Eva Destruction

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  1. Quote:
    Originally Posted by Circuit_Boy View Post

    "The Hero of Kings Row" ID# 230187.
    Extreme Bosses? No thanks.
    ****
    Dream Paper
    #1874
    Level range: 11-20 with a 15-20 mission. Adorable kittens should know better.

    My contact is Alfonse Rubel, and the Lost are overrunning his crash pad. He doesn't know why, but he wants them gone. Ok.

    I get a little explanation of why this apartment building looks suspiciously like an office, and some patrol dialogue suggesting the Lost are looking for something. The remaining tenants consist of an Outcast and Grandma Yan...who decides she feels safer following me into a firefight. I find a jar of paper leaking...drugs? It suggests the Lost had already found it...if that's what they were looking for, and they'd already found it, why are they still looking?

    So it's Grandma Yan's "medicine" they were after. Improperly stored and suspicious looking medicine. Can I see your prescription form Grandma? Ok, so she's being drugged by the Tsoo? You would think, if a guy dressed like a ninja handed you some improperly packaged "medicine," you'd start questioning whether he was really a doctor? Anyway, Alfonse is mad and wants me to go after this Tsoo drug peddler.

    Well ok, so it turns out he wasn't giving Grandma Yan anything bad after all. That might explain why the Lost left it there. I heard some Outcasts too, in a canon tie-in that is really not necessary.

    Ok so the Lost weren't after the powder, they were after the paper. I am once again confused as to why they just left it there. Now it's been taken into evidence, and they're busting into a secure police lab to try to get it back.

    And now the Lost have turned this into a holy war, as is their wont. They are forcing their captives to read their "scripture," fortunately I rescue them before they get to the "thou shalt wear a television on thine head" part. What they did see is pretty freaky apparently. While recovering the evidence, I catch an inadvertent glimpse of teh freaky. Time to put it down and back away slowly...

    Conveniently enough, one of the captives is immune to the "scripture," and able to tell me what's up with it. Two hours? Huh? So within these two hours, Alfonse got it, gave it to Grandma Yan, the Lost showed up, I took it, got it to evidence, and the Lost tracked it there? Seems like that would take longer than two hours. Unless someone's reactivated it somewhere along the line...

    Ok, so the stuff was planted? This might make sense, except the Lost are trying to get it back. Who's Mr. Blaloch? And why would anyone bother donating pieces of paper, or go out of their way to give it to an old lady? If it's origami paper, why would she use it to wrap up her medicine, and if it's ordinary paper she could buy stacks of it cheap.

    Trolls actually do have lairs in Steel Canyon all the time, due to random assignment of story arc missions and paper missions, but anyway...I do find out the source of the Dream Paper, and now it's time to take it out.

    Some smashing and clue collecting later, as well as a fight with an inadvertent distributor, and the dream paper ring is finished. As is the arc, with a few things left unanswered.

    For one, how did they convert the guy to their cause? If it was the paper, then wouldn't they want it distributed, to convert as many people as possible? If the purpose of the paper was to distribute "for crazy homeless guys with TVs on their heads' eyes only" messages, it's a lot of effort to go to, considering some of them are psychic, and some of their dialogue, as well as the Rikti info suggests they have some level of telepathic communication available. There's also the problem of the two-hour time frame, as well as the fact that cheap yellow office paper is, well, cheap and unremarkable, and not worth passing around, especially if an old lady is just using it to wrap her medicine: 1) wouldn't her supplier wrap it up for her, and 2) a pad of paper you can buy for a dollar would last her a very long time if used for that purpose.

    Despite that, as an investigative arc it was pretty well done.
    ****

    I'm now level 16 (Mez protection at last! You lowbie arc authors do love your Madness Mages, don't you?) and won't be accepting any more submissions that cap out below that. I could probably use another one or two <20 arcs.
  2. Quote:
    Originally Posted by Zamuel View Post
    My only problem with Council caves are the occassional ability for objectives not to spawn and the fact that there isn't a genericed non Council/5th version of these caves. I welcome having more (working) jail maps. And um, what's the cistern room?
    The blue room with all the water in it. It isn't as bad as some of the rooms in Council maps, when you have blinkies to find and there are a million places for them to hide. Council maps only annoy me when they contain blinkies in some of those rooms.

