Eva Destruction

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  1. Quote:
    Originally Posted by Westley View Post
    But... you can buy jetpacks for REALLY cheap now... in fact anyone can in Paragon City.
    How? They cost Influence, which is "hero money," and I'm willing to bet Portal Corp doesn't let average Joe off the street just stroll into the Shadow Shard to buy one.

    Quote:
    Originally Posted by Dispari View Post
    There are at least 5 different jetpacks (Sky Raider, Longbow, Goldbricker, Christmas, and Mini-Booster). And we could assume that if they came out with a booster pack, there may be more than one.

    And different assault rifles is a recent thing. Was it tech before weapon customization?
    Different assault rifles for players is a recent thing. Enemies have always had a bunch of guns with one or more assault rifle powers, many of which don't make sense coming out of the same gun.
  2. Quote:
    Originally Posted by GrinningSpade View Post
    Indeed, we are sorely lacking maniacal laughter and a tie damsel to railroad track emote! Next booster should be:

    Classic Villainy!
    Um, that should be "tie a young, attractive, seemingly virginal and helpless individual of either gender to railroad track." Female villains demand equal opportunity in tying people to railroad tracks, or we'll punch your face in and eat your puppy. Furthermore, female heroes demand potential love interests to save from railroad tracks, or once again you will get your face punched in (but we'll make sure to find a good home for your puppy.)

    And I second, third, and fourth the need for tentacles.
  3. Quote:
    Originally Posted by UberGuy View Post
    If you play story driven content in the AE you are quite likely to progress more slowly compared to other content with the same players (or solo).
    If you play most story-driven content outside the AE you are likely to progress more slowly compared to filler content with the same players. That's why so many people run papers. That doesn't mean running story arcs isn't a viable method of leveling.

    Quote:
    That's a big disincentive to a lot of players. It is so because of a social reinforcement loop that exists around such behaviors. People who are deeply concerned about leveling speed avoid the AE and claim it sucks. People who are mildly concerned about leveling speed tend to avoid it in part because they know the deeply concerned people avoid it studiously. The people who just want a team end up avoiding it because the other two groups do. The people who really want to AE may end up avoiding it because the other three groups do.
    So, what you're saying is that the game should cater to herd mentality?

    People who are deeply concerned about leveling speed and inf gain run outdoor maps full of easy enemies over and over. Should we petition for all enemies in the game to be melee focused, smash/lethal damage dealers with few resistances and few status effects and debuffs so people will stop avoiding those enemies that aren't?
  4. Quote:
    Originally Posted by Bright Shadow View Post


    I think that is exactly why AE is so empty these days (relatively speaking, of course). I have no argument there. Why? Because AE went from a multi-purpose tool (as it was promised) to a single-purpose tool used for story-telling and pretty much nothing else, at least to me and a bunch of people I know.
    Except you're still leveling by playing through other people's stories. Not as quickly as you would running papers or TFs with a decent team, but you are still gaining xp, along with inf, and tickets that you can trade in for enhancements, salvage, or recipes, in some cases low-supply high-demand recipes.

    It's still a multi-purpose tool. It just isn't the best tool for some people's purposes. If you just want to level, AE isn't the best tool, but it's still a viable tool.
  5. Quote:
    Originally Posted by CaffeineAddict View Post
    [*]Some CoH/V plushy toys. How I long for a plushy winterlord and plushy Kraken.
    Oh yes, I want a plushy Kronos!
  6. Quote:
    Originally Posted by Bright Shadow View Post


    Are we really gonna start talking about "My Fun > Your Fun" now?

    "Fun" is a relative concept. To some, "fun" is exactly that: Leveling.
    People who want to level have a gazillion options.

    People who want to tell stories and make them available to the general game populace have one.
  7. Quote:
    Originally Posted by Tangler View Post
    I'll see if I can tone down it down, I certainly wasn't trying to turn Penelope into a valley-girl. Btw would you happen to recall any particular bits that sounded awkward to you? I think I've hit the stage where I've re-read it so many times my eyes have taken this dull sheen.
    Sorry, don't recall any specific parts, except for the glaring grammatical errors I pointed out in the in-game comments.

