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Quote:Yes, she should have, and that bugged me too.As for the OP, I never accepted the WIR thesis in the first place. I do think Alexis' death is exploitive, though, and was not very well-handled. The "negotiation" scenario is really not credible and even without the Liberty Belt she should have been able to at least try to fight back.
And yes, her death is a fridging. It was clearly set up to upset Statesman and discredit Manticore. If they had killed her for her "magic blood" or because she knew something they didn't want her to talk about, it wouldn't have been, but they didn't.
Incidentally, that page the OP linked to isn't really a good representation of the Stuffed in the Fridge trope, as it simply lists all the examples of female characters in comics having bad things done to them. The trope is more specific than that. It applies only to women having bad things done to them for the sole purpose of motivating another character. In other words, if the victim hadn't been important to that other character, they would have been left alone. Ms Liberty's "death" in the RSF is another in-game example; we beat her up for the sole purpose of getting Statesman to fight us, and he only does this because she's personally important to him. If we'd beaten her up to get Longbow off our backs and someone with no personal relationship to her had decided that we were too dangerous for anyone else to handle, send in the Freedom Phalanx, the trope wouldn't apply. -
Quote:It's considered even more of an ethical violation to muck around with someone's mind to make them behave, and that didn't stop her.Typically, it's considered a serious ethical violation to force one's way into someone's mind and pull out whatever information one wants.
Unless you've already been in there, and won. -
Quote:There are some things in this game that can only be defeated with a stolen SMG and a vial of bees. I'm not sure what those things are, but if I ever do find out I will shoot them and throw bees at them and win while you will be screwed.You, ah, do know you can actually delete most temp powers, right?
Without needing to use them?
On the very first page of the creator is a blatant grammatical error. I find this even more inexcusable than all the UI problems (and yeah, I've forgotten to pick my secondary too.)
Edit: None of my GMs allow Kender in their games. Kender are either annoying or out-of-character. Don't forget, they used to have taunt as a racial ability. -
Does not. He got them started and has probably set something up to keep them financed in case of his death, but he doesn't need to be around to keep them going.
Although his role in Twinshot's arc makes it unlikely to be him. -
This. If they had announced, for instance, around i15 that the Incarnate system would be all trials, people would have yelled and they wouldn't have the "well we didn't think you'd want that and we already have the next few issues all planned out" excuse.
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The newer missions are very light on clues. This is bad. It means I miss things because I was busy fighting when they happened.
They also should take a hint from the older content (note to the dev team: they did a lot of things right and you should copy those things) and have the clue that sums up the arc so far, which updates every time you talk to your contact. That way, if someone misses something they'll still know what's going on. -
Quote:Maelstrom being the AV in an Incarnate trial is like Stilt-Man getting the Power Cosmic.But in any case, it's not Batman you should be referencing, it's Superman, or the Silver Surfer. And Maelstrom is no Silver Surfer, I don't care how much magic juice the devs want to give him.
Eco
....who then started another forum thread about how all the good names are taken. -
Quote:Whether or not it's good enough depends on when it comes out and what it is. If Posi's idea of solo incarnate content is anything like Posi's idea of giving people who missed the Isolator badge the opportunity to earn it, then no, it's not good enough. And since I get the impression that he really really really doesn't want to pull people away from his precious trials, I have no reason to believe it will be good enough until they actually tell us what it is and that we'll have it sometime before i25.Doubly so, when the Devs say they have plans for solo incarnate content but for some reason that's not good enough?
Actually scratch that. Anytime after i22 is not good enough. They've had plenty of time to process the fact that people want a viable alternative to multi-team raids. -
Quote:If you turn your difficulty up high enough your "helpers" tend to get themselves dead pretty quickly, although not until after they aggro half the map (Serpent Drummer is the worst for that; who decided to give a brainless NPC "helper" +perception again?) States is the only one I couldn't get killed, probably because he appears in the Battlemaiden missions. He's also the most annoying one, what with his hand-clap spam. What you are doing Statesman, it is the opposite of help. L2play, kthxbai, /kick Statesman.Nope. You've gone from "I've singlehandedly torn through all the big-bad Praetorians" in the old mission to "I've been told to sit back and watch like a good third-stringer as Statesman/Positron/Whoever else they've thrown in the mission to aggro on things a mile away and one shot them finishes the mission for me, and defeat not Tyrant but a guard who's been raiding his dress rack."