    The blue and brown caves are also annoying only when they have some of the really bad rooms. There are blue and brown cave maps that are relatively painless. There are also Oranbega maps that I find relatively painless. And then there are maps where I waste half an hour hunting down a blinky. I hate those, and for the love of [deity], don't use "random" cave, Oranbega, or Council maps.
  3. You want to lol at RP? Fine. Do it quietly, and go about your business. Unless the RPers are blocking access to NPCs, they have as much a right to be there as you do, and far more reason to stay there than you do.

    To the OP: yes, I'd consider that harassment, unfortunately I'm not a GM. If I were, I'd be routinely deleting the accounts of people who enjoy being jerks just because they can.
  4. Quote:
    Originally Posted by Sister_Twelve View Post
    You can have an optional boss. You just have to turn off the requirement that the boss needs to be defeated in order to complete the mission under boss settings..
    Yes, I know a boss can be optional IN THEORY. Not so much when it's an EB standing right in front of a required blinky.

    I guess what I'm saying is, making something "optional" is not a license to turn it up to 11, or for that matter to include an AV without a warning.

    Oh, and another thing I dislike: defendable objects as required objectives. They are very squishy and nearly guaranteed to fail on teams or high difficulties. I might not downrate for them, since it's a legitimate objective, but I don't like them, especially if a blinky would work just as well.
  5. Quote:
    Originally Posted by BackFire View Post
    *anxiously awaits a review of "Stop the Generic Plot.."*
    Not much to say. I think it was intended as a parody of generic missions, but not much was done with it, so it ended up being a just a generic mission. The usual "glorified paper mission with a humorous boss at the end." Although at least what was there was actually funny, if you don't mind meta-humor.
  6. Quote:
    Originally Posted by PoptartsNinja View Post
    - Overpowered required bosses, specifically EB/AV level bosses with lots of defense/resistance toggles, or who fear or confuse. If you're going to use a set with fear/confuse, disable them instead - very few sets resist them and it's no fun to stand around doing nothing because someone's given you a bad case of floating purple bubbles. That said, if the boss is optional, do what you like with it--people enjoy a challenge if they know it doesn't affect their ability to beat the mission / arc.
    There is no such thing as an optional objective, unless it's a blinky. Bosses especially are not optional. They have an annoying tendency to spawn in hallways, unless you're using an outdoor map, and then there is no guarantee they won't spawn within aggro range of a required blinky or captive. Not everyone has stealth.

    Quote:
    Originally Posted by Coulomb2 View Post
    My "short list":
    I agree with everything he said. Especially:

    Quote:
    Designing a custom mob with more than about 70% resistance (general - meaning 'active most of the time') to any one damage type; there's a reason you almost never see that kind of thing in the dev mobs: you are guaranteed to automatically piss off the small fraction of the player population whose character is focused on that damage type. This one is especially egregious when paired with a self-heal. And a self-rez.
    *cough* Fire Armor *cough*. If you're going to use it on an EB, add a warning in the mission description. Fire Armor EBs have 90% Fire resistance. This makes them IMPOSSIBLE TO KILL for some characters.


    Quote:
    Originally Posted by Venture View Post
    • Nintendo Hard difficulty -- stop trying to kill me, it never works. N.B. that I did this one myself in "Psychophage" (#283197) but that was done deliberately to make a point. The arc is bad on purpose in many ways and at least three people still liked it....
    This too. Especially if it's in an arc not marked as "challenging" and is sprung on you all of a sudden at the end of an otherwise fairly easy arc. "Challenging" means challenging throughout, not maps full of standard Council culminating in a "Custom" AV with all the powers selected to avoid the "Extreme" warning.

