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Quote:That has always been possible. It's always been the author's responsibility to balance their group properly.But it's also possible to make units that are exceedingly difficult and only give 75% exp, or use a mix of sets that are just really hard to deal with. In those cases, the risk doesn't match the reward, and I'd probably give a lower rating because it's within the author's control to not make enemies really hard but also give low exp.
Quote:As for trying to please people or post warnings, I've had mixed luck with that. My main arc is designed with the ITF mechanics in mind. I like the ITF quite a bit, so my arc has 2 AVs and 9 EBs throughout it. There's a big orange warning when you pull up the arc's description, as well as another one in the description for mission one, and then red warnings when you get to the AV missions. The player is warned numerous times that it's hard, has AVs, and should be done with 6+ players. But still, the most common complaint I get in feedback is that it's too hard to solo. I don't know how to respond to those comments other than "You made your own bed."
Quote:If they did it on purpose. But it might have been accidentally, unknowingly, done before they gave no rewards, or for plot or balancing reasons inevitable.
Quote:(Especially when you can e.g. build melee-only critters that DO give XP but cant fight back at a flyer.)
Quote:One can claim writers should test all their arcs over and over, and that they should plaster them with warnings that a critter gives no rewards, but I generally believe one should give an author a bad rating because of a bug. -
If you never die, you're doing it wrong.
Death penalties are meaningless in this game, and you never know what you or your team is capable of until you try.
Of course if you're faceplanting every other spawn it might be time to rethink your build or find a better team. -
Quote:WoW isn't either, at least the PvE aspect, and yet every time someone asked a question or otherwise showed their inexperience over there the response was some variation of "noob" or "your mom" or "I have a level 70 and you don't."From his 'Introduction' section:
Right off, CoH is NOT a zero-sum game.
My getting to 50 does not hinder your getting to 50.
Me getting a full set of purples does not hinder you in getting a full set of purples.
Me amassing a billion influence does not mean there is less for you.
The OP used a bad example I think, with a game that is inherently competitive. There are people who make cooperative games into a competitive thing. Even in CoH there are those few who think they are better than you because they have more 50s, or can farm better, or excel at whatever their chosen mini-game is. They are far fewer here though, and the majority of the community ignores them. -
Quote:You put them into a custom group with whatever name you want them to have.I've noticed in several arc, that groups of standard mobs (ie. Circle of thorns, Malta, ect) will have thier group name changed when trageted (Bill's Guards, The Displaced, ect)
What is the trick to doing this. I cannot seem to find any way around this.
So for example, if you wanted to make the Circle of Thorns into "Evil Magic Guys," just create a custom group called "Evil Magic Guys" and from the left side of the group editor select the CoT mobs you want, or just hit "Random minion," "Random Lieutenant", "Random boss" to have all the available CoT mobs of that level show up in your group. -
Quote:They sometimes break into pawn shops to force salesfreaks into an, ahem, involuntary upgrade.There may be ONE Malta radio mission.
KoA and Malta are secret conspirators. I think the idea is they don't just wander around kidnapping people and getting seen by the police doing it.
Redside, these secret conspirators will call out any shmoe who wanders into Grandville. I guess those ones got a different copy of the Black Ops handbook than everyone else? Cause mine says, in the chapter about annoying MHIs, to assassinate them in their sleep. -
My very first instance of Scrapperlock was fairly recent, considering I've been playing Scrappers for years. I've been a good little Scrapper, mostly soloing, or pinch-tanking on teams, or playing "hey you, stay away from my squishies."
It was a Manticore TF, and some people started making noise about stealthing what could be stealthed. So I volunteered, popped my temp stealth from Siren's, and ran to the boss room.
It was one of those lab rooms, the small square one with the big pillar in the middle, where the mobs are all spread out, there is no safe place to teleport to, and there was another mob in the hallway right behind me. So I figured, what the hey, I'm one purple away from soft-capped and it's not like the rest of the team is sitting on their thumbs waiting for a TP (my husband was tanking, sitting ten feet away, and merrily leading the team on a carnage-filled romp through the Countess's hapless minions). So I ate that purple and dove in.
A few minutes later, Mission Complete. My eyes were opened that day. -
Quote:It would be nice to be able to search for a "short" arc and actually get a short arc, instead of a farm. Usually a bad or obsolete farm.I just wanted to chime in that it's not the rating system that's broken, it's the MA search window. Aside from 5 stars being higher on the list than 4 stars and so on, I can't make any damn sense of how that thing sorts out arcs. Add to that the fact that invalid arcs aren't automatically removed from the search, and you've got the 4 star section (where pretty much any arc with any kind of decent amount of plays almost always ends up) filled with old farming missions.