Yeah. The new version sucks. -
I don't like the entirely raid-based focus of the endgame either, but one thing:
Quote:All the redside SFs except the RSF only require four people to start, and the RSF actually makes sense to require eight, since you go up against eight heroes at the end. Why the minimum team size requirements for the heroside TFs haven't also been lowered, I have no idea.It has been this way ever since I first joined this game way back in i1 or i2 (i forget which). The low level TFs like Positron only required a handful of players. The higher you got in level, and the more you "progressed" the more people were needed for each TF. All of the high level TFs required 8 people if I recall correctly. When City of Villians came out it continued this trend. -
It also lets you access "board Train" missions. Very handy when you're running the Khan TF with a Rogue.
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So this is the trial where we finally get to kill Maelstrom, right? RIGHT? Seriously, if he teleports away one more time it will mean that either either a) everyone on Primal Earth is hideously incompetent or b) his Marty Stu status is officially confirmed.
And yeah, Incarnate power respecs please. By all means, limit them, but anything, anything would be better than starting the grind all over. And a solo/small team Incarnate path too, please. You can add all the new trials you want but most people will still run BAFs until their eyes bleed. Those of us who want at least a little variety to our endless grind already have to wait a lot longer to do anything else. -
Does this Victorian Steampunk belt make my butt look big?
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Quote:They already do.Not going to happen because it would require the devs to implicitly approve of farming.
I think the word you're looking for is "explicitly," and I really wish they'd just do it, or actually do something to curb it. As it stands, nobody benefits from this wishy washy "we want you to farm what we want you to farm and we don't want you to farm that other thing but we're not going to really stop you even though we could." -
Quote:If he really knows so much about Malta, then he'd be stupid to make that bet."We're lucky, though, that they're using Sky Raiders; it means that Malta is trying to have as minimal a presence in this operation as possible. This man called 'Peter' is probably the Malta liason between the Rogue PPD and the Sky Raiders."
Basically he's betting that there's not going to be any Malta there, and it's just going to be Sky Raiders. So there's the in story justification.
Quote:And the other justification is, why have any lower level Heroes save the City? It's too much a risk, Positron should get over Vhaz conning gray, and save the Dam himself instead of sending Dr. Thingamajig and his merry band of catgirls. At some point people have to divorce level from the story and just enjoy a decent arc.
Quote:And? -
Fine then, how do you suggest people treat design flaws of this nature, if said people are hoping the flaws are fixed rather than repeated?
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Quote:It's still a design flaw. If we're supposed to get a visual indicator so we can avoid an effect, anything that prevents us from seeing said visual indicator is a flaw and should be fixed.As to the OP, I don't know if I've ever been in a situation where someone explicitly claimed to be hit by Obliteration for literally no possible reason. In my opinion, its not enough to think you aren't at the beam: if I can't see it, I assume I'm in it. I would only bug a situation where I clearly saw the beam over there, and yet I got hit over here. I haven't heard of someone reporting that. I only hear reports of players getting hit and not seeing the beam. That wouldn't necessarily mean they were not actually in its path.
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Quote:So if he's at the top of the FBSA and has a lot of influence with the hero community (most of whom had never heard of him until very recently), and he knows a little about Malta, why the hell is he sending relative newbies after them? These are the guys who eat inexperienced heroes for breakfast. Why, I remember back in the day, big tough level 50 tanks would wet their pants at the sight of a Sapper.I like how you're saying that there's only so much that the characters should know, then ignore the fact that the devs decide how much it is that the characters know. Roy Cooling is at the top of the FBSA, and it was decided that a top member of the group that oversees the super powered individuals in one of the most powerful countries in the world would know a little about a group that's said to leave "Fingerprints staining the headlines with regularity".
Quote:So Crimson and Viridian can be a part of an organization that Malta is influencing, and still be aware of them, but that gets thrown out the window for some reason for Roy?
Their troops in the streets are a metagame kludge, as is their presence in the Grandville papers. -
No rating means no rating. It's impossible to award 0 stars.
And yes, it is an author problem. The level of a mission can be set manually. Some people are under the mistaken impression that setting a level range of 1-54 for a custom group arc will make the arc accessible to more players, when really all it means is that it's balanced for no one and clogs up "my level" searches for everyone. Custom critters are very difficult to balance for low levels to begin with, but trying to make them also give decent rewards at high levels means they trounce lowbies. Yes, your solution of narrowing the level range is the one most experienced authors use. Sure, it means a lowbie can't play your level 35-54 arc, but it also means that once that lowbie hits level 35 the difficulty of the arc will be properly balanced for them.
I personally skip over any arc with an excessively wide level range, unless it's all standard groups such as Council, 5th, or CoT, which span a huge range but swap in different critters at various levels to maintain balance. You can't do that with custom critters though. -
Quote:No, it isn't the multi-year vets, it's the new players who will think there are no alternatives. Look how many people once ran the Hollows on one character after another, because that was where the game steered them and they didn't realize they didn't have to do it. Redside the paper was your only option, and that's where you were steered.Why?