    Quote:
    The blobbiness was supposed to represent an ill-recollected memory of the hero. I suppose you could counter that such an important event would be vividly recalled by CK, but I decided on CK's memory being hazy on the subject as I just didn't want to risk deviating the story too much with questions like "who's this [well defined] hero?"
    I think if he looked sufficiently "generically heroic" he could be easily written off as "just a hero". The big problem I had with him being hazy is that everyone else is very distinct, and the descriptions of the memories are very detailed. There's also the issue that he is a black blob, which usually represents a generic bad guy.

    Quote:
    Originally Posted by Tangler View Post
    I know what you mean. I've tried to have both sides as equal as it can get, but it still ends up leaning towards one side since your contact is obviously in favour of one side throughout, which would influence the player's decision a lot I would think.
    The arc did try to push you toward that choice, yes. I chose the other option mostly because I felt it fit better within the parameters of the contest, needs of the many outweigh the needs of the few and all that.
  8. Ok, after playing through the arc, and thinking about it for a bit, and reading what some of the other people have said, I do see some major problems.

    POSSIBLE SPOILERS AHEAD.

    First off, there are the obvious comparisons to "Blight." Although this arc was far better put together.

    Secondly, there are some major plot holes to consider. First off, the implication that I've had most of my body replaced with cybernetics. Wouldn't I try to confirm that? Unless I missed something, I never bothered to check. Honestly I'm not sure where the cyborg thing fit into the rest of the arc, unless it's meant to be an allusion to Naylor's arc, in which case it really didn't resolve itself. It was just an unnecessary complication with the way the arc was resolved.

    The ending implied two possible realities: either all of this was real, or I'm crazy. The cyborg thing and its implications was a third possibility that was sort of dropped in the middle of the arc.

    Secondly, that's a pretty big plot to pull off right under the nose of a powerful psychic isn't it? If she is aware of it and going along to unearth the bigger plot, then again we go back to the cyborg thing. You're implying that the hospital has been compromised, thereby endangering the lives of every hero in IP...would "Nurse Tillman" go along with that?

    I also felt the implication that I'm "Jean" is a pretty big stretch. The events of the arc just don't jive with what we know of "Jean." It of course doesn't help that I was playing a chick with a sword, which is a problem a lot of characters would have, exacerbated by the fact that the dialogue repeatedly refers to me as a Natural Scrapper. Admittedly there isn't much to go on in canon, but "Jean" doesn't seem the type to retreat into such a complete fantasy world, complete with being someone else. And if he's messing with my head, then "Nurse Tillman" could intervene.

    And finally, there is the other "Blight" problem...how is Nemesis doing this? I realize it's a comic-book universe that requires some suspension of disbelief, but this level of mind-control by someone with no psychic powers takes suspension of disbelief too far. This is just exacerbated by the fact that a powerful psychic could intervene.

    It is handled far better than "Blight" in that none of the "revelations" come out of nowhere. Everything is foreshadowed, everything has some kind of parallel in an earlier mission. Except for the image in the mirror. The choice of image seemed pretty random, but maybe I'm missing something.

    As for fitting the challenge, I don't see how I could be performing an evil act for the greater good if I'm being tricked. Evil, to me, implies a conscious choice. And there is still the implication, again exacerbated by "Jean" and the cyborg thing, that there is no plan within a plan, and what I did wasn't for the greater good at all.

    I hope some of that at least made some sense and was at least a little bit helpful.
  9. Eva Destruction

    Worst Mobs Ever.

    Quote:
    Originally Posted by srmalloy View Post
    The boss-grade Gunslingers also have a handgun (!) whose attack will outrange Snipe from the Assault Rifle set with Boost Range active. Oh, yes, range is a Blaster's defense. And I've got some land for you, guaranteed to have water on at least one side.
    While holding the gun sideways. At least they're not shooting from the hip anymore.

    Quote:
    Originally Posted by EvilRyu View Post
    I have died fewer times going from 1-23 on a sorcerer in Aion than I have going from levels 1-10 as a blaster. That tells me blasters seriously still need alot of work.
    You can die on a Blaster before level 10? Really? That tells me you should reroll. At those levels, enemy damage is so low that Blasters pretty much just pwn everything in their path. They're pretty much easy street until the 30s.

