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Posts
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My husband has a problem, new to i17. CoH is causing his computer to reboot spontaneously. It happens more frequently when he's teamed or otherwise has a lot going on (opening contact tabs for instance), but can also happen when he's just running around a zone.
He's thinking it may be related to his graphics card somehow. He has a Nvidia 6200, and he's running Windows XP Pro. He's updated XP and his video drivers, he's tried rolling back his drivers, and yesterday he reinstalled Windows. It's still happening. He's set his in-game graphics settings to be lower than they were before i17.
On the rare occasions he gets a bluescreen, the error "nv4_disp" comes up.
Any ideas? -
Things I like about the new interface:
Recipe and enhancement categories are alphabetized. No more scrolling through looking for say, Defense, which is near the top of Recipes and in the middle of enhancements, and trying to get around other such seemingly random bits of "organization."
The fact that crafted set IOs can be further sorted.
Things I hate:
That persistent last bid.
Those recurring warnings about "large listing fees."
The vertical display. Also, that window keeps shrinking itself.
The opacity of the right-hand displays. I keep my recipe window on the right hand side; with the old market I could see through the interface and see what salvage I needed, with the new one I can't. The inability to shrink the recipe window doesn't help.
It's fugly.
The alphabetization of salvage in the left-hand list. I liked the old style, where it was sorted by type, rarity and level. It was quicker to find the piece I wanted. -
Quote:You mean Gyrfalcon? I think he's supposed to be a member of the board of directors...you know, those old-school CIA guys who cling to their cold-war paranoia like a child with a favorite blanket? A bunch of old guys who are untouchable because you never see them, you have no idea who they are, and they never confront anyone directly?Trust me, I hate the Malta group, especially when I have to fight them. But they're one of the biggest bads out there, and I respect them for it. Please, let's not ruin their place because of rushed design. I mean, who the hell is "Grimalikn?" I thought the Malta Group didn't have one overall leader, but rather had a board of directors?
Yeah, apparently they are now a bunch of jumped-up Gunslingers because somebody though adding some pretty much random AVs to a tedious AV fight would somehow make it less tedious. -
Define "Graffiti." Does it have to be something spray-painted directly on a wall, or can it be a poster/flyer illegally posted about town?
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Quote:Old-school game design philosophy? Hopefully it gets updated with Going Rogue, and not just left to rot in its own obsolescence like old content has a tendency to do.Let's roll with that, though. What other bad guys can we do the same for? What other bad guys wouldn't be openly aggressive unless provoked? Crey agents, maybe? I mean, they're trying to keep a believable front, and they are NOT believable at all when they attack you on sight. Especially when they post anti-hero snipers on the rooftops. How about the Family? We all know they're dirty, but they still try to act like legit businessmen. I mean, sure, if they have a guy in cement shoes, they're gonna' wanna' kill you for seeing it, but if they're just hanging on a street corner, why would they shoot at you for no reason?
Quote:How about Malta? For a clandestine secret organisation, they sure do spend a lot of time loitering around parks taking pot-shots at passing heroes. Why are there Malta in the overworld at all, in fact? Wouldn't they be more mysterious if you never even knew they existed unless you actually uncovered their plots? Remember, guys - the world at large still doesn't know the Malta exist. They're not "obvious" bad guys.
The Knives of Artemis hanging out in the PI mayhem mission are another thing. It makes sense somewhat to have a few of them hanging out in the free-for-all that is Grandville, but again, they are another group that shouldn't attack on sight. -
Quote:Have you paid proper homage to the RNG gods yet? The new issue release may have caused them to feel unappreciated and belligerent. A mob of level 54 Rikti is an appropriate sacrifice that should keep the RNG gods appeased.I know certain powers have a higher chance to hit and higher accuracy. But something just seemed odd to me and I wanted to make sure it wasn't just a bad luck night or something. Tonight was the first night since issue 17 that I've really had the chance to play a decent session but I had been playing a good amount during 16.
Seriously though, don't new issue releases do wonky things to the RNG? -
Quote:This is what the game tells us. It tries to convince us that Recluse espouses a "survival of the fittest" philosophy, and that's why the Isles are the way they are.CoV as it is written now is not even true to its own canon. For example, if you murder a random civilian, Arachnos is going to hunt you down. Recluse isn't meant to rule with an iron fist, yes. But not quite like it is in game. He wants civilians to see him as the best choice because, in his mind at least, his way is better. Thats what makes him a Super Villain; he doesn't do what he wants 'Because I's evil', he does it because he believes it is right.
