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Posts
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Joined
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Yes, smaller maps have lower caps. The big maps have a cap of 1500. I manage to usually exceed the cap set to +1/x6 with bosses.
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Quote:But the Rikti have a whole homeworld full of stuff to loot and people to kill, and there's less competition cause all the looting and killing probably falls under "heretic thought patterns."I apreciate the invite Bill, but I don't actually want the conflict to end. See, as long as the war rages, I have an unlimited liscence to loot and kill.
Hang on, I think I see some tragic victims about to be caught in the crossfire.
We got the memo, but not until several years after the first war ended in a decided lack of rampaging hordes of Scrappers and Brutes. -
Quote:The placed boss, recolored Igneous or whatever it was. It's distinct from the Coralax throughout the mission, and they don't appear blueside at all so your character probably has no idea what it is, so it would seem like something you should make Mirror Spirit aware of.Umm. What not-Coralax? That is the standard group in the mission, and all of them are supposed to be Coralax. If something else showed up, there is a problem.
Quote:I figured if I brought in Stateman and BAB, the players would get a bit upset and give me a low rating. -
Nice use of the vine pattern PowerStream....*yoinks*
The character I was given is Nathanial Raven, a Spines/Dark Scrapper (fun with power customization, yay!) His bio:
Quote:An older costume:Nathanial Raven was a professor at the Paragon University teaching Paranormal Phenomena 101. He'd always been interested in ghouls and ghosts since he was a child.
Then the Circle of Thorns came and he decided what better way to write a book about cult fellowship than to begin from the ground up. He slowly worked his way into the group. Then just as Nathanial decided he'd seen enough the Circle turned on him and demanded he be made a sacrifice. Nathanial struggled and fought but to no avail.
A demon soul was placed inside Nathanial. But Nathanial continued to fight, this time with his own body and mind. His mind is split in two much like a split personality. One side is the Nathanial that believes the world is mostly good and worth fighting for. The other - a demon biding his time to conquer this world.
And a newer costume:
Since the second costume is more dark and anti-hero looking than the first, I decided to follow this progression. In this episode, Nathanial attempts to take control of the demon inside him and make it subservient to his will (hey, it worked for Infernal) by attempting to pry information from the masters of demon-binding, the guys who started the whole thing: The Circle of Thorns.
I stuck with the black and red color scheme from the second outfit, with some dark gold to make it more CoT-ish, and the green got put there by accident but looked kinda cool so I went with it.
Is he attempting to infiltrate the Circle again, or is the demon trying to force him to join them? You decide. Either way, it's losing, and losing bad. In desperation, it's granted him the "gift" of the Thorn Blade, by trickery or by force. It is said that the gift of the Thorn Blade is the first step in a pact with hell, and that they turn men into blood-frenzied monsters. Due to his studies into mysticism Nathanial is able to mostly control this, but those who fight by his side claim that sometimes, in the thick of combat he becomes less man and more animal, with no thought but for slaughter. There are some who call it...scrapperlock.
Anyone who approaches too closely is forced to gaze into an endless void of torment such as only a demon can imagine. The tortured souls of the other sacrifices it has consumed in its endless quest to bring suffering to the mortal realm scream their anguish at the world. If Nathanial wins, he can force the demon to free them; if he loses, he will probably join them.
I was picturing a bit of an orange tinge to the Dark Armor toggles, but we can't see how they stack up in the character creator and my DA toons all suffer from an inappropriate case of girlness, so that's all I got. -
Cracking Skulls
#115935
Level 1-14
Only a brief review here, since I write these as I go along and I kinda forgot to take notes with this one.
A solid introductory arc to the Skulls, where Dawnrazor met an old friend (or well, maybe not a friend, actually he tried to kill me last time too) and learned a bit about Superdyne and the Skulls' death obsession. Unfortunately the arc can't seem to make up its mind as to what kind of mood it wants to evoke; I'm assisting in a police investigation, which is fine, and this aspect works well (bonus points for not needing to defeat all because the police will come clean up what's left...except this time they actually do), but the tone within the missions varies from humorous to downright creepy, so I'm not entirely sure what kind of reaction I'm supposed to have. A more consistent tone would really improve immersion for this arc. I vote for creepy.
*****
Future Skulls
#4727
Mostly level 1-14, Mission 2 is 1-15, like that one scratch on your brand new coffee table that looks so ugly but to get rid of it you'd have to sand the whole thing down and refinish it....or just manually set the mission to cap out at 14.
