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Posts
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Joined
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Quote:Word of advice. . .never tell the other person what he said (unless you're going to quote them and show them in contradiction) say what you understood.No, it's not what you stated. What you stated makes it sound as if the time spent and knowledge required, put together, represent a significant barrier.
It represents a barrier. The level of subjective significance is all in if you get past the barrier or not. -
Quote:I thinnk its rather funny how many people think they are so witty to find something funny. Because when the conversation is about what is/was POSSIBLE you're talking about the limits, not the run of the mill and not the suboptimal.I think it's rather funny that people assume you are talking about a totally min/maxed super expensive build when all you did was mention the phrase "IO build".
Talking about how fast a human can run versus how fast a cheetah can run is not talking about the human jogging and the cheetah trotting, its talking about them both at full runs.
That said, the IO period is definitely more interesting than pre-ED days, even considering no other factors than ED and IOs. -
Don't confuse you not liking it with it being horrible.
Quote:Just some time spent poking around in the interface and actually playing the game earns you money. You don't need LotGs and purples raining on you to become rich. I earn 10s of millions of inf every day I spend a few hours playing just working with uncommons, inspirations and converters that come my way playing a level 50. There's some market and game knowledge required to know what to craft and sell and what to vendor, but it's not even on the same planet, let alone same ballpark, as what Bill Gates needed to do, be and manage to get rich. -
Quote:No. What I am telling you is that people aren't lying. If a person tells you they are finding it difficult why are you here saying they aren't?But your anecdotal evidence was totally a valid generalization?
I've told you how their difficulty comes about. If you want to maintain otherwise I have better things to do than try to convince you otherwise. -
Quote:Nice and wonderful but you do realize generalizing from one's own perspective is not going to put you in place to understand someone else's?I have spent roughly zero hours in the last year focused on earning influence. The only inf I've earned from the market has been from selling items I obtained as drops or via merits I got from stuff I wanted to do anyway. The only farming I've done has been, hm... I haven't actually done any. I don't have a character that could farm competently if I even wanted to.
Currently, starting from approximately broke a year ago, I have every 50 I care about (about ten at the moment) equipped with the best build I want, plus a few billion liquid.
I bet Bill Gates can tell a nice story too about how all he did was going to school and found a company. Thing is there was a bit more involved than that.
Fact of the matter is I have encountered multiple people in my time back who look at the totals tossed about, compare what they earn and make the conclusion that they are missing out on something. I've seen that time and again. In fact just this past weekend I had the SG leader of one of the SGs one of my characters belongs to off me 50 million influence and when I turned it down, noting I knew he was struggling to come by influence and that I had tons more than he was offering socked away had him asking what I did to earn it. That does not happen if it is as straightforward and as obvious as you and Nether Goat maintain. -
Quote:Add too that some people campaigned for ED, arguing that they felt they couldn't optimize or were somehow being penalized for making choices other than 1xAcc,5xDamage for powers.ED wasnt for IO's really. I remembr jack posting somthing along the lines of "I never expected players to slot 6 of the same type of enhancment, and even totally ignore secondary effect enhancment" which is of course, totally rediculous for a designer to overlook.
So, in a way, ED was more about forcing players to slot like Jack wanted them to all along. -
Quote:No, influence does NOT grow on trees.Influence, yes, pretty much. RL money, still no, but it's no more necessary for IOs than it's ever been.
Quote:You don't need to be a market guru to run tip missions and cash in the merits, or most of the 417 other ways to quickly and easily obtain very valuable items.
I bought one set of recipes and the requisite materials to craft them and it cost me a little over 200 million influence. Hmmm. . .how did I happen to have the influence to do so? I'll tell you it did not come from running regular missions. I got incredibly lucky in my grouping with 50s and got 3 purple drops in a month that sold for 1.2 billion. Before that the concept of even having 200 million was a prospect of months of effort based on what I knew of the game from having played it in its first year.
For those of you lipping off about riches, the dessert may be rich in things to survive on if you know what to look for but for most people from the inner city its barren. The same applies here with regard to acquiring influence in the quanitity necessary to kite out a character in the fashion that is being talked about here (because I am pretty sure we're not talking common IOs putting a character at being on par with pre-ED characters).
Heck, I've been back in the game for 7 months and only last month learned there was a process for memorizing recipes for common IOs. Now take the run of the mill character who downloads the game and starts to play with no extra knowledge. Factor in too that most people who play aren't frequenting these forums and don't have any other regular source of information about the fine points of the game. Heck, the help system is far from straightforward to access. Just how much inforamation is at Paragon.wiki--a site that the average person won't know exists?