Quote:Implementing a system where arcs become "inactive" and no longer show up on the search window after say, a month without anyone playing, editing, or perhaps the author hitting a "refresh my arcs" button in the published stories tab would clear up the system immensely. -
Quote:Except we weren't talking about Venture, who rates arcs based on criteria within the author's control. We're talking about downrating arcs that contain custom critters because they give reduced rewards. That's like downrating an arc that contains Freakshow or Hydra because they give reduced rewards.Agreed. And Venture's system IS NOT WRONG. I couldn't care less what anyone thinks of anyone's individual personal rating system. If it were "stupid and/or unreasonable and/or flat-out griefing", the GMs would have taken care of it via banning.
I am talking about people who seem to feel the entirety of the playerbase should cater to THEIR likes and dislikes. People who post stuff like "I immediately 1-star anything with a defeat-all in it." Even though in many cases arc descriptions allow them to easily weed out arcs that don't cater to them. If rewards matter that much to you, avoid custom groups. Simple. If an arc includes them it will say so in the description.
Edit: And since people are still reporting instances of what is 99 percent of the time ratings griefing for no purpose other than to make you not have a 5-star rating, I'm guessing the GMs are a bit slow with the ban stick. -
Quote:Currently it's also likely that you will make a story that someone doesn't like because it has a better rating than theirs. When it doesn't have a good rating, all those people suddenly dislike it so much they won't even click "Play."NO ONE can make a story that appeals to EVERYONE. HOWEVER, it's more likely that you WILL make a story that SOMEONE doesn't like, at all.
Quote:I'd be fine with having to play whatever percentage of an arc to leave a rating, HOWEVER keep in mind that the danger with this is the person doesn't finish the arc if it's a long one, and thus someone who might have given you a 5 star rating simply doesn't get to rate.
Quote:Hmmm, not so sure about this. I've read folks saying they got things like "lol nub" as a comment attached to 1-2 star ratings.
What's to stop someone from commenting "lol nub" and then just giving a thumbs down? Not saying it's an overly bad idea. Just playing devil's advocate.
Quote:I think there should be more filters in the search - like one that lets you view only 1, 2, 3, 4 and 5 star arcs for example - so you could filter, say, "Heroic" morality, then filter what star level you wanted, then sort them after publishing date, as well as the number of times they'd been played.
That is a legitimate reason for disliking an arc. Not too helpful to the author, as far as feedback goes, but most in-game feedback isn't anyway. -
Quote:Creating custom critters that give NO rewards is different from creating custom critters that give REDUCED rewards.I don't actually rate arcs that have custom critters that give no rewards. I simply check my log to see if it is one of those and simply exit. Never to look at the arc ever again.
However, I think it's perfectly fine to knock a star off for using custom critters that give 0 rewards, if you care about rewards. Using them is a choice the author makes.
I don't consider that griefing AT ALL.
It's the dev's idiotic system that's broken, not the players or authors.
Critters that give no rewards are due to either a conscious choice on the author's part, or the author's ignorance and apathy. If your custom critter's oh so precious concept requires removal of a Standard power (and often the addition of other powers that make the critter more difficult than a Standard critter but still give no rewards) then you need to rethink your concept to match the available tools. We've been doing it with player characters for five years. And if you can't be bothered to run through your arc after publication to make sure everything is rewarding as it should, then you shouldn't have published it.
Critters that give reduced rewards on the other hand, are usually due to a lack of balance in the risk/reward ratio with custom critters. If you create customs with full rewards, they will all hit Build Up, people will die, and complain that your critters are too hard. And rightly so. Given the choice between reduced rewards and instant ragequit, which would most people prefer? -
Give them Regen or Willpower as a secondary, and add Revive.
Fire Armor and Dark Armor have a rez ability too, but those have an offensive effect and are far more annoying, especially the Dark Armor one which is auto-hit and has a very high-mag stun. -
Quote:I want everyone to see it. I want all the people who shoot down anyone who claims they were ratings griefed with "well maybe your arc sucks" to see all those 4- and 5- stars and just enough 1-star votes to knock it down to a 4.I really would like to be able to see stats on arcs. If something is 4-star average then I'd like to see how many of those actually were 4-star votes. If you can't give this to everyone then at least allow the author to see them for their own arcs.