Mirror Spirit has seen a vision of a ruined future, the cause is...the Skulls. Yeah yeah, they're small-time NOW, but she's divined that they're on a path that leads to destroying the world. She's not sure what they're up to though, so it's up to me to find out.
Walk into the hideout, not too surprised to find it a mess. Blah blah blah ritual, blah blah blah sacrifice, blah blah blah can't stop us...uh-oh, sacrifice? Not this time pal. I beat up the head Skull and go find what Mirror Spirit wants me to find...and it's not pleasant. I think the next time I see a leather-bound book in a death-obsessed gang's hideout, I am NOT going to fondle it to see if the leather feels "like no kind of leather I'm familiar with." It's made out of people. They're all made out of people. I already know this before I even pick the thing up so I'm gonna keep my gloves on so as not to leave fingerprints on the evidence.
Well according to Mirror Spirit it's some kind of Frankenritual, something that'll awaken Merulina, which would be bad, if it works, and will end badly even if it doesn't. I sort of wonder how the Skulls have heard of the Coralax, let alone Merulina...they're more into 'Dyne and necromancy, not so much slumbering ancient goddesses, but anyway...off I go to investigate that piece of the puzzle, while the Mirror Spirit calls in her other friends to go talk to Azuria.
Hmm, nice architecture. How did it get under Paragon City? Shouldn't fish-dudes be living in a dank moldy cave like all the other monsters? Maybe one of those caves that are all over the Hollows, which is the only place they hang out that I have any business being in?I'm also not quite sure how Mirror Spirit figures they were under a spell, since they were acting like Coralax normally do. Also not sure why I don't tell her about the not-Coralax I fought.
And now I have to go to after the Skulls do what they are going to do and find out what they did, and once again "it's magic," except if they screw it up, I could go poof. Such easy access to such powerful magic, letting me go into the future and all, which would normally be reserved for powerful villains who go through all kinds of effort to acquire the ability, and such an important mission to trust to a newb like me.../em checks shirt...nope, not red, phew. You know Mirror Spirit, you're a mystical vision sort, maybe you could get some of those Midnighter friends of yours to just focus this vision thing a bit, let me get into your head and poke around the future that way...just a thought.
Wait, these aren't Skulls! They're...Future Skulls! Very Skully. Also, slightly monstrous, in that misshapen, no-longer-human kinda way. (Or at least the first few I run into are that way. As I proceed further, most of the Future Skulls turn out to be repaints. This is good, as it means most of them are appropriately wussy, and the customs aren't too bad in such small numbers.) My information-giver was suitably creepy, but didn't tell me anything about what Merulina had to do with it, or what was up with those other guys the skulls were fighting and beat up before I got there.
Huh? So it was a dream? Why wasn't I told it would just be a dream, that would have made me feel better about going in...
So now Mirror Spirit and her friends can find the ritual, so I can go stop it. Because they can't. Everyone else is inconvenienced or dead, and it's up to little ole me to save the world. Again, check for red shirt. Nope, all good. Ok. I'll go save the world. I find it somewhat convenient from a story perspective that all the big bad heroes are out of action, leaving the big heroics up to the lowbie.
Nefarious rituals can always be spotted by that tell-tale green glow.
Overall, the plot was appropriately Skullish, and it started out appropriately lowbieish, but then toward the end got a little too epic too fast. The explanation for why I personally had to go stop the Skulls from destroying the world at level 8 was rather contrived. However, despite being part of a trilogy this arc did have a conclusion, albeit with a "....for now" leaving it open for the sequel.
*****
So yeah, Dawnrazor is now level 8. Divine Avalanche, how I love thee. Also, the ticket vendor will now sell me salvage, so I bought two Pangean Soils with the tickets I've accumulated so far (that's over 1000 tickets by level 8) and now I have 4 million inf.
Looking at my time spent online would be misleading, since I'm not wasting time on travel, but on the other hand I am spending time writing up these reviews while playing. I have played four arcs, totaling 17 missions, and I'm level 8.5. Would I be higher level if I'd done dev-created content? Probably. On the other hand I have 4 million inf, which is far more than I would have made running official content.
Next up: Part 2 and 3 of Future Skulls. -
The bosses will count as being there for XP calculation purposes, even if a player never encounters them. As long as they are capable of spawning (not set to "don't auto-spawn") the group will give full XP.
