Eva Destruction

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  1. Custom bosses are finally doing emotes.
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    Bosses in "defeat boss" objectives will not perform emotes assigned to them.

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    As of i15, my custom bosses were all emoting properly. Previous to the patch they were not.

    Shield defense enemies still don't perform at least some emotes.
  3. Mine work fine. They are in the same locations as they were before the patch. What maps are you using?
  4. Yes, they are available in the Assault sets. Energy Assault doesn't require the snipe (I don't think) but I would like to add it to a custom critter in i15, but only if it's interruptible.
  5. No there is not.

    Unless you haven't published the arc yet and want to mess around with the .txt file and hope you don't break anything.
  6. After all this time, Eva Destruction is still my favorite toon name ever.

    Close seconds would be my (now rerolled) Mind/Thorns dom Jenna Cyde (who got a lot of "hey you stole the name I wanted") and Dream Siege, my Ill/Emp controller.
  7. It is under unique warehouses, I believe it's called "Dance Rave." The carnie warehouse is not currently available.
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    yeah .. been in a few myself
    would be nice if you could accually 'rate an arc 0 star'

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    Double-click the 1 star. It registers as zero stars.

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    Which shows up as "unrated" if you're the only one who rated it, and will be done away with in i15 anyway, so if it's really that bad, better rate it a 1.
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    And they're letting Council members work in their warehouse...this place might have worse security than MAGI.

    [/ QUOTE ]The Council warehouse was a separate entity from Magewyn (or MAGI, obviously). The idea was that you had Lily keeping an ear to the ground regarding the poison and her lead brought you to the Council.

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    Her introductory dialogue made it sound like the two were somehow related, and she was trying to tell me about the urn. After the first mission I figured out that the description was stuff my character already knew.

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    Even though I look nothing like the guy in the picture, and there aren't exactly a lot of women in the council...oh hey, look it's a key card. You'd think the magnetic strip would give that away...apparently whatever Lily's on is affecting her perception as well as her memory.

    [/ QUOTE ]Yes, Lily is intentionally... erm... perceptively challenged. Hence her asking suggesting that it might be a discount card the crux of it isn't so much to sneak in under disguise but rather to know (A) where the base is and (B) to open the front door.

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    I figured that, it was more of an in-character observation of her stupidity. Kira doesn't think much of her, obviously...which actually makes her perfect for this kind of story since she can be done away with at the end if your character wants to.

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    I look forward to I15 when I can set levels. Unfortunately, the only Council mobs who span 1-54 are warwolves and Arch Villains. Come to think of it, I should have just created a custom. I think I shied away from that because it's hard to make a convincing Council without the authentic Council bits & bobs. I faked it up for the NPC you come across but you only see him for a second. I didn't think it'd work as well for a boss you're really looking at.

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    Well I don't really look at bosses since I have hurricane on and they're flat on their backs for most of the fight...but most people would, yes. If you're going to set a level range I'd suggest 35-40 or so....it's good as a high-level caper arc.

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    And apparently I only have 45 minutes to do it in...or what? The gas is going to dissipate? The rescue squad is going to finally come up with bio-hazard suits? The super-powered robot squad is going to show up? Why am I on a time limit?

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    The antidote only lasts so long. I'm almost certain that's in the text.

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    I might have missed it. Maybe some more of that orange text you use for "This is my idea" in the contact briefings, reminding you that you have only 45 minutes before the antidote wears off?

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    What's this "Urn of Jubilee" this Blasted Hero was supposed to guard?

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    That would be me changing the name of the objective partway through creating the arc and then missing an instance of its name in the revision. Thanks for catching that. Although, the original intent was that the object was an urn supposedly containing soil from the Garden of Eden (The "Book of Jubilees" being the name of an alternate accounting of Genesis). I was making a newbie character once and was visiting MAGI and saw that they had the same urn sitting there with a plaque saying it was water from the Well of Furies and shifted it to that to make it slightly more canonical. I think I'm going to go back to the Jubilees thing since, as you point out later, there's not a whole lot to unlock about a vase of water whereas tapping the power of some dirt might be a little trickier.

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    That would work too, actually. Especially since my first thought upon seeing "Well of Furies" is "I'm gonna drink this and be UBER!!!" Which of course the MA can't protray.

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    No big heroes trying to stop me, nothing. Well, I got the urn, but it was a bit anti-climatic.

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    Another thing I'm waiting on I15 for. I had tried to make sure the boss was between you and the objective but apparently it's not working for me.

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    It did work, the boss was right up front and the urn was way on the last floor. It's just that the rest of the mission was full of guys the gas should have done away with, who really did nothing to indicate that they were defending an important artifact.

