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Too lazy to multi-quote so just a few observations:
1: Johnny Ambush should look up the definition of "ambush." It usually includes the words "surprise," or "unexpectedly" or some such. If the player is surprised when they click a blinky or defeat a named boss and don't get ambushed, this is a sure sign that you are overusing them.
2: "Bosses on" is technically the default. Allowing us to scale them down to lieutenants is a bone thrown to weak soloers. So, if you have to turn bosses off, the difficulty may well be an issue. If you have to turn bosses off with a Scrapper post SOs, the difficulty is definitely an issue.
3: When someone says the same thing over and over again in every single related thread this is called spamming and should be reported as such, not replied to and quoted so said person has an excuse to keep doing it, and incidentally derails the thread. -
Quote:Does World Wide Red actually have a story? Yes, it does. Would it still have a story if you removed the giant robot? Yes, it would. Would the SSA still have a story if you removed the cheap gimmick of killing off a major character? Hmm, let's see...so far we have the Lost turning to magic to siphon off Synapse's powers...let's explore that shall we? No? Ooop, no. The arc is about killing off a signature character, not a schism within the ranks of the Lost. Ooo, a crazy Lovecraftian cult has shown up....shall we explore them, maybe? Find out why they've made themselves visible now, maybe find out what Rularuu's been up to for the last few years? Nope. Turns out they're only after Numina's proverbial bowling ball.Does World Wide Red take a while to beat? Yes. Does it suck? Wowie, does it ever. I'll take a concise, creative arc over that any day of the week. AND the SSAs give better rewards, as if the old arcs needed any more nails in their coffins. At this point it's just nail-based art on the sides.
World Wide Red is a story. A story that could be told better with modern production values, as it were, but a solid story nonetheless. The SSA is a series of gimmicks. And it is in no way creative, since the very premise was stale years ago. -
Quote:Except it doesn't work, because aside from the RWZ and Cimerora, there isn't any "current" content to do past level 30. Croatoa kind of exists in its own space blueside, so it's pretty much unaffected by recent developments, but it's still not enough to get you to 35. And if you consider the defeat of Hro'dtohz and the Honoree to be the end of the RWZ storyline, then that's already over and done with too, and the RWZ arcs are no longer current.Understood; I think we should toss it a Ressurect, or perhaps a Mutation.
IIRC, very few arcs proportionally in this game are connected to a specific date and can be left alone. The rest can probably be mostly fixed with text changes ('Malta' becoming 'some mysterious organization'). So the new timeline becomes:
2002 First Rikti Invasion
2004 Statesman calls for heroes to migrate to Paragon
2005-2010 Stuff happens that is accessible only in Ouroboros (if that)
2011 Fall of Galaxy City; Freedom generation heroes arrive
2011+ Your current career
So, what is happening "right now?" The starter arcs, Graves and Twinshot, Death from Below, First Ward, the i17 redside clone arc, Vincent Ross, Roy Cooling, Admiral Sutter, Mortimer Kal, the SSAs, the Underground Trial and maybe the Keyes Trial. Cimerora deals with time travel so it might get a pass. Apex, Tin Mage, the i17 blueside clone arc, all the i18 Praetorian content, Lambda, and BAF are already outdated content. Your "current" career doesn't leave you with much to do, does it? -
I have a backlog of lowbie AE arcs to run. That's what I'll be doing until level 5 with any new characters I make from now on. It'll also have the side benefit of allowing me to get out of Atlas very very quickly.
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Quote:They can? Because when I did the mission three Midnighters pretty much kicked all their butts. I hardly got a chance to do anything. They had the advantage of surprise, so they managed to take out a few Midnighter goons and capture Percy (who hasn't captured Percy?) then got their butts thoroughly kicked once the Midnighters launched a coordinated defense.Honestly, the Rulu cult is a little sudden. For seven years they didn't exist and poof, now they're a force that can directly confront the Midnighters.