If you want to make sure a player sees them (and why wouldn't you, you went to the effort of making them) place a few as optional objectives. -
Well it can be used to good effect yes. The annoyance factor depends on a lot of things:
How big is the map? A small map is easy to populate, but a big map full of patrols might cause a bunch of patrols to cluster up and all hit the player at once.
What is the level range? A higher-level arc can get away with more boss details than a lower-level arc.
For that matter, are you using custom critters? Because then you can use lieutenants and even minions as boss details.
Causing some of the patrols to trigger off other objectives is a good idea, especially if you set them to spawn in an area the player has already passed through, to reduce the chance of running into multiple patrols at once. And bonus points for triggering spawns off an escort, leading one through empty space is so boring. -
Escort enemy groups can be set to Rogue, this will result in an escort who is hostile upon rescue, but will give no XP upon defeat (probably because they can be set to Passive so you can defeat them with no risk).
You can get a single boss by setting the map enemy group to Empty, and setting the boss enemy group to Empty. Of course then you will have to populate the rest of the map by hand, using boss details and patrols. Very annoying. -
I'm having a lot of fun playing with contrasting colors. You can get some neat effects with sets like Energy blast and Electric Assault, going with combos like green and pink, blue and yellow, purple and cyan, etc.
I'm loving my red and gold Dark Melee, and I've also done a costume with purple and blue Dark Melee to go with my Nictus shield. -
There are quite a few missions like this.
Set the map to "empty" and just add bosses and patrols set to "ally." -
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Quote:Freakshow hazing rituals involve helping the senior Freaks go to the bathroom and dress themselves?I remember reading somewhere (thinking it was the Freak group info page), that the lesser freaks feed and take care of the freaks who have blades, hammers ect for their hands.
*shrug*
And Freakshow Rush Week entertainment includes watching the newbies fight to be assigned to Clamor fishnet duty. -
Quote:People want to be on the front page because the point of publishing your arc is to have people play it. Most people take the path of least resistance and just click what's right in front of their faces, rather than go to the effort of trying to sift through pages and pages of arcs looking for something that might appeal to them. So if your arc isn't on the first few pages, people won't play it.Wow, front page? Seriously?
I never look at the front page of ANYTHING.... it's mostly just blatant advertisement for the most mundane mindless crap.
Why ANYONE would look at the front page of something, let alone want to be ON the front page is beyond me.
lrn2FILTER
This is why a four-star rating, even though it still means a decent, solid arc, pretty much guarantees you won't get any random plays ever, since it pushes your arc to page 300 or something, behind everyone with a single 5-star rating, where only a handful of people will ever bother to look at it.
By the way, I completely agree that Dev's Choice needs to stop hogging the entire front page. Also there are many arcs that need to be at least considered for Dev's Choice, and a few that should be made Dev's Choice yesterday. -
Dear CoH:
Who designed your new high heel options? This person has obviously never worn high heels in their lives, or looked at a woman in high heels. The heel is too far back on the foot, not centered to take the wearer's weight properly. Those things'll snap off the second you leap over a three-story tenement. And that shape, and the height of the heel...that my friends is the kind of high-heeled shoe worn by a woman who is being forced to wear heels and can't wait to take them off.
And since your new heels stink, the original stiletto needs to acquire all the textures it's missing, and the thigh-highs need textures, as well as patterns that are actually made for thigh-high boots and don't just look like the other boot patterns stretched out.
Also, dear CoH, while I understand the need to limit potential exploits in the MA, any change you make can have unintended consequences. The MA is full of bugs, and getting fuller every patch. You went to all this trouble to develop this feature and people who use it are annoyed because it won't work the way it's supposed to from one issue to another. Please fix the bugs. Like, yesterday. Or at least acknowledge they exist.
Dear CoV:
Arachnos sucks. They are too lame to work for and big annoying cheaterpants suckyfaces to fight. Longbow are also lame, and boring besides, and I no longer feel like getting shot by beanbags and -res grenades just because Uncle Recluse wouldn't give Ms Liberty that pony when she was six. I quit.
Sincerely,
Eagerly awaiting GR. -
Technically there was. There was a guy on Champion who had an old mission from way back, that got hit with a bug during some patch or other, that replaced the mission's enemies with Rularuu. Every once in a while he'd run an eyeball farm so lowbies could unlock the weapons.
So yeah, if you knew someone who had a mission like that you could get the weapons at level 2. -
Ghost Widow or Silver Mantis?
Redside demands equal representation in silly forum discussions! Or we'll come to your house when you're not home and wreck up the place.