    Quote:
    Originally Posted by Rodion View Post
    Unfortunately, it seems that the devs just LOVE multiple chained objectives, because so many of the arcs that win the contests have them. They may illustrate features of AE, but they don't necessarily make for a playable arc.
    I have seen much gratuitous use of these, usually to make sure you receive clues in a specific order. There is no story reason to use them, the player doesn't learn anything new from one objective that suggests another one, there is nothing like "you need a password from the boss to get into the computer," it's just that the author feels their clue order is so vital it justifies wasting my time. If those clues would make no sense in a different order, those clues need to be rewritten.

    Another one I've now run into twice in the last two days: Mobs that give no xp because their "concept" requires removing standard powers, but are no easier than a standard mob. And are part of a custom group used heavily throughout the mission. I don't mind a spawn or three with lousy rewards, but a whole arc with lousy rewards because either the author doesn't understand how the system works or just HAS to have a bunch of petless MMs with cranked up defensive secondaries is a waste of my time. If you don't understand the mechanics of AE, there are plenty of resources you can look to, and if your "concept" requires removing powers you need to be more flexible with your concept.
  7. Quote:
    Originally Posted by Venture View Post
    I'd love to hear about a team's experiences playing "Two Households Alike" (#126582).
    I found this very hard to judge, as I had played the arc before, so I had some recollection of the storyline.

    The biggest problem with a team was that mission 2 was extremely chaotic, and the required bosses were lost in the shuffle, and with no clues attached to them it made the story hard to follow. There were also very few Family on that map, considering the family feud was supposed to be the inciting factor to all the chaos. This was exacerbated by the "which side is that guy on again?" aspect once we got on a first-name basis with everyone. I admit I am bad with names though.

    The fire imps were very much a filler group, with some contrived attempts to shoehorn them into the arc. And yeah, stacking Smoke. That was me complaining, after eating a few yellows and still being blind. Also, I did see a named boss (Katrina something) spawning with the optional boss of the final mission, should she be set to "do not autospawn"?
  8. Extreme anything. If I see that I probably won't even play it. We have custom options, use them.

    Customs that have annoying and/or overpowered powers. Rage is the worst offender, but also Aim, Build Up, Power Sink and its ilk, Smoke, mez protection or tier 9s on anything short of a named boss, too many Masterminds, too many mezzers, or anything that is annoying when it stacks (to-hit debuffs immediately come to mind). If you don't have the space to make a diverse custom group, you have to be especially careful what powers you give them. Test with a team or on x8.

    On that note, obvious lack of playtesting.

    Customs with no bios. Also standard characters that are meant to represent something else but still have their default bios.

    Making too many assumptions about my character. God-moding.

    Poor characterization. If you're using a canon character they should be in-character. If you're using a custom, they should be consistent.

    Boring big maps with few objectives. I have nothing against big maps per se, but assume I have the attention span of an overcaffeinated ferret. If you're going to use a big map, there better be enough going on to hold my interest until the end, especially if it's an indoor map. Outdoor maps get a bit of leeway here, since they're all big and I can just hop around and find the objectives anyway.

    Overpowered allies, especially if they're customs. Forgivable if the story requires an allied canon character that only exists as an AV.

    Uneven level ranges. 1-54 level range. My level 1 shouldn't be saving the multiverse, my 50 shouldn't be beating up purse snatchers. No custom group is balanced for the full range. I don't mind 1-54 if it's comedy and involves standard groups.

    "Comedy" that isn't. That tag is not a license to be offensive or to create a glorified paper mission with a humorously named boss. Comedies have plots too. Random silliness is only funny if you're Monty Python. You are not Monty Python.

    A plot that doesn't make sense, or a conclusion that is unsatisfying. This includes the first part of a multi-parter. Each part should have a conclusion.

    Obvious canon infractions. The Psi Clockwork are not robots, Akarist is not the leader of the Circle, etc.

