Eva Destruction

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  1. Quote:
    Originally Posted by Venture View Post
    Second, since you can't trigger two objectives off of one completion, your intermediary objective must trigger the Boss or vice-versa; what happens if the triggered one spawns behind the player? Oops. You'll probably answer "that can't happen" but even if you're careful about map choices and zone placements I'd be willing to bet it sometimes does.
    You can't trigger two objectives off one completion? Since when? Oh wait, you can. You're thinking of ambushes.

    Quote:
    I played EQ for five years, starting on the day of its release. I soloed a Ranger to 49 before they removed the 40% XP penalty on hybrids and I walked everywhere I could get to without a teleport (except on the few occasions guildmates needed me somewhere fast). As a lowbie, before getting SoW (which for Rangers was 39 back then) I used to run back and forth between Surefall Glade and East Commons, the E'ci market zone, to make and sell bows. I know what long travel times look like, I think City players are spoiled brats when it comes to travel times, and I still think maps with bunches of triggered objectives are more trouble than they are worth.
    This sounds a lot like one of those "when I was your age we used to walk to school barefoot in the snow uphill both ways" stories. Completely missing the point that playing a game isn't supposed to be a chore or "build character," or something like that, it's supposed to be fun. If a majority of players find it unfun, and removing it won't break the game, remove it.

    Quote:
    No, you write the mission so it doesn't matter if they defeat Boss 1 or Boss 2 first. If Boss 1 absolutely, positively has to snuff it first, put him in the prior mission.
    Like the devs do? Making a story that could be condensed into 5 missions take 15 missions instead? Unlike them, we don't have to stretch a limited amount of developer time and resources into keeping the players busy for as long as possible.

    Quote:
    Nonsense, and if you can't write your "story and dialogue" without using chained objectives you're not as smart or creative as you think you are.
    Your criteria for a "story" could be fulfilled by adding some text to a string of paper missions. That may fulfill the "story" aspect of arc design, but not the "mission design" aspect. If you can't adapt your writing to the medium, you're not as smart or creative as you think you are.
  2. Quote:
    Originally Posted by FredrikSvanberg View Post
    I decided to color code your post instead of trying to respond to each falsehood, lie, error, mistake or irrelevant rambling individually. Here's a handy legend:

    Red text = Lies.
    Orange text = Things you know nothing about.
    Blue text = Irrelevant for the discussion in this thread.
    White text = More or less blatant insults.
    Green text = Actual true statement.
    I can't help but notice that the forum's default color is reserved for insults.

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Then of course, as you mentioned, the "meow farm" fiasco last spring caused them to have to revisit that stance, so Comm Officers in AE missions only give minion class rewards again. (If memory serves, the Comm Officers still give lieutenant rewards in developer content.)
    Soon after that change was made, I noticed Comm Officers in AE missions giving Lieutenant-level rewards if they showed as part of the Standard Rikti group. Only Comm Officers that were used in custom groups were treated as minions. Not sure if that's still true.

    Anyway, back to the Freakshow and such.... I can understand why you wouldn't want them to be attackable while they're stuck in their rez animation, but having them untargetable is just plain annoying.
  3. Quote:
    Originally Posted by CallMeTheFalcon View Post
    Hm... But wouldn't that make it so that the civillians would follow you around as you approached them?
    If you set them to "wander" or "do nothing" they're not supposed to. That doesn't mean they won't, as ally behavior is rather wonky.

    I would suggest using patrols and "boss" details set to allied. They will do their thing and ignore you, although they will attack and be attacked by any enemies that approach them.

    Creating a custom group out of stock critters with a "civilian" look (Family, Midnighters, Scrapyarders) that max out well below the minimum level of the mission will result in a mission full of grey-cons that should ignore you until you attack them. That would probably be better suited for villains though, and it sounds like your arc is heroic.
  4. Quote:
    Originally Posted by Tubbius View Post
    Is there any way to get a local save of a republished arc that doesn't wipe out ratings?

    Sorry about the off-topic nature of this post, but it's something I've wondered a lonnnng time.
    When you edit a published arc there is a "Save As Local: Stop working on published arc" button at the top of the editor. It's the second icon, right next to the Republish button. Click it. It will save your arc locally without affecting the published version at all.

