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Quote:Not doing it when the opportunity presents itself is the opposite of what villains do. Why aren't there any "go into Praetoria and steal anything that isn't nailed down" trials?The heroes will save the day. That's cool.
But let some villains try to double cross them, to steal the dangerous technology, to summon the fell abominable entity even while they are protecting their own interests while saving the world: it's more work, but that's what villains do!
The main character is the mission owner. A TF setting is more like a team book, where there isn't necessarily a main character. -
Quote:I was referring to the part where you save the world from yourself. You could have gone ahead and destroyed it, but you chose not to. The future is safe only because you let it be. Then you walk up to Recluse and demand his respect.A threat to whom, exactly? First I save the world (from myself, even!). Then I save the world from the Rikti. And then I go on a save-the-world spree. I don't sound like a particular big threat.
And then he sends you out to beat up his ex so you can wear a Servant of Recluse badge over your head, but that's neither here nor there.
Quote:Oh, I'm an equal opportunity kind of guy. I don't think a lot of heroes would appreciate someone like Westin Phipps as a co-op contact. Just as I don't appreciate a lot of the thinly veiled co-op-but-really-hero content.
The thought of hero characters being "forced" to work for Westin Phipps amuses me (I primarily play red-side, so sadistic glee is perfectly in-character!)
Peter Themari on the other hand....
Quote:Ouroboros: Tesseract is the villain-specific contact, I think. I don't really remember her arc though, or what you do in it. All of Ouroboros is pretty silly, red-side, anyway (oh you're irredeemably evil? Why here, have the keys to my time travelling phone booth! What could possibly go wrong?)
Quote:5th Column Strike Force: It is villain specific. But you do end up "having to clean up the mess you made" in a distinctly heroic fashion. There's no "how could we profit from this..?" There's just "oh noes, go save the world from Reichsmann!" That's almost worse, since it isn't even co-op.
Quote:Lord Recluse Strike Force: Never done it, but presumably it's not very heroic.
Quote:I don't care if my Heroes ever get a storyline that forces them to be dark. In fact, I'd prefer they didn't (an option to be dark is different).
I want my Villains to have chances to be villainous inside of co-op content.
I don't want to make hero players sad, I want to make villain players happy. -
Quote:At level 45-50 you decide to save the world from yourself. As stupid as all that "Destined One" crap was, at least it's clear that you are a real threat.The only thing these "stop the real villain" TFs accomplishes, is to drive home the fact that I'm not the real villain. At level 5, I'm a 'global threat'. At level 45, I save the world (literally). At level 50+ I save the world again and again and again?
Quote:First Ward is a prime example because they gave up even trying to explain why you spontaneously decide to help out. Oh sure, the doorman guy does a vague "there's heroes helping out in there, I bet you wouldn't be able to help out nearly as much as a hero". And apparently I'm an idiot and fall for it? Or something? I don't know. I rather liked the story in First Ward, but it was clear that it wasn't written for me. At all.
Quote:I'm still waiting for the Westin Phipps co-op trial. If I can save the world, surely heroes can burn a few school books. -
Quote:Reducing a 30-second stun to a 20-second stun doesn't really help you when you're dead in 10 seconds.I wonder if by changing Defiance to allow it to not only build damage, but also mez protection. The more a Blaster attacks, the more difficult it is to affect him with mez effects. Once mezzed, the Blaster may continue to attack, but only with it's earliest powers (as it works currently). Only now, the Blaster isn't just building up damage, but may attack long enough to break free from the effects and continue the fight.
Not that I think 30-second stuns have any reason to exist in the first place, see above. -
Quote:By the time someone has been around long enough to develop a preference that isn't born out of ignorance and the impressions they've received from other MMOs, they probably know how to get themselves PLd without resorting to RMT.Not sure Id classify a person's preferences as a 'fallacy' and Id venture to say that your opinion of the matter is a little dramatized. Some people spend hours working on SG bases, while others devote time to farming. Some enjoy playing stock broker on the market and others show great pride in collecting displaying badges. With the multitude of different aspects the game presents to players, why is it a strange concept to understand that some enjoy higher level TFs (where the majority of powers are available)/PvP and etc which many times utilize end game builds?
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Quote:It's not about the Puddle unless the devs make it about the Puddle. Just like it's not about Praetoria unless they devs make it about Praetoria. Since they actually seem to think the Puddle is a good idea no matter how often players who are frankly better at putting together a coherent story than they are tell them it's terrible, they're going to keep making Incarnate content about the Puddle.Just because it's Incarnate doesn't mean it's all about the Well of Furies.
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I don't think we've heard anything yet about changes to the backstory, involvement of the Furious Well, etc.
