Eva Destruction

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  1. Either it's the same reason for the erasure of your prestige total when you quit the SG (ie storing it is too low of a priority for them to figure out a way to do it) or it's to prevent people from unpublishing their highly rated arc, replacing it with something completely different, and trying to pass the new one off as a highly rated arc.
  2. The only thing stopping you from replacing your old arc with a completely new arc is the pain in the butt factor of editing a published arc. Well that, and the fact that publishing a brand new arc and claiming that it has 100 plays is flat out dishonest.
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    Exactly! None of those things got patch notes! That's my point, I had to wait to hear that my arc didn't work from people who wanted to try it.

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    Some of mine were invalidated but didn't even get flagged as such when I checked the list. Had to run them to find out myself.

    They really need to do a better job of that and a tell informing the author would be very, very nice.

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    Or heck, even a pop-up on login, when there is a new patch, warning people to check their arcs, since X has been changed and if your arc contains X it may now be invalid.

    Instead, we don't even get a patch note on the generators. The patch note on destructible objects simply says "Removed powers from Destructible Object mission objectives that harmed or affected players in some way." This implies that the old object will still be there, just work differently, which is not true.

    And yes, I realize that MA authors are a "small" portion of the playerbase, the removal of one MA item isn't a big deal for the game overall. Well neither is the tweaking of how one power works in PvP, and that gets a patch note.
  4. Explosives damage everyone around them when they blow up too. Most destructible objects do. And yet most of them were replaced with non-damaging versions with minimal fuss.

    I would like to know what is so special about the generator, that it could not be made non-damaging.

    What really irritated me was that the generator and the maps were removed with no patch note. The mitos got a patch note.
  5. "Empty" is in the Standard enemy group list.
  6. You can set the map to "empty" and populate it with allied bosses and patrols. You will have to add something like a blinky that allows the mission to be completed.
  7. Let's ignore for a moment the fact that our civilians are invincible, our buildings are indestructible, and the Rikti will eventually get bored and leave whether we fight them or not. Aliens are invading your city. You have superpowers. You fight them. Duh.

    I'm kind of glad it's only for the weekend this time though. When they were week-long, by Monday the novelty wears off and they become an annoyance, as they always invade the zone I'm trying to do other stuff in.
  8. First of all, even if we were getting anywhere near the ticket cap, the fact that it would take one of us twice as long to get there is a problem.

    Two....what Mandu said.
  9. I care. On one of the duos my husband and I run, it seems that he always gets about twice as many tickets as me. We are the exact same level most of the time. If this isn't just a quirk of the RNG, it's a problem, and needs to be fixed. Oh, and we're not getting anywhere near the ticket cap, so yeah, it actually matters to me if I'm getting ripped off for tickets.

    Question: Is the character who gets more tickets the one who initially aggros the mobs? My husband is a brute and I am a corruptor, so maybe that has something to do with it? I refuse to believe that some characters are just flagged for "get more tickets."
  10. If I can be, I'm so there. I'll try to bring friends.

    I don't want to commit to leading a team though, since I'm not sure if I can make it.
  11. [ QUOTE ]
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    This does not happen on all outdoor maps, so if anyone knows of specific maps with this problem that would be nice.

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    Hm. It happened on all outdoor maps I've tested, which include the now-unavailable burning forest, the Perez Park/Shadowhunter map, the Talos outdoor island-to-the-side map, the Dreck map, the Dark Astoria graveyard used in the TV arc, and the St. Martial causeway map.

    I haven't tested any but the Talos map recently though, so maybe some of them got fixed.


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    Hmm, sounds like all the maps you've had this problem on are the ones with the orange box entrance. Incidentally, the outdoor maps that I KNOW captives run to the exit on have other entrances, such as a truck...I've also done escorts on some of these maps, and they worked correctly.

    Could be related to the "exit is somewhere under the map" escort problem with these maps...the captive wants to run to the door but doesn't know where it is?
  12. [ QUOTE ]
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    If you think that the market hasn't negatively been effected, then you have a very narrow view of the market.

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    The effect has been a mixed bag so far, and jumbled up with other factors (holiday weekend, impending 2XXP weekend, new issue).

    As I've said elsewhere, I think it's way too early to proclaim MA's long-term effect on the market negative or positive.

