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Posts
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Joined
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Quote:As opposed to people saving all their merits until they're 50 and then rolling at 50? I know a lot of people who do this.The only thing I can think of that would be a problem with that is you save all your tickets/merits to being full or 50 and then roll for lower stuff which would result in a lack in the markets until people hit their tickets/merits caps or 50.
I'm not sure that would be any worse than the current situation and it might be better because at least it wouldn't all be 50s then. -
How long was he stuck in that suit? That'll make anyone go a little funny after a while.
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Quote:Yet another thing the system needs to keep track of? Would this increase market lag?If the Devs are serious about the market being yet another pvp game, i'd love to see names attached to bids and selling items.
This could help those mythical "casual gamers" identify unscrupulous marketteers who may be attempting to manipulate the market to their own ends and it gives us "PvP" marketteers bragging rights.
And I'm referring to ANY actions taken on the market..whether it be short-selling, low-ball bids, flippers, etc.
With global names being attached to the bids and selling items, the marketteer no longer has the help of anonymity and if they are good, they get to brag.
If so, no thanks. If not, it's still not worth the effort of implementing. I don't care who sells or buys what, and people who do care can't do anything with the information beyond rant more on the forums.
Well if the purpose of the market is for people to profit, then redside wins I guess. But I would argue that the intended purpose of in-game economies is for people to buy what they want and sell what they don't, and people profiting from this activity is an inevitable side-effect. -
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Quote:This should be done. It would encourage the testing of new sets both at baseline levels and at the high-end.Of course, the best idea would be for them to routinely stock the Markets on Test with EVERYthing. ALL Recipies, Slavage, Enhancements, Inspirations. Have them all being sold for 1 Inf., allowing us to get whatever we want/need to Test with.
Increasing drop rates on test, not such a good idea, since it would make it difficult to spot problems with drop rates which would then carry over to live. -
I keep putting off taking my rez in favor of powers that will keep you from dying in the first place. If you do die, use an awaken, I will cast mez protection and a heal on you.
I took Fallout before my rez on my rads, because they are both villains and blowing up my teammates' corpses is too much fun. -
Quote:Yeah, you might only make a few hundred million instead of billions. That doesn't mean you're "broke" or "can't buy anything." A few hundred million can still fund most of your build.I know what we really did wrong. We forgot to put those disclaimers on like "Not typical results" or "Your results can and probably will vary".
There is absolutely no excuse for that. They're FREE. If you turn down free buffs and complain that you "kill too slowly" or "die too much" then all I can say is lrn 2 ply n00b. -
Quote:The Proto Shadow Cyst Crystal is available as a destructible. It doesn't spawn fluffies or explode but looks like a cyst crystal.
- cyst crystals are also unavailable (they used to be available as a destructible object but were removed for reasons not known to me)
Quote:- all forms of unbound nictus are also unavailable for reasons not known to me
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Oh, and all the negotiations required just to play with your SG...."We're 35, got anything in that range?" "I have a 36 Brute." "We already have two brutes, we need some support. Anybody have some support in the mid-30s?" "I have a 27 Rad/Rad." "Now we're out of mentors." "Hang on, I'll go see if I have anything that level..." and on and on.
Now it's more "We're 35, what do you feel like playing?" -
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What with all the crazy animations in the rest of the set, it reminds me of Trinity's "Dodge this" in the first Matrix movie.
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Quote:That was why I tried to pawn the sidekick off on someone else whenever possible. Not that I was worried about them dying (I never hosp in the middle of a battle and it's up to the sidekick to keep up, as far as I'm concerned) but because I couldn't turn the warnings off. It's also why I avoided being sidekicked like the plague, what with the mentors who couldn't keep up, kept stopping to chat, kept going afk...Running with a lowbie in PI last night, I faceplanted, and had a split-second of "can't hosp, my SK will be toast", before snapping back to the present.
It was the first time I had thought about it...remember what a pain in the *** that mechanic was? Praying for a conscientious Mentor? Getting too far away from the SK/Mentor and seeing that annoying popup?
SSK is the greatest thing ever. -
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Quote:How about "cannot sell what you find and buy what you want in what you consider a reasonable timeframe."Villains CAN usually sell their stuff and buy what they want. Villains most often should not save up and buy a specific recipe via merits. The key point to understand is "less volume" and "less availability" does not necessarily equate to "cannot sell what you find and buy what you want."