    Note that any changes you make before or after clicking this button will affect only the local copy, not the published one. If you want to keep your local copy updated, what you do is:

    1) Make your changes, republish.
    2) Wait for "blah blah blah has been updated" system message. Hit Search to refresh the browser window.
    2) Hit edit again, Save as local. Your local version will now match the published version.
  5. Quote:
    Originally Posted by Dispari View Post
    Really the devs can't win on that one. Best bet is to chug through it and report all those old farms clogging up the system yourself and get the team to pay attention to them. Of course, in the end that still means they'd have to play through the 3000 or so arcs to get them taken down. So it's pretty much a wash.
    "Playing through" most farm missions requires finding the blinky and clicking it. The developers and GMs probably have access to tools that make finding said blinky instantaneous. So it doesn't take long at all to play through a reported arc and determine whether or not it's a farm.

    This is if they can't just look at the mission file and make a determination from that. The kinds of farms that are clogging up the search engine in droves are very very obvious.
  6. I caught part of this discussion in the MA Arc Finder channel last night, and my theory is this:

    A level 14 mission will spawn level 14s and level 15s. There are no level 15 bosses available in your group, so at that level the system treats your group as incomplete. Try adding a level 15+ boss, or just replace the bosses with "random boss."

    If this is the first time you have tested the arc with a character above level 13, that's probably why your arc "suddenly" broke.
  7. Level 51 Advanced Drone in the first mission of "Pandas vs Rikti," which contains battles and a captive, awards 1,186 inf. Level 51 Advanced Drone in the RWZ awards 6,396. So Dev's Choice arcs are definitely affected.
  8. Quote:
    Originally Posted by AzureSkyCiel View Post
    -Baron Zoria (His organization is huge but he himself only appears in the Finale of one Ouro TF)
    How do you know? That's the thing with CoT, they could be anyone.

    Quote:
    Originally Posted by DumpleBerry View Post
    The Dream Doctor, and all the missing Rularuu aspects.
    ^^These guys^^

    Also, Odysseus and Merulina. Not that you can actually see Merulina, but I'd like to see mre of her in the same sense as I'd like to see more of Rularuu.
  9. Ok here's another question: Since the number of critters in an allied patrol or battle is determined by the player's difficulty setting, does that affect the xp reduction? Is the reduction per critter or per detail?

    Since patrols and battles seem to only affect xp while they are physically present on the map, does this work the same way for actual allies? If an ally is defeated, does it continue to reduce xp? Does an ally reduce xp if it is a chained objective, and hasn't spawned yet?

    And I'm guessing this affects Dev's Choice missions as well, but it doesn't hurt to make sure.
  10. Quote:
    Originally Posted by Doc_Wormwood View Post
    I'm a little disappointed you didn't wait the month (or two) to have the 'right' solution for what you've stated is a long-standing problem.
    Quoted without the ragequit.

    I would like to know what suddenly made the problem so bad that a solution had to be implemented RITE NAO, while a new issue is in closed beta, preventing it from being tested at all.

    Your stop-gap solution would be bad enough if it only affected allies. It does not. It is flat-out BROKEN. People figured out that it was broken within about an hour of the patch notes being posted. So please explain how something so broken ever made it to live, I would really like to know.
  11. I just post my useless stuff for 1. If someone wants to buy it I might as well make it available for them. Of course the useless stuff gets pulled and deleted if I actually need the slot, but if I post it and forget about the character for two months it might actually sell.
  12. Quote:
    Originally Posted by Snugs View Post
    However, if you create a MA mission based upon whatever tools are there (that you did NOT create), HOW is that an exploit? It's like going to a buffet, and you're told you're not allowed to eat certain foods they put out because they tasted too good and people kept eating them. I just wish we could play without having these threats made-- because everything in the game is what was put there by them and not the players.
    Let's go with this food analogy. Some people don't eat cookies at all, some people eat them occasionally, and some people eat them a lot. Because they eat so many cookies, more and more people realize there is a market for cookies, so they make more and more of them and market them more and more aggressively.

    Next thing you know, there are cookies and cookie advertising all over the place. You have to go past the isle of cookies in the grocery store to get to stuff that isn't cookies (and the AE is a very disorganized grocery store. The fruit isn't all sorted out in the produce section. You have to search for it among the cookies.) The people who don't like cookies at all complain about the prevalence of cookies. The people who eat too many develop health problems. Then the government steps in, tells us people are too unhealthy, and bans cookies.