Yes, there are methods for generating influence. Acting like everyone knows them and thus has an easy path to doing so is beyond credible. -
Quote:Influence and money grow on trees now?ANYONE who wants them can afford them.
They're available via so many various currencies & routes now the only explanation for someone running on SOs or generics would be a profound lack of interest in set IOs.
Quote:I have zero sympathy for the man who starves to death with a massive banquet spread out on the table because he was too lazy to put fork to mouth. -
For those that can afford them. For those who do not have the understanding of how influence is made in the game IOs themselves are largely inaccessible and that leaves them definitely in the land of the have nots.
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I broke down and made a Staff/Electric brute.
I admit I was somewhat suspicious Staff/Electric would be a superior combination over Dark/Electric. Instead I think it is going to end up about equivalent with clear differences.
OMG, if I don't care about burning endurance I can activate Hasten, use Form of the Mind, and let Lightning Reflexes provide that last bit of recharge boost and go on a complete tear of dishing out damage! Double stacking Guarded Spin is trivial and I am thinking triple stacked Guarded Spin is not out of the question. Defense cap in one power if you double slot for Defense or if you single stot for defense and run Weave. AND THAT IS ON A RESIST SET. Admittedly you have no DDR, but then you've got solid resistances for such situations and can be churning waves of damage. Heck, I should have named the character Cuisinart.
Of course Power Sink awaits at level 35 as the solution to providing ongoing fuel to the utterly out of control damage engine that is attempting to empty your gas tank.
Of course that is the view from level 26. I will have to see if this all holds up to expectations. -
Quote:I levelled a DM/ElA Brute to 50 last month and would be very interested in hearing about how things work out for you as my Brute is one of the few characters I've had that feels like I've engaged cheat mode. I would have to imagine with higher resistances and in combination with the healing to be found (Siphon Life and Energize) that you're just about unstoppable.I am currently trying out an ElA/DM tank, mostly because the resists in ElA on a tank are insane but if you really want to push for damage go FA/DM, not only will you be able to stack fiery embrace with soul drain but you can fill in for DM's lack of AoE with burn + blazing aura.
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DM/Elec is in the uncommon category and comes with an incredible number of positives.
Immune to Endurance Drain
Mostly immune to Energy Attacks
Endurance Regain
Endurance Sap on enemies
High resistances
Heal
Endurance cost reduction to self
Recharge bonus
Long duration +Damage boost
Slow resistance
Damage Field
There are no real holes though there are two areas where you will be less than stellar by default and will have to work a bit to move up to the big leagues--area damage and defense capping. You have no base defense to speak of. Getting to 32.5% isn't too terribly hard though. As goes area damage, you have Shadow Maul, a cone, and Lightning Field. Beyond that you will have to acquire them from pool choices.
The recharge bonus lends towards working towards perma-Hasten, and with this set of powers, the faster you can cycle them the crazier things become. -
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Was playing my Ice/Stone last night and had a Ice/Staff join. I am very happy with my Ice/Stoner and intentionally avoided Staff because I'm already playing a Staff/Willpower scrapper. But I gotta say that as incredibly endurable as my guy is, I have to wonder just how over the top an Ice/Staff tanker gets. I am not sure mitigation is going to get any better (becuase when you pop Energy Absorption in a large crowd you're not going to want for too much more) but you do have Guarded Spin to add to your portfolio. The wealth of AE though on top of your choice of settings--extra damage, bonus recharge, or lower endurance costs. . .well, I'm guessing you'd go with extra recovery since Energy Absorption is providing you with endurance as you need it and damage over time should be best that way, right?
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When I start a character I slot evenly at first, aiming for Acc, Dam, Dam, Dam on most powers. However if a power is slow to recharge or endurance heavy I'll give it an extra slot, borrowing from the 1st level power. When new attacks come available, I'll give them preferential treatment to catch them up.
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Quote:Damage was not the only criteria though.Sure, nothing would attack, but they would hardly hit if they did, anyway. Doesn't really help you kill anything faster, though. Certainly not like a Green Machine or FRAD super team.
Force multiplication is not, by itself, enough to guarantee the top when you throw in survivability and/or things like being able to continue non-stop.
Admittedly Kinetics does cover a lot of angles all by itself--endurance, healing, force multiplication. -
Quote:I am not sure I can agree.I'm pretty sure force multipliers are the only ones that need apply.
I am thinking a suitable team of Brutes backed with damage auras will pretty much do as they will. Choose the sets to be highly resistant to damage, have high defenses, shrug off annoyances like endurance drain, and have a method to generate healing and endurance and you're pretty much good to go.