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    You are, however, not the first to say that the final mission is too easy (despite me trying to fix that) so I'll have to work at it harder. I think I'm a little gunshy of super-ultra-monster custom mobs and so erred on the side of caution.

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    Your custom mobs were totally not difficult. Some of that was due to the map, Stormies are good in tight spaces. At the higher levels that (IMO) this story is suitable for, a few custom bosses shouldn't give most people problems, as long as you don't go nuts with the power settings. You don't need to bring in the Freedom Phalanx or anything, just maybe some "early responders." It's not about the power-level, it's the sense of urgency, on the heroes' part. The final mission was lacking that.

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    It seems that you did ultimately enjoy the arc despite its warts and I really appreciate you giving it a run through and your opinions so I can polish it up further.

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    Let's see, things I did like: Totally self-motivated villainy, and nobody profits but me. Smart villainy, I use a method other than "go in and smash everything." Obviously carefully proofread, I caught two typos and they were in custom character bios. Smooth gameplay throughout. Logical story progression once I figured out that my character was planning to steal the urn from the beginning. The normal office-to-green office progression, and the maps were similar enough that it seemed like the same office. Yes, it was overall a pretty enjoyable arc. It just needs a bit more polish to make it really really good.
  10. [ QUOTE ]

    33) Longbow DOES realize the Rogue Isles aren’t under American jurisdiction, right?

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    And that the use of Flamethrowers violates the Geneva convention?

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    39) Why are there “tarts” in Port Oakes but not St Martial?

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    There are, but the Family or Jezebel Jones sets them up in swanky hotels.

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    41) Does anyone besides me get a huge kick out of the fact that the Placate animation is the Jedi mind trick hand wave?

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    Yes
  11. Ok, Jophiel asked for feedback but I couldn't find a thread for the arc (although admittedly I didn't look too hard) so I'm posting a review here. It's an attempt at an in-character review because I felt like it.

    **SPOILERS FOLLOW**




    Standing Within the Mists (Arc ID 209473)

    So MAGI is moving some magic thing to some place called Magewyn Arcane Research. Well if you saw it on the news, and this magic thing is important, MAGI security must be worse than I thought. And they're letting Council members work in their warehouse...this place might have worse security than MAGI.

    Well well, the little junkie wants to "borrow" money. What, you've run through whatever the Council guy had in his wallet already? A super-poison though...that could have its uses, in the right hands. I'll tell you what Lily, I'll "help" you if this lead of yours pans out.

    Well, what do you know, she was right. The poison gas, the antidote, and the how-to manual, all in the same easy-to-navigate warehouse instead of three separate labyrinthine bases. Stupid of them, convenient for me.

    So you're smarter than you look Lily. Now if only you didn't have that short-term memory problem...it's the Well of Furies dummy...but if you don't know what that is, so much the better for me. Here's a few bucks, don't fry your brain too badly, or you'll outlive your usefulness.

    Huh, so this Magewyn place has some security after all. And the cops on speed dial too, apparently. Too bad it isn't good security, and the Paragon Police are as incompetent as ever. And these Magewyn offices are a mess, there's a pile of junk in the corner that doesn't look like it's been touched in weeks. So what am I doing sifting through it? ((no interact text)) Eh, might as well stick the bomb here, doesn't look like anybody cares about this stuff.

    In case that memory thing's acting up again Lily, the first rule of working for Commander Kira is you don't ask questions. Just gimme the membership card. Even though I look nothing like the guy in the picture, and there aren't exactly a lot of women in the council...oh hey, look it's a key card. You'd think the magnetic strip would give that away...apparently whatever Lily's on is affecting her perception as well as her memory.

    Off to the Council base to detonate my bomb. This seems unnecessarily complicated. But at least they keep the console in a secure base. Well, sort of. You know, if you guys recruited yourselves some women you wouldn't have morons losing their wallets to some chick they met at a bar. And this base isn't as hard to navigate as I feared, I find what I'm looking for pretty easily. So this brilliant Council scientist is a Warwolf? Funny, I always thought they'd pretty much degenerated to a near-bestial state. And conveniently enough, he wrote down the activation code. So I trigger the bomb, and cause all kinds of chaos. Which, somehow, I can see even from inside a Council base. Well, I guess they have cameras all over the city or something.

    A little late to be showing remorse, isn't it Lily? If you'd paid attention, you would have known who you were dealing with...The point is everybody in that Magewyn building is choking on this gas, and I have the antidote...time to walk in and steal anything that isn't nailed down. And apparently I only have 45 minutes to do it in...or what? The gas is going to dissipate? The rescue squad is going to finally come up with bio-hazard suits? The super-powered robot squad is going to show up? Why am I on a time limit?

