Eva Destruction

Renowned
  • Posts

    3975
  • Joined

  1. Eva Destruction

    WIR? (Spoilers)

    Quote:
    Originally Posted by Venture View Post
    As for the OP, I never accepted the WIR thesis in the first place. I do think Alexis' death is exploitive, though, and was not very well-handled. The "negotiation" scenario is really not credible and even without the Liberty Belt she should have been able to at least try to fight back.
    Yes, she should have, and that bugged me too.

    And yes, her death is a fridging. It was clearly set up to upset Statesman and discredit Manticore. If they had killed her for her "magic blood" or because she knew something they didn't want her to talk about, it wouldn't have been, but they didn't.

    Incidentally, that page the OP linked to isn't really a good representation of the Stuffed in the Fridge trope, as it simply lists all the examples of female characters in comics having bad things done to them. The trope is more specific than that. It applies only to women having bad things done to them for the sole purpose of motivating another character. In other words, if the victim hadn't been important to that other character, they would have been left alone. Ms Liberty's "death" in the RSF is another in-game example; we beat her up for the sole purpose of getting Statesman to fight us, and he only does this because she's personally important to him. If we'd beaten her up to get Longbow off our backs and someone with no personal relationship to her had decided that we were too dangerous for anyone else to handle, send in the Freedom Phalanx, the trope wouldn't apply.
  2. Quote:
    Originally Posted by Tenzhi View Post
    Typically, it's considered a serious ethical violation to force one's way into someone's mind and pull out whatever information one wants.
    It's considered even more of an ethical violation to muck around with someone's mind to make them behave, and that didn't stop her.

    Quote:
    Originally Posted by Lazarillo View Post
    To be fair, when crazy people say "Read my mind"...you probably shouldn't.
    Unless you've already been in there, and won.
  3. Quote:
    Originally Posted by Starcloud View Post
    You, ah, do know you can actually delete most temp powers, right?

    Without needing to use them?
    There are some things in this game that can only be defeated with a stolen SMG and a vial of bees. I'm not sure what those things are, but if I ever do find out I will shoot them and throw bees at them and win while you will be screwed.

    Quote:
    Originally Posted by Arcanaville View Post
    On the very first page of the creator is a UI error.
    On the very first page of the creator is a blatant grammatical error. I find this even more inexcusable than all the UI problems (and yeah, I've forgotten to pick my secondary too.)

    Edit: None of my GMs allow Kender in their games. Kender are either annoying or out-of-character. Don't forget, they used to have taunt as a racial ability.
  4. Quote:
    Originally Posted by Xanatos View Post
    Wyvern existing means it can't be Manticore.
    Does not. He got them started and has probably set something up to keep them financed in case of his death, but he doesn't need to be around to keep them going.

    Although his role in Twinshot's arc makes it unlikely to be him.
  5. Quote:
    Originally Posted by Rabid_M View Post
    Having an idea what's coming might give us more time to yell and try to convince them to change things,
    This. If they had announced, for instance, around i15 that the Incarnate system would be all trials, people would have yelled and they wouldn't have the "well we didn't think you'd want that and we already have the next few issues all planned out" excuse.
  6. The newer missions are very light on clues. This is bad. It means I miss things because I was busy fighting when they happened.

    They also should take a hint from the older content (note to the dev team: they did a lot of things right and you should copy those things) and have the clue that sums up the arc so far, which updates every time you talk to your contact. That way, if someone misses something they'll still know what's going on.
  7. Quote:
    Originally Posted by MrCaptainMan View Post
    But in any case, it's not Batman you should be referencing, it's Superman, or the Silver Surfer. And Maelstrom is no Silver Surfer, I don't care how much magic juice the devs want to give him.

    Eco
    Maelstrom being the AV in an Incarnate trial is like Stilt-Man getting the Power Cosmic.

    Quote:
    Originally Posted by Electric-Knight View Post
    * The proper misspelling of the intentionally misspelled Apocalypse!
    ....who then started another forum thread about how all the good names are taken.
  8. Quote:
    Originally Posted by Jagged View Post
    Doubly so, when the Devs say they have plans for solo incarnate content but for some reason that's not good enough?
    Whether or not it's good enough depends on when it comes out and what it is. If Posi's idea of solo incarnate content is anything like Posi's idea of giving people who missed the Isolator badge the opportunity to earn it, then no, it's not good enough. And since I get the impression that he really really really doesn't want to pull people away from his precious trials, I have no reason to believe it will be good enough until they actually tell us what it is and that we'll have it sometime before i25.