Quote:IMO, it would have been a better take if they were still very small and not even Ruluruu took them seriously. Like, there's this cult fighting in his name to bring him back and he couldn't care less because they're just another snack. And when they summon up a Watcher, Wisp or whatever, it immediately turns on the cultists and they're like "Whyyyy?" and then the survivors bring in a replacement group of faithful.
Quote:Ruluruu, I can see him not even considering humans more than bugs, not even bothering to string them along or jerk their chains. -
Quote:So, um, why not now? I get that you don't want to release them all at once in order to give each new DC a chance to be noticed, but let's face it, the majority of the playerbase isn't interested in a French arc. So we should have two this month. Or pick a German arc and make it three. Or four! More DCs!A French arc was selected for the Dev Choice this month but we definitely have a few more English arcs that are likely to get a Dev Choice at some point soon!
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Quote:Or start threads like this that are full of speculation and theories instead of complaining about bad writing. Some people might even want to use that Architect thingy I've heard so much about to expand on these loose ends themselves....it's funny how many of these "expanded storylines" involve having fire thrown at you though.Yes, but if you leave loose ends unanswered for players, we'll go INSANE.
(oh, wait...)
Or plant entire groves of Epileptic Trees, but really, that's the same thing.
Quote:EDIT: also, why do I suspect that gift basket would (a) take the form of a large wooden spider, (b) be ticking, or (c) both?
Praetoria is probably giving them ideas. Sure, there's that whole "a bunch of supers are in charge" thing, but once you get rid of the Praetors and start running the place yourself, those pesky commies won't stand a chance. -
That's just another problem with all the new arcs; they're geared entirely for new players and have very little replay value. It's all "go here, talk to this guy, now go here, click this, read this, read this, oh, you finally get a mission, but it's full of more things you have to click and people to talk to and stuff to read." Once you've read it the first time, they're basically arcs full of the old and much beloved "defeat 30 Circle of Thorns and take the artifact to Azuria."
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Quote:But you did imply otherwise. That's one part that does make sense to me--that Malta would use the Sky Raiders as cannon fodder or stooges. What doesn't make sense is the way they go about it. There should be no "Peter from Malta" or whatever the guy's name is, there should be no Zeus Titan. There would just be some mysterious employer who is never heard from again after your hero foils the plan, and any investigation as to his identity leads nowhere after numerous false leads....possibly with Indigo popping up and telling you to come talk to her when you're level 40 because if the people behind the plot are who she suspects they are it's too big for you to handle.Hence use of "tied to" not "working for".
Yeah, they're just be unwittingly used by him via Lockhart. I didn't mean to imply otherwise.
Quote:But Malta SHOULD know. I mean they're EXACTLY the kind of people who would know.
And really, you'd think Malta would do the neighborly thing for their fellow Bitter-At-Meta-Humans-former-legit-military-guys group and TELL THEM THEY'RE BEING PLAYED.
Malta tell you things on a need-to-know basis, and the Sky Raiders don't need to know. Besides, this arc clearly takes place after the Eternal Nemesis arc chronology-wise, even though it's before it level-wise (as in all instances where this happens, a bit of mental gymnastics is required), so Lockheart is gone. Nemesis may not be actively backing them at all anymore. -
Quote:Silos is a flashback and wouldn't need to be rewritten. The only thing that would be at all difficult to rewrite would be Twinshot's arc.Thoughts on the arc as a whole: since they flat out stated that the means there were using wouldnt affect Numina, she probably wont die. probably a red herring, but who knows. I still stand by my stance that Manticore wont die, he's too pivotal to certain story arcs to eliminate without some hilariously goofy rewrites (Silos anyone?). overall, i still think itll be Positron or Statesman, because Citadel and Sister Psyche are too easily fixable and feel like giant cop-outs.
Quote:I'm willing to bet that Rularuu is part of the Coming Storm. I mean, they did use Storm Elemental models in the caves.
So Nemesis, Requiem and Recluse walk into a bar.... -
The Sky Raiders are mercenaries. Nemesis provides them with stuff and uses them as pawns in some of his plots, but that doesn't mean they're in any way loyal to him.