    Quote:
    Originally Posted by Mikka View Post
    The smart thing would have been to run. But I just sort of shrugged and said 'eh', and he looked at me and... SAPP STICK! Usually, I stick my tongue out and laugh in the face of Malta, but- oh, huh. I hadn't gotten Indomitable Will up yet! Oh, no! The evil malta will finally make a victim of my heroine! Horror!

    Well, no, not really.

    I think it tried to punch me (well, the character) a few times. I cringed and covered my eyes for a moment, waiting for the character's doom. And... um... it tried to punch me a few more times. And maybe a few more.

    Hold wore off- I backed up a step.

    SAPP STICK!

    .....

    At this point, I started to wonder if I had set up a hold farm. Accidentally.
    Yep, that's how it's done.

    Quote:
    As soon as that last SAPP STICK wore off, she turned and jump/ran in to the night, fleeing to the train-station in order to go hide in Steel Canyon (and it's University) for a while. The whole 'battle' had taken over ten minutes- more then I spend fighting AV-to-EB's solo (save for that awful KKill and evil evil Nosferatu).
    Back in the day I used to just log off when this happened to my /regen. That was before the Sappers got nerfed, and before I stopped bringing the /regen to Malta fights in favor of characters the Sappers couldn't hit.

    Quote:
    Evil, evil, evil malta. How do those without any sort of hold defense/resist do it? Lots of Breakies? Or maybe more sanity?
    Hold 'em before they hold you, usually. Don't let them get into melee. And if you do get caught with your breakfrees down, you usually get out of the ten-minute sap-dance by clicking "go to hospital" or "go to base." Defiance 2.0 removed the guaranteed death sentence from the Stun Grenades of Infinity +1, but it doesn't work if you have no end.

    Quote:
    Originally Posted by Lycanus View Post
    Our group has a very good theory going about the Gunslinger AI pattern.

    From what we've gathered (and this was started to be suspected with Gyrfalcon on the Reichsman TF) is that the first target the Gunslinger chooses seems to be either the target furthest from him, or the target with the least HP (usually the same target).
    This seems to be the case with Nemesis Snipers as well, at least judging by totally unscientific observations made from the ground, way way behind the tank.
  10. I find levelling way too fast now. I get characters to 50 so quickly I barely get to know them. I'm constantly turning off XP, taking the double inf when exemped, and avoiding teaming too much. My static team, where I can't turn off XP because I have to keep up with everyone else in levels, has become a joke due to the levelling speeds.

    I guess it comes down to personal choice though, as I do have the option to turn my XP off. You can make yourself level slower, but you can't make yourself level faster without PLing.

    Can I just ask one favor of all the people who enjoy levelling fast? If I'm teamed with you, I don't need to hear about how awesome the XP is every five minutes. I already know, and you should be fighting.
  11. Quote:
    Originally Posted by Tangler View Post
    1) Should there be more combat, or do you think it has enough?
    I feel it has enough. However I'm not at all opposed to a totally non-combat mission if it helps tell the story. More on this later....
    Quote:
    2) Did you find the final mission too easy/hard/just right?
    It was fine...or at least not too hard on my normal difficulty of +1/x2 (on a level 28 Claws/WP Scrapper). I don't think there is such a thing as a mission that is "too easy," since we have this lovely difficulty slider that goes all the way up to "just plain silly."
    Quote:
    3) Should the time limit be shortened/extended/leave it as it is?
    The 15 minutes MIGHT be tight if someone tries to acquire all the allies and keep them, but I managed to find all the objectives in half the time. On one hand, it does add a sense of urgency if you want to succeed. On the other hand, if the timer was extended to 30 minutes there's still plenty to fight if you want to fail.
    Quote:
    4) Did you think a convincing argument was made for picking either choices?
    Yes. More on this later though.

    Quote:
    5) And just for fun, which choice did you make?
    I chose to fail.

    Overall I thought this was a lovely arc, very nice story. It does a good job as portraying the CWK as more than just another Archvillain. We already have canon portraying him as a bit of a tragic figure, and this just drives it home. It was sad. I liked the expanded backstory you came up with for him, it was plausible in the context, and even if his knowing Penny as a child is a bit of a stretch, there is nothing in canon that says it didn't happen. The "non-canon" tag does give you some creative license in this sense.