    Actually scratch that. Anytime after i22 is not good enough. They've had plenty of time to process the fact that people want a viable alternative to multi-team raids.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Nope. You've gone from "I've singlehandedly torn through all the big-bad Praetorians" in the old mission to "I've been told to sit back and watch like a good third-stringer as Statesman/Positron/Whoever else they've thrown in the mission to aggro on things a mile away and one shot them finishes the mission for me, and defeat not Tyrant but a guard who's been raiding his dress rack."

    Yeah. The new version sucks.
    If you turn your difficulty up high enough your "helpers" tend to get themselves dead pretty quickly, although not until after they aggro half the map (Serpent Drummer is the worst for that; who decided to give a brainless NPC "helper" +perception again?) States is the only one I couldn't get killed, probably because he appears in the Battlemaiden missions. He's also the most annoying one, what with his hand-clap spam. What you are doing Statesman, it is the opposite of help. L2play, kthxbai, /kick Statesman.
  10. I don't like the entirely raid-based focus of the endgame either, but one thing:

    Quote:
    Originally Posted by Adelie View Post
    It has been this way ever since I first joined this game way back in i1 or i2 (i forget which). The low level TFs like Positron only required a handful of players. The higher you got in level, and the more you "progressed" the more people were needed for each TF. All of the high level TFs required 8 people if I recall correctly. When City of Villians came out it continued this trend.
    All the redside SFs except the RSF only require four people to start, and the RSF actually makes sense to require eight, since you go up against eight heroes at the end. Why the minimum team size requirements for the heroside TFs haven't also been lowered, I have no idea.
  11. It also lets you access "board Train" missions. Very handy when you're running the Khan TF with a Rogue.
  12. So this is the trial where we finally get to kill Maelstrom, right? RIGHT? Seriously, if he teleports away one more time it will mean that either either a) everyone on Primal Earth is hideously incompetent or b) his Marty Stu status is officially confirmed.

    And yeah, Incarnate power respecs please. By all means, limit them, but anything, anything would be better than starting the grind all over. And a solo/small team Incarnate path too, please. You can add all the new trials you want but most people will still run BAFs until their eyes bleed. Those of us who want at least a little variety to our endless grind already have to wait a lot longer to do anything else.
  13. Does this Victorian Steampunk belt make my butt look big?
  14. Quote:
    Originally Posted by The_Spad_EU View Post
    Not going to happen because it would require the devs to implicitly approve of farming.
    They already do.

    I think the word you're looking for is "explicitly," and I really wish they'd just do it, or actually do something to curb it. As it stands, nobody benefits from this wishy washy "we want you to farm what we want you to farm and we don't want you to farm that other thing but we're not going to really stop you even though we could."
  15. Quote:
    Originally Posted by William_Valence View Post
    "We're lucky, though, that they're using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called 'Peter' is probably the Malta liason between the Rogue PPD and the Sky Raiders."

    Basically he's betting that there's not going to be any Malta there, and it's just going to be Sky Raiders. So there's the in story justification.
    If he really knows so much about Malta, then he'd be stupid to make that bet.

    Quote:
    And the other justification is, why have any lower level Heroes save the City? It's too much a risk, Positron should get over Vhaz conning gray, and save the Dam himself instead of sending Dr. Thingamajig and his merry band of catgirls. At some point people have to divorce level from the story and just enjoy a decent arc.
    First off, it isn't a decent arc. Second, we absolutely need to stop divorcing level from story. Lower level heroes save the city, higher level heroes deal with the global conspiracy. So, what is Roy Cooling's arc? Is it a save the city arc? Then why are Malta so visible? Why expose themselves to people who don't know they exist? Or is it ultimately a Malta plot arc? In that case, you shouldn't be sending lowbies, because they would get themselves disappeared if they didn't have PC immunity.

    Quote:
    And?
    AND, they weren't part of any organization that is influenced by Malta when they became aware of them. They didn't suddenly forget about Malta when they were shoehorned into Longbow for lack of any other heroic group to join so villains could beat them up.
  16. Quote:
    Originally Posted by Arcanaville View Post
    There are times I think you just like quoting my posts, whether you intend to actually respond to anything I say in them or not.
    Fine then, how do you suggest people treat design flaws of this nature, if said people are hoping the flaws are fixed rather than repeated?
  17. Quote:
    Originally Posted by Arcanaville View Post
    As to the OP, I don't know if I've ever been in a situation where someone explicitly claimed to be hit by Obliteration for literally no possible reason. In my opinion, its not enough to think you aren't at the beam: if I can't see it, I assume I'm in it. I would only bug a situation where I clearly saw the beam over there, and yet I got hit over here. I haven't heard of someone reporting that. I only hear reports of players getting hit and not seeing the beam. That wouldn't necessarily mean they were not actually in its path.
    It's still a design flaw. If we're supposed to get a visual indicator so we can avoid an effect, anything that prevents us from seeing said visual indicator is a flaw and should be fixed.
  18. Quote:
    Originally Posted by William_Valence View Post
    I like how you're saying that there's only so much that the characters should know, then ignore the fact that the devs decide how much it is that the characters know. Roy Cooling is at the top of the FBSA, and it was decided that a top member of the group that oversees the super powered individuals in one of the most powerful countries in the world would know a little about a group that's said to leave "Fingerprints staining the headlines with regularity".
    So if he's at the top of the FBSA and has a lot of influence with the hero community (most of whom had never heard of him until very recently), and he knows a little about Malta, why the hell is he sending relative newbies after them? These are the guys who eat inexperienced heroes for breakfast. Why, I remember back in the day, big tough level 50 tanks would wet their pants at the sight of a Sapper.