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Quote:It's because the new stories aren't engaging. There is too much yakking and people go on text overload. There are too many custom mechanics that put the action on pause for too long and too often. Praetoria had about the right mix of reading and killing stuff, fancy mechanics and straightforward maps full of bad guys, but the starter arcs and the SSAs are more "look what we can do!" than "how can we tell a good story and make it fun to play?"Well, I'd say that in some ways the devs reap what they sow. At times it seems like more is being done to support bypassing things than being engaged with the overall story. I have to wonder how many new players don't care and how many may have an interest but are caught up in the momentum that causes them to go with the crowd.
Quote:Well given that most people aren't even doing the starter content, they're just farming DfB from 1-20, it's hardly surprising.
Quote:People don't want content, they want to get to level 20 (for some inexplicable reason that they're unable to properly articulate) as fast as humanly possible. -
You can play with SOs, but you can't "win" with SOs, unless you are a really really good player. Completing all your missions on base difficulty is no longer the definition of "win," and I think more and more new content will be tailored to IO builds. Look at the problems people had with Trapdoor.
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Quote:Considering how easy it is to fix textual errors in our own piss-poor AE editor, yes, yes it would.I too find the numerous spelling and grammatical errors in the game very depressing and immersion-breaking. I don't know how their dialog//text database is set-up, but it would have to be an extremely-poor setup if text errors can't be easily fixed.
And considering how quick many AE authors (amateurs, writing missions for their own entertainment) are to fix such errors when they are pointed out to them by a helpful commenter, the professionals who write missions for money have no excuse.
Quote:I briefly discussed this in a global channel not long ago; a lot of people said that if spelling breaks my immersion that I'm too uppity.
To them I said: "I am a servant of the Secret Fire, wielder of the Flame of Anor! The Dark Fire will not avail you, Flame of Udûn! Go back to the Shadow! You shall not psas!!" -
Quote:Well he did write a book about them, and the first rule of Rulu-Shin is "you do not write books about Rulu-Shin," or something like that.2) He's NOT a member of the Rulu-Shin and was there for his own purposes before joining in the fight with the Rulu-Shin and slipping out.
Quote:It's possible that Darrin Wade's interests actually conflict with the Rulu-Shin. He may want all the credit for freeing Rularuu and thus, be the only one to gain power and be spared.
Quote:3) He's an Aspect of Rularuu in disguise who is pursuing his goals without regard to the safety of his followers. He helped the Midnighters because his own goal (Likely, the procurement of a number of rare artifacts like the Power Amplifier that is mentioned in the villain version of the arc) was more important than the lives of a few of his followers. -
No, I think it's a good example of why Posi's take on game writing is problematic. It takes a lot less work to just do the research and make sure new canon doesn't explicitly or implicitly contradict old canon than to revamp the entire freaking game.
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Quote:It still doesn't make sense that they would go out themselves to meet the most powerful meta-human threats in existence and possibly be captured and interrogated when they have highly trained and loyal minions who can't reveal what they don't know to give those powerful weapons and gear to, such as Yosemite Sam in the RSF. Gyrfalcon is a last-minute kludge fix in a train wreck of a task force, and Director 11 is only there because the devs wanted to throw a difficult enemy at us. The mechanics wrote that plot, and I don't think Positron really cared about how out-of-character it was as long as the mine-layers worked properly.Then there's the Malta Group, acting as mentioned before, with decrepit old Directors suddenly showing up with excessively powerful weapons and gear. Now, granted, I'm willing to accept that the current crop of Directors are the sons and daughters of the original group (Old Money at work...), so the arrival of a lean, athletic and surprisingly capable Director 11 doesn't really bother me. But the fact that we get NO gameplay to explain these shifts, changes or even the core elements of their backstory just leaves for their insertion elsewhere in OTHER group's plots feel forced and artificial.
