Eva Destruction

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  1. Just some more speculation on my part: How will the ability to e-mail inf affect the supply of lower-level pool Cs? Do enough people roll merits for some quick cash in the 30s that the ability to easily hand down inf will further erode the supply?
  2. Did you set the second object to have guards? There is an issue with destructables where they can't be attacked until the guards are, so if you set the object to "single" it has no guards, and can't be destroyed at all.
  3. Eva Destruction

    Cut scene spam

    The cutscene is like a commercial at this point: I've seen it a million times and it interrupts my fun. I don't berate people for talking during commercials.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The Kinetic Combat is more a matter of education. Personally I do my rolls in the 35-39 bracket in part so that I can get Kinetic Combats precisely because it tends to sell well. The problem is if you don't follow the market and study the tables on the wiki you have no real way of knowing which level bracket offers the best options so the instinct is to roll level 45-50. I don't think that there is technical solution for this other than replacing the current set of rolls with a single one that awards a recipe of any level. I'm against this since it would hurt the supply of recipes from the upper brackets which are generally more useful than the ones in the lower level ranges (there are exceptions obviously).
    You stated the availablility of Basilisk's Gaze and Kinetic Combats as a problem. I disagree. The problem in my view is the availability of sub-max-level recipes. If I can buy a big-ticket item within a week at a "buy it within a week" price, I don't personally consider the supply problematic. If it takes a month to buy at a "buy it nao" price, then it's a problem.
  5. Quote:
    Originally Posted by Olantern View Post
    Decimator, Destroyer, and Destructor appear in the "Bonefire" arc, along with one of their Skull counterparts, Marrowsnap. All three Hellion leaders are just named Damned bosses, and Marrowsnap is a Bone Daddy. To my knowledge, Marrowsnap's brother, Marrow Drinker, doesn't appear anywhere, though he might show up in Bonefire if you do it with a large enough team.
    I know about Marrowsnap, but where do the three Hellions appear? They're not mentioned in the Paragon Wiki summary of the arc.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm not convinced that this is needed. There are enough people doing random rolls to support the supply of odd recipes at max level. Similarly enough people go for the guaranteed Inf to support a low level market of the useful globals (BotZ and LotG in particular). The ones that are having a bit of a problem are ones like Basalisk's Gaze and Kinetic combat, popular sets that stop below 50. The problem here isn't the single recipe cost it's that not enough people do the lower level rolls.
    Last five sales of the Kinetic Combat Dam/End/Rech lvl 35 Recipe redside: 2010-04-12, 2010-04-09, 2010-04-09, 2010-04-09, 2010-04-09

    Last five sales of the Unbounded Leap +Stealth lvl 35 Recipe redside:
    2010-03-20, 2010-02-18, 2009-10-16, 2009-09-22, 2009-09-18. And the last one sold for 150 million, as have many of the recent low-level stealth recipes. Not surprising, since if you're outbid you will have to wait a month or two for another recipe to be listed.

    I consider the second scenario to be a bigger problem than the first. I want that Stealth IO while I'm leveling. I want those level 35 LotG +rech for exemping. I want to be able to get them without freezing my character at 35, or buying them outright with merits, and I'm sure I'm not the only one who feels the same and would roll for recipes at a lower level if possible.
  7. Quote:
    Originally Posted by Infinite_Legion View Post
    Yep.
    Didn't think an "invalid" or "banned" mission would show up (figuring they are sent to sleep with the electronic fishes, so to speak), so that's likely my culprit.

    I'll probably try the "Hall of Famers" or "Dev's Choice" from now on.
    (which, unfortunately, is not the intent behind AE. But I read AE's got some changes coming, so hopefully it'll take care of itself there...
    Don't let one invalid mission stop you from trying others. I've literally played hundreds of arcs, and the number that wouldn't start were a definite minority. Try searching the "Stories and Lore" forum for arcs that are pretty much guaranteed to work.
  8. Besides which, editing your arc will have to take it off the "approved" list. Authors edit their "Final" arcs all the time.
  9. Perhaps there was something wrong with it that didn't turn on the invalid flag. I've run into those. Come to think of it, I haven't seen any "invalid" flags in the interface in a while...either the flags have been removed or those missions have been hidden from the interface (as it should be...at one point I looked at a page of arcs I hadn't played and over half were invalid).