It's been this way on CoV side for years. You don't get any regular contact at level 5, just the newspaper contact, and you have to run those until you finish the first bank mission to get a regular contact. So finally CoH side does the same thing and suddenly we have multi-year vets running around thinking there is no path except Twinshot's arcs.
Quote:This concerns me greatly, because the replacement content is not as good as the content it replaces, at least in my eyes. It has fewer missions, less fighting, more gimmicks, more ambushes and more dialogue vectors. At least with Atlas Park, I can skip most of it, but if Kings Row, Steel Canyon and Skyway City lose their arcs and have them replaces with only three or four contacts, each with three or four missions, each with a mandatory dialogue somewhere in it, then that will be a HUGE step down from what we have now.
Quote:Pretty much what Sam said. It's a pointless, grindy mad-libbed waste of time. Even in the older stuff there's more than enough decent content to level up all the way. There shouldn't be any reason to ever do a generic radio/paper mission other than desire to do the mission or acquire the rewards unique to that system. Gating unrelated content behind it, on either side, is unnecessary. -
I've never tried an MOKeyes but whenever I've been hit by either the Obliteration beam or Battle Maiden's death patches it's been due to either lag or a flyer being targeted. I turn my graphics settings waaaay down and they still draw in, although the green patch is a bit hard to see especially with all the other flashy crap going on.
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Quote:If your character's a former Malta Gunslinger nothing needs to change. You don't go around telling people "hey, look at me, I'm a former Malta Gunslinger!" You change your name, get plastic surgery, and hope Malta doesn't find you, and when someone says, "psst, there's this top-secret international paramilitary organization called the Malta Group," you act surprised.And for you veterans out there going "Well, what if my character's a former Malta Gunslinger?"
Quote:Now, I know it's been a long time since the Malta Group was introduced to the game. Lots of players have dealt with them. With the way the story is set up, though, you're still only looking at a core group with a maximum of eight people really knowing what's going on (unless, of course, you want to tell me that the Malta Group tries Operation: World Wide Red against EVERY SINGLE HERO who shows up at Crimson's doorstep). Convincing everybody else of what they know... Well... Then they wind up sounding like spandex-clad conspiracy theory nutjobs, don't they?
Quote:Why would Reichsman capture Gyrfalcon? Seriously. Who is that guy? -
Quote:There is no good reason for Montague's arc to go that low. Villains don't get to access the Midnight Club until level 30, after all.You can cure the Lost at level 10, but the mission that formally drops the reveal doesn't hit until the 25-30 bracket.
Quote:Crey isn't formally outed as corrupt until 45-50 unless you run tips in which case you know at level 20. (Villains get it at level 15 through regular missions.)
Quote:The Praetorian invasion is all over the place. So is "the coming storm". The 5th/Council nonsense is a Gordian Knot. And on, and on....
Quote:If content set B is added after content set A in real time, then content set B must take place after content set A in game time as well. In most cases this means A must be removed to make way for B, and there is nothing wrong with that. Dynamic worlds require change, not mere agglutinization. -
Yes, it is the default at the difficulty changer, but the missions are designed around the assumption that bosses are on. That is what I mean by "default." And if you are not solo you can't avoid them at all. A Scrapper should never be required to turn bosses off due to difficulty, ever, unless you playing some kind of weird concept build.
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Quote:World Wide Red contains the best ambush ever. Protean just wishes he could top it.Ambushes in new content is nothing compared to the ambushes World Wide Red throws at you.
Quote:I beleive the walls of text are a way of addressing a player complaint.
If you are not the mission holder in a mission, much of the text explaining what you are doing and why is not visible to you. One answer? NPCs that give exposition in dialogue. To a point, I think it's an improvement.
Quote:wonder if anyone has tried to defeat that giant group of bosses in the Villain-side version yet...
Quote:I'm the wrong guy to say this to. I don't really care about variety. I liked City of Heroes back in 2004 and I liked what I liked back then even to this day. To my eyes, the many gameplay and publicity stunt gimmicks do little more than detract from the experience. I want to experience a story, and the legacy content did this perfectly well.
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Gimmicks do not make a story arc good. In fact, when a story arc is boring, they just make it worse. Graves and Twinshot are the perfect example.
World Wide Red is not an example of "The Princess is in another castle" because every mission actually contains plot-relevant information. If World Wide Red was more like Maria's arc (the epitome of "Your Princess is in another castle") it would be just as long and in the last mission you'd find the Chinese ambassador.