    I think that's enough for now.
  9. Quote:
    Originally Posted by PoptartsNinja View Post
    ... Also, I don't recall having ever seen Nemesis and Dr. Aeon in the same room together with Mender Silos; but you'd think the three top time-travel scientists would have gotten together at least once to go over each other's notes at a Time Travel symposium somewhere...
    Nemesis doesn't do a lot of time travel. If he did, he'd go back and warn his past self that his latest plot is going to fail. Or maybe he did go back, and his past self figured that was part of the plot...

    Quote:
    Originally Posted by Canine View Post
    Of course, there are always the other Nemesis' out there to worry about too, Nemesis Rex, for example. We know that Rex and our Nemesis don't get along, and there's no reason there couldn't be an alternative dimension Nemesis working quietly in the background/underground of Praetoria.
    Our Nemesis is going around systematically eradicating the other Nemesisises. Unless that's just what he wants us to think.

    Quote:
    Originally Posted by Soulwind View Post
    No, no, no people. Think!

    Mender Silos is YOU in from the far future.

    He (you) has (have) travelled back in time to stop "The Coming Storm".

    You are "The Coming Storm" and you've been leaving messages across
    time to prevent you from working with Mender Silos (you) to prevent
    "The Coming Storm" (you) . . .
    Quote:
    Originally Posted by Premonitions View Post
    so when did I turn into a white dude with spiky hair?
    There's those plastic surgeons in Icon that can do it for you like, now.

    Quote:
    Originally Posted by Golden Girl View Post
    Humans always beat robots
    That's only because the robots are feeling out our weaknesses and lulling us into a false sense of security.

    I for one welcome our new robotic overlords.
  10. Eva Destruction

    Unusual MA error

    Or a "&nbsp" snuck in somewhere. Check the file for weird stuff like that.
  11. 42/91. I've beaten up most of them. It's a great way to get to know someone.

    I PMd you another one.
  12. Quote:
    Originally Posted by LaserJesus View Post
    Battles use rescue or "any" locations. Not boss locations. Just an FYI.
    Huh, so they do.

    The Grandville map only has "any" locations though, so it could still be the source of the problem. Since it'll allow you to fill those twice, I'd also suggest manually counting your objectives to make sure they don't actually exceed the limit.
  13. Quote:
    Originally Posted by Tangler View Post
    It'll tell you how many allowed bosses/battles/etc you'll be allowed on a particular map, just make sure you don't exceed that total.
    Sometimes that number is wrong.

    For example, the St. Martial map says it accepts two captives. You can create two captive details, but only the first one will spawn.

    This gets even more confusing if a map allows "any detail type" placement. In that case you have to actually go by the numbers listed in the map description (and then make sure those are right), since the editor counts those "any detail" points twice: once for bosses, once for captives.
  14. Quote:
    Originally Posted by Talen_Lee View Post
    I suppose in the spirit of confession, though, my only arc is at 4-stars and every criticism I've heard of it as an arc sounds like it's coming from someone whose opinion I wouldn't trust very heartily. Seeing some of the stuff that is 5-starred makes me wonder why the system exists at all, since it's clearly not helping me find things I like.
    The problem with any rating system is that if you don't like the same stuff as everyone else it doesn't help you very much.

    However, even with that caveat, the current system needs work.
  15. Quote:
    Originally Posted by minimalist_NA View Post
    This is so frustrating. It worked just fine on all my playthroughs before publishing, though I did add a couple of things after publication (the battles). For the time being, I may switch to a less buggy map. Shame, because the Grandville map was so appropriately apocalyptic.
    Then the problem is likely that the map allows you to place more "boss" details than it will actually spawn. Those battles you added are pushing out the required boss spawns. Remove some of them, and the map should be fine.

    Not the first time it's happened.
  16. Quote:
    Originally Posted by FredrikSvanberg View Post
    [*]Make it so you can't rate an arc if you don't actually complete it. I can't understand why we have this option at all.
    There was a comment from Positron when MA first went live, to the effect that you shouldn't have to complete a truly bad arc to give it the 1-star rating it deserves. Of course with the way the search engine works, those bad arcs would sit at 0 stars and 0 plays forever if you had to finish an arc to rate it. It works both ways, it means the author's friends would have to actually beat the mob of Extreme/Extreme AVs to 5-star it.