    What's this "Urn of Jubilee" this Blasted Hero was supposed to guard? Hmm, there sure are a lot of people still alive in here. Apparently this gas also gives office workers super powers. And that janitor is going to need "bleach and a mob" to clean it up. Well, I guess I shouldn't be surprised that an Arcane research place would have wizards...((with a typo in their bio, "hia skin and brain")) You'd expect maybe some rescue crews in full bio-hazard suits and gas masks...but no. Just super-powered office workers. No big heroes trying to stop me, nothing. Well, I got the urn, but it was a bit anti-climatic.

    I mean, this is supposed to be water from the Well of Furies, and the whole time I had a grand total of ONE hero trying to stop me from taking it. This was TOO easy. So easy I'm having trouble believing it's the genuine article.

    And apparently for some reason I can't just drink it...I have to unlock its secrets first. Why can't I just drink it? Is there a sign on it saying "do not drink?" Maybe some vaguely worded instruction manual, that totally fails to tell me what to do but specifically tells me what NOT to do? You'd think, with something so important, there would be more buzz around the Magewyn offices. There would be references to it all over the place. But for all I know this is water from the office water cooler.

    My plan was a good one though, if I do say so myself. That junkie trash did give me some good leads, and it's always a good idea to eliminate as much resistance as possible BEFORE you go in. Too bad the Council's stuff doesn't work as advertised...maybe they shouldn't be trusting a Warwolf with super-advanced chemical weapons. Still, with everybody in that building dead or insane, nobody knows who took the thing, (well except Lily, but she seems accident-prone) so it's mine, all mine, and I do like that.
  12. I ran "Astoria in D Minor" based on multiple rave reviews...it's worth slogging through Banished Pantheon with Dark Melee, and that's saying something. Those masks have some kind of crazy-high defense. Although I'll be using Kira to run your other one, zombies burn good

    Darkfire has run through pretty much all the arcs suggested for her, and I'm starting to tief arcs suggested for other characters, and just running stuff with good reviews, stuff by authors whose other arcs I liked, and random searches. Scrapperlock. She's coming up on level 30, so I've got a few "I'll try this now and see if it kills me" arcs for her.

    Things I've noticed: I hate CoT ghosts. Hate hate hate. Of course, the enemy group as a whole lends itself well to the darkity dark theme I have going.

    Custom enemies are made of defense debuff. Those that don't have any, do insane damage. Also, KO blow never misses, even if the enemy doesn't have Rage.

    Shields has confuse resistance, apparently.

    Also, Thunderkiss totally pwnd the arcs suggested for her, so if anybody has any more Malta, Knives or Rularuu arcs, bring 'em on!
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    6) The Atlas Statue is a structural impossibility which leads one to think that it was created and maintained by someone with stone shaping powers. This being the case; what happens when that person dies?

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    It's a steel (or impervium) framework with a stone skin. The earliest version only used the stone covering on the continents of the globe, the rest of the globe's framework was exposed.



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    But they filled it in at some point in the future apparently. Because on the ruined Atlas Park map the broken globe seems pretty solid inside.
  14. My first 50 trained for level 50 with Ravenstorm just because he looked so lonely standing out on that rock, nobody ever trains with him.

    My favorite was Infernal back when he was called InfernalLeader. Now it's whoever's most convenient.

    Who is Proximo? The guy in Cimerora? He'd probably see a lot of use, since so many people get levels on the ITF.
  15. Hero: Crimson. He's just bad[censored]. And he lets you fight a giant robot.

    Villain: Vernon Von Grun, by far. Aside from his general mad-scientist awesomeness, he's one of the few villainside contacts that recognizes your character's awesomeness and treats you with respect.
  16. I don't care if people will downrate my arc, I cut/paste my objectives into the proper order because it bugs my eyes to have a messy nav bar and clue list in my arc.

    Although I don't down-rate other people's arcs for having stuff in an order that seems illogical to me.
  17. Do custom critters follow player rules for snipe powers (interruptable, has to have line of sight at the beginning and end of the activation time) or NPC rules (once they activate it, you're going to get hit)?
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    In my experience of this so far, I'd say that most maps are actually consistent, even if they're consistently wrong lol

    it's annoying that we have to do this extra work, but just think of the teeth-gnashing we'll go thru if (when?) they fix all the spawn points and our missions are then all wrong again!

    Eco

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    You mean all the teeth-gnashing YOU will have to go through. I make sure I pick maps where front is front, middle is middle and back is back.

    If they fix all the spawn points I will just have more maps to choose from.
  19. *Sigh*
    Can we please stop removing highly visible and obvious emotes that scream, even from a distance, "OBJECTIVE OVER HERE!"? Seriously devs. We do NOT enjoy scouring every inch of a ginormous map to find that one captive.
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    In a three story office the thing listed as front was in the back the thing listed as middle was in the front and the thing listed as back was in the middle... which happened to also be their order in the mission architect. I rearranged them and now they seem (on 1 try) to be showing up in a more appropriate order.