    What it needs is some polish. First off, the dialogue. Penny is starting to channel Becky the Tarantula Mistress in places. I would tone down the "like" and "totally." Secondly, there is quite a bit of awkward wording. This thing really needs another editing pass.

    I also found the device of the tangible object that allows for a psychic link to be somewhat contrived, along with the way my going into the CWK's head was handled. Yes, he's a powerful psychic, I'll allow for the possibility that he could pull me into his dreamscape, especially if I go willingly. It's just the way the inside of his mind was treated; you went from a quite literal portrayal on the second mission, to a metaphoric-literal thing on the last two. The "step into the light" thing is a bit of a cliche as well.

    Now onto the missions themselves:

    Mission 1: I don't quite get, if I'm trying to figure out what's wrong with the CWK, why I'm destroying his stuff. Also the objectives were very repetitive. I also don't get how the vahz found the CWK's lair, since it usually takes us three hours of tedium to find it. I get that they're just a device to give me something to do, but as such, they could be handled a bit better.

    Mission 2: The CWK ally's stranded and reacquired dialogue talks about needing to save the princess, which makes no sense if I lose him after I save her.

    Mission 3: Blue Steel and adult Penny spawn with hostile clockwork. I think they should both be set to spawn alone. This map is small enough and has enough going on that the lack of stuff to fight isn't a problem.

    I also don't get why the Hero is a generic black blob. At this point in his memories the CWK didn't hate heroes, so wouldn't he remember a more, well, heroic figure? The rest of the customs are very well done throughout the arc, and I LOVED dream-world Kingy.

    Mission 4: The orange text at the end of the clue verges on after-school special. It's really unnecessary if you actually read the rest of the clue. We know the CWK is a supervillain, we know that if he dies, all the clockwork die with him, and a threat to the city is eliminated. On the other hand, the events in the arc make a good case for the insanity defense.

    As far as the challenge goes, this is certainly not the way I would have handled it, but whether you met the requirements or not is really up to Dr. Aeon. See, I'm not actually killing the King. I am simply allowing him to commit suicide. Is it really evil to let a supervillain kill himself? Even if his life is so horrible he has to retreat to a fantasy world? Or are you taking the stance that by inaction the player is indirectly killing him?

    So in the context of the competition, no, it didn't really work for me, but as an arc, it's very good at the core, just rough around the edges.
  12. Quote:
    Originally Posted by ReclusesPhantom View Post
    Oooh, yes please to the grammar check interface!
    No. The running profanity filter is bad enough, since I already type faster than the editor will acknowledge. Grammar and spelling are the author's responsibility, if they're not your strong points, get an outside program or a proofreader.
  13. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Tech (and some natural) origin characters use Portal Corporation Extra Dimensional Storage technology.

    Magic origin characters use either a Bag of Holding or a spell with similar effects

    Everyone else uses Hammerspace
    Extra Dimensional Storage technology has now been upgraded to fit in the palm of your hand.

    The Bag of Holding is obsolete now that we have the Glove of Storing.

    As for Hammerspace, did Optimus Prime have to deal with redraw animations on his trailer? No. It was there when he needed it and and gone when he didn't.
  14. Eva Destruction

    Worst Mobs Ever.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Amen to that, Eva.
    Try getting 100 VG merits vs Rikti with no ship raid. Then tell me about pain.
    Zeus Titans before I learned of the barbecue of DOOM that was Ignite. Five minutes later....it's almost dead! Doh, out of insps. *Faceplants*
  15. Tim Horton's, whenever I can get my husband to go out and get me some. I don't know what they do with their coffee, but you can't replicate it at home, even if you can get your hands on the actual coffee grinds they use. The stuff they sell in the tins is not the same.

    Most of the time it's just regular Dark Roast, cause it's cheap and I drink so much of it.

    I am totally not surprised to see how many people in this forum are hepped up on caffeine all the time.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    Hurl seems to not root at time, but then again it sometimes occurs on a LOT of powers.
    One time I was running around on my bow/TA corr, cackling as rooting seemed to have broken that night. Hit and run had never been more feasible. The animations weren't working, but it was still funny.