Most especially, I want the devs to see it, and do something about it. Like take away the option to rate an arc without finishing at least some of it.
Quote:I myself have received arc reviews that rated some of my story arcs 4 stars, 3 stars, even 2 stars. What you take away from such a review is, of course, up to each individual person. I think all feedback is valuable, though; especially negative feedback.
For example, Venture recently gave one of my arcs 3 stars. In my opinion, it would be useless for me to rail at him and say stuff like, "You're so mean, why didn't you give me 5 stars? No one will play my arc now!" Aside from being nonconstructive, I'm sure he's built up an immunity to this kind of flame by now. Instead, what I prefer to take away from this experience is, "What can I change in my arc to make the next person give me more than 3 stars?"
A review is helpful because it gives you feedback. It helps you improve. A 3-star rating tells you nothing. It could be due to a major plot hole, or it could be something completely subjective, or downright stupid.
Quote:Well, actually re-rating automatically overwrites your old rating (You can only ever have 1-rating per arc, and you can never lower a rating you've given, as per Posi way back when). So that's not really an issue - but it's still true that people rarely ever re-rate.
Quote:So marketing is everything, once you're in the 4-star ghetto. It might help to have a lot of friends and a large supergroup to stay 5-star, but for others it's a better bet to be visible on this forum, and pay heed to feedback (even lip-service) to get your 4-starred arc played. I've tried doing this, I've tried not doing this. There's a strong correlation. You might have strong writing, but far more importantly, you need to get played. Forget about getting back to 5-stars though, this forum is not that friendly.
Quote:Venture has very carefully produced arcs. They're not everyone's cup of tea, but I liked them a lot when I played them. They're doomed to 3- and 4-stars due to, uh, 'compassion shortage'. I do not believe those ratings have anything to do with the contents of the arcs. -
If you compare intent to reality, then yes, the system is a failure. The OP's (and many other authors') response to a 4-star rating is proof of that.
Four stars is considered "excellent." The intent is to inform the author, "You did a good job. I enjoyed this arc." The intent is to inform other players "This arc is above average. Playing it is a good use of your time."
The reality: 500 people rate your arc "Excellent," "Enjoyable," "A good use of your time," and the system considers it worse than every arc by an author with a second account.
A four-star rating should be a reward, not a punishment. The system punishes you for getting one. Fail. -
Quote:Cheat = highly aberrant gameplay. Insps and accolades are totally fair game, but when you spend more time collecting temp powers for the Strike Force (in a PvP zone no less) than doing the Strike Force itself, I consider that aberrant.Cheat how? Aside from hacking the servers.
Temps, inspirations, accolades and stuff are all fair game. There's no content that says "if you use a shivan here, you're a cheater." And really, if you don't even use that stuff for the hardest mission in the game, what are you saving it for?
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Quote:Bolded for understatement of the decade.Blue side is much more straightforward, but also less fun and engaging. If you don't have the necessary damage/debuffs, it easily devolves into just a slow dps race punctuated by AV "ambushes." Even counting his "hax rank", you can still plow through him pretty quick.
This was my husband tanking Reichsman: "I'm gonna watch TV. Let me know when the next AV is about to come."
Even with a totally suboptimal team, as long as you can keep the tank standing it's not a question of IF, it's a question of WHEN.
Quote:No argument that the last encounter of the LRSF isn't planned as well as some of the newer TFs; even the STF. I do see them evolving over time, though. While it doesn't help some of the older content, it's still encouraging for future content. -
Quote:It makes him another shining example of why the current ratings system is poorly implemented and completely useless as both a measure of an arc's "quality" (subjective as that is) and as a tool to help players find arcs they are likely to enjoy. He's not the only one who rates based on criteria most of us would consider stupid and/or unreasonable and/or flat-out griefing. He's just the latest to try to publicly defend his position.Shubbie, however, is an exception. Judging by the fact that he keeps coming back here and defending his actions, it would seem that he has fully thought them out and still seems to believe that his behavior is acceptable. Either that or he just likes arguing on Internet forums so purposely defends indefensible positions. This makes him either a zealot or a troll, both of whom are useless to argue with, so I won't bother.
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If your mission grants full rewards and has custom critters, that means they have to be set to "Hard." Which means they probably are too hard, since, depending on what powersets you gave them, they'll have powers like Build Up, Rage, and Power Sink.
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A good story length is whatever is necessary to tell the story. If your story needs five missions to tell, it should be five missions. If it can be told in three, it should be three.