Edit: Besides, Arakhn is wearing a mask. Laaaazy.
Edit again: And are Clamor's fishnets stapled to her legs? What happens when they get a rip? How does she get into fishnets in the first place with a giant claw for a hand? Inquiring minds want to know. -
Keep eyeing that Fire/Energy if you want the full blaster experience. Good AoE, good Single-target, good at range and in melee, big explosions, capable of Making Things Die Mega Fast or of drawing massive aggro and faceplanting you in seconds...ah, fun times.
The first thing you need to know about Blasters is: Kill them before they kill you. Take Build Up and Aim as soon as they become available, get Fire Ball and Fire Breath, and prepare to melt giant mobs of enemies in seconds. The low levels should go by pretty fast. Once you get up into the higher levels and settle into your Blaster playstyle you can start figuring out what you want to do with IO sets and stuff. -
Quote:There is also some wicked cool scenery (the giant head and throne in FBZ, the rivers of blood in the Cascades, the twisted trees in the Storm Palace and the storms around the Palace itself) and a lot of very cool but sadly underdeveloped lore.The only good thing to come out of the Shards is a couple of interesting maps and the Rularuu weaponary which I've not heard a bad word for yet.
It's a pity those zones have been completely abandoned in favor of yet another Nemesis plot and hitting us on the head again with yet another alternate version of signature characters nobody cared about in the first place. -
Quote:Before i16, custom groups made up of standard critters would only spawn the standard critters that existed at the player's level. Now they will spawn everything, in some cases ignoring appropriately-leveled critters entirely and only spawning greys for a certain rank.Well, it may not be a bug in the arc. This is the second mission in a row it's happened for me with. It may be something that's come in with I16. The controller was level 38.
At some point during i16 beta underleveled critters could be potentially exploited to allow players to get full rewards for all-boss spawns. This was fixed pretty much at the last minute, and may have caused some of the issues with custom groups that use standard critters of varying levels. -
Play nice, or I'm turning this thread around and we're going home!
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A possible fix for your custom Crey: Use your customs, then add "random" minions, lieutenants and bosses from the regular Crey faction. This is what I used for my custom Crey (also done because the all-tank spawns are annoying, and also called Crey Security, incidentally) and have not had any greys showing up that I know of.
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What Lazarus described is also what happens with the problematic tech maps.
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Quote:That depends. Let's say you can take down the majority of a spawn in ten seconds. Now buff you, debuff the enemies. You can now take down the majority of the spawn in three seconds. Is it really going to help your kill rate to add two more yous? You still have to give the spawn a chance to cluster for AoEs, you still spend the same amount of time running to the next spawn.A team of 8 has a 2.5x XP multiplier, right? So... you're saying that despite all the possible force multipliers, your team of 8 not only can't kill enemies 8 times faster than I can (for drop parity), they can't even kill enemies 8/2.5 = 3.2 times faster than I can (for XP parity)? I mean, I don't know, like I said, I don't team. I know pick up groups suck. I just didn't realize how BAD they sucked.
Seriously, someone tell me that teams don't suck THAT badly.
At some point, adding more team members just becomes overkill. Of course the higher difficulties offset that somewhat, but only IF you can gather up a bunch of people who are on par with you in their builds and playing ability. Otherwise they are just dead weight, and the time you spend peeling them off the pavement or the more careful playstyle they have to adopt to stay alive cuts into your reward rate. -
Quote:I would suggest dropping the cut-off point between Low-level and mid-level to 20. That's where the game seems to make the distinction between "lowbie" and "you're not a lowbie anymore." A lot of standard enemy groups either cap out or start at 20.
- "Teen Phalanx Forever!" (#67335) for Best Mid-Level Arc; fudges the level range a bit but this is the best fit for it
And what about authors who play on NA servers but reside outside North America, making them ineligible for the official awards? I'm assuming that is the point of adding this category. How do you know which arcs qualify? The only way to be sure is to send a comment to the author, which only identifies authors on EU servers. -
Quote:Some of the small Tech and Abandoned Tech maps have the issues you described: boss and escort placement works fine, but collections reverse middle and back. In my tests of these maps at least they were consistent, if wrong: "back" collections would consistently spawn in the middle, and "middle" collections would spawn in back, as long as there was room for them.And usually if it is true for a map, the reverse is also true, middle will put them in the back. The only way to know for certain is to test object (and boss encounter!) placement. The boss encounters can also be messed up that way, although it seems to be less common than the object placement, and it is entirely separate from the object placement problem.