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    It could be a problem with that particular map. I had a mission in one of my arcs, on a 3-story lab map, where a destructible object set to spawn "middle" would consistently spawn in front. There were several middle spawn points available, which were not being used by other objectives. When I switched to a different (smaller) 3-story lab map, the object would consistently spawn on the second floor, where I wanted it.
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    I don't particularly care for mob dialog as a way to convey important clues. I'm thinking they should be flavor or summarized in an appropiate real clue (end-of-mission for patrols). That's just my opinion based on seeing how lost they can become in a team environment.

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    While sometimes mob dialogue can be important, especially in the case of "overheard" conversations between people who aren't inclined to be helpful to the character, I agree that it should be repeated in a clue.

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    It is also dawning on me that the order of your objectives as placed in the mission may have an effect on what order your clues are listed in your Clues window. That would have a big effect on clue-reader-type players, especially the ones that don't read them as they get them.

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    It does. It also affects the order they appear in the Nav bar, which I consider important. I tend to put the primary objectives first (for example, if the contact says, "I need you to rescue this guy, and while you're there try to find out what the villain's plan is," I would want the nav to read "rescue the guy, find the villain's plan")

    Also, I believe I saw somewhere that triggered objectives may not work properly if the triggered objective is placed before the objective that triggers it.

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    However I'm coming to believe that order not only effects clues but also the order players will *generally* encounter your objectives and is at least as important as the Placement setting if not more so.

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    What are you basing this theory on? The spawning patterns in your own missions?

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    I really wish we could drag and drop objective order just like we can mission order.

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    As do I. Mostly because of the nav bar thing. I've come to accept that the clues I get will never be neatly lined up in the order I got them, which is why your clues should indicate where the information came from.
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    I know people that have been actively playing for 4+ years and cant play worth a damn. Not pl'd. No farming. Lots of hot cat girl ERP. RPers seem to be the players that cant figure how to play.

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    What a load of stereotyping, discriminatory hogwash. Good job on generalizing RP'ers solely as cat girls and ERP'ers too.

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    Actually I find some of the worst players have names like xxxfirekinxxx, cookie-cutter uber purpled-out builds, and a complete lack of understanding that not every mission in the game is [insert favorite farm mission here] and sometimes the one tactic you know will not work.
  23. Use whatever rank suits the enemy best. If you think your big bad should be an AV, or EB, make him an AV or EB. Just don't make him too hard, if you want the arc to be solo-friendly. If you can solo your scaled-down AV with a squishy, chances are most other people will be able to solo it too.
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    Something akin to the ITF or the STF may not fit in 100kb.

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    Considering that a huge chunk of that 100kb is taken up by adding even a few custom critters? Yeah, they likely would. They have few unique objectives, and not a lot of flavor text.

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    You’re picking out the recent TFs because they happen to support your stance, is all. There are more TFs in the game with more than 5 missions, and even disregarding those, the normal arcs (which I would say mirror what we make in the MA more) are predominantly over 5.

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    Yes, you're right, Positron and Dr. Quaterfield TFs are waaaay over 5 missions.

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    Even taking the same timeframe as your TF examples, of arcs introduced since, say, Croatoa, the predominant arc-length is over 5.

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    Jim Tremblor: 3 missions. Penelope Yin: 1 fed-ex, 1 hunt, 3 missions. Doc Delilah: 2 fed-exes, 3 missions. Agent G: Ok, even counting the four repeating missions as one, it's 7 missions.

    Gordon Bower: 2 fed-exes, 1 hunt, 5 missions. Skipper LeGrange: 1 hunt, 4 missions. Kelly Nemmers: 2 hunts, 3 missions. Buck Salinger: 1 fed-ex, 5 missions

    Levantera's First arc: Bunch of fed-exes, 5 missions. Second arc: 1 fed-ex, 3 missions. Serpent Drummer: 6 missions. Gaussian: 6 missions. Dark Watcher: 6 missions. Ok, so the RWZ arcs are a bit over 5 missions.

    Mercedes Sheldon 1st arc: 1 hunt, 3 missions. 2nd arc: 1 hunt, 4 missions. 3rd arc: 3 missions. Villain arc: 1 hunt, 2 fed-exes, 2 missions. Also, despite being connected, all these arcs have a conclusion of their own.

    I'm not even going to get into all the regular villainside content.

    So, where are all these newer arcs that are "predominantly" over 5 missions long?
  25. Or they know it's broken, and don't know how to fix it. Or they fixed it, and it broke again.

    So send the author a tell, because they may be unaware that their arc isn't working.