    Short: All powers seem to sometimes skip rooting, variably.
    It's awesomest when it happens with Full Auto.

    No love for AR is , but I'm used to the redraw anyway by now. My Archery/Dev will be happy.

    As for people complaining about weapons appearing out of thin air, where exactly are you stashing that giant gun/sword/battleaxe in your skintight spandex?
  17. Eva Destruction

    Worst Mobs Ever.

    Quote:
    Originally Posted by EvilRyu View Post
    While you may less resisted, you start off with your damage lower anyways just because of that. Psi damage isnt on par with fire or ice or even energy. You do way less damage than the others. So you wont be killing stuff dead as fast as you think in the 40s.
    Yeah yeah. Try playing Assault Rifle sometime, then complain.

    At least we have Carnies. Ah, Carnies. So squishy. With Defiance 2.0, those Illusionists are good mez badge credit too.
  18. Quote:
    Originally Posted by twelfth View Post
    *Applies Fire Extinguisher to Own Butt*
    I am sorry if my comments were interpreted as a flame. This was certainly not my intent. The arc was solid (if I pretended I was ten levels higher and had worked with Indigo before) up until I saw the video. Except for the Rage.

    Just for the record, I didn't actually rate the arc in-game, since I don't rate anything I don't finish.

    Quote:
    The arc does assume some familiarity. There are several arcs out there were the standard contact presumes familiarity without any further question from the player or the PC. I presumed I could extend this to my own arc, which is apparently not the case.
    Most arcs do not require the level of trust in the contact that is implied by the nature of this challenge.

    Quote:
    As far as the level range being too low, I did this because there's very little in the arc in the way of critters or mobs that can't be handled by someone of that range. It was to open up the range of PCs that could play, not necessarily that it's limited to the 40+ crowd. I'd prefer more toon have the opportunity to playing than not. I get a twinge of exclusivity when I see a arc designed for endgame toons at 40+.
    I see an arc like this, and I assume it's intended for 30-40 toons, since those are the ones that fit the level range. A 50 would have to exemp down, often losing access to powers and set bonuses.

    Quote:
    Which is exactly how I fought and won against him. Three deaths, actually. This is not an invalid strategy.
    Is it really worth it just for slightly more XP? I dunno. Mr. Inquiry is a good antagonist not because he's super-hard, but because he just won't quit. That sense of relentlessness did come across, more through his recurring appearances and his dialogue than ten-minute fights.

    Quote:
    1. Mr. Inquiry is a viable threat, and HAS A POINT about the desire for justice.
    2. There should be a threat of the film being exposed, along with your crimes.

    Which means that it sort of makes sense for him to get his hands on the film.
    Yes, yes, and yes.

    Honestly? I don't know how to handle this.

    Quote:
    Emphasis put here because if you were clearing someone's name because they were being framed, then it would not be an evil act. The greater good here is your hope that it will turn out for the best, that things will not become worse as a result of your actions.
    Everything you had done up until now: stealing from the police, keeping Westin Phipps from justice (maybe add a clue in that mission to his true nature, so your character doesn't have the "innocent until proven guilty" excuse), framing a hero for something he didn't do, no matter how annoying he is, aiding and abetting multiple murders...is still not very heroic.

    Quote:
    That's the thrust of this arc. The hero will do terrible, evil things. They will not get a tidy medal or a glorious parade telling them that they saved the day. They will get questionable assurances and no explanations and a very heavy conscience. The only thing they have is a hope, the faith that their actions will affect something greater than themselves or the satisfaction of their conscience.
    I think I see where you're coming from then. It looks like this challenge in general struggles with the Sliding Scale of Idealism Vs Cynicism. This game in general falls on the idealistic side. The challenge, on the other hand, implies a far more cynical view, where, if you're going to save the world, you might have to get blood on your hands.

    And this is the crux of the problem I had. If Maiden Justice had HAD to perform a dirty act for the greater good, even if the true motives relied on a bit of faith in her good nature on my part, covering it up would be much more "the right thing". What we got on the tape is nearly impossible to explain away, even in the character's own mind.