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Quote:They needed one new zone, with half hero missions and half villain missions. They could have even gone the SSA route and had mirrored content. Sure, we would have ended up with less content for any one single character, but overall it would have been just as much content. The only players who would have received less content would have been the ones who play one side exclusively, and that's entirely their own choice. With co-op content though, only heroes really get new content. Villains get to access it as an afterthought.I just don't agree with your assessment of First Ward, Sam. To get the obvious out of the way, had they made it a hero-only zone anyone who favors villains would have been rightly livid that heroes just got an amazingly detailed zone loaded with content and villains got... Either they would have gotten nothing, or Freedom would have taken twice as long to release since they would have needed two zones of the quality of First Ward. It was designed to extend the new, improved starting experience even further into the game to impress new players, not just new players who want to go hero.
Quote:What you can fairly say is that First Ward is not an effective tale of survival without a modicum of cooperation on the part of the player. It's also true that your SG mates can email you powerful inspirations, temp powers and inventions while you're in First Ward, giving you advantages not accounted for by the story. Why can't you distribute them to the refugee camp and solve their supply problems? Because the game doesn't work that way and it would be silly for them to produce content that factored in that eventuality. Suspend your disbelief just an inch off the ground, though, and many of these concerns vanish. -
Quote:But the truth about the Rikti has been in the game from the very beginning. You just need to run the appropriate arc to learn it. If someone chose not to run the appropriate arc, and learn everything they could about an enemy group before incorporating the group into their backstory, no amount of openness with information is going to fix that. Meanwhile, for the rest of us, it removes all the depth from the game world. This is Praetoria's problem. Everything is neatly wrapped up by level 20 and the world seems very shallow as a result. It's also why you don't see as many AE arcs about Carnies as you would expect, given the group's popularity; their story is done. When you tie up all the loose ends in a neat little bow, you leave nothing for future content to build on.Now, to be fair, and to play Devil's Advocate a little, I'd need way too many hands to count the number of characters I encountered with backstories that indicate the player still thinks the Rikti are space aliens. Being open with information leads to less /e facepalm when reading my team's biographies while waiting for a TF to start.
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It isn't for the lulz. It is because they are utterly convinced that they know what is best. And that is why they are scary; you can't argue with a fanatic.
Quote:So why are they suddenly EVERYWHERE!? Why is their storyline getting so easily mucked up? Why does EVERYBODY suddenly know EXACTLY who they are? And if they are supposed to know who they are, why are Indigo and Crimson acting like they're such a big secret still!?
Edit: I didn't read Sam's post before replying but now that I have read it I agree with everything he said except the part about First Ward, which I haven't played yet. -
Quote:You forgot "alot" (this may actually show up somewhere, I don't recall off the top of my head), and my personal (un)favorite, "rediculous."The worst offender so far has been "per say" (I don't remember what arc it was but I do remember doing a real-life facepalm
). All they need now are "would of" and "irregardless" to complete internet grammar trifecta.
"Internet grammar trifecta" is right up there with "Wheel of Time trilogy" as far as understatements go. -
Quote:Really? Because unlike the SG channel, global channels will reach members who are playing on another server, on the other faction, or on a character who is in a different SG. I know of several SGs that have their own global channel for that reason.Heck we didn't have global chat channels until Issue 3. And honestly this is the first time I've heard of one being used as a secondary SG channel. A creative use I must admit but most of the time they are used as channels for recruiting teammates for particular tasks like getting Giant Monster badges or running the current hot TF/SF/Trial.
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Quote:Maybe the aspect in charge of the eyeballs is covered in them.True, but even so all of them look very similar. They all share a similar head shape, the etched and engraved-looking skin, the large belt and flowing robes. Even the thus-far unused model of Rularuu himself has these features. But none of them have any sort of eyeball livery.
The clue in the SSA seemed to say that the eyeballs were simply the favored of Rularuu, which kinda makes sense. Sending them to our dimension is kinda like his version of the Food Network.
Quote:That's where my question is coming from; I'm just wondering if someone thought the same thing and made it the official Rularuu symbol as a retcon.