    Quote:
    Originally Posted by William_Valence View Post
    So Crimson and Viridian can be a part of an organization that Malta is influencing, and still be aware of them, but that gets thrown out the window for some reason for Roy?
    Crimson and Indigo weren't part of any known organization until i6.

    Quote:
    Originally Posted by Mr_Grey View Post
    Their troops in the streets? Still deniable assets.
    Their troops in the streets are a metagame kludge, as is their presence in the Grandville papers.
  19. No rating means no rating. It's impossible to award 0 stars.

    And yes, it is an author problem. The level of a mission can be set manually. Some people are under the mistaken impression that setting a level range of 1-54 for a custom group arc will make the arc accessible to more players, when really all it means is that it's balanced for no one and clogs up "my level" searches for everyone. Custom critters are very difficult to balance for low levels to begin with, but trying to make them also give decent rewards at high levels means they trounce lowbies. Yes, your solution of narrowing the level range is the one most experienced authors use. Sure, it means a lowbie can't play your level 35-54 arc, but it also means that once that lowbie hits level 35 the difficulty of the arc will be properly balanced for them.

    I personally skip over any arc with an excessively wide level range, unless it's all standard groups such as Council, 5th, or CoT, which span a huge range but swap in different critters at various levels to maintain balance. You can't do that with custom critters though.
  20. Quote:
    Originally Posted by NekoNeko View Post
    Why?

    It's been this way on CoV side for years. You don't get any regular contact at level 5, just the newspaper contact, and you have to run those until you finish the first bank mission to get a regular contact. So finally CoH side does the same thing and suddenly we have multi-year vets running around thinking there is no path except Twinshot's arcs.
    No, it isn't the multi-year vets, it's the new players who will think there are no alternatives. Look how many people once ran the Hollows on one character after another, because that was where the game steered them and they didn't realize they didn't have to do it. Redside the paper was your only option, and that's where you were steered.

    Quote:
    Originally Posted by Samuel_Tow View Post
    This concerns me greatly, because the replacement content is not as good as the content it replaces, at least in my eyes. It has fewer missions, less fighting, more gimmicks, more ambushes and more dialogue vectors. At least with Atlas Park, I can skip most of it, but if Kings Row, Steel Canyon and Skyway City lose their arcs and have them replaces with only three or four contacts, each with three or four missions, each with a mandatory dialogue somewhere in it, then that will be a HUGE step down from what we have now.
    You know what else I don't like about the new way of handling content? The contact sequence. You don't get a new contact until you finish the previous contact's arc. This means you have to run the first arc in the chain on every character to run that chain, then the second, and by the time you get to the third or fourth contact you might have joined a team or run a TF and you've outlevelled them....then the next character has to do content you've already done even though there's still "new" content there for you, but you'll never see it unless you only solo or turn off XP. This is what I hate about Praetoria. Yes, the Hollows, Striga, Croatoa, etc did that too, but usually it was pretty easy to finish the arcs before outlevelling them.

    Quote:
    Originally Posted by Jasra View Post
    Pretty much what Sam said. It's a pointless, grindy mad-libbed waste of time. Even in the older stuff there's more than enough decent content to level up all the way. There shouldn't be any reason to ever do a generic radio/paper mission other than desire to do the mission or acquire the rewards unique to that system. Gating unrelated content behind it, on either side, is unnecessary.
    At one point villains could run out of content in the 30s. I came very close with my Brute, and I was running on Unyielding. A soloist on base difficulty would have easily run out. Now that we have XP smoothing and so much more content, I agree, they're pointless to require.
  21. I've never tried an MOKeyes but whenever I've been hit by either the Obliteration beam or Battle Maiden's death patches it's been due to either lag or a flyer being targeted. I turn my graphics settings waaaay down and they still draw in, although the green patch is a bit hard to see especially with all the other flashy crap going on.
  22. Quote:
    Originally Posted by Mr_Grey View Post
    And for you veterans out there going "Well, what if my character's a former Malta Gunslinger?"
    If your character's a former Malta Gunslinger nothing needs to change. You don't go around telling people "hey, look at me, I'm a former Malta Gunslinger!" You change your name, get plastic surgery, and hope Malta doesn't find you, and when someone says, "psst, there's this top-secret international paramilitary organization called the Malta Group," you act surprised.