    Quote:
    In all of the testing I did, with three allies pet!States went down like a punk. No clue what is going on here unless the stupid updater changed him to the AV version when I wasn't looking. What difficulty were you running at?
    I was on +1. I think the biggest problem was that Silent Blade and Burning Daemon were stupid and got stuck on stuff, which left only Miss Whatever and me....and she's too stupid to kite, so she got killed. Once his god-mode dropped he did go down. The fight just felt redundant in the context of the story, I mean he's just going to go to the hospital. What makes beating him up worse than beating up the heroes guarding the generators? Now if I'd actually had to beat up Psyche...that would make sense. Or even if I'd had to go through Miss Liberty since AP is her turf.

    Quote:
    The only thing I can say here is a crappy phrase that I hate, but seems apt here. "Silence equals consent". Basically, if I didn't keep indicating that the PC has qualms about this, it would suggest that I was railroading their blithe approval of the events EVEN MORE. *shrug* I don't know how to get around that.
    First off, Indigo acknowledges that what you're doing isn't all that heroic, and she used to hang with a ninja death cult, works for an organization that violates all kinds of international laws, and is friends with a guy who kills people. Secondly, you're dressed up as a villain, and people keep using your villain name...a great name, by the way (yes, I had to google it). Then there are the little bits of dialogue, like "the hospital is equipped to deal with this," which suggest that you are aware that you are causing harm and trying to make yourself feel better.

    And then there's the Heroic tag. As far as I'm concerned, that's enough.

    Quote:
    I considered this earlier. I considered Indigo telling the PC, "Look, you're going to be covering up a crime. A horrific crime. An atrocity. You can't change what happened, you can't bring the perpetrator to justice. If you did, it would only make things worse."

    However, this acted as a BIG spoiler, and there was no reason to believe it before the reveal occurred. Either I am breaking suspension of disbelief at the beginning or at the end (I guess).
    The spoiler would be a problem, I agree. However, not believing it? Maybe I wouldn't, but as it stands, I'm going in completely blind. And if I have worked with Indigo before, I would probably be inclined to believe it. After all, her missions are mostly about exposing horrible crimes, it's not that much of a stretch to imagine her covering one up.

    Quote:
    Okay. How? What would be acceptable? How much can I ask the reader/player to meet me in the middle?
    Basically all the parts where I was just following Indigo's instructions, or that described things going on around me, are fine the way they are. It's the parts that describe the character's feelings that are problematic, and, sad to say, punching Indigo in the face (because everyone who has ever had to do those stupid fed-exes wants to).

    Quote:
    As I mentioned, I can't address this. I can't. You will either find that the justification supports the means or you won't. I can't account for everyone's taste on this mission. And that is the damned trouble with this Challenge. It asks people to question how much evil is acceptable for the purposes of good? No one has a easy or a simple answer to that, as each one of these arcs shows. People will have very visceral, very strident emotional reactions to it. I can't stop that, and I really won't stop it. These arcs are going to be provocative, they are intended to be.
    I think you're going beyond "how much evil is acceptable for the purposes of good?" and into the realm of "what is good?" It's that sliding scale again. There's also the fact that, considering the crime itself, there is no excuse. I am simply making a horrible person look good.

    I guess it comes down to, no, I don't feel the ends justify the means. And just to clarify, I am firmly on the cynical side of the scale, where heroes sometimes have to kill, or sacrifice hundreds of innocents to save thousands. I could justify everything my character did in this arc, up to letting someone get away with mass murder...but I can't agree with the end motivation itself.

    Quote:
    I am rather emotional as a result of your criticism (mostly because I've received almost no positive response to the arc in general), but it's because I respect your judgment that it cuts pretty deep.
    DOH Again, I'm sorry, it was not my intent to offend. I do have an unfortunate tendency to write big giant paragraphs on what an arc does wrong and only a few sentences on what it does right...

    Ok, what it does right: Escalation of morally dubious actions. First I steal some evidence...no permanent harm done, and I have a lead on a crooked cop. Then I free a suspected criminal...maybe he'll go on to hurt people, or maybe Longbow will just catch him again. Everyone I'm beating up along the way will just end up in the hospital. Then comes the smear campaign...this guy isn't the type to make friends, so this could do permanent damage. Then I start helping people get away with murder. That's about as permanent as it gets.