    You can use AE right from level 1 as long as you're not on a trial account. When you click "Play" your nav bar should acknowledge you are now in Architect mode, and the hologram should be replaced by a contact of some sort, as Zamuel said.
  10. It was amusing when you could see your comments and what you got rep for. It was particularly hilarious when you got + and - rep for the same post.
  11. Eva Destruction

    Excellent Arcs

    I will recommend "Mercytown" (#6017) by @Frija. It's an excellent villainous lowbie arc that pays tribute to the Lovecraftian roots of the Coralax, and it's funny.

    I'll plug "Freaks, Geeks and Men in Black" (# 161629) since it's the only arc I have published right now.
  12. Eva Destruction

    Redside purples

    Quote:
    Originally Posted by Neuronia View Post
    This makes a great deal of sense and I thank you for your post. 200 inf per prestige sounds good to me. I wouldn't mind some kind of Prestige vendor though, or even the ability to use Influence/Infamy instead of prestige to buy base items....50,000 x 200 = 10,000,000 to get my Workshop seems a lot quicker and manageable than the other way. Of course, it goes back to how much Devs want each player to have personal housing and storage...
    If they wanted us to have personal housing and storage they would just give us personal housing and storage. Haven't they stated that they don't want us to have more storage?
  13. AVs on my Dom, defeat-alls on my Stalker.

    Any mission I just don't feel like doing right now. This includes a lot of defeat-alls on huge maps, anything on a huge indoor map on characters with no stealth, missions that are three zones away, and a lot of Grandville. Just because I can solo an AV downgraded to EB, doesn't necessarily mean I want to do it every third mission.

    I'll also use a drop if I just have one available and none of the missions in my tray are particularly compelling. I have never before heard anything about mission drops notifying CS before; since we get so many of them, and so many of us use them for stupid things, that sounds like a tremendous waste of time. The /bug feature is there for a reason.
  14. Quote:
    Originally Posted by The Hound View Post
    Thought up a new one, Marshal Jason Blitz.

    He's the leader of the renegade Arachnos battalion on Warburg, he's in control of the most deadly missiles in the world, and there is that badge saying 'Whoever controls Warburg controls the world.' I'd like to see Blitz himself!
    Doesn't he have cancer?
  15. Quote:
    Originally Posted by je_saist View Post
    Question. Why did you make maps that could be exploited to begin with. Shut up.

    Sister Twelve: same goes for you. Shut up. You aren't gaining any sympathy, and at this point you've managed to get people un-involved with this whole mess willing to step in and tell you it's time to close your mouth.
    I know your statement wasn't directed at me specifically, but I feel compelled to respond in kind:

    No U.

    People who are uninvolved with this whole mess should just stay out of threads on subjects that don't concern them. Just because a redname makes a post on a subject doesn't make everyone and their uncle an expert on said subject.
  16. The only time I've had this happen to me was when I was editing a mission with multiple details in Peregrine Island during a Rikti invasion. Try minimizing details when you're not working on them, and doing your editing in a low-population zone.
  17. Quote:
    Originally Posted by Sister_Twelve View Post
    1.) Well, like I said, I'm pretty sure my attitude is in the small minority on this one, but I think any decision differentiating an 'exploit' from 'legitimate farming' is likely to be arbitrary and artificial. In fact, it takes more 'effort' to create and use a mission full of buffbots that still requires a player to actively go out and destroy every target on the map than it does to sit in a doorway and chat with your friends. Yet the former is now categorized as an exploit yet the latter never was. So really what is the point?
    The doorsitter still has to go to the effort of finding someone willing to run the mission for them. The more doorsitters, the less return on the mission-runner's investment. The people running missions full of buffbots on the other hand....you only need one mission that an infinite number of players can use.