Quote:But I will restate what I've argued elsewhere, that players are not entitled to a say in developing the writing, no matter how invested in the game they. That is the province of artists (developers, in this case). The reader/consumer's province is to accept or to reject the final product. If people are really as angered by the incarnate backstory as they claim to be, perhaps they should begin voting with their feet.
Edit: I notice that you recently offered some criticism regarding the upcoming superpacks. Perhaps you should vote with your feet and simply not buy them. -
Quote:The four paths in Praetoria allowed you to get four alts to level 20. Whatever content we get for Dark Astoria, I highly doubt it'll get even one alt to Rares in every slot without repetition. Therefore, it must be designed with repetition in mind.What I am hoping for in this regard is at least 3 paths per 'side' through the storyline, similar to what was done in Praetoria. That way you can go all the way through the story multiple times and between the different base paths and branches, have a different experience most times.
Furthermore, the four paths in Praetoria were designed with the express intention of allowing a character to get to level 20 in mind. This means most of the missions were fairly basic, because those require less time and resources to create. The fancy and "creative" mechanics took a backseat to the purpose of the missions. Do you honestly expect DA to have a lot of missions, if any, without fancy mechanics or custom maps? Because I don't. Which will mean the devs can create fewer missions in the allotted time, which means even more repetition.
At this point, I suspect they think we'd rather they pad out an arc with talk-tos and cutscenes than with generic encounters, because somehow "we don't like defeat-alls on a four-story office maps full of enemies standing around pounding their fists" translates in the devs' mind to "every encounter must be unique and significant." Of course, this means you run the two-hour arc full of fed-exes and walls of text and a convoluted story that your character is a secondary participant in, and then have to spend another half hour running papers to actually get some XP. (Or running repeatable missions to get some iXP and threads, in the case of DA).
Quote:I find much of the trials to be NOT social. I find talking on the global channels to be more social than any grouping activity in this game or any other mmorpg.
On some teams barely anyone talks. On the harder trials I'm not focused on idle chatter, I'm focused on listening to the leader so that none of my mistakes frag the entire trial/league. -
Quote:Suck for which people who hate trials? The FF/Elec Defenders or the SS/Fire Brutes?The solo path should be great for those people who would otherwise give up completely on post-50 content because they will never, for whatever reason, do iTrials. At the same time, it should, by design, suck for people who can, will, and enjoy doing iTrials. It should be an alternative and at most an emergency supplement for when iTrials are not forming at all.
Quote:For instance, iTrials are not a good environment for random exploration and reading text boxes to get story. The new DA should excel at that nearly to the point of overload.
I honestly think the mission writers should have all their toys taken away and be forced to write mock-ups of new missions in AE first. Then they can add in shinies and unique encounters if they really feel it's necessary instead of coming up with a whole arc just to justify the special encounter. -
Quote:I like this better than the official explanation.Supposedly, our backstories were open to whatever lore we wanted to develop, well, sorry, your powers, regardless of what you say, are from the Mystical Thong of Richard Simmons that you must wear on your head.
Quote:You're more describing the fast path, rather than the slow path we are all on. With the slow path, you're more tapping into the well without letting it control you.
Quote:I wonder if it'd be possible to add something similar to that to the revamped Dark Astoria, giving it a faint silver/grey effect (or other subtle color), and not quite the 'twinkle' but a slight shimmer to indicate that this place is not really all 'there', as it were. Those motes out of the corner of your eyes that make you wonder what was just there... -
Quote:You can't. Destructible objects do no damage in AE.You could also set a bunch of Destructable objects around the mission and encourage the players to drag the Boss to these things, blow them up, and thus hurt the boss,
Quote:(in all honesty, i forget if MA Bots MMs get access to FFG, but I'm sure it's in there somewhere...) -
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Quote:The thing is, that short draw distance, with things in the fog not being visible until you're right on top of them, was part of the creepy vibe.As I understand it:
1) 'Fog' will be reduced. But really, all this means is that the current short draw distance/fade to solid gray will be expanded so you can see further into the scene. The creepy vibe of the zone remains in full force, however, because of dramatic adjustments to the zone's scene file (which affects atmosphere and color). -
Quote:The Well of the Furies as a gateway to the powers of the gods has been around for many years. The Puddle as Overgod is entirely new, as is the idea that even the powers of the gods come from it.The 'gods' of CoH have been concatated with the Incarnates for many years now. Any choice made by the developers as to whether the BP gods will have some tie to the Well has nothing to do with succumbing to some new temptation.
Quote:Acknowledging that a conflicting canon exists would require the devs to add another tangle to the current canonical knot or to cut some existing part of it altogether. If you want them to acknowledge things like that, something's gotta give. -
What he said.
Quote:Sorry for being so negative all the time. There was a time when I'd have heard about the DA revamp and thought "Ah cool that's awesome!" Now I findmyself saying "I just hope they don't **** it up too much."
