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Quote:I would really really like to see exactly what percentage of the population really actually farmed Katie, and later the ITF. I'm betting it really wasn't as high as it seemed, and it certainly wasn't "almost everyone." It was more likely the same people farming it over and over, which of course made the farming so visible. I'm not talking about the people who joined a speed Katie here and there, I'm talking about those people who ran Katie multiple times a day.Edit: More to the point, you post suggests that "speed farmers" were some outlier in the community, this group of people not acting like most everyone else. I hate to tell you, but that's a far cry from the truth. So many people were "speed TF farmers" when Katie was the rage that folks were here on the forums complaining about it, and it showed up strongly enough in the data mining that the devs changed the game, introducing merits to try and normalize reward rates.
The point is, we do have players who get bored doing the same thing over and over again, no matter how good the reward is, to the point that they'll take a less efficient path to the reward if it means they get to do something different.
Quote:Case in point: people grinding the heck out of BAF when Keyes and the UGT existed. Keyes was made much easier, but the UGT was not, and it's now run several times a night on Justice. What changed? The reward. -
Quote:No, Tyrant as the insane Well's champion was not the idea all along. It was an idea they pulled out of their butts when players complained that we would need multiple teams to beat up the guys we've been curbstomping since issue 1.So was it a marketing decision (gate the Incarnate content only to those who bought Going Rogue, then come up with a reason why it has to be Praetorian) or was it the idea all along? If it was the first, I can cut the writers some minor amount of slack; if it was the second then the idea was idiotic mary-suing of the highest order, retconning a years-old story just for the sake of "but the Well has to select a champion, and I want it to be this one!".
Quote:If the Wells Champion could be anyone, why not Cole? He was a good of a choice as anyone.
Quote:Mu and the CoT are busy fighting their own private little millennias-old war and have, to the best of my knowledge, absolutely nothing to do with the Well of the Furies. And Rularuu? Uhm...
Edit: The puddle doesn't have to have anything to do with the Incarnate system either. Just because it is a means to godlike power, doesn't mean it has to be the only means. There is no such thing as "the" lore explanation for any mechanic until someone decides to write one. And considering the lore explanations we got for power proliferation, the flashback system, and AE, you would think they would have learned to not do that. -
Quote:You are approaching the issue from the perspective of a speed-TF farmer. Of course to you and your crowd it's "the only way." To the people I frequently run with, it's not.Nothing was gated behind them, sure, but they were pretty much the fastest way to getting rewards as fast as possible. As far as the bulk of players seem to be concerned, at least as far as what they do (as opposed to what they say), that's little different than making it the only way to attain those rewards. The biggest difference is that the people who don't follow the crowd are the ones with the choice to do something else. The people who actually ran tons of quick Katies cancel right out.
Nor is it the most efficient path to rewards. Playing the market is. -
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Desdemona doesn't need your mundane Leadership powers. For you see, she has the Power of Hotpants. Watching her butt wiggle in front of you will provide the whole league with a morale bonus of some kind. Remember boys, this is what you're fighting for!
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Quote:No, I've never fought the Minions of Igneous on a squishy, or had to put up with Vahzilok -regen. For you see, I was getting PLd on fire ambush farms long before it was cool.I take it you've never fought the Minions of Igneous on a squishy, or tried holding a troll Gardvord. Seriously, you guys are just... wrong. And just ask some people here what they think of Vahzilok -Regen.
Quote:Well, they shouldn't really encourage mooching in a task force as it is >>
Cheesy supervillains always have a weather machine, and there is no supervillain cheesier than Nemesis.
Quote:I think it's a way to ensure VIPs only have access to it. I'm not sure but I think Preems can at least unlock the slot, Remiel's arc says its requirements are strictly the Ouroboros badge, Level 50, and having Going Rogue. But only VIPs are able to get components to slot it and the others. I think. I dunno has anyone tried? -
Quote:It definitely would have.There are a lot of things about the iTrials and incarnate system in general I think are flawed. The degree to which they are "grindy" is part of that. I have to wonder if the whole system wouldn't have been better received if we had gotten at least four trials plus a zone like DA up front.