    The choice of contact is also good. So is the character of Mr. Inquiry. I also liked the whole pre-made villain persona I was given; I don't consider that a character hijacking, since it's essentially a fancy fake ID. The cloak and dagger scripted bits were totally appropriate. Mechanically the arc was sound, except for the parts I've already mentioned. Clues and briefings were well-written. Good pacing. The backtracking was only problematic on that one map, because there are two ways you can go and if you go the wrong way you have to run through four times. The maps are small enough that backtracking once isn't that big a deal.

    And I do think the actions taken in this arc can be justified, even though they're pretty bad.
  19. Quote:
    Originally Posted by HeroicGamer2 View Post
    NCSoft continues TO THIS DAY to advertise that you can level from 1 to 50 entirely within the AE System. I’d say their actions contradict their statements.
    Nowhere do they say that you will level from 1 to 50 as quickly or easily as you would outside the AE system. So no, they're not contradicting themselves.
  20. Quote:
    Originally Posted by Orion_Star_EU View Post
    Home spaces: Would the entertainment value warrant the extra development time and hosting costs? Doubt it.
    If it used the existing SG base system on a smaller scale, and allowed for personal storage, then I think it would.
  21. Ok some feedback:

    First off, ditch the ampersands, ok? They just look sloppy. And then there is the level range. Aside from it being uneven (pet peeve alert!), there is also the problem of it being too low; Indigo approaches me as if she knows me, but she doesn't work with heroes below level 40. Then she tells me I have to trust her, and my immediate response is "why?" Now if I had worked with her before, I would know what kinds of stuff she deals with, and would be more inclined to trust her.

    Instead, I am beating up PPD on the word of a complete stranger. Now the manager is crooked, that is immediately obvious, but the rest? If I can be persuaded that 1: it's necessary and 2: they're going to wake up in the hospital, I would be more inclined to go along. I also had a problem with the text on the optional blinkies in this mission; I'm pretending to be a villain, not crossing over to the dark side. Again, if I was stealing some money to cover up my real motives, that could be justified, but the implication of stealing for my own personal gain?

    Mission 2: How does the PPD have evidence against Phipps? Longbow might, but the PPD? He operates strictly within the Rogue Isles, way out of their jurisdiciton.

    Mission 3 suffers mostly from poor map choice, with the chained objectives and where they spawn there is quite a bit of backtracking, and Jackson sucks at following. Now that I have to fight Mr. Inquiry all by myself...why oh why must he have Rage? Half my Blaster's HP in one shot, and the to-hit buff cuts right through all the purples I ate. Seriously, this power should be removed from the custom critter list. Rewards shmewards, Rage is overpowered and should not be used on anyone. I finally dropped him after dying twice and running away a lot.

    My annoyance factor is somewhat mitigated by me getting to punch Indigo in the face...but then Mr. Inquiry one-shots me, because it's in the script. Granted, I'm a squishy Blaster and if I'm dumb enough to let him into melee that's pretty much what would happen, but the same thing would have happened if I'd been playing, say an /SR Scrapper with mez protection, more HP and finely tuned senses that preclude anyone sucker-punching me, or a big chunk of Granite, or an SS/Invul...If he can barely dent you when you actually fight him, he shouldn't be able to one-shot you just because it's in the script. Aside from being immersion-breaking, it's taking liberties with your character.

    And now that I know WHY I'm doing all this, I have to ask...is it really for the greater good? Judging from what I see on the tape, no, it's not. Because you see, my own personal morality would dictate that I expose the truth. I don't believe in letting people believe in an illusion. I don't believe in letting someone get away with something that heinous. I don't believe our heroes are shining paragons of virtue, and furthermore, I don't believe the average citizen believes that either.

    Now if, somehow, there was evidence that what was shown on the tape was done for a reason...if that seemingly heinous act was either not what it looked like, or she was being framed, or she too was doing something evil for the greater good...then covering up the truth would be justified. I don't know that though. So at this point...are we living in a police state? Are we not allowed to question our "heroes?" The implications here are frankly kinda scary, especially considering the kind of people Indigo routinely deals with.