The design and behavior of Arachnos, on the other hand, shows us differently. It does make sense though, that Arachnos would spout its propaganda at potential "destined ones." It is also not unreasonable to assume that some of Arachnos's operatives might start to believe their own hype.
What is unreasonable is to assume that all the player characters will buy into Recluse's BS despite being bombarded with constant evidence to the contrary. -
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I am sad I never got to experience the Death by Overly Friendly Hercules Titan bug.
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Quote:Well to a white person, making a white avatar may very well be "the norm." Judging from some of the responses here, to a black person making a black avatar is "the norm," and they don't think much of it. It isn't "the norm" to the world, it's what's normal to YOU.Heh. While this thread is probably the wrong place for it, it could be argued that it's part of society and that people are simply reflecting that. They mean no harm and are simply going by the general world view of what is "the norm".
Since the OP asked about characters to whom their ethnicity is important, I would argue that a black character who is "just some guy from Paragon City" wouldn't count anyway. I could alter the skin color of half my characters and it wouldn't change the character at all, any more than changing their hair color would. They default to white chicks only because, well, I'm a white chick. -
Then there was the time all ambushes were set to the minimum level of the enemy group. So you'd finish a mission in Brickstown at level 30-something and be attacked by level 1 Council.
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I have a character whose backstory is tied to the Soviet Union, and the collapse thereof. I also have one who is very much British, but only because he was inspired by two British characters.
I have made a few attempts at my magic-origin Middle Eastern character, but they all stalled when I couldn't find a name I liked for him. I usually just end up making generic white chicks. -
Quote:Well first I got ambushed and died. Then I loaded up on insps and died. Then I loaded up on insps, dropped Warburg nukes, and died.You were able to pull? No matter what we always got all 8 Pistols/Rads on us at once. Having 7 Rad Infections on you is brutal.
Eventually whittled them down with lots of inspirations and hospital trips.
Then I pulled 3, killed them, pulled 4, killed 2, ran out of insps, died, pulled the 2 again, killed them, and stomped the last one's butt. Used Burst to pull. Many yellows were eaten.
Having 8 Darkest Nights on you is also brutal. I think it's the first time I've ever had my damage debuffed well into the negative triple digits. -
Quote:I use Vernon as an example because he's the first one that comes to mind when I think of contacts that look up to you, instead of expecting the opposite. He doesn't try to bully you into helping him; instead he flatters you. You are not an expendable lackey. He needs you, and he lets you know.Vernon's a good example (although a comedic one, which I'm not a fan of), in that he's always looks up to you, but he always has a plan. He does tell you what to do, but in the most practical sense, he's actually helping you do something really cool that he's completely incapable of doing on his own. He respects your work, he hails you as the big guy and basically sticks to doing his science and not sticking his nose into your methodology. With Vernon, he's the little guy working hard to help out and you're the big guy strutting his stuff and doing major deeds.
Personally, that's the kind of evil I'm most appreciative of. It's not vile enough to make me question whether I want to keep playing, but it's more than villainous enough to make me feel like the antagonist of the story. And at the end of the day, I'd say that's the point.
As for how villainous he is, well he's pretty much working on creating a better WMD, so he's pretty damn villainous. If he wasn't a comedic contact his arcs would be downright vile. -
Quote:Double XP weekends are bad for the markets*, people don't generate double stuff to go with their double XP.Actually, didn't they give us a unscheduled double XP weekend once when the markets had to be taken down for repairs?
Give us all a free purple! That'll at least fix the whining from the people who claim they've been 50 "forever" and have never gotten a purple drop.
*Bad for the markets the way I, personally, use them, that is actually buying set IOs that aren't max level. -
I would like to ruin innocent people's lives because it's more convenient for me.
I would like to kill, blackmail, or frame anyone who gets in my way.
I would like the option of starting a civil war within Arachnos, leading to the destruction of the world. Maybe I don't believe the world will be destroyed. Maybe I don't care. What do we need Recluse for anyway? To send us out on a gruelling series of missions to defeat his archnemesis, the hardest task in the game so far, that rewards us with the most insulting badge title in the history of badge titles? Screw that. Kill the ****er and let Nemesis sort em out.
For that matter, I don't want to work for Arachnos. I'd rather work for Nemesis. Not that I particularly want to work for Nemesis either, but at least he'd keep up a semblance of order and keep the litter off the streets.