Quote:But you seem to think that grinding for progress as its own sake is something new around here. It's not.
Quote:While end-game raiding has not been a core of this game, grinding for loot has been a large subtext for a long time. Ever since Issue 9, and inventions.
Yeah, but you don't have to think. BAF is something that goes on in the background while you watch Mythbusters. -
Quote:Only the CoT, really. And only Praetoria throws these enemies at you in wave after wave of ambushes, at a level where you likely don't have sustainable endurance or a reliable way to regain health.Funny, because each of those enemies are just as difficult or moreso than Praetorian enemies.
Quote:You can run them with the Alpha unlocked, but you'll be at a -4 level penalty, and since all the enemies spawn at 54 you'll be at an 8 level difference so..... you *really* want to have the Alpha slotted before attempting them, unless you have some really forgiving teammates. -
Quote:Grind trials so you have the gear to grind the next trial.By the way, what happened there was not likely your fault. It sounds like there was not enough Clarion on the league, or possibly enough level shifts overall. That really has to be on the head of the folks that put it together. I'm far from nuts about the confusion mechanic in that room, but given that it is what it is, leaders forming leagues need to account for it.
Quote:I can't help but notice pretty much all of your complaints are aimed at Underground. Underground is one trial out of 4 currently. It does have problems but I think it's incorrect to paint all of Underground's problems as all of the Incarnate System's problems. At worst it's an outlier, and again, a big problem with the trials and why they need to be ground so much is there are so few in the system currently. A lot of these problems will go away when TPN and MoM go live, and we'll have Dilemma Diabolique not too long after.
I haven't played TPN and MoM because the character copy tool is broken, but I do know that they also contain level-shifted enemies. This means they are not really an option for players still unlocking Incarnate slots.
Quote:And it isn't as if the Devs aren't listening to the complaints about the trials. The reward gating never occurred with BAF/Lambda, so as outraged as you are the mere notion of it, the idea never went live so you can't blame the designers, they listened to you and stopped it. They've already tweaked Keyes and they're still tweaking Underground. In fact that's precisely why TPN hasn't gone live yet, they're still fixing it to prevent it from being the next Underground. -
Quote:Which is contrary to the PuG-friendly intent of the trials.I have never heard people complain that. Even on failed UG groups. It's pretty much given that UG is harder than the other trials by alot that requires people to be on point. Which is why people run it with friends or SGmates.
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Ok? So..? Join a baf or lam or keyes? Please don't pretend only 1 trial can run at the same time.
Quote:So you're saying every trial should be BAF level of difficulty? So fresh 50 can hit random buttons and get rewards? So now that you've catered to the new Incarnate, what about people that's +3 that can go through it with their eyes closed? what the point of being stronger if you have no enemies? -
Quote:Except that in the rest of the game you don't need 16 other players of your level to do anything.I have never heard ppl complain UG. When you get more powerful you go through harder trials. That's what they call progression. Are you really saying having 70% non shifted players losing againest 54+1 bosses shouldn't happen? Really? If you're low level or have a bad build, you're gonna die thats pretty much how it is for all of the game.
Quote:The only thing people are complaining about is that they can't get carried like they can in the other trials. I think that's a awesome change.
Players who were essentially asking to be carried due to lack of level shifts didn't have any alternative other than to not make any incarnate progress for the next two hours.
Quote:Dunno what that has to do with trial diff but ok -
So, you're saying nobody complains about the Lethal Force and Will of the Earth in the UG, nobody complains that if you don't have enough Clarions you fail, and nobody complains that too many non-level-shifted characters can fail the trial? And I guess nobody complained when they announced that players who were "done" with BAF and Lambda wouldn't be getting full rewards from those trials anymore, to the point where they rolled back that decision.