    And many of these exploits were pretty clear-cut. Minions that give lieutenant-level rewards, bosses that don't fight back, and especially that Mastermind bug.

    The devs aren't going to allow the MA to give significantly higher rewards than the rest of the game. That is just not going to happen. To that end, they have two options: remove the mechanics that allow this to happen, affecting those who use those same mechanics in a way that does not give an unfair advantage, or set out the rules and prevent anyone who breaks them from doing so again.

    Quote:
    Them having billions of influence doesn't somehow take any away from me. Them having characters loaded down with IO sets doesn't adversely affect me. In fact, as I said, the only time they adversely affect me at all is if they mistakenly happen to open up one of my story arcs and down rate it because it isn't their cup of tea.
    It does if you use the markets. There is a thread on the market forum that demonstrates exactly how people using an obvious and blatant exploit has had a serious effect on the villain market. So yeah, they do take away your influence by devaluing it.

    They also adversely affect MA as a whole with the hideous weeds that are their poorly spelled, blatantly unimaginative, near-identical farm missions. I have tried many times to find a nice quick arc to run. Try running a search for "Short" and "Very Short" arcs and tell me farms don't affect us.

    Quote:
    3.) I truly think a partitioned UI would probably solve a lot of these problems. I think the biggest issue is that the two portions of the community are just largely unreconcilable in what they want out of MA. As such, the answer isn't to take either thing away. It's to make it easier for each side to find what it wants.
    It won't solve anything if everyone who thinks their farm is special flags it as "Story Focused." And we all know there are a LOT of people who think they are special and the rules don't apply to them. Which is why I suggest reinforcing the fact that the rules do, in fact, apply to them. With extreme prejudice.
  18. Quote:
    Originally Posted by Sister_Twelve View Post
    - Have authors clearly define an arc as a 'story arc' versus a 'leveling arc.'

    - Change the interface so that 'leveling arcs' have their own space and are not included with 'story arcs.'
    .
    I could get behind that if:

    1: Leveling arcs that attempt to use exploits, loopholes, or anything that made them more advantageous than dev-created missions are nuked with extreme prejudice and the authors lose access to MA.

    2: Leveling arcs that are labeled as "story arcs" are nuked with extreme prejudice and their authors lose access to MA.

    3: All arcs currently in the system are labeled "story arcs" by default, and any that are found to not be such, see #2.
  19. Quote:
    Originally Posted by Ocularis View Post
    Duke Mordregar, Leader of the Hellions! (hope I spelled it correctly)
    He isn't their leader. From the Hellion info page:

    Quote:
    The current leaders of the gang have been identified as Decimator, Destroyer, and Destructor. They still take their orders from Tempter, aka Nick Pocker, the gang’s founder who is currently serving time in the Zig. In fact, so many Hellions have ended up in the Zigursky Penitentiary recently that they regard the prison as a new, fertile territory for their criminal enterprises.
    Actually, I wanna see these guys.
  20. Quote:
    Originally Posted by Jack_Jeckel View Post
    But, why do people farm anyway? I think it's because we're tired of going through the same motions over & over & over again...
    This makes me laugh.

    Quote:
    And while on this subject, and I know I'm going to get some heat for saying this, but the farmers do/and have, contributed to the game. For one, the markets. Everyone is getting rich. And you kinda have to be rich to buy what you want/need.
    Judging from some of the comments in these threads, I sincerely doubt most of the bandwagon farmers (the ones who need these shortcuts and exploits to succeed....you know the ones, you see them in broadcast all the time) know how to spend their tickets to actually help market supply at all. They just keep throwing more and more inf into the system, contributing to the rampant inflation in the markets.
  21. A lot of copy-pasting.

    They don't want you to be able to retain ratings if you replace an arc with a completely different one. It's an unfortunate side-effect that you are inconvenienced while seeking redemption for your exploiting ways.
  22. Eva Destruction

    Redside purples

    Quote:
    Originally Posted by Old_Macdonald View Post
    The main problem with an exploit like you mentioned is... people that run these, are indeed able to make a boat load of Imfamy, which allows them to purchase purples on the BM at whatever price and flip them. Since there are far less purples redside, this makes them less available, thus prices go up.