I am sick and tired of people referring to Westin Phipps as "evil." He is the Beavis & Butthead of villainy. I do not want to eat kittens for the lulz. However I will eat a hundred kittens if I somehow benefit from it.
I would like more Vernon Von Gruns ("you couldn't have screwed up, you're awesome.") and fewer Arbiter Daoses ("do what I say you puny lackey you.") I expect high level contacts to acknowledge my awesomeness, not hide behind some higher authority that I might have already beaten up, or at least seriously inconvenienced.
I would like villains, pure villains, not rogues or vigilantes or some other shade of grey, to have their own STF. It can be a direct copy of the existing STF. It can replace serving Recluse's petty vendetta against Statesman and his pals for purposes of getting fake HOs. I want to double-cross him, because I am a villain, and he is in my way.
Of course if that happens we'd need another means to get the Master of Olympus badge. Maybe another Strike Force, based around Malta. Because Malta are a good example of another kind of evil I would like to be allowed to be. I would like to use, abuse, and kill "good guys" who maybe haven't done anything to tick me off personally (or even worse, ticked off my contact) but maybe have something I want, or could be useful to me.
I don't need the game itself to go up to 11 on the villainy scale. I do want it to accomodate characters who may be willing to go that far. -
My AR/Dark Corruptor got a Rad Emission clone. I didn't see her use anything else, so maybe she was Rad Emission/Rad Emission? Anyway, Ajax paid no attention to her, but between the two of us he couldn't really hit me either, so it went fine.
Fighting 8 Dark Miasma bosses on the other hand....did not go so great. However, I did find out they can be pulled, 2 or 3 at a time. -
Quote:I am pretty sure that isn't a bug.How about the Dull Pain bug? The one that lets powers that increase max HP to be affected by enhancements.
The one that lets +regen and +recovery unique IOs be enhaceable was a bug, and it was a nice one.
Jump Kick used to have a very very high mag Knockdown...not sure if it was intended or a bug, but seeing the Kronos Titan getting knocked on its shiny metal butt repeatedly was pretty funny. -
Updated for I17:
-Kat no longer brings her shield generator to the club, and changes into a more "heroic" costume for when she fights as your ally.
-Keyes is now a custom Gunslinger.
-Custom Crey Security minions updated, they should give full XP now and their powers match existing Crey minions better. Most importantly, the female ones no longer throw shuriken.
The final mission still suffers horribly from the ally patch, still waiting for a fix on that. -
Hmm, my arc has a DM/shields ally (dark shield), and I created a Dual Pistols boss for it, and they both seem fine. Of course I did tweak both critters soon after the release of i17, but I didn't get any error messages while editing. Didn't actually notice if the left-hand pistol (one of the new ones, definitely not legacy semi-auto) appeared in his hand properly, the map was dark and I was busy fighting, but he was valid.
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"I can't stay mad at what is essentially me. I love me!" --Bender.
My clone however, is not me, she is a lousy beanbagging copy of me, and she is a jerk.
The dialogue must be gender-specific as Dean kept hitting on me. I would love to at least have that option: to set different dialogue for variables. The most obvious one that comes to mind is differing dialogue based on alignment....and can we get an $alignment variable? -
Quote:Because there would always be some way to create an Extreme boss that gives massive XP and that your toon of choice can defeat easily. For example, a boss with no to-hit buffs won't be much of a threat to a character with soft-capped defense, no matter how many powers you give it.You agree the Extreme boss is much more difficult, so if the author of the MArc uses an Extreme boss, why shouldn't it give rewards proportionate to that? Because difficult standard critters don't? Even though Extreme customs are an order of magnitude more difficult than any standard critter?
Extreme critters are warned about in arc descriptions anyway, and in my experience the authors who are clueless enough to include them because "my guys are teh uberz!" are too lazy to create a critter with custom-picked powers that amount to the same thing. Authors that use them on purpose would, one would hope, not try to sucker hapless players into a meat grinder that way.
Basically, if you want rewards somewhat proportionate to the challenge, don't make overly challenging critters. It isn't that difficult to do anymore. -
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Um, an ally is a detail. What are you talking about?
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No, they're not necessarily more difficult. They are more difficult if the author doesn't know how to make a properly balanced critter. Extreme bosses are a bad example, as they are far from balanced, horribly overpowered, and will probably kill you.
It is now possible, with the current reward slider, to make an enemy comparable in difficulty to a Standard enemy that gives 100% or near 100% XP. No, you can't go over 100%, but Standard enemies that give bonus XP do not do so in AE either.