8 DM/Electric Brutes, for example.
If they all run into a spawn and pop Soul Drain, aside from the fact they have just tossed out 8 AEs they have also just ramped their own damage considerably, including the damage each is putting out from Lightning Field. Granted Soul Drain is unlikely to be highly slotted for damage (though with the AT set you could probably make some headway by using half the set and then filling out the rest Recharge/Damage frankenslot style), but the damage boost they have will be lasting for the next 30 seconds.
Of course DM is not exactly the set for AE damage, but with suitable density Shadow Maul will have little trouble hitting multiple targets and AEs can be had from Epic powersets--say Mu Lightning or Soul Mastery.
Its not like between Power Sink and Dark Consumption any of them is ever going to run low on endurance. It is not likely the case that healing will be an issue as each has Siphon Life and Energize (which also helps with endurance usage). Status effects obviously aren't an issue as Static Shield covers that. And Grounded pretty much guarantees that nothing is going to allow anything to drain their endurance so as to turn off Static Shield.
I am guessing the method to approach AVs is with an idea toward aggro control. If none of them can sustain the attention of the AV for long (and they aren't debuffing except possibly through their Epic powerset--I'm looking at you Darkest Night) then they will have to trade off aggro to allow each member a chance to heal in turn. As Siphon Life should be up every 3 seconds (near perma-Hasten) it shouldn't take too long for each member to be ready again to take his turn as target.
Or of course it could all fail miserably. But I'd certainly be game to try it. -
Darn it. I've been wanting to join an all Brute group for a while but Thursdays simply aren't a workable night for me.
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Staff just about anything. From personal experience, staff/willpower.
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Running Fire Shield is somewhat mandatory unless you want to get beaten to death. Blazing Aura however. . .yeah, you get it early and you want to use it. And then there is Plasma Shield, which you'll want to run. And if you've already picked up Tough and are running that too. . .well, no wonder you might be in endurance trouble.
Early on Fire Shield is all you really need. Judge by your opponents if you really need to activate Plasma Shield. Tough, if you've already taken it, should only be turned on for what you know will be an extreme fight.
As for enhancements, you can get SOs at 20. Run DFBs and random SOs of your origin will drop. There is also the Jim Tremblor arc in Faultline which leads to Penelope Yin as a contact. Complete Penelope's story arc and rescue her father and her father's store opens up to you with SOs for Accuracy, Damage, and a few others.
What I have learned across a few characters is that you either have to slot it for endurance reduction early, you need to turn it off periodically, or you should simply avoid using/taking it for a bit. I tend to use a mix of the three to get by on until I'm prepared to start leaving it on all the time. And the first thing you want to do is slot it up to reduce its endurance cost. Typically I slot for 2 endurace reduction, then accuracy, and then finally for damage, with the damage not happening typically until a character is in their 30s.
Hope this helps. -
You have access to Consume and Dark Consumption and are having endurance problems?!?!?
What on Earth are you running for toggles? -
Quote:While I am sure Clarke did not believe in magic, the statement holds regardless. Even in CoH, if the technology were advanced enoughyou would have no way to tell it from magic.Clarke's law gets misused a lot on these forums. In a universe where there is real magic (such as the CoH and Marvel universes) it doesn't hold true that what seems magical is really advanced technology. Clarke is talking about a universe (the real one) where there is no genuine magic.
A person disappears from in front of Paragon City Hall and shows up in Perez Park. Was it magic or technology? You have no way of knowing. The game recognizes this in that our powers can come from any source. -
Quote:Depends on how you read the movie and the line from Thor in the movie:Yup, wasn't it established in the comics that the Asgardians just have such powerful technology it appears as magic to humans?
"Your ancestors called it magic. . .but you call it science. I come from a land where they are one and the same."
I think the impression they were trying to give was that where we (humans) see a difference between science and magic, the Asgardians understand them to be the same. This is not saying that there is no such thing as magic or that anything done by technology can be done with magic, but rather that on some deeper level the two are equivalent.
For comparison, consider liquid water and ice. Either way you're dealing with a bunch of molecular H[sub]2[/sub]O. But in one form you can build structures whereas the other form doesn't allow for that. I think the statement on magic and technology is saying something similar--you can do a set of things with one, another set of things with the other, but on a fundamental level that requires understanding we humans don't have, magic and technology are different forms of the same fundamental thing. -
I missed the last Tanker Tuesday as I had put my tanker, Pitchfire (Dark Armor/Fiery Melee), on hold because I have not been happy with his endurance issues.
On the upside I've created a new tanker, Corundium (Ice Armor/Stone Melee), yesterday and ran him up to 28th level. So I am really looking forward to Tanker Tuesday tomorrow.