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    Right. We can proclaim MA's long-term effect on the market about a week before i16 goes live. Then spend the next five months arguing about i16's long-term effect on the market
  13. [ QUOTE ]
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    • I don’t think my computer likes the combination of colors I just chose for my powers… my graphics card just burst into flames.

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    What colour were they?

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    Fire-colored!
  14. And the old Hover animation. I hate the new one.
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    Also, black Invul is, well, black. In fact, it's MORE obnoxious than hero Invul.

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    for years i thought villain invulnerability was a problem with my vid card. Then I upgraded, and it still looked like hot garbage.

    =(

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    I found it amusing and novel for about fifteen minutes. Of course that was when hero Invul still made you look like a walking lightbulb.
  16. Some more bugs I thought of:

    *Setting the minimum level range of a mission to "default" can sometimes set the mission to [some random huge number]-54. This makes the arc invalid, but no warning appears.
    *Setting a specific level range for a mission can cause the "enemies operating at a level lower than design intent" warning, even if all enemies in the mission exist at the minimum level chosen. This seems to happen with custom groups made up of standard critters.
    *When a specific minimum or maximum level is set, changing it back to "default" can cause the editor to close.
    *When a specific animation is chosen, changing it back to "default" can cause the editor to close.
    *Editing a standard NPC contact can crash the client when you click "Save."
    *Default contact descriptions don't show up in the "ask about this contact" field. They must be manually entered in that field, taking up more file space. This applies to both standard and custom characters.

    Also a question on missions auto-failing when a freed captive leaves the map: Is this only happening with timed missions, or has anyone seen it happen with missions that have other conditions for failure (escorts, escaping bosses, defendable objects.)?

    And if anyone has any more detailed info on the current Family bugs: Is it just the level 30-40 range that isn't spawning at all? Or does it affect the 20-30 range as well? Are they not spawning at all for both heroes and villains? What about low-level Family, I have read that they won't spawn below 20 for heroes, but need more details.
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    * Freakshow faction has incorrect level range designation

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    Are you referring to the fact that specific Freakshow critters only exist in the 20-45 bracket although the faction as a whole goes up to 54? I15 added individual 40-54 critters.

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    * All patrol text is issued as soon as mission is entered, which causes players not to be able to see the text and also causes $name substitution to fail (note: also happens in general PvE)


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    This doesn't happen on all maps, a more accurate description would be that all patrol text is issued as soon as the patrol spawns, ie when the section of the map they spawn in is populated.

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    * Rescues cannot run to door when freed on outdoor maps, and will instead simply stand still (after playing any rescue animations). [Note: I'm not sure this one should be fixed since some authors may be relying on this behavior for story purposes.]

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    This does not happen on all outdoor maps, so if anyone knows of specific maps with this problem that would be nice.
  18. Oooo, if we get the option to make Crippling Axe Kick not look stupid I might have to rethink my build.
  19. The people "in the know" are usually the ones that are quiet about it, aren't in broadcast about it, do it with their friends instead of bugging me, and aren't clogging up the AE search with the hundred thousandth "kill stuffz" mission.

    In other words, I don't care what they do.
  20. [ QUOTE ]
    I think "black" might be the color you're looking for. For instance, when you use "black" on the auras, they tend to simply disappear.

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    Most do, some don't. Tendrils for instance.

    Also, black Invul is, well, black. In fact, it's MORE obnoxious than hero Invul.
  21. A lot of pink going around in this thread...

    Eva Destruction will be getting blue-white Fire Manipulation.
    Dawn Apocalypse will be getting purple-tinged Dark Miasma.
    Black Omega (Energy/kin corr) will shoot red like a proper villain should.
    Commander Kira (Fire/Storm corr) will get whitish fire.
    All of my characters with pink pom poms will be getting not-pink pom poms.
    All of my characters with toggles will be getting the least visible option available. Except for my /fire brute, who will keep her fire-colored fire.
  22. Actually it'll help teaming. I find most of the teams I'm on horribly dull, as we just steamroll everything in seconds, even on Invincible. Some of us have been wanting higher difficulty settings for years, and here it is.
  23. I predict a lot of Dennis Learyesque rants about "whatever happened to fire-colored fire?" And pull up your pants!
  24. Whoo! I can actually have a challenge for my Scrappers, Brutes and That One Blaster now!

    I am so gonna go fight +4 Malta!