Quote:The beta testers got the devs to change the Keith Nance arc after THAT first draft was nothing short of flaming poo into something worth playing. If needs be, we'll do it again.
Quote:Another thing 'Ko didn't mention was that much of this was in the plans for the Incarnate stuff all along (possibly even before the iTrials). My thoughts on that are that it may have gotten pushed back a bit by the revamp and delay of implementing the Alpha slot based on Beta testers feedback. -
Quote:Except that giant crossovers have tie-ins in solo books. The excuse still doesn't fly.Clumsy though it may be, I'm willing to give them that. Comic books do clusterhug crossover events where everybody dies a lot, and this game being inspired by comic books, it was a matter of time before this particular bad story entered into it. I personally hate it, but I know it's popular so, hey - let the game have that. Sure, it could have accounted for solo players with only a slight re-write, but then Praetorian Earth has been so knee-capped of late I'm willing to give them that. Praetoria is "crossover content." Fine.
Quote:I talked with Viridian after the summit was over to get a little clarification and it sounds like heroes and villains run the same basic story arcs but your decisions (As in heroic or villainous choices) play a larger role in how they turn out, with things wildly diverging towards the end based on what you decide to do.
I'd also like to see some Vigilante choices, but that's probably too much to hope for. Rogue choices will probably be covered under villains.
Quote:In addition, they mentioned that the groups that are getting involved in this such as the Banished Pantheon and the Tsoo are getting some more powerful members, with members that were previously bosses being downgraded to Lieutenants and so on. There was some mention of Underlings being part of these group as well but I can't recall what was said. The pre-Incarnate versions of these groups are unaffected.
Quote:The third major character the Devs mentioned is Blue Steel, who it sounds like we may finally get to fight if we choose to (Though the Devs jokingly warned that it may not be a good idea).
Quote:No one is going to run a trial that they have to assemble 23 other people for if the option exists to take their awesomesauce solo farmer/AV soloer through some content instead and make the same progress. And potentially faster depending on just how good their character's build is and how good of a player they are.
Quote:No solo path was realistically the only way they could generate enough interest in the trials to make them worth spending the time and money on. -
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Quote:Yeah, me too. If they add in any content that can only be done solo I suspect I won't be able to resist the urge.Sometimes I just want to "put the shoe on the other foot," as it were, and demand solo-only content just to troll the "This is an MMO - ya hafsta team!" people... But it's really not worth it.
Quote:I don't; logically if it's supposed to be a solo path, requiring you to already be an incarnate defeats the purpose of that.
Quote:We already know that they can give badges for doing certain things solo, even if you can run the same content with a team.
Quote:I don't object to the idea, per se, but I do wonder if it would be "worth" creating content with that solo focus. -
Quote:We do, however:I really wish they would not make it a 50+ zone; we really have a dearth of 40-50 material.
Quote:1) the lore being extremely silly
Quote:2) the ever-multiplying currencies and requisite trials that must follow an exact script have simply turned me off.
Quote:And is there any word that the Devs will definitively address the apparently conflicting lore of Dark Astoria, ie, has it gone dark multiple times or what? -
There's nothing like a thread with "farm" in the title to bring out the snark.
I don't really see the point of this thread, since I can tell without even playing it that your farm is either far from the best or is just a copy of someone else's farm. The "best" post-ambush nerf farm was published the day the patch went live. You fail. -
Quote:If the battle actually involved armies rather than the "I solod my first AV!" gang dialed up to 11, then maybe. But I suspect not, since the lore of the trials is clumsily written around the mechanics of the trials and could be easily re-written to account for a solo-friendly system.EDIT: Now if they had explained the "battle of armies" angle from the beginning, there might have been less anger at the sudden shift of content focus- and the whole "we didn't know you'd want solo content" debacle could have been blunted.
No, don't. Spend them. If you hoard, they'll introduce a new currency.
I would believe this if they hadn't been told that a huge chunk of the playerbase wanted an alternative. -
Quote:Um, no. The Designated Helper system was put in place to remove the reward penalty for multiple allied critters. Only the first ally/escort you pick up will use buffs and debuffs. The rest will only attack.the designated helper system was to allow 1 ally without reward penalty, if you have more than 1 allied critter in the mish you get a reward penalty which increases per allied critter (kind of like with the ambushs, 1 ambush is fine but more than that takes penalty)
you can still give yourself a dozen buff/debuffs who will use their powers, but you will take a reward penalty for every ally over the first one -
Quote:That's only because the Puddle of Annoyance decided to wake the Banished Pantheon up to further test us because...wait for it...they were a test inflicted on humanity by the Puddle all along!!!!Great to hear that the Incarnate storyline is FINALLY moving away from the Goatee Universe.
What a tweest! -
Level 30-50.
5th Column.
Not co-op. Parallel content for heroes and villains.
Level 30-50.
That is all. -
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