    Those are good ideas, although I'm not sure about rounding up. Four stars is four stars, and the search engine should be modified to reflect that a legitimately 4-starred arc is still worth playing.
  17. Er, isn't "act of war" the very definition of commiting an evil act for a greater purpose?
  18. Once I think up a new name I'll be transferring someone over.
    So...see you around mid-January.
  19. Without looking at others' answers:

    I would insist that the team turn down the difficulty to something they can handle.

    Then me and the stormy would proceed to pretty much duo the mission with the Scrapper possibly helping with Shamans and bosses. I would have the stormy tank and pass her greens and purples as needed. If she's been playing for two years she should know better than to run on "Invincible" even at low levels and with a suboptimal team because it's "teh uber XP."

    If they refuse to turn it down, I'd suddenly have something more pressing to do.
  20. Eva Destruction

    Let us solo TFs

    So allowing people to solo TFs would kill teaming?

    Just like allowing people to set their missions for eight people while solo would kill teaming? Funny how I still see plenty of people forming up mission teams... You'd still have plenty of people forming TF teams, because most people simply aren't interested or capable of soloing them.

    You don't need seven people to complete a Manticore TF. You just don't. If they're not going to let us solo them, they should at least cut the minimum requirement for all TFs to four people. You simply don't need more than that.

    Either way, they should be giving a full reward. Finishing a TF solo is harder than it is with a team, so people who can do it should be rewarded for doing so.
  21. Burkholder, on a slow day. So nobody will be doing Hess's TF and I can finish my robot.
  22. Eva Destruction

    Help with MA...

    Quote:
    Originally Posted by BrandX View Post
    Can you setup the custom mobs/critters/AVs with multiple attacks? IE: Fire Blast and Martial Arts and a Defensive Secondary? Or is that impossible?
    You can only give a custom critter two powersets.

    Quote:
    Trying to plan it out before hand, so I'd also like to know if you're able to leave bodies scattered across the floor, like in the LGTF, where you see Longbow & Rikti laying everywhere.
    Create an optional "fight a boss" objective, set the alignment to "ally," and give them all the "unconscious" animation. You'll have to mess around with spawn placement, since they'll get up and fight if approached by a hostile.
  23. Ok just going to make a clarifying statements here:

    I am not anti-PvP. I do not resent the existence of PvP zones or the fact that they contain PvE content. I have deliberately gone out of my way to participate in PvP in the past, and if I am attacked while doing PvE content in a PvP zone, I will fight back, IF I FEEL LIKE IT.

    This is what it comes down to: If I feel like it. I won't join your task force if I don't feel like doing a task force right now. I won't go fight Rikti with you if I feel like fighting Malta right now. I will not engage in PvP if I don't feel like fighting another player right now. That's it. By entering a PvP zone I am giving you my consent to "ask" me to PvP you, just like by turning my "looking for Task Force" flag on I am giving you my consent to ask me to join your Task Force. But if I choose to say no, there is nothing you can do to force me to participate.

    In a PvP zone, yes, you can try to kill me. I have the option of running away, or standing there and denying you any actual fight. If you consider killing someone under those circumstances fun, then congratulations, you win. But if you are looking for an actual fight, there is no way, absolutely none, that you can force me to fight you if I don't wanna.

    Calling me a coward on the forums ain't gonna do it.
  24. Yeah inflation is nuts right now.
    Inflation is also inevitable when people have the ability to generate ridiculous amounts of inf and most of it doesn't actually get spent on anything, just shuffled around from one rich person to another.
    Which, unless the devs introduce an ongoing inf sink that the kinds of people who enjoy generating lots of inf and buying fancy shinies would actually sink inf into, will keep happening.
    An ongoing inf sink that rich people will keep sinking inf into but not-so-rich people won't whine about is...not gonna happen.
    Now go run some content until you get a purple, sell it to someone who doesn't mind paying these "ridiculously high" prices, buy yourself a perfectly good mid-range build with the proceeds, and stop whining.