    Something people might not know: Gold farmers buy up purples and Pvp IO's to inflate the market in order to drive up the prices, forcing some non famer players who want purples to purchase Inf/Imf from them.
    I hereby propose the Market Forum drinking game: Every time Ebil marketeers or RMTers are blamed for something they had nothing to do with, you take a drink.
  23. Quote:
    Originally Posted by MrCaptainMan View Post
    I've seen a few mentions of folk using tickets to buy SOs and the like. I usually wait till I've got enough to buy a Pangean Soil or other rare arcane, then sell it for 5 inf and use the couple of mil I get to buy generic IOs for all my toons. I haven't needed to use DOs or SOs, let alone TOs since the AE went live.
    ^^This^^

    DOs and SOs are a waste of tickets. A DO costs 35 tickets. You need 20 or so at level 12. That's over 600 tickets.

    A rare costs around 500 tickets. A quick check of the market will let you know which one sells for the most. Usually you can get around 2 million...enough to DO out your character ten times over.
  24. Quote:
    Originally Posted by Venture View Post
    When I've tried this in the past I got the circular-objectives warning, but now that you mention it I did do it in "Splintered Shields" and didn't even notice.
    That warning is one of those things that pops up sometimes for no reason that anyone has yet been able to deduce.

    Quote:
    You only get five missions. "Multi-part arcs" fail.
    Totally agree. And that is one of the reasons having more options is a good thing; you can do in one mission what the devs require three missions to do.

    Quote:
    And in my experience, the majority of commentators have spoken against heavy use of chained objectives as a matter of mission design.
    "Heavy" is not synonymous with "any."
    Quote:
    No, but the bad uses far outnumber the good.
    Like with everything else.

    Quote:
    A very few. In each case I was very hesitant about adding them and paid particular attention to feedback. The most egregious use is in the second act of "Splintered Shields": the player arrives at a cargo ship full of Family and a villain (Boss) being attacked by Longbow; when the Boss at the back snuffs it an Arachnos Boss is triggered at the front with a bunch of patrols. You then have to fight your way back out to take him down. No one has objected to it, and most of the time when it's mentioned the feedback has been along the lines of "the fight out is better than the fight in". I could omit the Family and villain and just have the Longbow and Arachnos duking it out when the player arrives, but that would make it pretty much the same as the first act of the arc.
    So....let me get this straight...first you argue that the ability to use chained objectives is bad, because most people don't know how to use them. Then you present an example of how a chained objective can be used well. (I played the arc in question a very long time ago so I can't comment on your example specifically, but from the description it sounds like a good use.)

    How exactly does this support your position?

    Quote:
    If a mechanic promotes more bad storytelling and mission design than good then it's a bad mechanic and serious thought should be given to its exclusion from the system. Yes, this means a few good writers get penalized, but this is why we can't have nice things. If the system promotes the creation of bad arcs then people trying it out will find the bad arcs and conclude AE is not worth their time. Which, by the way, is the most commonly-expressed opinion I hear in chat channels.
    The system promotes the creation of bad arcs by the very fact of its existence. A lot of people can't string together a coherent sentence, let alone a whole arc. ANYTHING that allows people to express their opinions or ideas will result in the expression of opinions and ideas that the majority of people find worthless. It doesn't matter what tools you give them, or what tools you take away, people WILL find a way to produce crap.

    Stephanie Meyers' great great great.......great grandmother was probably painting sparkly emo vampires on the wall of her cave. She didn't need chained objectives to do it.
  25. Quote:
    Originally Posted by Chaos_Reaver View Post
    Which always struck me as being a tad strange to say the least, you can't earn badges from defeats, as they are technically not real. Why would you earn XP/Inf from them too.
    You can't earn badges from defeats because the devs did foresee the plethora of defeat-badge farm arcs that would have immediately sprung up if you had been able to earn regular badges. The fact that they didn't foresee the plethora of AE badge farm arcs still boggles my mind.