    Quote:
    Now, I know it's been a long time since the Malta Group was introduced to the game. Lots of players have dealt with them. With the way the story is set up, though, you're still only looking at a core group with a maximum of eight people really knowing what's going on (unless, of course, you want to tell me that the Malta Group tries Operation: World Wide Red against EVERY SINGLE HERO who shows up at Crimson's doorstep). Convincing everybody else of what they know... Well... Then they wind up sounding like spandex-clad conspiracy theory nutjobs, don't they?
    Well there was that giant robot rampaging through Founders Falls...then again giant robots are a dime a dozen in a comic-book world.
    Quote:
    Why would Reichsman capture Gyrfalcon? Seriously. Who is that guy?
    The Reichsmann TFs should have been treated as the Highlander 2 of CoH. Unfortunately, whoever wrote some of the tip missions decided to have a bunch of 5th running in screaming "For the Reichsmann!" thereby officially recognizing the existence of those trainwrecks.
  23. Quote:
    Originally Posted by Venture View Post
    You can cure the Lost at level 10, but the mission that formally drops the reveal doesn't hit until the 25-30 bracket.
    There is no good reason for Montague's arc to go that low. Villains don't get to access the Midnight Club until level 30, after all.

    Quote:
    Crey isn't formally outed as corrupt until 45-50 unless you run tips in which case you know at level 20. (Villains get it at level 15 through regular missions.)
    Villains get to find out that Crey is corrupt because they don't care. Heroes know Crey isn't entirely on the up and up as soon as they encounter them, they just can't prove it until the 40s. As soon as you agree to start Manticore's task force he flat out tells you "Crey is corrupt but I can't prove it." Your contacts in the early 30s are pretty up-front about it too.

    Quote:
    The Praetorian invasion is all over the place. So is "the coming storm". The 5th/Council nonsense is a Gordian Knot. And on, and on....
    No argument here.

    Quote:
    If content set B is added after content set A in real time, then content set B must take place after content set A in game time as well. In most cases this means A must be removed to make way for B, and there is nothing wrong with that. Dynamic worlds require change, not mere agglutinization.
    In that case Ouroboros would need to be seriously reworked to make the older content actually accessible, rather than being treated simply as a means to run content you've outlevelled with that obnoxious task force mechanic in place. Its entire reason for being would have to change. And there would have to be enough new content to level up from 1-50 in "real time," for both heroes and villains.
  24. Quote:
    Originally Posted by Venture View Post
    BTW, Eva, "bosses off" is the default. You have to explicitly turn them on.
    Yes, it is the default at the difficulty changer, but the missions are designed around the assumption that bosses are on. That is what I mean by "default." And if you are not solo you can't avoid them at all. A Scrapper should never be required to turn bosses off due to difficulty, ever, unless you playing some kind of weird concept build.
  25. Quote:
    Originally Posted by warden_de_dios View Post
    Ambushes in new content is nothing compared to the ambushes World Wide Red throws at you.
    World Wide Red contains the best ambush ever. Protean just wishes he could top it.

    Quote:
    Originally Posted by Kitsune9tails View Post
    I beleive the walls of text are a way of addressing a player complaint.

    If you are not the mission holder in a mission, much of the text explaining what you are doing and why is not visible to you. One answer? NPCs that give exposition in dialogue. To a point, I think it's an improvement.
    Exposition, yes. But when that exposition is one line out of line after line of jokes or "characterization" (said characterization lately consisting mostly of gimmicks or characters who speak very much alike), the actual story-relevant information is, again, lost to most people.

    Quote:
    Originally Posted by Mr. DJ View Post
    wonder if anyone has tried to defeat that giant group of bosses in the Villain-side version yet...
    Tried.

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm the wrong guy to say this to. I don't really care about variety. I liked City of Heroes back in 2004 and I liked what I liked back then even to this day. To my eyes, the many gameplay and publicity stunt gimmicks do little more than detract from the experience. I want to experience a story, and the legacy content did this perfectly well.
    <snip>
    Gimmicks do not make a story arc good. In fact, when a story arc is boring, they just make it worse. Graves and Twinshot are the perfect example.
    I agree with everything you said here.

    Quote:
    Originally Posted by Arilou View Post
    You're complaining about "The Princess is in another castle" and then hold up World Wide Red as a GOOD example of storytelling?
    World Wide Red is not an example of "The Princess is in another castle" because every mission actually contains plot-relevant information. If World Wide Red was more like Maria's arc (the epitome of "Your Princess is in another castle") it would be just as long and in the last mission you'd find the Chinese ambassador.