Or: "cannot sell what you find and buy what you want in what you consider a reasonable timeframe compared to your experiences heroside."
Because this is the crux of the problem in my mind. It is not "separate but equal," it is "separate and one is clearly superior to the other in terms of meeting my needs and those of many others." -
It's either Nicti or Nictuseseses. Depends on whether you're using the Latin or the Looney Toons.
And I'm pretty sure you can't, unless they are included in the Nictus Romulus critter. It's a special encounter and we can't do those yet. -
I do use level 50 recipes on some characters, but I'd still roll at lower levels if it were possible. I can buy level 50 recipes on the market whenever I want; the lower level ones, not so much.
My 50s seem to roll better stuff too...it's cause the devs hate me isn't it? -
Some of us still have bad memories of waiting 8 months for i7, only to get....the worst-designed zone in the game, a single SF that most of us couldn't beat, and glue patches and flash-bang grenades sucking all the fun out of random destruction.
Would redside still be a relative ghost town if i7 had come faster and been better? Who knows. But I do know many people who gave up on villains. AE doesn't need to lose more players.
The "or soon afterward" part of Dr. Aeon's post is what has me concerned. Because the development team has shown time and time again that they are more concerned with the new shiny, letting the old and broken languish in a sub-optimal state until eventually, months or years later, they get around to fixing it. -
Personally I will not make the commitment. If the first arc doesn't have a conclusion of some sort, I won't continue and will rate it lower, and if the description flat out says it's a multiparter I won't even start it.
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Nope. He will turn hostile regardless.
Note that betraying allies and escorts give no XP however, since their AI (passive, aggressive, defensive) stays the same after their betrayal, so you can make enemies that can be defeated but don't fight back. -
Quote:There will always be bad arcs. This you cannot avoid. There is no way of quantifying "good writing" or "good mission design," and for all I know your SG considers your "Sparkly Vampires and the Catgirls that Love them" arc to be the pinnacle of AE perfection. That's your call, and a perfectly valid use of AE.As to 'unclogging the AE:' within the current system, those running AE missions would still find dross of arcs poorly written, and the chance for an author's arc to become a hit amidst the sea of other stories is pretty distant. The 'clogging' is as much a function of a system with limited search/display functionality that has been given thousands of arcs as it is the 'misuse' of the product. When you say 'clog' you refer to junk getting in the way of finding what you want. One man's trash is another's treasure. You may find your arcs wonderful, another may find them to be rubbish. Right now, the game engine puts you opinions head-to-head via the star system. A better system might better allow users to differentiate between what they do or do not want, and put less weight upon the popularity aspect of ratings.
However, farms and arcs designed for the SOLE PURPOSE of gaining rewards are specifically not the intent of the system. They also make up the majority of the trash clogging the system. It's bad enough I have to scroll through all the Ninja Robot Catgirls, spelling errors, and 1-54 Extreme everything, without going through all the farms as well.
As for removing XP, the latest patch on test allows us to make customs that effectively give more XP (as they no longer need stupid overpowered powers like Build Up to give full rewards, and the rewards scale by level), so I really doubt they're going to scrap all that work just to remove XP entirely. -
Quote:Well since I've already run all the content in the game, what else am I supposed to do other than run stuff I've run before? The ITF is popular, so it's easy to get a team for, and it's fun except for lag hill, so it gets run a lot.What's most of interest to me here is that some people just run TFs over and over, and therefore see the same cutscenes over and over, so that they feel the NEED to liven it up a bit. If it's that tiresome, why torture themselves so? This merit-hungry mentality amazes me.
Aeon's scene in the STF is far worse. But since that's the only way to generate Hamis aside from the (for me) very laggy and unfun Hami raid, and it took me multiple tries to get the MoSTF badge, I had to sit through that multiple times too. -
You can make an ally and set him to betray when the glowie is clicked.
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What is right for me is:
1: IOing out as I level up, since most of my characters' playtime comes before 50.
2: IOing to exemp, since I have relatively little endgame content to do and many characters to do it with.
The system makes this more difficult than it needs to be. -
I'm sure GR will have excessive, annoying and disruptive cutscenes.
I play this game because I prefer interactive entertainment. If I want passive entertainment, Youtube has plenty of fan-made CoH videos, many of which are far more entertaining than watching Rommy go NICTUS for the umpteenth time.