He may want all the credit for freeing Rularuu and thus, be the only one to gain power and be spared.
    The SSA paints the Rulu-Shin as wanting to be eaten, whereas Darrin Wade at the end of his arc seems to think that Rularuu will reward him somehow. While being eaten might be a reward to a member of a crazy dimension-devourer-worshipping cult, Darrin doesn't seem particularly unhinged, just power-hungry.

    Quote:
    3) He's an Aspect of Rularuu in disguise who is pursuing his goals without regard to the safety of his followers. He helped the Midnighters because his own goal (Likely, the procurement of a number of rare artifacts like the Power Amplifier that is mentioned in the villain version of the arc) was more important than the lives of a few of his followers.
    This is entirely possible, since Rularuu likely thinks of everyone in our dimension as condiments.
  18. Quote:
    Originally Posted by AzureSkyCiel View Post
    I think this thread is a pretty good example why the Devs need to look into a lot of revamping beyond just starter content.
    No, I think it's a good example of why Posi's take on game writing is problematic. It takes a lot less work to just do the research and make sure new canon doesn't explicitly or implicitly contradict old canon than to revamp the entire freaking game.
  19. Quote:
    Originally Posted by Mr_Grey View Post
    Then there's the Malta Group, acting as mentioned before, with decrepit old Directors suddenly showing up with excessively powerful weapons and gear. Now, granted, I'm willing to accept that the current crop of Directors are the sons and daughters of the original group (Old Money at work...), so the arrival of a lean, athletic and surprisingly capable Director 11 doesn't really bother me. But the fact that we get NO gameplay to explain these shifts, changes or even the core elements of their backstory just leaves for their insertion elsewhere in OTHER group's plots feel forced and artificial.
    It still doesn't make sense that they would go out themselves to meet the most powerful meta-human threats in existence and possibly be captured and interrogated when they have highly trained and loyal minions who can't reveal what they don't know to give those powerful weapons and gear to, such as Yosemite Sam in the RSF. Gyrfalcon is a last-minute kludge fix in a train wreck of a task force, and Director 11 is only there because the devs wanted to throw a difficult enemy at us. The mechanics wrote that plot, and I don't think Positron really cared about how out-of-character it was as long as the mine-layers worked properly.
  20. Quote:
    Originally Posted by PleaseRecycle View Post
    I just don't agree with your assessment of First Ward, Sam. To get the obvious out of the way, had they made it a hero-only zone anyone who favors villains would have been rightly livid that heroes just got an amazingly detailed zone loaded with content and villains got... Either they would have gotten nothing, or Freedom would have taken twice as long to release since they would have needed two zones of the quality of First Ward. It was designed to extend the new, improved starting experience even further into the game to impress new players, not just new players who want to go hero.
    They needed one new zone, with half hero missions and half villain missions. They could have even gone the SSA route and had mirrored content. Sure, we would have ended up with less content for any one single character, but overall it would have been just as much content. The only players who would have received less content would have been the ones who play one side exclusively, and that's entirely their own choice. With co-op content though, only heroes really get new content. Villains get to access it as an afterthought.

    Quote:
    Originally Posted by PleaseRecycle View Post
    What you can fairly say is that First Ward is not an effective tale of survival without a modicum of cooperation on the part of the player. It's also true that your SG mates can email you powerful inspirations, temp powers and inventions while you're in First Ward, giving you advantages not accounted for by the story. Why can't you distribute them to the refugee camp and solve their supply problems? Because the game doesn't work that way and it would be silly for them to produce content that factored in that eventuality. Suspend your disbelief just an inch off the ground, though, and many of these concerns vanish.
    The portal back to the Rogue Isles does not vanish though. It's not strictly a meta-game thing. It is real, the contacts acknowledge it, and successful content would immediately provide answers to the question "why don't I take it?"
  21. Quote:
    Originally Posted by Lazarillo View Post
    Now, to be fair, and to play Devil's Advocate a little, I'd need way too many hands to count the number of characters I encountered with backstories that indicate the player still thinks the Rikti are space aliens. Being open with information leads to less /e facepalm when reading my team's biographies while waiting for a TF to start.
    But the truth about the Rikti has been in the game from the very beginning. You just need to run the appropriate arc to learn it. If someone chose not to run the appropriate arc, and learn everything they could about an enemy group before incorporating the group into their backstory, no amount of openness with information is going to fix that. Meanwhile, for the rest of us, it removes all the depth from the game world. This is Praetoria's problem. Everything is neatly wrapped up by level 20 and the world seems very shallow as a result. It's also why you don't see as many AE arcs about Carnies as you would expect, given the group's popularity; their story is done. When you tie up all the loose ends in a neat little bow, you leave nothing for future content to build on.
  22. Quote:
    Originally Posted by Mr_Grey View Post
    "we are using the system to destroy you (for the lulz!)."
    It isn't for the lulz. It is because they are utterly convinced that they know what is best. And that is why they are scary; you can't argue with a fanatic.

    Quote:
    So why are they suddenly EVERYWHERE!? Why is their storyline getting so easily mucked up? Why does EVERYBODY suddenly know EXACTLY who they are? And if they are supposed to know who they are, why are Indigo and Crimson acting like they're such a big secret still!?
    Because whoever is writing these missions is either totally missing the point of the Malta group and reducing them to a generic capekiller paramilitary group on purpose, either to "scare" your character or because they couldn't think of another enemy group to use in a specific mission, or just didn't do the research. Crimson and Indigo are old contacts, and are still talking about the old-school Malta group which is actually a really freaking scary concept rather than just another enemy group that is trying to kill you.

    Edit: I didn't read Sam's post before replying but now that I have read it I agree with everything he said except the part about First Ward, which I haven't played yet.
  23. Quote:
    Originally Posted by Nuclea View Post
    The worst offender so far has been "per say" (I don't remember what arc it was but I do remember doing a real-life facepalm ). All they need now are "would of" and "irregardless" to complete internet grammar trifecta.
    You forgot "alot" (this may actually show up somewhere, I don't recall off the top of my head), and my personal (un)favorite, "rediculous."

    "Internet grammar trifecta" is right up there with "Wheel of Time trilogy" as far as understatements go.
  24. Quote:
    Originally Posted by Father Xmas View Post
    Heck we didn't have global chat channels until Issue 3. And honestly this is the first time I've heard of one being used as a secondary SG channel. A creative use I must admit but most of the time they are used as channels for recruiting teammates for particular tasks like getting Giant Monster badges or running the current hot TF/SF/Trial.
    .
    Really? Because unlike the SG channel, global channels will reach members who are playing on another server, on the other faction, or on a character who is in a different SG. I know of several SGs that have their own global channel for that reason.
  25. Quote:
    Originally Posted by Vanden View Post
    True, but even so all of them look very similar. They all share a similar head shape, the etched and engraved-looking skin, the large belt and flowing robes. Even the thus-far unused model of Rularuu himself has these features. But none of them have any sort of eyeball livery.
    Maybe the aspect in charge of the eyeballs is covered in them.

    The clue in the SSA seemed to say that the eyeballs were simply the favored of Rularuu, which kinda makes sense. Sending them to our dimension is kinda like his version of the Food Network.

    Quote:
    That's where my question is coming from; I'm just wondering if someone thought the same thing and made it the official Rularuu symbol as a retcon.
    I wouldn't necessarily call it "official," so much as a symbol that instantly evokes Rularuu. Plus it is very creepy. Rularuu is watching youuuuu.