Erratic

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  1. Quote:
    Originally Posted by RiverOcean View Post
    Mind/Dark is working out to be fun. I made a "Vampiri" clone.. lol.
    It was this post which got me to thinking about making a Mind/Dark to go along with my Dark/Psi.

    Of the two, the Mind/Dark seems a bit more damaging but a bit less controlling. However he's 10 levels behind the Dark/Psi so things my balance out with more levels.
  2. Having run my Dark/Psi up to 26 I grew curious what Dark Assault was like so made a Mind/Dark Dominator last night. He feels less controlling and more damaging so far but that is in part because I focused a bit more on damaging powers having had a bit of an issue with the Dark/Psi for focusing too much on controlling.

    Had the bright idea of naming the two characters to indicate they were twins when making the second character. Thankfully I created the first character on a server I don't usually play on, so renaming him was simply the work of moving him to be on the same server as all my other characters.
  3. I have been wanting to catch up with this group and run some missions with my DP/Time Corruptor, but have been weirdly occupied this past two weeks. Hopefully this weekend I can find the time.
  4. Quote:
    Originally Posted by Zyphoid View Post
    Screw SS, give scrappers ninjitsu already.
    Hmmm. . .Super Strength/Ninjitsu. . . .
  5. I went with Psionic Assault. Didn't get a lot of time to play last night but through level 17 its been good fun.
  6. Quote:
    Originally Posted by Angelxman81 View Post
    Concept is a wind power based ninja.
    Would roll a KM/Nin but they loose power siphon, which VFX is awesome for a wind concept character and repulsing torrent too.
    They lose Power Siphon but Concentrated Strike refreshes Build Up when it crits and it always crits from Stealth. So pop Build Up while in Stealth, lead with Concentrated Strike and refresh it and you've got it to use again immeadiately after the first one wears off.

    That's pretty nifty.

    Hmmm, I suspect a KM/EA Stalker would be pretty rocking. As a scrapper I would probably lean more towards KM/SD. Of course having a KM/SD scrapper, that may be bias at work:
  7. Quote:
    Originally Posted by Grae Knight View Post
    I love my KM/SD. Lots of damage. I think SD makes KM animation actually look good since they normally look ridiculous.
    As a KM/SD owner, I gotta agree. KM looks better with one-handed animations.

    While KM/EA may not do as much damage as KM/SD I suspect on the upside you have a much thinner window of endurance issues plus you get to high defense quicker and you have a heal.

    I love my KM/SD but think I could enjoy a KM/EA as well.
  8. I have an SS/EA Brute in his 30's and he has no performance problems I can point to. He's tough enough that his heal generally sustains him through what damage gets through, has no endurance problems, and deals nice damage.

    The only quibble is that it feels very basic. There is no special "Oomph" that makes me shout, "Oh yeah!" (though Haymaker comes close).
  9. Quote:
    Originally Posted by Arcanaville View Post
    He would be, if Rage buffed resistance. SS/WP Brute is probably the closest mechanical player-available analog, though.

    My only hedge on that is that Brutes have more offense than defense, and Tankers have more defense than offense, and when I compare the Hulk's own offense to his own defense when enraged, I believe the Hulk is usually depicted to be tougher than he is strong: The Hulk can't knock out the Hulk, the Hulk can survive the Hulk, basically. That makes him more of a Tanker.
    The repeated statement from Marvel when they talk about the Hulk's strength is that it is unbounded--the angier he gets the stronger he gets. The Hulk's toughness does not change (short of him turning back into Bruce Banner).

    Also, while the Hulk is labelled a hero, in setting he is of much more dubious orientation.
  10. While my DA/FM Tank is only 39, I am greatly enjoying him and suspecting he will be the next character I run up to 50 once I have gotten my current scrapper there. I have gotten past the starving for endurance phase, but he can still drink it down if I get too happy with area attacks or am forced to heal a few times. Sanity suggests I choose Energy Master for his epic power set but I would like to stick to theme (demon soul stuck in a Hellion body). I suppose if someone can suggest a way to radically up recovery without screwing over defenses I'm game though.