    The health nuts rejoice. The people who ate too many cookies complain for a while, then realize they can have ice cream instead. The proceed to gorge on ice cream. Meanwhile, you have a bunch of responsible, healthy people who still enjoy a cookie every once in a while, but now can't have one.

    I want a cookie.
  13. Quote:
    Originally Posted by MrCaptainMan View Post
    I think your arcs are quite light, filesize-wise, aren't they? Maybe other people are just slower, too. It also depends what your definition of 'working on an arc' is, I guess.

    Eco
    Mine involves a lot of getting distracted, deleting stuff, forgetting what I was doing, getting more distracted, giving up and running a mission. With some tabbing out to read forums, half-watching whatever show my husband is watching, and checking my markets to see if my stuff sold.

    I've been working on the same arc for six months now due to this method.
  14. Quote:
    Originally Posted by Steele_Magnolia View Post
    Contrarily there was a "George W. Bush" character on Liberty for years. He kept the name despite numerous petitions. I have no idea why.
    Was he a villain? Maybe the GMs are Democrats, cause there was a "VP Cheney" on Champion redside for a while as well.
  15. Just because you know it's a public domain character doesn't mean the person petitioning you knows it's a public domain character, nor does it mean the GM smacking you with the generic-stick knows it's a public domain character.

    Ultimately it's their game, and they can generic you if they feel like it. I'd argue that Disney doesn't own Ichabod Crane, but Disney would claim otherwise, and Disney has lawyers and I don't, so if you're going to make him, don't be too surprised if you get nailed.
  16. Quote:
    Originally Posted by twelfth View Post
    Seriously, a redname might help cool people out.
    "powexec_name summon aeon"

    Quote:
    Originally Posted by Heraclea View Post
    And yes, it would be better to roll this back and endure a week or so more of buff bots in missions --- they've been around since Meow and Cow were king --- than to leave up a patch that is fairly clearly not working as intended.
    That is the first thing I would ask a redname: why was it imperative to put this patch out NOW, when it could not be properly implemented or tested, when the problem it is intended to solve has existed for a year.
  17. Quote:
    Originally Posted by Rodion View Post
    This is why they came up with PvP and AE: the games that work best are the ones that let you entertain yourself, rather than force you to be a passive consumer.
    Even better, they let players entertain each other. You know, the whole "Multiplayer" aspect of MMORPG.
  18. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I did not like the introduction of MA, much like I did not like the introduction of PvP, namely because it put the burden of content creation on the paying subscribers, and that's just plain lazy. Hire good arc creators, or give them 3 months free game time, but don't just say "make up your own adventures." That said, reality television is extremely popular, so who am I to judge...
    If I saw it as a "burden" I wouldn't do it. People most certainly wouldn't pay extra for the "burden" of creating more content.

    Quote:
    Originally Posted by twelfth View Post
    Like I said, I'm not quite calling for the end of all rewards just yet. I think tickets and their present drop rates are controlled enough as to not necessitate losing them. Besides of which, given the state of the in-game economy, tickets are providing a crucial service for players who are either unable or unwilling to grind out content for normal drops or to pay exorbitant prices on the market. Inf/prestige rewards are really tertiary to the issue, since you really don't see anyone but RMT teams seriously grinding out mission solely for inf.
    What do 50s farm for if not inf? A tricked out 50 with a good (and usually expensive) build can generate quite a bit of pure inf running on high difficulty settings, hence the current inflation in the market.

    And I agree that tickets are providing a crucial service, although probably not the one you're thinking of. One of the most immediate and noticeable effects of the introduction of tickets was that the price of highly desirable recipes that don't go to 50 went way down, as level 50s are now able to generate them at a decent rate.
  19. Once again, the Storytellers/enjoyers and the reward-seekers are two mutually exclusive groups of people right?