As for mission length, again, the map should be as big as it needs to be to fit your objectives. If you have a lot of objectives, required or optional, you can use a bigger map. If there are only a few, you should use a smaller map, rather than have a huge map full of spawns standing around doing nothing, that a player without stealth who doesn't know what needs to be done has to slog through to complete the mission. -
I've ignored him on every single character I have, doesn't seem to affect anything.
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Nice. Thanks for the tip.
Except a navbar should look like this:
computer, 3 crate., Baddy
Mc Badpants, Dark darkity
Darkness, Haxxorz, Rouge
Angle of Satin., Baron von Evil,
Hapless citizen. -
Crimson and Indigo gave each other cell phones, and then neglected to exchange numbers.
Burkholder got Megas-XLR on Blu Ray.
Maestro got the Complete Beethoven CD set.
Arakhn got a gift certificate for Victoria's Secret.
Nosferatu got SPF 100 sunscreen and a tube of body glitter.
Vandal got WD-40 and a LazyBoy recliner.
Requiem got nothing, because he's hanging out in the past and they didn't have Christmas back then. -
Quote:I know my toon's abilities. I have toons capable of soloing AVs and regularly defeating their aggro cap's worth of +2 Malta, Arachnos, and Longbow. These same toons have been one-shotted by +1 custom bosses, and annihilated in an alpha strike from a +1/x4 spawn of customs. These arcs were not marked "challenging", and were not set to be played by high-level characters.I've been doing that since day one. I think players should also be thinking their difficulty settings vs. their toon's abilities just as carefully.
That's the main reason I'm opposed to the use of powers such as Rage, Build Up, and auto-hit end drain powers. There is no way to account for the difficulty bump they give, because standard foes simply do not have them. You can't judge your toon's abilities to deal with these powers, because no powerset is intended to deal with them.
Quote:Still, you make a fairly good argument with your example. I still wouldn't have idea one on how to define my AV between those two examples though (what with how drastically the difficulty settings can affect things) and would like to hear how someone "should do it" to "get it right".
I've also seen Dev's Choice arcs and ones with a lot of 5-stars that included a lot of the things on these "things not to do" lists. -
Quote:Probably, unless they have standard foes mixed into the group.Arc Level Restriction List
Standard foes: follow their level range
Custom foes: start at level 20
Quote:EB in arc: +5 levels
AV in arc: +10 levels
Quote:Any custom with Build Up/Aim: +10 levels
Quote:Customs with weapon sets attacks (excluding Archery): - 5 levels
Quote:Designed for teaming: +5 levels
Designed for solo: -5 levels
Quote:Minions with mezz sets: +10 levels
Quote:I think we'd end up with a lot of arcs residing at "levels 40 and up". Which would be a shame. -
Ctrl + Alt + Reset
#137561
This arc is one of my favorites. It's got hundreds of plays, has been nominated for both the player's choice and official Arc awards, there is really no point in going into a long-winded rundown or critique, so I'm just going to give a few reasons why I like it.
The concept isn't new, or original. It's Groundhog Day. Star Trek TNG did it, the X-Files did it, Buffy did it, Stargate SG1 did it (some of which is referenced in one of the optional clues) it's pretty much inevitable that someone would do it in CoH. The danger here is that, in keeping with the concept, you are essentially playing the same mission over and over. The trick is to give the impression of reliving the same mission, while keeping the missions varied enough to make for an interesting experience, and to make the player feel like the arc is actually going somewhere.
So first off, the author used an enemy group (Wyvern) that doesn't show up all that often, so you don't mind fighting them over and over. When you use this concept you can't actually go through the same day over and over, you have to get to the point, and fast, and start figuring a way out. The maps start out small enough that it doesn't feel repetitive, and the tileset is easy to play through. The gameplay is quick and easy; even if you defeat everyone the mission is over before you have time to get bored. Things are added along the way that weren't there before. The single repeating mission is evolving. The evolution is nicely paced as well, with the final showdown mission, in keeping with the time manipulation theme, evolving before your eyes.
The idea behind the culprit is cool, and fitting, and its nature is actually reinforced through game mechanics (this is one custom critter that just begs for power customization); rather than the player just being told that yeah, it can do that, the player sees it do that. Then there is Steve. Poor Steve. I hope he'll be ok.
Most importantly, the arc doesn't try to take itself too seriously. It's fun and it plays to that strength. -
Villainous arcs are fine. I don't really play "in character," at least not so much that I mind pretending I'm a villain.