    Anyway, if anyone can suggest tweaks, I'd be appreciative.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pitchfire: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Dark Embrace -- ResDam(A), ResDam(11), ResDam(13), S'fstPrt-ResDam/Def+(31)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 4: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(31)
    Level 6: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 8: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9), Theft-+End%(33), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(34)
    Level 10: Fly -- Empty(A)
    Level 12: Obsidian Shield -- ResDam(A)
    Level 14: Murky Cloud -- ResDam(A), ResDam(17), ResDam(17)
    Level 16: Boxing -- Empty(A)
    Level 18: Tough -- EndRdx(A), ResDam(21), ResDam(21), ResDam(27)
    Level 20: Taunt -- Acc(A)
    Level 22: Combat Jumping -- Krma-ResKB(A)
    Level 24: Cloak of Darkness -- DefBuff(A), DefBuff(25), DefBuff(25)
    Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 32: Weave -- EndRdx(A), DefBuff(42), DefBuff(43), DefBuff(43)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
    Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Acc(A), Dmg(48), Dmg(48), Dmg(48)
    Level 49: Soul Transfer -- RechRdx(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(19), EndMod(19)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    Code:
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  11. Erratic

    dark/?

    I'm running Dark Armor/Fire on Justice. It can be a big difficult to balance endurance costs in the 20s. Make sure you slot your attacks for endurance reduction, toggle off Sprint when in the middle of fighting and keep in mind which toggles you really need to have on at a given time.

    Give a yell at me if you see Pitchfire running about.
  12. Quote:
    Originally Posted by Stormistress View Post
    I agree that endurance issues tend to improve as the set moves up in level. My experience with my lvl 33 tank was very disappointing, however.
    Right around 30 is where I found Dark Armor (39 DA/FM Tanker) to be at its worse in terms of managing endurance. Since then I've managed to get most attacks slotted for endurance as well as the incredible endurance hog of Dark Regeneration to the point it isn't just wholesale gobbling endurance.

    Quote:
    Maybe its my expectations, and comparing it to other tanks that I have might be unfair. I'm used to having my tanks surrounded my the enemy and being able to take a pounding while I dish out damage. I expect to have a challenge in doing that, but finding myself being beaten to a pulp with no END to spare just isn't fun.
    That is odd. What prompted me to stick with DA was the amazing amount of pounding the guy could take solely due to damage resistance. I am now at the point where I am trying to piece together a build which ups his defense values to a respectable level.

    Quote:
    Regarding I/O's: I start slotting basic I/O's at lvl-12, then switch to SO's at 22. I start filling in my I/O sets at lvl-27. That combination has served me well for 30-odd characters so far.
    With the exception of Dark Regeneration and Oppressive Gloom, all my enhancements remain SOs and I'm pretty happy with where my tanker, Pitchfire, is at.

    Not suggesting you go back down the Dark Armor route however if it was so unsatisfying the first time around though. I have Energy Aura on a Brute and it gets fantastic in the 20s (so I will assume even lower in a Tanker). You might give it a shot.
  13. KM stalkers do not get Power Siphon but instead get Build Up.

    Concentrated Strike therefore recharges Build Up when it crits.

    Btw, using Concentrated Strike from a Hidden state is a guaranteed crit.

    Yes, KM stalkers get a good deal that way.
  14. Quote:
    Originally Posted by shaggy5 View Post
    This is 100% accurate about the SW, but I have had a hard time swallowing it since I first read the story. He easily bested the entire team. Yes, it was fast and done quickly which gave Spidey an advantage, but he made the X-Men look like amateurs. Clearly (to me, at least) this happened because of his POPULARITY, not because it would really be that easy to beat them. I don't have the story in front of me, but wasn't it Wolverine, Storm, Colossus, Nightcrawler, Prof. X? And Spidey can beat them all? I just don't think it could happen.
    When hero versus hero matchups occur what happens is purely plot driven, so people who shouldn't win do and people act out of character for themselves.

    People forget that Cyclop's ability is not just red beams of force spewing from his eye but includes keeping track of angles and trajectories. When Arcade first showed up and trapped the X-Men Cyclops was faced with a room full of flying, bladed fun house cars and destroyed them all at the same time by understanding where they were moving in their course and richocheting his optic beam to hit them all.