    I have said this before and I will say it again:

    SOME PEOPLE ENJOY BOTH

    And even *gasp* AT THE SAME TIME

    And just because some people didn't get it the first or the tenth time I and others have said it:

    SOME PEOPLE ENJOY BOTH

    Now do I need to fetch a heavy blunt object and hammer it out in morse code on people's skulls? Or are the people who suddenly become AE experts every time a redname posts about it finally going to get that SOME PEOPLE ENJOY BOTH?
  20. I get the message they are trying to send. The CoX world is a horrible cruel place and everyone is trying to kill you. To try to pretend otherwise is "not using the MA as intended."
  21. Thank you, Katie V for testing this "fix." Too bad it couldn't be tested thoroughly by people who are knowledgeable about and truly care about MA before it was slammed through to the live servers. Obviously after almost a year of use this exploit had to be squashed immediately and there was no time to test it to minimize the collateral damage.
  22. Quote:
    Originally Posted by Captain Fabulous View Post
    Again I go back to the IO defense globals. Tons of people use them to hit the soft cap and make themselves virtually invulnerable. They have been purposefully designed this way. There are no checks or lock outs that need to be bypassed to allow it to work.

    But what if tomorrow the devs turned around and say "we never intended this so we're putting in a limit as to how much global defense you have so that you can never hit the soft cap." So then it's fine and dandy today but an exploit tomorrow? Sorry, that's retarded.
    Have the devs ever come out and said "IOs are not to be used for soft-capping. If you soft-cap your character you are not using IOs for their intended purpose and if you do it repeatedly you will be punished"? Like they said about AE and farming? I don't recall them doing this. I don't recall all those posts sharing and discussing soft-capped builds for any and every AT being deleted. The reduction to the defense bonuses granted by BotZ will be in the open beta patch notes. Not the same thing at all.

    And yeah, if you find a way around a hard cap it would pretty much have to be through an exploit. Right now if I managed to get my Blaster past the HP cap it would have to be through an exploit, since the game code says I can't do that.
  23. Yep. My lieutenant-level Scrapper and Blaster allies give the player an unfair advantage which must be squashed. They are especially exploitative before you rescue them and after they get themselves killed.

    Not to mention those level 30 PPD in a level 40+ mission. Those guys will clear the map for you and ensure you get a random PvP IO upon completion.

    I'm not taking them out because nobody's playing the damn thing anyway and I'm sick of changing stuff (that I don't want to change) in an arc marked "Final." It's technically not broken so it's staying like it is.

    Edit: Torqued? Damn right I am. Not because of the possibility of people giving me low ratings for sub-standard rewards (in a world where people dock stars for much stupider reasons, that's not worth getting worked up over) but because yet again legitimate users of AE are once again getting their toys taken away because of a bunch of "want it now" brats who insist on doing what they have been repeatedly told not to do, and because the devs do nothing to actually stop those specific people beyond telling them not to do it despite glaring evidence that they will do it anyway.
  24. Quote:
    Originally Posted by twelfth View Post
    I'd be with ya Eva with banhammering the exploit-builders, but if I can make a spurious assumption, I'd expect that whomever was in charge of banning would end up nailing way too many non-guilty parties. That's not including the potential for griefers to fraudulently report a "farm builder" and get people banned inappropriately.
    Yes, I realize the ban-hammer can swing too hard sometimes, which is why I would suggest using it only for the most obvious offenses. A single mission, outdoor map, intro text: "kill stuff," full of [insert enemy group that the creator's favorite farm toon does well against], with a single blinky to complete and maxed-out buffing allies is obviously a farm. There is no way to dress it up as anything but. And the little wannabe farmers don't know how to keep their mouths shut, so it should be pretty easy for a GM to search for things like "meow" or "bubble" or "jellybean" or whatever the latest keyword is with kids these days.

    By no means would I suggest banning someone, even temporarily, without a thorough review of the arc in question by a GM who is knowledgeable about the system.
  25. Quote:
    Originally Posted by twelfth View Post
    I can sympathize with this. I really can. I know the content can get repetitive. That's a challenge I gotta put to the devs. Please generate more content, new content.
    They do, occasionally. Whenever they do we blow through it in a day or two, and by "we" I mean players who actually play content and aren't just looking for quick rewards. Which is why it was awesome when they introduced a theoretically infinite source of new content, by allowing us to add our own.

    It's also why the "I'm bored of all the content so I want to get to 20 as fast as possible" argument holds no weight. There was a whole bunch of new content to level up on back before people trying to get past the lack of content as fast as possible (presumably so they could complain about the lack of content in a variety of level ranges) convinced the devs to break it.