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Quote:I don't recall the lack of raids being cited as a reason a lot of players quit. Endgame =/= raids, and I really wish people would stop pretending it does, just because that's how WoW does it. Because I guarantee that if CoH instituted a true WoW-style raid system there would be even more complaining than....oh wait. There already is a lot of complaining now that they're introducing trials with "if one person screws up everybody dies" mechanics, specific power requirements, and "you must grind raid X to be powerful enough to grind raid Y" gating.B) The lack of raids and endgame were both heavily cited as reasons former players quit. I'm not going to say it was a brilliant idea to tie them both together the way they did, but they brought two oft requested features in at the same time. It made some people extraordinarily happy, but it pissed others off, as does every change in the game. I say this with no malice: the decision to tie raids to the endgame was apparently your turn to be annoyed.
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Quote:More likely CS has no idea how it's supposed to work either. This isn't an excuse, it's just far more likely than some conspiracy theory.So now I have been shortchanged 400 points. I think this is very deliberate. I've seen other people in this thread say that CS told them they were "given points early". Don't be fooled, this is just a ploy to shortchange subscribers.
I got my Reward Token on Wednesday, and still no points. Last month I got both at the same time. If I don't get them by Monday, I'm complaining. -
Quote:And now that they're all grown up and I'm in charge, I'm going to send them to Praetoria to deal with the Praetorian problem. Right before I send in the tac-nukes.Use Desdemona/Maelstrom as our player character's right-hand from a storyline perspective. As we take over Arachnos / reform the Freedom Phalanx - they can be the ones helping us to do so. These two characters would be essential as they have grown with player characters from the start.
I'd rather have Ghost Widow or Crimson or...just about anybody as my right hand than Captain Hotpants and Mr. But My Mom Thinks I'm Cool.
Quote:Introduce NPC "party members" that are basically our lieutenants (villains) / new members of the freedom phalanx (heroes). These party members would be recruited in the incarnate endgame solo path and would join us on missions. They would have side-stories about themselves, but would not be the focus.
Sidekicks would make better contacts than allies. In-mission allies are usually the opposite of helpful. -
They also "loved" the CoT makeover, and they obviously "love" Praetoria, so at this point I'd suggest the devs immediately scrap any idea they "love."
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Quote:If you're on a regular-sized team with the difficulty at an appropriate level it can be hard as well, since when things go south they tend to do so very quickly. On a league though, everybody is buffed to the point of tank-like survivability and blaster-level damage. Things don't get the opportunity to go south. That is why I think the BAF cluster-**** is one of the most boring pieces of content in the game. It's also why it's farmed so much.This is actually why I maintain that the solo game is almost always harder than the team game in terms of straight-up difficulty - because in the team game, there's usually someone else to do your job for you.
Quote:To be fair, while easier, the team game is significantly more work, as it involves herding cats, much waiting for teams to assemble and dealing with the above-mentioned leechers. -
No, the raid thing is balanced around the philosophy that some people will have strong IO builds and Incarnate powers. If you're not one of them you get to mooch off the people who are. Also, if there is a new episode of Mythbusters on you can plant your fingers on the number keys and watch it and mooch off the people who are paying attention.
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Quote:It won't, since it's mainly a showcase for new mechanics that will be outdated next year.I wonder how well all this inferentially non-embarrassing replacement content will hold up seven years hence...
It's kind of like when we got lead-outs in i5. Some people thought they were cool...for about five minutes. Now most people hate them, and everybody hates them if they're overused or used badly. -
Quote:What content are they removing in DA?I'm all for zone revamps and new missions, but I'm a little worried when the old content starts to disappear for very little good reason. I liked that when new content I didn't like was released I could just say "At least I can still play the old stuff and ignore the new stuff", but that's becoming less true, even with the 'Echo's.
The "Run around and burn zombies" arc will still be available in the Echo. -
Quote:I really hope they make this post before i22 goes live, so we don't have a repeat of the Trapdoor fiasco.I don't buy that the dev's are balancing the ITrials around IO'd out characters. Until I see a redname post stating that they are indeed balanced around that I am going to continue working under the assumption that they are balanced around Incarnate level shifts and abilities.