    Spiderman is good and I have no doubt he could ambush the X-Men in small number or even stand up to some solo. But what was presented in Stupid. . .err, Secret Wars really should not have happened when you consider it was the core team. . .you know, those people who train together in the Dagner Room so as to be able to operate fluidly with each other?
  15. I'd like to join, most likely on my scrapper Intransigent, but we'll see who I can push to 39 tonight.
  16. Looks like its time to take my DP/Time corruptor off the shelf and push him the few levels he needs to complete the Time portionof his build.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    I tend to dislike weapons, redraw. All things being equal I would avoid those. I want a "super" feel and weapons just do not do it for me. Also, I prefer a build up power that easily transfers into a Patron Pool/Incarnate attack chain. A lot of the stuff like StJ, KM, and TW are navel gazing.
    Well, you have to build up the damage with KM attacks for Power Siphon, but the buffs works with anything don't they? And on Build Momemntum, while it certainly grants you momentum doesn't it also applies a damage buff that does work with your other powers?
  18. I wouldn't skip Chain Induction or Thunderstrike.
  19. I don't like repeating any powerset but on the list of ones that are highly unlikely to EVER see me playing them again:

    Ice Armor
    Gravity Control
    Energy Melee

    Of ocurse I never though I'd be doing Dark Armor again and currently am doing so.
  20. Quote:
    Originally Posted by KnightofKhonsu View Post
    Let me ask you this then.

    Your tanking for your team, you're surrounded by a dozen plus foes, and you see your Troller under attack by a few of those who were pulled off of you by his/her own aggro. They start pounding the crap out of the troller.
    If the controller can (a) grab aggro and (b) manage not to control what he grabbed aggro from then one has to imagine the controller is trying to commit some fancy form of suicide and should be allowed to do so.
  21. So I could have a Super Strength/Radiation Emission Scrapper?

    Or perhaps a Fire Blast/Invulnerability Blaster?
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    KM does only have one attack with KB, true. But its an AoE. So, skip the AoE? right, yeah, no.
    Focused Burst is also AoE and, with slotting, up plenty enough, at least for me on my KM/SD Scrapper. Admittedly I have Shield Charge and Spring Attack too so AE is plenty covered. And that without the knockback power, which I skipped.

    If you're wanting to feign non-weapon, hands on beat down, KM does the job. If you want AE you may have to agument via your secondary or pool powers but you can do so.
  23. Erratic

    New blaster

    What AT is your wife playing?

    I can not say from experience, but NRG secondary seems to have a bit more melee in it than most sets. I would tend to lean against it for that reason unless you plan to blap.
  24. Quote:
    Originally Posted by New Dawn View Post
    Tankers are atleast meant to Tank, I don't know why some people choose to solo them constantly. . . .
    I don't disagree with anything in your post but that I might address this bit.

    A person would solo with a Tanker constantly because the way the character handles fits their expectation of how a particular type of superhero would function.

    I have been greatly enjoying wading my new Tanker at his lowish level by wading him into crowd sizes and compositions that would have downed any of my brutes or scrappers at similar level.

    I may never have that, "Did I just hit that guy for 700 points of damage" moment on my Tanker, but I suspect I will have many, "Wow. . .I walked out of that" moments.
  25. Quote:
    Originally Posted by Hyperstrike View Post
    A tauntless tanker isn't someone thinking "outside the box".

    It's someone who dislikes, doesn't understand or just disbelieves in the idea of a tanker as a combat controller.
    Or someone who goes about doing so without that particular tool.

    Quote:
    And since tanker damage is less than scrapper damage, they to to augment their attack chains with power choices to turn what could be a first-rate tank into a third-rate scrapper.
    I don't know. . .I was successfully lifting aggro from both the scrapper and the dominator I was playing with last night without using Taunt (which I have but not because I believe I have to have it).

    Quote:
    Then, when this blows up in their face, their teammates, who're expecting a modicum of aggro control, are the ones who pay the price.
    Again, I doubt most people are thinking one way or the other about the Tank and if he has Taunt.