    And now we come to the real deal-breaker: Statesman. Once he popped his god-mode, even with Silent Blade and Burning Daemon, I couldn't beat his regen. The psi chick got her butt kicked by him fairly handily early on, so she was no help here. Honestly his presence is unnecessary, and he seems to be there just to force me to do more bad stuff. So after a lot of kiting and waiting for god-mode to drop, I finally beat him down....and found that the last generator didn't spawn. Too many details? A patrol or ambush overriding the last generator spawn? No idea, but no way was I fighting Statesman again.

    The thing is, even if finishing the arc would have given me some justification for my character's actions, it's too late. I am already forced into mission 4, into doing something that my character may or may not believe is right (in my case, a definite not), with not even a "I'll explain later, time is of the essence" to motivate me.

    So yes, this is railroading. Furthermore, and even more problematic, is the fact that the arc dictates my character's thoughts and reactions. Really, this is unnecessary; I know I'm playing a hero, I know my character would feel uneasy about some of the things she's doing.

    How can it be salvaged? Well, for one, Indigo expects me to trust her, why can't she trust me just a little? Tell me a little more of what is going on. Secondly, the scripted parts need to be reworked. I don't mind being told what I'm doing off-panel so much, it's the spelling out of my reactions. Even punching Indigo in the face, much as I, personally, would totally do it, would be out of character for some people. And getting one-shotted by Mr. Inquiry? No. Just no. And finally, I need a better reason. I don't agree with WHY my character is forced to do what she does, and I'm sure I'm not the only one. That is what ultimately breaks the arc for me.
  22. Eva Destruction

    Worst Mobs Ever.

    Heh, nice to see everyone still hates Malta. The sight of a big tough tanker curling up into a ball and wimpering in a corner at the very thought of a Sapper...actually that's why I hate them on teams when I'm a squishy, everybody gangs up on that lone Sapper and then all the squishies get nailed with the Stun Grenade of Infinity +1.

    Solo though...I stopped hating Malta when I got my /Elec Brute up into the 40s. That was my first character to laught at them. Now I have an /SR and an /SD, I fight them at +2/x8 just because I can. Even my Invul does ok. Blaster with a hold, same deal. The only thing I really hate about them anymore is that the new "improved" Titan AI has them shooting missile swarms all the freaking time, which fills my screen with smoke so I can't see a thing.
  23. I only really have the one arc, so I'm submitting it to the lottery again:

    "Freaks, Geeks, and Men in Black," ID# 161629
  24. Whether A_F is right or making wild baseless comments and bad analogies, his points do have validity, in that they represent a common perception. The image of PvP in this game has been so horribly trashed over the years that most people don't want to touch it with a ten-foot pole.

    Let's face it, human nature is to focus on the negative. People remember that Stalker that farmed them while spouting trash about their mother the first time they decided to check out Siren's, or getting swarmed by a team while trying to get a nuke. They selectively forget that time their SG got together, split into teams, and spent an hour beating the crap out of each other in the arena and they all sucked but they had fun.

    We end up with the equivalent of a major league team beating up on Joe from accounting, because Joe and his friends have been soured on the whole PvP experience, and just don't care enough to get together and form their own league where they can play against people with a similar level of skill and commitment. There are no options but the big leagues, or at least this is the perception. And all these arguments about whether or not you need the phat lewtz to compete just serve to obscure the simple truth that you need skill and commitment that most people DO NOT HAVE. You are not good enough for the NHL, no matter how good your equipment is. This is why we have house leagues. CoH PvP doesn't have house leagues, so if you're not good enough for the NHL, you just don't play hockey.

    So do PvP IOs help? Well, let's say I'm new to PvP. There are tons of people who are more experienced and have better builds, so I will lose far more than I win. Strike one. I prefer other aspects of the game, so my commitment to PvP will never be more than casual, which means my win/loss ratio will never improve significantly against people who PvP a lot. Strike two. Even when I do win, the incredibly low drop rate means I will likely never get any tangible reward for my victory. Strike three. At this point spending 2 billion inf on a single IO looks so much more attractive.